Bläddra i källkod

Cleaned up the battle configs a bit (corrected overly verbose texts, typos, wrong indentation, ...)

git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@10545 54d463be-8e91-2dee-dedb-b68131a5f0ec
ultramage 18 år sedan
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72faaaea40

+ 10 - 14
conf-tmpl/battle/battle.conf

@@ -15,21 +15,16 @@
 // Originally Translated by Peter Kieser <pfak@telus.net>
 // Made in to plainer English by Ancyker
 //--------------------------------------------------------------
-//Note 1: Directives can be set using on/off, yes/no or 1/0.
-//Note 2: All rates are in percents, 100 would mean 100%, 200
-//   would mean 200%, etc
-//Note 3: Value is not limited to 60K (see below)
-//Note 4: Use bitmask values (add to build setting). When no bit values are given,
-//   assume character types bits (1: Pc, 2: Mob, 4: Pet, 8: Homonculus)
+// Note 1: Value is a config switch (on/off, yes/no or 1/0)
+// Note 2: Value is in percents (100 means 100%)
+// Note 3: Value is not limited to 60k (see below)
+// Note 4: Value is a bit field. If no description is given,
+//         assume object types (1: Pc, 2: Mob, 4: Pet, 8: Homun)
 // Other Information:
-// All options are limited to a max of 60K (aprox) which is 600%
-// or 60secs as appropiate.
-// 1000 miliseconds is 1 second.
-// Unless otherwise specified, the minimum value is 0 for all
-// features.
+// All values are limited to a number between 0 and 60k
+// (60000, 600%, 60secs, ...), unless otherwise specified.
 //--------------------------------------------------------------
 
-
 // Who should have a baseatk value (makes str affect damage)? (Note 4)
 enable_baseatk: 9
 
@@ -165,8 +160,9 @@ equip_skill_break_rate: 100
 delay_battle_damage: yes
 
 // Are arrows/ammo consumed when used on a bow/gun?
-// 0 - No, 1 - Yes
-// 2 - Yes even for skills that do not specify arrow consumption when said 
+// 0 = No
+// 1 = Yes
+// 2 = Yes even for skills that do not specify arrow consumption when said 
 //     skill is weapon-based and used with ranged weapons (auto-guesses which 
 //     skills should consume ammo when it's acquired via a card or plagiarize)
 arrow_decrement: 1

+ 17 - 23
conf-tmpl/battle/client.conf

@@ -15,16 +15,12 @@
 // Originally Translated by Peter Kieser <pfak@telus.net>
 // Made in to plainer English by Ancyker
 //--------------------------------------------------------------
-//Note 1: Directives can be set using on/off, yes/no or 1/0.
-//Note 2: All rates are in percents, 100 would mean 100%, 200
-//   would mean 200%, etc
-//Note 3: Value is not limited to 60K (see below)
+// Note 1: Value is a config switch (on/off, yes/no or 1/0)
+// Note 2: Value is in percents (100 means 100%)
+// Note 3: Value is not limited to 60k (see below)
 // Other Information:
-// All options are limited to a max of 60K (aprox) which is 600%
-// or 60secs as appropiate.
-// 1000 miliseconds is 1 second.
-// Unless otherwise specified, the minimum value is 0 for all
-// features.
+// All values are limited to a number between 0 and 60k
+// (60000, 600%, 60secs, ...), unless otherwise specified.
 //--------------------------------------------------------------
 
 // Set here which client version do you accept. Add all values of clients:
@@ -58,28 +54,26 @@ max_hair_color: 8
 min_cloth_color: 0 
 max_cloth_color: 4
 
-//When set to yes, the damage field in packets sent from woe maps will be set
-//to -1, making it impossible for GMs, Bots and Hexed clients to know the
-//actual damage caused by attacks. (Note 1)
+// When set to yes, the damage field in packets sent from woe maps will be set
+// to -1, making it impossible for GMs, Bots and Hexed clients to know the
+// actual damage caused by attacks. (Note 1)
 hide_woe_damage: no
 
-//"hair style" number that identifies pet.
-//NOTE: The client uses the "hair style" field in the mob packet to tell them apart from mobs.
-//This value is always higher than the max hair-style available in said client.
-//Known values to work (all 2005 clients):
-//older sakexes: 20
-//sakexe 0614: 24
-//sakexe 0628 (and later): 100
+// "hair style" number that identifies pet.
+// NOTE: The client uses the "hair style" field in the mob packet to tell them apart from mobs.
+// This value is always higher than the max hair-style available in said client.
+// Known values to work (all 2005 clients):
+// older sakexes: 20
+// sakexe 0614: 24
+// sakexe 0628 (and later): 100
 pet_hair_style: 100
 
 // Visible area size (how many squares away from a player can they see)
 area_size: 14
 
 // Maximum user LV to send to client
-//   (Default is 99..  Never go above 127)
-//
-// this is only useful if you have adjusted your client
-// to expect levels higher then 99
+// (Default is 99..  Never go above 127)
+// NOTE: You also need to adjust the client if you want this to work.
 max_lv: 99
 
 // Level required to display an aura.

+ 16 - 20
conf-tmpl/battle/drops.conf

@@ -15,16 +15,12 @@
 // Originally Translated by Peter Kieser <pfak@telus.net>
 // Made in to plainer English by Ancyker
 //--------------------------------------------------------------
-//Note 1: Directives can be set using on/off, yes/no or 1/0.
-//Note 2: All rates are in percents, 100 would mean 100%, 200
-//   would mean 200%, etc
-//Note 3: Value is not limited to 60K (see below)
+// Note 1: Value is a config switch (on/off, yes/no or 1/0)
+// Note 2: Value is in percents (100 means 100%)
+// Note 3: Value is not limited to 60k (see below)
 // Other Information:
-// All options are limited to a max of 60K (aprox) which is 600%
-// or 60secs as appropiate.
-// 1000 miliseconds is 1 second.
-// Unless otherwise specified, the minimum value is 0 for all
-// features.
+// All values are limited to a number between 0 and 60k
+// (60000, 600%, 60secs, ...), unless otherwise specified.
 //--------------------------------------------------------------
 
 // If an item is dropped, does it go stright into the users inventory? (Note 1)
@@ -124,27 +120,27 @@ item_drop_treasure_max: 10000
 item_logarithmic_drops: no
 
 // Can the monster's drop rate become 0? (Note 1)
-// Defualt: no (as in official servers).
+// Default: no (as in official servers).
 drop_rate0item: no
 
-// drop_by_luk: Leave at 0 to use normal drop system.  Anything higher than 0 will allow luk to affect drop rates. Note that both methods can be combined (the old method is applied first).
-
-//Old System. Your luk affects drop rates on an absolute basis. Setting to 100 means each luk adds 0.01% chance to find items (regardless of item's base drop rate).
+// Makes your LUK value affect drop rates on an absolute basis.
+// Setting to 100 means each luk adds 0.01% chance to find items
+// (regardless of item's base drop rate).
 drops_by_luk: 0
 
-//Alternate System: Your luk affects the drop rates on a relative basis.
-//Setting to 100 means each luk adds 1% chance to find items
-//(So at 100 luk, everything will have double chance of dropping).
+// Makes your LUK value affect drop rates on a relative basis.
+// Setting to 100 means each luk adds 1% chance to find items
+// (So at 100 luk, everything will have double chance of dropping).
 drops_by_luk2: 0
 
 // The rate of monsters dropping ores by the skill Ore Discovery (Default is 100)
 finding_ore_rate: 100
 
-// Whether or not Marine Spheres and Floras summoned by Alchemist will drop items (they never give exp)? (Note 1)
+// Whether or not Marine Spheres and Floras summoned by Alchemist drop items?
 // This setting has three available values:
-// - 0/no: Nothing drops.
-// - 1/yes: Only marine spheres drop items.
-// - 2: All alchemist summons drop items.
+// 0: Nothing drops.
+// 1: Only marine spheres drop items.
+// 2: All alchemist summons drop items.
 alchemist_summon_reward: 1
 
 // Make broadcast ** Player1 won Pupa's Pupa Card (chance 0.01%) ***

+ 16 - 19
conf-tmpl/battle/exp.conf

@@ -15,18 +15,15 @@
 // Originally Translated by Peter Kieser <pfak@telus.net>
 // Made in to plainer English by Ancyker
 //--------------------------------------------------------------
-//Note 1: Directives can be set using on/off, yes/no or 1/0.
-//Note 2: All rates are in percents, 100 would mean 100%, 200
-//   would mean 200%, etc
-//Note 3: Value is not limited to 60K (see below)
+// Note 1: Value is a config switch (on/off, yes/no or 1/0)
+// Note 2: Value is in percents (100 means 100%)
+// Note 3: Value is not limited to 60k (see below)
+// Note 4: The max level of classes is stored in the exp table.
+//         See files db/exp.txt and db/exp2.txt to change them.
 // Other Information:
-// All options are limited to a max of 60K (aprox) which is 600%
-// or 60secs as appropiate.
-// 1000 miliseconds is 1 second.
-// Unless otherwise specified, the minimum value is 0 for all
-// features.
-//Note 4: The max level of classes is specified in the exp table.
-// See files db/exp.txt and db/exp2.txt to change them.
+// All values are limited to a number between 0 and 60k
+// (60000, 600%, 60secs, ...), unless otherwise specified.
+//--------------------------------------------------------------
 //--------------------------------------------------------------
 
 // Rate at which exp. is given. (Note 2) (Note 3)
@@ -44,19 +41,19 @@ multi_level_up: no
 // it can never give you above half of your current exp bar.
 max_exp_gain_rate: 0
 
-//Method of calculating earned experience when defeating a monster:
-//0 - jAthena's (uses damage given / total damage as damage ratio)
-//1 - eAthena's (uses damage given / max_hp as damage ratio)
-//NOTE: Using type 1 disables the bonus where the first attacker gets 
-//      his share of the exp doubled when multiple people attack the mob.
+// Method of calculating earned experience when defeating a monster:
+// 0 = uses damage given / total damage as damage ratio
+// 1 = uses damage given / max_hp as damage ratio
+// NOTE: Using type 1 disables the bonus where the first attacker gets 
+//       his share of the exp doubled when multiple people attack the mob.
 exp_calc_type: 0
 
-//Experience increase per attacker. That is, every additional attacker to the
+// Experience increase per attacker. That is, every additional attacker to the
 // monster makes it give this much more experience
-// (eg: 5 people attack with 25 here, +25*4% -> +100% exp)
+// (eg: 5 people attack with 25 here, +(25*4)% -> +100% exp)
 exp_bonus_attacker: 25
 
-//Max number of attackers at which exp bonus is capped
+// Max number of attackers at which exp bonus is capped
 // (eg: if set at 5, the max bonus is 4*bonus-per-char regardless of attackers)
 exp_bonus_max_attacker: 12
 

+ 5 - 9
conf-tmpl/battle/gm.conf

@@ -15,16 +15,12 @@
 // Originally Translated by Peter Kieser <pfak@telus.net>
 // Made in to plainer English by Ancyker
 //--------------------------------------------------------------
-//Note 1: Directives can be set using on/off, yes/no or 1/0.
-//Note 2: All rates are in percents, 100 would mean 100%, 200
-//   would mean 200%, etc
-//Note 3: Value is not limited to 60K (see below)
+// Note 1: Value is a config switch (on/off, yes/no or 1/0)
+// Note 2: Value is in percents (100 means 100%)
+// Note 3: Value is not limited to 60k (see below)
 // Other Information:
-// All options are limited to a max of 60K (aprox) which is 600%
-// or 60secs as appropiate.
-// 1000 miliseconds is 1 second.
-// Unless otherwise specified, the minimum value is 0 for all
-// features.
+// All values are limited to a number between 0 and 60k
+// (60000, 600%, 60secs, ...), unless otherwise specified.
 //--------------------------------------------------------------
 
 // The maximum quantity of monsters that can be summoned per GM command (0 denotes an unlimited quantity)

+ 9 - 15
conf-tmpl/battle/guild.conf

@@ -15,16 +15,12 @@
 // Originally Translated by Peter Kieser <pfak@telus.net>
 // Made in to plainer English by Ancyker
 //--------------------------------------------------------------
-//Note 1: Directives can be set using on/off, yes/no or 1/0.
-//Note 2: All rates are in percents, 100 would mean 100%, 200
-//   would mean 200%, etc
-//Note 3: Value is not limited to 60K (see below)
+// Note 1: Value is a config switch (on/off, yes/no or 1/0)
+// Note 2: Value is in percents (100 means 100%)
+// Note 3: Value is not limited to 60k (see below)
 // Other Information:
-// All options are limited to a max of 60K (aprox) which is 600%
-// or 60secs as appropiate.
-// 1000 miliseconds is 1 second.
-// Unless otherwise specified, the minimum value is 0 for all
-// features.
+// All values are limited to a number between 0 and 60k
+// (60000, 600%, 60secs, ...), unless otherwise specified.
 //--------------------------------------------------------------
 
 // When making a guild, an Emperium is consumed? (Note 1)
@@ -33,7 +29,7 @@ guild_emperium_check: yes
 // Maximum tax limit on a guild member.
 guild_exp_limit: 50
 
-// Maximum castles one guild can own (0 - unlimited)
+// Maximum castles one guild can own (0 = unlimited)
 guild_max_castles: 0
 
 // Damage adjustments for WOE battles against defending Guild monsters (Note 2)
@@ -58,13 +54,11 @@ gvg_misc_attack_damage_rate: 60
 // NOTE: It's %, not absolute, so 20 is -20% of your total flee
 gvg_flee_penalty: 20
 
-// When the emperium is broken with WoE mode on, How Long Before The 
-// Declaration Of Castle Owner and Removal of Monsters/Players from 
-// Castle. (in milliseconds) (Note 3)
+// When the emperium is broken during WoE, how long before the removal
+// of monsters/players from the castle? (in miliseconds) (Note 3)
 gvg_eliminate_time: 7000
 
 // Can the 'Glory of Guild' skill be learnt in the Guild window,
 // and does changing emblems require it? (Note 1)
-// P.S: This new guild skill only appears for 2004-10-25aSakexe or newer
-// P.S 2: This skill is not implemented on official servers, so its only optional
+// P.S: This skill is not implemented on official servers
 require_glory_guild: no

+ 8 - 14
conf-tmpl/battle/homunc.conf

@@ -15,25 +15,19 @@
 // Originally Translated by Peter Kieser <pfak@telus.net>
 // Made in to plainer English by Ancyker
 //--------------------------------------------------------------
-//Note 1: Directives can be set using on/off, yes/no or 1/0.
-//Note 2: All rates are in percents, 100 would mean 100%, 200
-//   would mean 200%, etc
-//Note 3: Value is not limited to 60K (see below)
+// Note 1: Value is a config switch (on/off, yes/no or 1/0)
+// Note 2: Value is in percents (100 means 100%)
+// Note 3: Value is not limited to 60k (see below)
 // Other Information:
-// All options are limited to a max of 60K (aprox) which is 600%
-// or 60secs as appropiate.
-// 1000 miliseconds is 1 second.
-// Unless otherwise specified, the minimum value is 0 for all
-// features.
+// All values are limited to a number between 0 and 60k
+// (60000, 600%, 60secs, ...), unless otherwise specified.
 //--------------------------------------------------------------
 
 // Homunculus setting [Note 4]
-// (placed here since homuncs are more or less like pet mobs)
-// Activates various homunc-related 'quirks' that makes them behave unlike
-//  normal characters.
+// Activates various 'quirks' that makes them behave unlike normal characters.
 // 0x001: Can't be targetted by support skills (except for their master)
-// 0x002: Immunity to land skills.
-// 0x004: Mobs will always go after them instead of players until attacked.
+// 0x002: Immunity to land skills
+// 0x004: Mobs will always go after them instead of players until attacked
 // 0x008: Copy their master's speed on spawn/map-change
 // 0x010: They display luk/3+1 instead of their actual critical in the
 //        stat window (by default they don't crit)

+ 7 - 7
conf-tmpl/battle/items.conf

@@ -15,12 +15,12 @@
 // Originally Translated by Peter Kieser <pfak@telus.net>
 // Made in to plainer English by Ancyker
 //--------------------------------------------------------------
-//Note 1: Value is a config switch (on/off, yes/no or 1/0)
-//Note 2: Value is in percents (100 means 100%)
-//Note 3: Value is not limited to 60k (see below)
-//Note 4: Value is a bitmask. If no description is given,
-//        assume object types (1: Pc, 2: Mob, 4: Pet, 8: Homun)
-//Other Information:
+// Note 1: Value is a config switch (on/off, yes/no or 1/0)
+// Note 2: Value is in percents (100 means 100%)
+// Note 3: Value is not limited to 60k (see below)
+// Note 4: Value is a bit field. If no description is given,
+//         assume object types (1: Pc, 2: Mob, 4: Pet, 8: Homun)
+// Other Information:
 // All values are limited to a number between 0 and 60k
 // (60000, 600%, 60secs, ...), unless otherwise specified.
 //--------------------------------------------------------------
@@ -58,7 +58,7 @@ dead_branch_active: yes
 random_monster_checklv: yes
 
 // Can any player equip any item regardless of the gender restrictions
-//	NOTE: Wedding Rings and Whips/Musical Instruments will check gender regardless of setting.
+// NOTE: Wedding Rings and Whips/Musical Instruments will check gender regardless of setting.
 ignore_items_gender: yes
 
 // Item check? (Note 1)

+ 16 - 20
conf-tmpl/battle/misc.conf

@@ -15,21 +15,17 @@
 // Originally Translated by Peter Kieser <pfak@telus.net>
 // Made in to plainer English by Ancyker
 //--------------------------------------------------------------
-//Note 1: Directives can be set using on/off, yes/no or 1/0.
-//Note 2: All rates are in percents, 100 would mean 100%, 200
-//   would mean 200%, etc
-//Note 3: Value is not limited to 60K (see below)
-//Note 4: Use bitmask values (add to build setting). When no bit values are given,
-//   assume character types bits (1: Pc, 2: Mob, 4: Pet, 8: Homonculus)
+// Note 1: Value is a config switch (on/off, yes/no or 1/0)
+// Note 2: Value is in percents (100 means 100%)
+// Note 3: Value is not limited to 60k (see below)
+// Note 4: Value is a bit field. If no description is given,
+//         assume object types (1: Pc, 2: Mob, 4: Pet, 8: Homun)
 // Other Information:
-// All options are limited to a max of 60K (aprox) which is 600%
-// or 60secs as appropiate.
-// 1000 miliseconds is 1 second.
-// Unless otherwise specified, the minimum value is 0 for all
-// features.
+// All values are limited to a number between 0 and 60k
+// (60000, 600%, 60secs, ...), unless otherwise specified.
 //--------------------------------------------------------------
 
-// PK Server Mode.  Turns entire server pvp(excluding towns).  Experience loss is doubled if killed by another player.
+// PK Server Mode.  Turns entire server pvp(excluding towns). Experience loss is doubled if killed by another player.
 // When players hunt monsters over 20 levels higher, they will receive 15% additional exp., and 25% chance of receiving more items. 
 // There is a nopvp.txt for setting up maps not to have pk on in this mode.  Novices cannot be attacked and cannot attack.
 // Normal pvp counter and rank display are disabled as well.
@@ -38,14 +34,14 @@
 //   config to adjust how this will affect players)
 pk_mode: 0
 
-//Manner/karma system configuration. Specifies how does negative manner
-//(red no chat bubble) affects players (add as needed):
-// 0: No penalties.
-// 1: Disables chatting (includes whispers, party/guild msgs, etc)
-// 2: Disables skill usage
-// 4: Disables commands usage
-// 8: Disables item usage/picking/dropping
-//16: Disables room creation (chatrooms and vending shops)
+// Manner/karma system configuration. Specifies how does negative manner
+// (red no chat bubble) affects players (add as needed):
+//  0: No penalties.
+//  1: Disables chatting (includes whispers, party/guild msgs, etc)
+//  2: Disables skill usage
+//  4: Disables commands usage
+//  8: Disables item usage/picking/dropping
+// 16: Disables room creation (chatrooms and vending shops)
 manner_system: 15
 
 // For PK Server Mode. Change this to define the minimum level players can start PK-ing

+ 7 - 11
conf-tmpl/battle/monster.conf

@@ -15,18 +15,14 @@
 // Originally Translated by Peter Kieser <pfak@telus.net>
 // Made in to plainer English by Ancyker
 //--------------------------------------------------------------
-//Note 1: Directives can be set using on/off, yes/no or 1/0.
-//Note 2: All rates are in percents, 100 would mean 100%, 200
-//   would mean 200%, etc
-//Note 3: Value is not limited to 60K (see below)
-//Note 4: Use bitmask values (add to build setting). When no bit values are given,
-//   assume character types bits (1: Pc, 2: Mob, 4: Pet, 8: Homonculus)
+// Note 1: Value is a config switch (on/off, yes/no or 1/0)
+// Note 2: Value is in percents (100 means 100%)
+// Note 3: Value is not limited to 60k (see below)
+// Note 4: Value is a bit field. If no description is given,
+//         assume object types (1: Pc, 2: Mob, 4: Pet, 8: Homun)
 // Other Information:
-// All options are limited to a max of 60K (aprox) which is 600%
-// or 60secs as appropiate.
-// 1000 miliseconds is 1 second.
-// Unless otherwise specified, the minimum value is 0 for all
-// features.
+// All values are limited to a number between 0 and 60k
+// (60000, 600%, 60secs, ...), unless otherwise specified.
 //--------------------------------------------------------------
 
 // [MVP] Summoned monsters HP rate, that is, monsters summoned by an MVP will have this much HP. (Note 2)

+ 5 - 9
conf-tmpl/battle/party.conf

@@ -15,16 +15,12 @@
 // Originally Translated by Peter Kieser <pfak@telus.net>
 // Made in to plainer English by Ancyker
 //--------------------------------------------------------------
-//Note 1: Directives can be set using on/off, yes/no or 1/0.
-//Note 2: All rates are in percents, 100 would mean 100%, 200
-//   would mean 200%, etc
-//Note 3: Value is not limited to 60K (see below)
+// Note 1: Value is a config switch (on/off, yes/no or 1/0)
+// Note 2: Value is in percents (100 means 100%)
+// Note 3: Value is not limited to 60k (see below)
 // Other Information:
-// All options are limited to a max of 60K (aprox) which is 600%
-// or 60secs as appropiate.
-// 1000 miliseconds is 1 second.
-// Unless otherwise specified, the minimum value is 0 for all
-// features.
+// All values are limited to a number between 0 and 60k
+// (60000, 600%, 60secs, ...), unless otherwise specified.
 //--------------------------------------------------------------
 
 // If someone steals (gank/steal skills), show name in party? (Note 1)

+ 7 - 11
conf-tmpl/battle/pet.conf

@@ -15,18 +15,14 @@
 // Originally Translated by Peter Kieser <pfak@telus.net>
 // Made in to plainer English by Ancyker
 //--------------------------------------------------------------
-//Note 1: Directives can be set using on/off, yes/no or 1/0.
-//Note 2: All rates are in percents, 100 would mean 100%, 200
-//   would mean 200%, etc
-//Note 3: Value is not limited to 60K (see below)
-//Note 4: Use bitmask values (add to build setting). When no bit values are given,
-//   assume character types bits (1: Pc, 2: Mob, 4: Pet, 8: Homonculus)
+// Note 1: Value is a config switch (on/off, yes/no or 1/0)
+// Note 2: Value is in percents (100 means 100%)
+// Note 3: Value is not limited to 60k (see below)
+// Note 4: Value is a bit field. If no description is given,
+//         assume object types (1: Pc, 2: Mob, 4: Pet, 8: Homun)
 // Other Information:
-// All options are limited to a max of 60K (aprox) which is 600%
-// or 60secs as appropiate.
-// 1000 miliseconds is 1 second.
-// Unless otherwise specified, the minimum value is 0 for all
-// features.
+// All values are limited to a number between 0 and 60k
+// (60000, 600%, 60secs, ...), unless otherwise specified.
 //--------------------------------------------------------------
 
 // Rate for catching pets (Note 2)

+ 8 - 12
conf-tmpl/battle/player.conf

@@ -15,16 +15,12 @@
 // Originally Translated by Peter Kieser <pfak@telus.net>
 // Made in to plainer English by Ancyker
 //--------------------------------------------------------------
-//Note 1: Directives can be set using on/off, yes/no or 1/0.
-//Note 2: All rates are in percents, 100 would mean 100%, 200
-//   would mean 200%, etc
-//Note 3: Value is not limited to 60K (see below)
+// Note 1: Value is a config switch (on/off, yes/no or 1/0)
+// Note 2: Value is in percents (100 means 100%)
+// Note 3: Value is not limited to 60k (see below)
 // Other Information:
-// All options are limited to a max of 60K (aprox) which is 600%
-// or 60secs as appropiate.
-// 1000 miliseconds is 1 second.
-// Unless otherwise specified, the minimum value is 0 for all
-// features.
+// All values are limited to a number between 0 and 60k
+// (60000, 600%, 60secs, ...), unless otherwise specified.
 //--------------------------------------------------------------
 
 // Players' maximum HP rate? (Default is 100)
@@ -133,9 +129,9 @@ friend_auto_add: yes
 invite_request_check: yes
 
 // Players' will drop a 'Skull' when killed?
-// 1 - Dropped only in PvP maps
-// 2 - Dropped in all situations
-// 0 - Disabled
+// 0 = Disabled
+// 1 = Dropped only in PvP maps
+// 2 = Dropped in all situations
 bone_drop: 0
 
 // Do mounted (on Peco) characters increase their size

+ 13 - 17
conf-tmpl/battle/skill.conf

@@ -15,18 +15,14 @@
 // Originally Translated by Peter Kieser <pfak@telus.net>
 // Made in to plainer English by Ancyker
 //--------------------------------------------------------------
-//Note 1: Directives can be set using on/off, yes/no or 1/0.
-//Note 2: All rates are in percents, 100 would mean 100%, 200
-//   would mean 200%, etc
-//Note 3: Value is not limited to 60K (see below)
-//Note 4: Use bitmask values (add to build setting). When no bit values are given,
-//   assume character types bits (1: Pc, 2: Mob, 4: Pet, 8: Homonculus)
+// Note 1: Value is a config switch (on/off, yes/no or 1/0)
+// Note 2: Value is in percents (100 means 100%)
+// Note 3: Value is not limited to 60k (see below)
+// Note 4: Value is a bit field. If no description is given,
+//         assume object types (1: Pc, 2: Mob, 4: Pet, 8: Homun)
 // Other Information:
-// All options are limited to a max of 60K (aprox) which is 600%
-// or 60secs as appropiate.
-// 1000 miliseconds is 1 second.
-// Unless otherwise specified, the minimum value is 0 for all
-// features.
+// All values are limited to a number between 0 and 60k
+// (60000, 600%, 60secs, ...), unless otherwise specified.
 //--------------------------------------------------------------
 
 // The rate of time it takes to cast a spell (Note 2, 0 = No casting time)
@@ -68,7 +64,7 @@ skill_delay_attack_enable: yes
 // Range added to skills after their cast time finishes.
 // Decides how far away the target can walk away after the skill began casting before the skill fails.
 // 0 disables this range checking (default)
-//skill_add_range: 15
+skill_add_range: 0
 
 // If the target moves out of range while casting, do we take the items and SP for the skill anyway? (Note 1)
 skill_out_range_consume: no
@@ -202,8 +198,8 @@ devotion_level_difference: 10
 player_skill_partner_check: yes
 
 // Remove trap type
-// 0 - Aegis system : Returns 1 'Trap' item
-// 1 - Athena system : Allows the returned item and amount to be defined
+// 0 = Aegis system : Returns 1 'Trap' item
+// 1 = Athena system : Allows the returned item and amount to be defined
 skill_removetrap_type: 0
 
 // Does using bow to do a backstab give a 50% damage penalty? (Note 1)
@@ -268,11 +264,11 @@ allow_skill_without_day: no
 // Allow use of ES-type magic on players?
 allow_es_magic_player: no
 
-//Miracle of the Sun, Moon and Stars skill ratio (100% = 10000)
+// Miracle of the Sun, Moon and Stars skill ratio (100% = 10000)
 sg_miracle_skill_ratio: 1
 
-//Miracle of the Sun, Moon and Stars skill duration in milliseconds
+// Miracle of the Sun, Moon and Stars skill duration in milliseconds
 sg_miracle_skill_duration: 3600000
 
-//Angel of the Sun, Moon and Stars skill ratio (100% = 10000)
+// Angel of the Sun, Moon and Stars skill ratio (100% = 10000)
 sg_angel_skill_ratio: 10

+ 11 - 15
conf-tmpl/battle/status.conf

@@ -15,18 +15,14 @@
 // Originally Translated by Peter Kieser <pfak@telus.net>
 // Made in to plainer English by Ancyker
 //--------------------------------------------------------------
-//Note 1: Directives can be set using on/off, yes/no or 1/0.
-//Note 2: All rates are in percents, 100 would mean 100%, 200
-//   would mean 200%, etc
-//Note 3: Value is not limited to 60K (see below)
-//Note 4: Use bitmask values (add to build setting). When no bit values are given,
-//   assume character types bits (1: Pc, 2: Mob, 4: Pet, 8: Homonculus)
+// Note 1: Value is a config switch (on/off, yes/no or 1/0)
+// Note 2: Value is in percents (100 means 100%)
+// Note 3: Value is not limited to 60k (see below)
+// Note 4: Value is a bit field. If no description is given,
+//         assume object types (1: Pc, 2: Mob, 4: Pet, 8: Homun)
 // Other Information:
-// All options are limited to a max of 60K (aprox) which is 600%
-// or 60secs as appropiate.
-// 1000 miliseconds is 1 second.
-// Unless otherwise specified, the minimum value is 0 for all
-// features.
+// All values are limited to a number between 0 and 60k
+// (60000, 600%, 60secs, ...), unless otherwise specified.
 //--------------------------------------------------------------
 
 // Should skill casting be cancelled when inflicted by curse/stun/sleep/etc (includes silence) [Note 4]?
@@ -35,10 +31,10 @@ status_cast_cancel: 0
 // Will certain skill status-changes be removed on logout?
 // This mimics official servers, where Extremity Fist's no SP regen,
 // Strip Equipment, and some other buffs are removed when you logout. Setting is:
-// 0 - remove nothing.
-// 1 - remove negative buffs (stripping, EF)
-// 2 - remove positive buffs (maximize power, steel body...)
-// 3 - remove both negative and positive buffs.
+// 0 = remove nothing.
+// 1 = remove negative buffs (stripping, EF)
+// 2 = remove positive buffs (maximize power, steel body...)
+// 3 = remove both negative and positive buffs.
 debuff_on_logout: 3
 
 // Adjustment for the natural rate of resistance from status changes.