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@@ -803,7 +803,11 @@ int pc_authok(int id, int login_id2, time_t connect_until_time, struct mmo_chars
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char tmpstr[1024];
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strcpy(tmpstr, msg_txt(500)); // Actually, it's the night...
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clif_wis_message(sd->fd, wisp_server_name, tmpstr, strlen(tmpstr)+1);
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- sd->opt2 |= STATE_BLIND;
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+ if (battle_config.night_darkness_level > 0)
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+ clif_specialeffect(&sd->bl, 474 + battle_config.night_darkness_level, 0);
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+ else
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+ //clif_specialeffect(&sd->bl, 483, 0); // default darkness level
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+ sd->opt2 |= STATE_BLIND;
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}
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// ƒXƒe?ƒ^ƒX�‰ŠúŒvŽZ‚È‚Ç
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@@ -7227,8 +7231,13 @@ int map_night_timer(int tid, unsigned int tick, int id, int data) { // by [yor]
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night_flag = 1; // 0=day, 1=night [Yor]
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for(i = 0; i < fd_max; i++) {
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if (session[i] && (pl_sd = session[i]->session_data) && pl_sd->state.auth && !map[pl_sd->bl.m].flag.indoors) {
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- pl_sd->opt2 |= STATE_BLIND;
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- clif_changeoption(&pl_sd->bl);
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+ if (battle_config.night_darkness_level > 0)
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+ clif_specialeffect(&pl_sd->bl, 474 + battle_config.night_darkness_level, 0);
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+ else {
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+ //clif_specialeffect(&pl_sd->bl, 483, 0); // default darkness level
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+ pl_sd->opt2 |= STATE_BLIND;
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+ clif_changeoption(&pl_sd->bl);
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+ }
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clif_wis_message(pl_sd->fd, wisp_server_name, tmpstr, strlen(tmpstr)+1);
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}
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}
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