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Updated napalm vulcan, enchant and create deadly poison, slow poison, meteor assault.

git-svn-id: https://svn.code.sf.net/p/rathena/svn/athena@266 54d463be-8e91-2dee-dedb-b68131a5f0ec
celest 20 years ago
parent
commit
c7058348a0
8 changed files with 472 additions and 384 deletions
  1. 5 0
      Changelog.txt
  2. 4 0
      db/Changelog.txt
  3. 3 1
      db/produce_db.txt
  4. 1 1
      db/skill_cast_db.txt
  5. 289 274
      db/skill_require_db.txt
  6. 1 1
      src/map/pc.c
  7. 141 80
      src/map/skill.c
  8. 28 27
      src/map/skill.h

+ 5 - 0
Changelog.txt

@@ -1,4 +1,9 @@
 Date	Added
+11/20   * Skill updates [celest]
+          - Napalm vulcan, Enchant Deadly Poison, Slow Poison (based on jAthena 1066)
+          - Create Deadly Poison, thanks to DracoRPG!
+          - Added effect for Meteor Assault
+
 11/19
 	* Re-added check for empty bottle when using aqua benedicta. [Valaris]
         * Fixed skills not showing after using @allskill [celest]

+ 4 - 0
db/Changelog.txt

@@ -5,6 +5,10 @@
 	Ayathoya items == Added but no effect ( all are "ect" itens)
 	Skill databases == celest working on them i believe.
 
+11/20   - Added deadly poison bottle to produce_db.txt [celest]
+        - Edited ASC_CDP in skill_require_db.txt
+        - Edited ASC_EDP in skill_cast_db.txt
+
 11/17   - Corrected max level for cloaking in skill_tree.txt [celest]
 
 11/16

+ 3 - 1
db/produce_db.txt

@@ -64,7 +64,7 @@
 1460,3,104,984,8,999,10,720,5
 1463,3,104,984,12,999,10
 1410,3,104,984,12,723,3,923,1
-// Potions ItemLV=32 MaterialID1=�»‘¢‚Ì�‘
+// Potions ItemLV=32 MaterialID1=?
 501,32,228,7144,0,507,1,1093,1
 503,32,228,7144,0,508,1,1093,1
 504,32,228,7144,0,509,1,1093,1
@@ -98,3 +98,5 @@
 675,64,385,7232,1
 //Mysterious Ore Coin <- Mysterious Ore
 674,64,385,7233,1
+//Deadly Poison Bottle ItemLV=256
+678,256,407,937,1,939,1,952,1,7033,1,972,1,657,1,713,1

+ 1 - 1
db/skill_cast_db.txt

@@ -240,7 +240,7 @@
 374,3000,5000,0,0	//PF_SOULCHANGE#ソウルチェンジ#
 375,0,10000:10000:10000:10000:15000,0,0	//PF_SOULBURN#ソウルバーン#
 
-378,0,2000,20000:30000:40000:50000:60000,0	//ASC_EDP#エンチャントデッドリーポイズン#
+378,0,2000,20000:30000:40000:50000:60000,20000:30000:40000:50000:60000	//ASC_EDP#エンチャントデッドリーポイズン#
 379,0,1000:1200:1400:1600:1800:2000:2200:2400:2600:2800,0,0	//ASC_BREAKER
 380,0,0,30000,0 //SN_SIGHT#トゥルーサイト# 
 381,1000,1200,0,0,0	//SN_FALCONASSAULT

+ 289 - 274
db/skill_require_db.txt

@@ -1,279 +1,294 @@
-//skill_require_db.txt?AthenaDB?? 2004/06/16 02:45:31 +0900 (JST),,,,,,,,,,,,,,,,,,,,,,,,,,,,,
+//skill_require_db.txt?AthenaDB?? 2004/07/26 17:00:13 +0900 (JST)
 //id,list_hp,list_maxhp,list_sp,list_hp_rate,list_sp_rate,list_zeny,list_weapon,state,spiritball,itemid1,amount1,itemid2,amount2,itemid3,amount3,itemid4,amount4,itemid5,amount5,itemid6,amount6,itemid7,amount7,itemid8,amount8,itemid9,amount9,itemid10,amount10
 
-5,0,0,8:8:8:8:8:15:15:15:15:15,0,0,0,0:1:2:3:4:5:6:7:8:9:10:12:13:14:15:16:17:18:19:20:21:22,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0	//SM_BASH#????#
-6,0,0,4:5:6:7:8:9:10:11:12:13,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0	//SM_PROVOKE#?????#
-7,15,0,15,0,0,0,0:1:2:3:4:5:6:7:8:9:10:12:13:14:15:16:17:18:19:20:21:22,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0	//SM_MAGNUM#????????#
-8,0,0,10,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0	//SM_ENDURE#?????#
-
-10,0,0,10,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0	//MG_SIGHT#???#
-11,0,0,9:9:9:12:12:12:15:15:15:18,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0	//MG_NAPALMBEAT#???????#
-12,0,0,30:30:30:35:35:35:40:40:40:40,0,0,0,99,none,0,717,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0	//MG_SAFETYWALL#?????????#
-13,0,0,18:14:24:20:30:26:36:32:42:38,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0	//MG_SOULSTRIKE#????????#
-14,0,0,12:14:16:18:20:22:24:26:28:30,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0	//MG_COLDBOLT#???????#
-15,0,0,25:24:23:22:21:20:19:18:17:16,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0	//MG_FROSTDIVER#????????#
-16,0,0,25,0,0,0,99,none,0,716,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0	//MG_STONECURSE#???????#
-17,0,0,25,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0	//MG_FIREBALL#????????#
-18,0,0,40,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0	//MG_FIREWALL#?????????#
-19,0,0,12:14:16:18:20:22:24:26:28:30,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0	//MG_FIREBOLT#????????#
-20,0,0,12:14:16:18:20:22:24:26:28:30,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0	//MG_LIGHTNINGBOLT#?????????#
-21,0,0,29:34:39:44:49:54:59:64:69:74,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0	//MG_THUNDERSTORM#????????#
-
-24,0,0,10,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0	//AL_RUWACH#???#
-25,0,0,10,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0	//AL_PNEUMA#????#
-26,0,0,9:10,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0	//AL_TELEPORT#?????#
-27,0,0,35:32:29:26,0,0,0,99,none,0,717,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //AL_WARP#???????#
-28,0,0,13:16:19:22:25:28:31:34:37:40,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0	//AL_HEAL#???#
-29,15,0,18:21:24:27:30:33:36:39:42:45,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0	//AL_INCAGI#????#
-30,0,0,15:17:19:21:23:25:27:29:31:33,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0		//AL_DECAGI#????#
-31,0,0,10,0,0,0,99,water,0,713,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0	//AL_HOLYWATER#?????????#
-32,0,0,35,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0	//AL_CRUCIS#????????#
-33,0,0,23:26:29:32:35:38:41:44:47:50,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0	//AL_ANGELUS#??????#
-34,0,0,28:32:36:40:44:48:52:56:60:64,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0	//AL_BLESSING#??????#
-35,0,0,15,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0	//AL_CURE#????#
-
-40,0,0,10,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0	//MC_IDENTIFY#??????#
-41,0,0,30,0,0,0,99,cart,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0	//MC_VENDING#????#
-42,0,0,5,0,0,100:200:300:400:500:600:700:800:900:1000,0:1:2:3:4:5:6:7:8:9:10:12:13:14:15:16:17:18:19:20:21:22,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0	//MC_MAMMONITE#??????#
-
-45,0,0,25:30:35:40:45:50:55:60:65:70,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0	//AC_CONCENTRATION#?????#
-46,0,0,12,0,0,0,11:13:14,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0	//AC_DOUBLE#???????????#
-47,0,0,15,0,0,0,11,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0	//AC_SHOWER#???????#
-
-50,0,0,10,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0	//TF_STEAL#?????#
-51,0,0,10,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0	//TF_HIDING#??????#
-52,0,0,12,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0	//TF_POISON#?????#
-53,0,0,10,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0	//TF_DETOXIFY#??#
-54,0,0,60,0,0,0,99,none,0,717,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0	//ALL_RESURRECTION#???????#
-
-56,0,0,7,0,0,0,4:05,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0	//KN_PIERCE#????#
-57,0,0,12,0,0,0,4:05,riding,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0	//KN_BRANDISHSPEAR#???????????#
-58,0,0,9,0,0,0,4:05,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0	//KN_SPEARSTAB#??????#
-59,0,0,10,0,0,0,4:05,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0	//KN_SPEARBOOMERANG#????????#
-60,0,0,14:18:22:26:30:34:38:42:46:50,0,0,0,3,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0	//KN_TWOHANDQUICKEN#??????????#
-61,0,0,2,0,0,0,0:1:2:3:4:5:6:7:8:9:10:12:13:14:15:16:17:18:19:20:21:22,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0	//KN_AUTOCOUNTER#????????#
-62,0,0,13:14:15:16:17:18:19:20:21:22,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0	//KN_BOWLINGBASH#?????????#
-
-66,0,0,13:16:19:22:25,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0	//PR_IMPOSITIO#??????????#	
-67,0,0,8,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0	//PR_SUFFRAGIUM#??????#
-68,0,0,14:18:22:26:30,0,0,0,99,none,0,523,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0	//PR_ASPERSIO#??????#
-69,0,0,20,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0	//PR_BENEDICTIO#????#
-70,0,0,15:18:21:24:27:30:33:36:39:42,0,0,0,99,none,0,717,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0	//PR_SANCTUARY#???????#
-71,0,0,6:8:10:12,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0	//PR_SLOWPOISON#???????#
-72,0,0,5,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0	//PR_STRECOVERY#?????#
-73,0,0,20:20:20:25:25:25:30:30:30:35,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0	//PR_KYRIE#????????#
-74,0,0,40,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0	//PR_MAGNIFICAT#????????#
-75,0,0,20,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0	//PR_GLORIA#????#
-76,0,0,20:20:20:20:20:18:16:14:12:10,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0	//PR_LEXDIVINA#?????????#
-77,0,0,20,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0	//PR_TURNUNDEAD#????????#
-78,0,0,10,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0	//PR_LEXAETERNA#?????????#
-79,0,0,40:42:44:46:48:50:52:54:56:58,0,0,0,99,none,0,717,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0	//PR_MAGNUS#??????????#
-80,0,0,75,0,0,0,99,none,0,717,0:0:0:0:0:1:1:1:1:1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0	//WZ_FIREPILLAR#????????#
-81,0,0,35:37:39:41:43:45:47:49:51:53,0,0,0,99,sight,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0	//WZ_SIGHTRASHER#????????#
-
-83,0,0,30:34:40:44:50:54:60:64:70:74,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0	//WZ_METEOR#???????#
-84,0,0,20:23:26:29:32:35:38:41:44:47,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0	//WZ_JUPITEL#????????#
-85,0,0,60:64:68:72:76:80:84:88:92:96,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0	//WZ_VERMILION#????????????#
-86,0,0,15:20:25:30:35,0,0,0,99,water,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0	//WZ_WATERBALL#????????#
-87,0,0,20,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0	//WZ_ICEWALL#???????#
-88,0,0,45:43:41:39:37:35:33:31:29:27,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0	//WZ_FROSTNOVA#???????#
-89,0,0,78,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0	//WZ_STORMGUST#???????#
-90,0,0,12:14:16:18:20,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0	//WZ_EARTHSPIKE#???????#
-91,0,0,28:32:36:40:44,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0	//WZ_HEAVENDRIVE#????????#
-92,0,0,5:10:15:20:25,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0	//WZ_QUAGMIRE#??????#
-93,0,0,10,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0	//WZ_ESTIMATION#???????#
-
-108,0,0,5,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0	//BS_REPAIRWEAPON#????#
-
-110,0,0,10,0,0,0,7:8,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0	//BS_HAMMERFALL#????????#
-111,0,0,20:23:26:29:32,0,0,0,6:7:8:9,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0	//BS_ADRENALINE#??????????#
-112,0,0,18:16:14:12:10,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0	//BS_WEAPONPERFECT#????????????#
-113,0,0,18:16:14:12:10,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0	//BS_OVERTHRUST#????????#
-114,0,0,10,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0	//BS_MAXIMIZE#?????????#
-115,0,0,10,0,0,0,99,none,0,1065,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0	//HT_SKIDTRAP#????????#
-116,0,0,10,0,0,0,99,none,0,1065,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0	//HT_LANDMINE#??????#
-117,0,0,12,0,0,0,99,none,0,1065,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0	//HT_ANKLESNARE#???????#
-118,0,0,45,0,0,0,99,none,0,1065,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0	//HT_SHOCKWAVE#????????????#
-119,0,0,12,0,0,0,99,none,0,1065,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0	//HT_SANDMAN#?????#
-120,0,0,12,0,0,0,99,none,0,1065,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0	//HT_FLASHER#??????#
-121,0,0,10,0,0,0,99,none,0,1065,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0	//HT_FREEZINGTRAP#??????????#
-122,0,0,10,0,0,0,99,none,0,1065,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0	//HT_BLASTMINE#???????#
-123,0,0,15,0,0,0,99,none,0,1065,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0	//HT_CLAYMORETRAP#?????????#
-124,0,0,5,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0	//HT_REMOVETRAP#????????#
-125,0,0,1,0,0,0,99,none,0,1065,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0	//HT_TALKIEBOX#????????#
-
-129,0,0,10:13:16:19:22,0,0,0,99,falcon,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0	//HT_BLITZBEAT#???????#
-130,0,0,8,0,0,0,99,falcon,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0	//HT_DETECTING#????????#
-131,0,0,10,0,0,0,99,falcon,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0	//HT_SPRINGTRAP#?????????#
-
-135,0,0,15,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0	//AS_CLOAKING#??????#
-136,0,0,16:18:20:22:24:26:28:30:32:34,0,0,0,16,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0	//AS_SONICBLOW#???????#
-137,0,0,3,0,0,0,16,hiding,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0	//AS_GRIMTOOTH#???????#
-138,0,0,20,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0	//AS_ENCHANTPOISON#??????????#
-139,0,0,20:25:30:35:40:45:50:55:60:45,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0	//AS_POISONREACT#????????#
-140,0,0,20,0,0,0,99,none,0,716,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0	//AS_VENOMDUST#??????#
-141,0,0,33:36:39:42:45:48:51:54:57:60,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0	//AS_SPLASHER#??????????#
-142,0,0,3,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0	//NV_FIRSTAID#????#
-143,0,0,5,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0	//NV_TRICKDEAD#?????#
-
-147,0,0,10,0,0,0,99,recover_weight_rate,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0	//AC_MAKINGARROW#???#
-148,0,0,15,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0	//AC_CHARGEARROW#???????#
-149,0,0,9,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0	//TF_SPRINKLESAND#???#
-150,0,0,7,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0	//TF_BACKSLIDING#???????#
-151,0,0,3,0,0,0,99,recover_weight_rate,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0	//TF_PICKSTONE#???#
-152,0,0,2,0,0,0,99,none,0,7049,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0	//TF_THROWSTONE#???#
-153,0,0,12,0,0,0,99,cart,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0	//MC_CARTREVOLUTION#???????????#
-154,0,0,40,0,0,0,99,cart,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0	//MC_CHANGECART#???????#
-155,0,0,8,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0	//MC_LOUD#??????#
-156,0,0,15,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0	//AL_HOLYLIGHT#???????#
-157,0,0,30,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0	//MG_ENERGYCOAT#???????#
-
-211,0,0,15,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0	//RG_STEALCOIN#????????#
-212,0,0,16,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0	//RG_BACKSTAP#??????#
-
-214,0,0,25,0,0,0,99,hiding,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0	//RG_RAID#?????????#
-215,0,0,17:19:21:23:25,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0	//RG_STRIPWEAPON#?????????#
-216,0,0,12:14:16:18:20,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0	//RG_STRIPSHIELD#?????????#
-217,0,0,17:19:21:23:25,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0	//RG_STRIPARMOR#?????????#
-218,0,0,12:14:16:18:20,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0	//RG_STRIPHELM#????????#
-219,0,0,13:16:19:22:25,0,0,0,0:1:2:3:4:5:6:7:8:9:10:12:13:14:15:16:17:18:19:20:21:22,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0	//RG_INTIMIDATE#????????#
-220,0,0,15,0,0,0,99,none,0,716,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0	//RG_GRAFFITI#??????#
-221,0,0,10,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0	//RG_FLAGGRAFFITI#??????????#
-222,0,0,5,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0	//RG_CLEANER#?????#
-
-228,0,0,5,0,0,0,99,none,0,7134,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0	//AM_PHARMACY#??????#
-229,0,0,10,0,0,0,99,none,0,7135,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0	//AM_DEMONSTRATION#??????????#
-230,0,0,15,0,0,0,99,none,0,7136,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0	//AM_ACIDTERROR#???????#
-231,0,0,1,0,0,0,99,none,0,501,1,502,1,503,1,504,1,505,1,522,1,526,1,608,1,607,1,657,1	//AM_POTIONPITCHER#??????????#
-232,0,0,20,0,0,0,99,none,0,7137,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0	//AM_CANNIBALIZE#???????#
-233,0,0,10,0,0,0,99,none,0,7138,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0	//AM_SPHEREMINE#????????#
-234,0,0,30,0,0,0,99,none,0,7139,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0	//AM_CP_WEAPON#????????????#
-235,0,0,25,0,0,0,99,none,0,7139,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0	//AM_CP_SHIELD#????????????#
-236,0,0,25,0,0,0,99,none,0,7139,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0	//AM_CP_ARMOR#????????????#
-237,0,0,25,0,0,0,99,none,0,7139,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0	//AM_CP_HELM#???????????#
-
-249,0,0,12:14:16:18:20:22:24:26:28:30,0,0,0,99,shield,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0	//CR_AUTOGUARD#??????#
-250,0,0,10,0,0,0,99,shield,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0	//CR_SHIELDCHARGE#????????#
-251,0,0,12,0,0,0,99,shield,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0	//CR_SHIELDBOOMERANG#?????????#
-252,0,0,35:40:45:50:55:60:65:70:75:80,0,0,0,99,shield,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0	//CR_REFLECTSHIELD#?????????#
-253,0,0,11:12:13:14:15:16:17:18:19:20,0,0,0,0:1:2:3:4:5:6:7:8:9:10:12:13:14:15:16:17:18:19:20:21:22,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0	//CR_HOLYCROSS#???????#
-254,0,0,37:44:51:58:65:72:79:86:93:100,20,0,0,0:1:2:3:4:5:6:7:8:9:10:12:13:14:15:16:17:18:19:20:21:22,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0	//CR_GRANDCROSS#???????#
-255,0,0,25,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0	//CR_DEVOTION#???????#
-256,0,0,30,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0	//CR_PROVIDENCE#???????#
-257,0,0,30,0,0,0,99,shield,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0	//CR_DEFENDER#???????#
-258,0,0,24:28:32:36:40:44:48:52:56:60,0,0,0,5,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0	//CR_SPEARQUICKEN#????????#
-
-261,0,0,8,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0	//MO_CALLSPIRITS#??#
-262,0,0,5,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0	//MO_ABSORBSPIRITS#??#
-
-264,0,0,10,0,0,0,99,move_enable,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0	//MO_BODYRELOCATION#??#
-
-266,0,0,10:14:17:19:20,0,0,0,0:1:2:3:4:5:6:7:8:9:10:12:13:14:15:16:17:18:19:20:21:22,none,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0	//MO_INVESTIGATE#??#
-267,0,0,10,0,0,0,0:1:2:3:4:5:6:7:8:9:10:12:13:14:15:16:17:18:19:20:21:22,none,1:2:3:4:5,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0	//MO_FINGEROFFENSIVE#??#
-268,0,0,200,0,0,0,99,none,5,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0	//MO_STEELBODY#??#
-269,0,0,10,0,0,0,0:1:2:3:4:5:6:7:8:9:10:12:13:14:15:16:17:18:19:20:21:22,none,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0	//MO_BLADESTOP#????#
-270,0,0,15,0,0,0,99,none,5,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0	//MO_EXPLOSIONSPIRITS#????#
-271,0,0,1,0,0,0,0:1:2:3:4:5:6:7:8:9:10:12:13:14:15:16:17:18:19:20:21:22,explosionspirits,5,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0	//MO_EXTREMITYFIST#??????#
-272,0,0,11:12:13:14:15,0,0,0,0:1:2:3:4:5:6:7:8:9:10:12:13:14:15:16:17:18:19:20:21:22,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0	//MO_CHAINCOMBO#???#
-273,0,0,11:12:13:14:15,0,0,0,0:1:2:3:4:5:6:7:8:9:10:12:13:14:15:16:17:18:19:20:21:22,none,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0	//MO_COMBOFINISH#???#
-
-275,0,0,2,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0	//SA_CASTCANCEL#?????????#
-276,0,0,2,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0	//SA_MAGICROD#???????#
-277,0,0,10,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0	//SA_SPELLBREAKER#????????#
-
-279,0,0,35,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0	//SA_AUTOSPELL#??????#
-280,0,0,40,0,0,0,99,none,0,990,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0	//SA_FLAMELAUNCHER#?????????#
-281,0,0,40,0,0,0,99,none,0,991,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0	//SA_FROSTWEAPON#????????#
-282,0,0,40,0,0,0,99,none,0,992,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0	//SA_LIGHTNINGLOADER#??????????#
-283,0,0,40,0,0,0,99,none,0,993,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0	//SA_SEISMICWEAPON#??????????#
-
-285,0,0,48:46:44:42:40,0,0,0,99,none,0,715,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0	//SA_VOLCANO#?????#
-286,0,0,48:46:44:42:40,0,0,0,99,none,0,715,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0	//SA_DELUGE#?????#
-287,0,0,48:46:44:42:40,0,0,0,99,none,0,715,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0	//SA_VIOLENTGALE#?????????#
-288,0,0,66:62:58:54:50,0,0,0,99,none,0,717,1,715,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0	//SA_LANDPROTECTOR#?????????#
-289,0,0,1,0,0,0,99,none,0,716,1,715,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0	//SA_DISPELL#?????#
-290,0,0,50,0,0,0,99,none,0,715,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0	//SA_ABRACADABRA#???????#
-
-304,0,0,1,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0	//BD_ADAPTATION#????#
-305,0,0,1,0,0,0,13:14,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0	//BD_ENCORE#?????#
-306,0,0,20,0,0,0,13:14,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0	//BD_LULLABY#???#
-307,0,0,20,0,0,0,13:14,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0	//BD_RICHMANKIM#??????#
-308,0,0,30,0,0,0,13:14,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0	//BD_ETERNALCHAOS#?????#
-309,0,0,40:45:50:55:60,0,0,0,13:14,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0	//BD_DRUMBATTLEFIELD#??????#
-310,0,0,40:45:50:55:60,0,0,0,13:14,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0	//BD_RINGNIBELUNGEN#?????????#
-311,0,0,15,0,0,0,13:14,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0	//BD_ROKISWEIL#?????#
-312,0,0,10,0,0,0,13:14,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0	//BD_INTOABYSS#?????#
-313,0,0,20,0,0,0,13:14,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0	//BD_SIEGFRIED#???????????#
-
-316,0,0,8,0,0,0,13,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0	//BA_MUSICALSTRIKE#???????????#
-317,0,0,18:21:24:27:30,0,0,0,13,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0	//BA_DISSONANCE#????#
-318,0,0,12:14:16:18:20,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0	//BA_FROSTJOKE#??????#
-319,0,0,24:28:32:36:40:44:48:52:56:60,0,0,0,13,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0	//BA_WHISTLE#??#
-320,0,0,38:41:44:47:50:53:56:59:62:65,0,0,0,13,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0	//BA_ASSASSINCROSS#??????????#
-321,0,0,40:45:50:55:60:65:70:75:80:85,0,0,0,13,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0	//BA_POEMBRAGI#?????#
-322,0,0,40:45:50:55:60:65:70:75:80:85,0,0,0,13,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0	//BA_APPLEIDUN#???????#
-
-324,0,0,8,0,0,0,14,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0	//DC_THROWARROW#???#
-325,0,0,23:26:29:32:35,0,0,0,14,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0	//DC_UGLYDANCE#????????#
-326,0,0,12:14:16:18:20,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0	//DC_SCREAM#?????#
-327,0,0,22:24:26:28:30:32:34:36:38:40,0,0,0,14,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0	//DC_HUMMING#????#
-328,0,0,28:31:34:37:40:43:46:49:52:55,0,0,0,14,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0	//DC_DONTFORGETME#???????�#
-329,0,0,43:46:49:52:55:58:61:64:67:70,0,0,0,14,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0	//DC_FORTUNEKISS#?????#
-330,0,0,40:45:50:55:60:65:70:75:80:85,0,0,0,14,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0	//DC_SERVICEFORYOU#?????????#
-
-334,0,0,1,15,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0	//WE_MALE#???????#
-335,0,0,1,0,15,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0	//WE_FEMALE#?????????#
-336,0,0,1,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0	//WE_CALLPARTNER#????????#
-
-
-
-355,0,0,18:26:34:42:50,0,0,0,1:2:3:4:5:6:7:8:9:10:11:12:13:14:15:16:17:18:19:20:21:22,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0	//LK_AURABLADE#???????#
-356,0,0,50,0,0,0,3,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0	//LK_PARRYING#?????#
-357,0,0,14:18:22:26:30,0,0,0,4:05,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0	//LK_CONCENTRATION#??????????#
-358,0,0,15,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0	//LK_TENSIONRELAX#??????????#
-359,0,0,100,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0	//LK_BERSERK#?????#
-360,0,0,50,0,0,0,3,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0	//LK_FURY#?????#
-361,0,0,25:30:35:40:45,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0	//HP_ASSUMPTIO#???????#
-362,0,0,80:90:100:110:120,0,0,0,99,none,0,715,1,716,1,717,1,523,1,0,0,0,0,0,0,0,0,0,0,0,0	//HP_BASILICA#????#
-
-365,0,0,12,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0	//HW_MAGICCRASHER#??????????#
-366,0,0,14:18:22:26:30:34:38:42:46:50,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0	//HW_MAGICPOWER#?????#
-367,0,0,30:35:40:45:50,0,20:25:30:35:40,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0	//PA_PRESSURE#??????#
-368,0,9,100,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0	//PA_SACRIFICE#???????#
-369,0,0,80:80:80:80:80:100:100:100:100:100,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0	//PA_GOSPEL#????#
-370,0,0,12:14:16:18:20,0,0,0,99,explosionspirits,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0	//CH_PALMSTRIKE#?????#
-371,0,0,12:14:16:18:20,0,0,0,99,none,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0	//CH_TIGERFIST#???#
-372,0,0,12:14:16:18:20:22:24:26:28:30,0,0,0,99,none,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0	//CH_CHAINCRUSH#????#
+5,0,0,8:8:8:8:8:15:15:15:15:15,0,0,0,0:1:2:3:4:5:6:7:8:9:10:12:13:14:15:16:17:18:19:20:21:22,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0	//SM_BASH#バッシュ#
+6,0,0,4:5:6:7:8:9:10:11:12:13,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0	//SM_PROVOKE#プロボック#
+7,15,0,15,0,0,0,0:1:2:3:4:5:6:7:8:9:10:12:13:14:15:16:17:18:19:20:21:22,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0	//SM_MAGNUM#マグナムブレイク#
+8,0,0,10,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0	//SM_ENDURE#インデュア#
+
+10,0,0,10,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0	//MG_SIGHT#サイト#
+11,0,0,9:9:9:12:12:12:15:15:15:18,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0	//MG_NAPALMBEAT#ナパ?ムビ?ト#
+12,0,0,30:30:30:35:35:35:40:40:40:40,0,0,0,99,none,0,717,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0	//MG_SAFETYWALL#セイフティウォ?ル#
+13,0,0,18:14:24:20:30:26:36:32:42:38,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0	//MG_SOULSTRIKE#ソウルストライク#
+14,0,0,12:14:16:18:20:22:24:26:28:30,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0	//MG_COLDBOLT#コ?ルドボルト#
+15,0,0,25:24:23:22:21:20:19:18:17:16,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0	//MG_FROSTDIVER#フロストダイバ?#
+16,0,0,25,0,0,0,99,none,0,716,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0	//MG_STONECURSE#スト?ンカ?ス#
+17,0,0,25,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0	//MG_FIREBALL#ファイア?ボ?ル#
+18,0,0,40,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0	//MG_FIREWALL#ファイア?ウォ?ル#
+19,0,0,12:14:16:18:20:22:24:26:28:30,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0	//MG_FIREBOLT#ファイア?ボルト#
+20,0,0,12:14:16:18:20:22:24:26:28:30,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0	//MG_LIGHTNINGBOLT#ライトニングボルト#
+21,0,0,29:34:39:44:49:54:59:64:69:74,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0	//MG_THUNDERSTORM#サンダ?スト?ム#
+
+24,0,0,10,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0	//AL_RUWACH#ルアフ#
+25,0,0,10,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0	//AL_PNEUMA#ニュ?マ#
+26,0,0,9:10,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0	//AL_TELEPORT#テレポ?ト#
+27,0,0,35:32:29:26,0,0,0,99,none,0,717,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //AL_WARP#ワ?プポ?タル#
+28,0,0,13:16:19:22:25:28:31:34:37:40,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0	//AL_HEAL#ヒ?ル#
+29,15,0,18:21:24:27:30:33:36:39:42:45,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0	//AL_INCAGI#速度?加#
+30,0,0,15:17:19:21:23:25:27:29:31:33,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0		//AL_DECAGI#速度減少#
+31,0,0,10,0,0,0,99,water,0,713,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0	//AL_HOLYWATER#アクアベネディクタ#
+32,0,0,35,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0	//AL_CRUCIS#シグナムクルシス#
+33,0,0,23:26:29:32:35:38:41:44:47:50,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0	//AL_ANGELUS#エンジェラス#
+34,0,0,28:32:36:40:44:48:52:56:60:64,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0	//AL_BLESSING#ブレッシング#
+35,0,0,15,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0	//AL_CURE#キュア?#
+
+40,0,0,10,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0	//MC_IDENTIFY#アイテム鑑定#
+41,0,0,30,0,0,0,99,cart,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0	//MC_VENDING#露店開設#
+42,0,0,5,0,0,100:200:300:400:500:600:700:800:900:1000,0:1:2:3:4:5:6:7:8:9:10:12:13:14:15:16:17:18:19:20:21:22,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0	//MC_MAMMONITE#メマ?ナイト#
+
+45,0,0,25:30:35:40:45:50:55:60:65:70,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0	//AC_CONCENTRATION#集中力向上#
+46,0,0,12,0,0,0,11:13:14,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0	//AC_DOUBLE#ダブルストレイフィング#
+47,0,0,15,0,0,0,11,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0	//AC_SHOWER#アロ?シャワ?#
+
+50,0,0,10,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0	//TF_STEAL#スティ?ル#
+51,0,0,10,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0	//TF_HIDING#ハイディング#
+52,0,0,12,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0	//TF_POISON#インベナム#
+53,0,0,10,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0	//TF_DETOXIFY#解毒#
+54,0,0,60,0,0,0,99,none,0,717,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0	//ALL_RESURRECTION#リザレクション#
+
+56,0,0,7,0,0,0,4:05,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0	//KN_PIERCE#ピア?ス#
+57,0,0,12,0,0,0,4:05,riding,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0	//KN_BRANDISHSPEAR#ブランディッシュスピア#
+58,0,0,9,0,0,0,4:05,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0	//KN_SPEARSTAB#スピアスタブ#
+59,0,0,10,0,0,0,4:05,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0	//KN_SPEARBOOMERANG#スピアブ?メラン#
+60,0,0,14:18:22:26:30:34:38:42:46:50,0,0,0,3,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0	//KN_TWOHANDQUICKEN#ツ?ハンドクイッケン#
+61,0,0,2,0,0,0,0:1:2:3:4:5:6:7:8:9:10:12:13:14:15:16:17:18:19:20:21:22,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0	//KN_AUTOCOUNTER#オ?トカウンタ?#
+62,0,0,13:14:15:16:17:18:19:20:21:22,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0	//KN_BOWLINGBASH#ボウリングバッシュ#
+
+66,0,0,13:16:19:22:25,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0	//PR_IMPOSITIO#イムポシティオマヌス#	
+67,0,0,8,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0	//PR_SUFFRAGIUM#サフラギウム#
+68,0,0,14:18:22:26:30,0,0,0,99,none,0,523,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0	//PR_ASPERSIO#アスペルシオ#
+69,0,0,20,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0	//PR_BENEDICTIO#聖?降福#
+70,0,0,15:18:21:24:27:30:33:36:39:42,0,0,0,99,none,0,717,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0	//PR_SANCTUARY#サンクチュアリ#
+71,0,0,6:8:10:12,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0	//PR_SLOWPOISON#スロ?ポイズン#
+72,0,0,5,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0	//PR_STRECOVERY#リカバリ?#
+73,0,0,20:20:20:25:25:25:30:30:30:35,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0	//PR_KYRIE#キリエエレイソン#
+74,0,0,40,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0	//PR_MAGNIFICAT#マグニフィカ?ト#
+75,0,0,20,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0	//PR_GLORIA#グロリア#
+76,0,0,20:20:20:20:20:18:16:14:12:10,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0	//PR_LEXDIVINA#レックスディビ?ナ#
+77,0,0,20,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0	//PR_TURNUNDEAD#タ?ンアンデッド#
+78,0,0,10,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0	//PR_LEXAETERNA#レックスエ?テルナ#
+79,0,0,40:42:44:46:48:50:52:54:56:58,0,0,0,99,none,0,717,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0	//PR_MAGNUS#マグヌスエクソシズム#
+80,0,0,75,0,0,0,99,none,0,717,0:0:0:0:0:1:1:1:1:1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0	//WZ_FIREPILLAR#ファイア?ピラ?#
+81,0,0,35:37:39:41:43:45:47:49:51:53,0,0,0,99,sight,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0	//WZ_SIGHTRASHER#サイトラッシャ?#
+
+83,0,0,30:34:40:44:50:54:60:64:70:74,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0	//WZ_METEOR#メテオスト?ム#
+84,0,0,20:23:26:29:32:35:38:41:44:47,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0	//WZ_JUPITEL#ユピテルサンダ?#
+85,0,0,60:64:68:72:76:80:84:88:92:96,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0	//WZ_VERMILION#ロ?ドオブヴァ?ミリオン#
+86,0,0,15:20:25:30:35,0,0,0,99,water,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0	//WZ_WATERBALL#ウォ?タ?ボ?ル#
+87,0,0,20,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0	//WZ_ICEWALL#アイスウォ?ル#
+88,0,0,45:43:41:39:37:35:33:31:29:27,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0	//WZ_FROSTNOVA#フロストノヴァ#
+89,0,0,78,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0	//WZ_STORMGUST#スト?ムガスト#
+90,0,0,12:14:16:18:20,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0	//WZ_EARTHSPIKE#ア?ススパイク#
+91,0,0,28:32:36:40:44,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0	//WZ_HEAVENDRIVE#ヘヴンズドライブ#
+92,0,0,5:10:15:20:25,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0	//WZ_QUAGMIRE#クァグマイア#
+93,0,0,10,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0	//WZ_ESTIMATION#モンスタ?情報#
+
+108,0,0,5,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0	//BS_REPAIRWEAPON#武器修理#
+
+110,0,0,10,0,0,0,7:8,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0	//BS_HAMMERFALL#ハンマ?フォ?ル#
+111,0,0,20:23:26:29:32,0,0,0,6:7:8:9,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0	//BS_ADRENALINE#アドレナリンラッシュ#
+112,0,0,18:16:14:12:10,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0	//BS_WEAPONPERFECT#ウェポンパ?フェクション#
+113,0,0,18:16:14:12:10,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0	//BS_OVERTHRUST#オ?バ?トラスト#
+114,0,0,10,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0	//BS_MAXIMIZE#マキシマイズパワ?#
+115,0,0,10,0,0,0,99,none,0,1065,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0	//HT_SKIDTRAP#スキッドトラップ#
+116,0,0,10,0,0,0,99,none,0,1065,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0	//HT_LANDMINE#ランドマイン#
+117,0,0,12,0,0,0,99,none,0,1065,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0	//HT_ANKLESNARE#アンクルスネア#
+118,0,0,45,0,0,0,99,none,0,1065,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0	//HT_SHOCKWAVE#ショックウェ?ブトラップ#
+119,0,0,12,0,0,0,99,none,0,1065,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0	//HT_SANDMAN#サンドマン#
+120,0,0,12,0,0,0,99,none,0,1065,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0	//HT_FLASHER#フラッシャ?#
+121,0,0,10,0,0,0,99,none,0,1065,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0	//HT_FREEZINGTRAP#フリ?ジングトラップ#
+122,0,0,10,0,0,0,99,none,0,1065,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0	//HT_BLASTMINE#ブラストマイン#
+123,0,0,15,0,0,0,99,none,0,1065,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0	//HT_CLAYMORETRAP#クレイモアトラップ#
+124,0,0,5,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0	//HT_REMOVETRAP#リム?ブトラップ#
+125,0,0,1,0,0,0,99,none,0,1065,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0	//HT_TALKIEBOX#ト?キ?ボックス#
+
+129,0,0,10:13:16:19:22,0,0,0,99,falcon,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0	//HT_BLITZBEAT#ブリッツビ?ト#	
+130,0,0,8,0,0,0,99,falcon,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0	//HT_DETECTING#ディテクティング#
+131,0,0,10,0,0,0,99,falcon,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0	//HT_SPRINGTRAP#スプリングトラップ#
+
+135,0,0,15,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0	//AS_CLOAKING#クロ?キング#
+136,0,0,16:18:20:22:24:26:28:30:32:34,0,0,0,16,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0	//AS_SONICBLOW#ソニックブロ?#
+137,0,0,3,0,0,0,16,hiding,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0	//AS_GRIMTOOTH#グリムトゥ?ス#
+138,0,0,20,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0	//AS_ENCHANTPOISON#エンチャントポイズン#
+139,0,0,20:25:30:35:40:45:50:55:60:45,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0	//AS_POISONREACT#ポイズンリアクト#
+140,0,0,20,0,0,0,99,none,0,716,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0	//AS_VENOMDUST#ベナムダスト#
+141,0,0,33:36:39:42:45:48:51:54:57:60,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0	//AS_SPLASHER#ベナムスプラッシャ?#
+142,0,0,3,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0	//NV_FIRSTAID#?急手?#
+143,0,0,5,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0	//NV_TRICKDEAD#死んだふり#
+
+147,0,0,10,0,0,0,99,recover_weight_rate,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0	//AC_MAKINGARROW#矢作成#
+148,0,0,15,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0	//AC_CHARGEARROW#チャ?ジアロ?#
+149,0,0,9,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0	//TF_SPRINKLESAND#砂まき#
+150,0,0,7,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0	//TF_BACKSLIDING#バックステップ#
+151,0,0,3,0,0,0,99,recover_weight_rate,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0	//TF_PICKSTONE#石拾い#
+152,0,0,2,0,0,0,99,none,0,7049,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0	//TF_THROWSTONE#石投げ#
+153,0,0,12,0,0,0,99,cart,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0	//MC_CARTREVOLUTION#カ?トレボリュ?ション#
+154,0,0,40,0,0,0,99,cart,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0	//MC_CHANGECART#チェンジカ?ト#
+155,0,0,8,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0	//MC_LOUD#ラウドボイス#
+156,0,0,15,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0	//AL_HOLYLIGHT#ホ?リ?ライト#
+157,0,0,30,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0	//MG_ENERGYCOAT#エナジ?コ?ト#
+
+211,0,0,15,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0	//RG_STEALCOIN#スティ?ルコイン#
+212,0,0,16,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0	//RG_BACKSTAP#バックスタブ#
+
+214,0,0,25,0,0,0,99,hiding,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0	//RG_RAID#サプライズアタック#
+215,0,0,17:19:21:23:25,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0	//RG_STRIPWEAPON#ストリップウェポン#
+216,0,0,12:14:16:18:20,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0	//RG_STRIPSHIELD#ストリップシ?ルド#
+217,0,0,17:19:21:23:25,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0	//RG_STRIPARMOR#ストリップア?マ?#
+218,0,0,12:14:16:18:20,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0	//RG_STRIPHELM#ストリップヘルム#
+219,0,0,13:16:19:22:25,0,0,0,0:1:2:3:4:5:6:7:8:9:10:12:13:14:15:16:17:18:19:20:21:22,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0	//RG_INTIMIDATE#インティミデイト#
+220,0,0,15,0,0,0,99,none,0,716,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0	//RG_GRAFFITI#グラフィティ#
+221,0,0,10,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0	//RG_FLAGGRAFFITI#フラッググラフィティ#
+222,0,0,5,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0	//RG_CLEANER#クリ?ナ?#
+
+228,0,0,5,0,0,0,99,none,0,7134,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0	//AM_PHARMACY#ファ?マシ?#
+229,0,0,10,0,0,0,99,none,0,7135,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0	//AM_DEMONSTRATION#デモンストレ?ション#
+230,0,0,15,0,0,0,99,none,0,7136,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0	//AM_ACIDTERROR#アシッドテラ?#
+231,0,0,1,0,0,0,99,none,0,501,1,502,1,503,1,504,1,505,1,522,1,526,1,608,1,607,1,657,1	//AM_POTIONPITCHER#ポ?ションピッチャ?#
+232,0,0,20,0,0,0,99,none,0,7137,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0	//AM_CANNIBALIZE#バイオプラント#
+233,0,0,10,0,0,0,99,none,0,7138,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0	//AM_SPHEREMINE#スフィア?マイン#
+234,0,0,30,0,0,0,99,none,0,7139,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0	//AM_CP_WEAPON#ケミカルウェポンチャ?ジ#
+235,0,0,25,0,0,0,99,none,0,7139,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0	//AM_CP_SHIELD#ケミカルシ?ルドチャ?ジ#	
+236,0,0,25,0,0,0,99,none,0,7139,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0	//AM_CP_ARMOR#ケミカルア?マ?チャ?ジ#
+237,0,0,25,0,0,0,99,none,0,7139,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0	//AM_CP_HELM#ケミカルヘルムチャ?ジ#
+
+249,0,0,12:14:16:18:20:22:24:26:28:30,0,0,0,99,shield,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0	//CR_AUTOGUARD#オ?トガ?ド#
+250,0,0,10,0,0,0,99,shield,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0	//CR_SHIELDCHARGE#シ?ルドチャ?ジ#
+251,0,0,12,0,0,0,99,shield,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0	//CR_SHIELDBOOMERANG#シ?ルドブ?メラン#
+252,0,0,35:40:45:50:55:60:65:70:75:80,0,0,0,99,shield,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0	//CR_REFLECTSHIELD#リフレクトシ?ルド#
+253,0,0,11:12:13:14:15:16:17:18:19:20,0,0,0,0:1:2:3:4:5:6:7:8:9:10:12:13:14:15:16:17:18:19:20:21:22,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0	//CR_HOLYCROSS#ホ?リ?クロス#
+254,0,0,37:44:51:58:65:72:79:86:93:100,20,0,0,0:1:2:3:4:5:6:7:8:9:10:12:13:14:15:16:17:18:19:20:21:22,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0	//CR_GRANDCROSS#グランドクロス#
+255,0,0,25,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0	//CR_DEVOTION#ディボ?ション#
+256,0,0,30,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0	//CR_PROVIDENCE#プロヴィデンス#
+257,0,0,30,0,0,0,99,shield,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0	//CR_DEFENDER#ディフェンダ?#
+258,0,0,24:28:32:36:40:44:48:52:56:60,0,0,0,5,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0	//CR_SPEARQUICKEN#スピアクイッケン#
+
+261,0,0,8,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0	//MO_CALLSPIRITS#?功#
+262,0,0,5,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0	//MO_ABSORBSPIRITS#?奪#
+
+264,0,0,10,0,0,0,99,move_enable,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0	//MO_BODYRELOCATION#?影#
+
+266,0,0,10:14:17:19:20,0,0,0,0:1:2:3:4:5:6:7:8:9:10:12:13:14:15:16:17:18:19:20:21:22,none,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0	//MO_INVESTIGATE#?勁#
+267,0,0,10,0,0,0,0:1:2:3:4:5:6:7:8:9:10:12:13:14:15:16:17:18:19:20:21:22,none,1:2:3:4:5,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0	//MO_FINGEROFFENSIVE#指?#
+268,0,0,200,0,0,0,99,none,5,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0	//MO_STEELBODY#金剛#
+269,0,0,10,0,0,0,0:1:2:3:4:5:6:7:8:9:10:12:13:14:15:16:17:18:19:20:21:22,none,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0	//MO_BLADESTOP#白刃取り#
+270,0,0,15,0,0,0,99,none,5,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0	//MO_EXPLOSIONSPIRITS#爆裂波動#
+271,0,0,1,0,0,0,0:1:2:3:4:5:6:7:8:9:10:12:13:14:15:16:17:18:19:20:21:22,explosionspirits,5,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0	//MO_EXTREMITYFIST#阿修羅覇凰拳#
+272,0,0,11:12:13:14:15,0,0,0,0:1:2:3:4:5:6:7:8:9:10:12:13:14:15:16:17:18:19:20:21:22,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0	//MO_CHAINCOMBO#連打掌#
+273,0,0,11:12:13:14:15,0,0,0,0:1:2:3:4:5:6:7:8:9:10:12:13:14:15:16:17:18:19:20:21:22,none,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0	//MO_COMBOFINISH#猛龍拳#
+
+275,0,0,2,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0	//SA_CASTCANCEL#キャストキャンセル#
+276,0,0,2,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0	//SA_MAGICROD#マジックロッド#
+277,0,0,10,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0	//SA_SPELLBREAKER#スペルブレイカ?#
+
+279,0,0,35,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0	//SA_AUTOSPELL#オ?トスペル#
+280,0,0,40,0,0,0,99,none,0,990,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0	//SA_FLAMELAUNCHER#フレイムランチャ?#
+281,0,0,40,0,0,0,99,none,0,991,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0	//SA_FROSTWEAPON#フロストウェポン#
+282,0,0,40,0,0,0,99,none,0,992,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0	//SA_LIGHTNINGLOADER#ライトニングロ?ダ?#
+283,0,0,40,0,0,0,99,none,0,993,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0	//SA_SEISMICWEAPON#サイズミックウェポン#
+
+285,0,0,48:46:44:42:40,0,0,0,99,none,0,715,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0	//SA_VOLCANO#ボルケ?ノ#
+286,0,0,48:46:44:42:40,0,0,0,99,none,0,715,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0	//SA_DELUGE#デリュ?ジ#
+287,0,0,48:46:44:42:40,0,0,0,99,none,0,715,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0	//SA_VIOLENTGALE#バイオレントゲイル#
+288,0,0,66:62:58:54:50,0,0,0,99,none,0,717,1,715,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0	//SA_LANDPROTECTOR#ランドプロテクタ?#
+289,0,0,1,0,0,0,99,none,0,716,1,715,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0	//SA_DISPELL#ディスペル#
+290,0,0,50,0,0,0,99,none,0,715,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0	//SA_ABRACADABRA#アブラカタブラ#
+291,0,0,1,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0	//SA_MONOCELL#チェンジポリン#
+292,0,0,1,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0	//SA_CLASSCHANGE#クラスチェンジ#
+293,0,0,1,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0	//SA_SUMMONMONSTER#サモンモンスタ?#
+294,0,0,1,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0	//SA_REVERSEORCISH#リバ?スオ?キッシュ#
+295,0,0,1,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0	//SA_DEATH#デス#
+296,0,0,1,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0	//SA_FORTUNE#フォ?チュン#
+297,0,0,1,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0	//SA_TAMINGMONSTER#テイミングモンスタ?#
+298,0,0,1,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0	//SA_QUESTION#?#
+299,0,0,1,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0	//SA_GRAVITY#グラビティ#
+300,0,0,1,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0	//SA_LEVELUP#レベルアップ#
+301,0,0,1,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0	//SA_INSTANTDEATH#インスタントデス#
+302,0,0,1,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0	//SA_FULLRECOVERY#フルリカバリ?#
+303,0,0,1,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0	//SA_COMA#コ?マ#
+
+304,0,0,1,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0	//BD_ADAPTATION#アドリブ#
+305,0,0,1,0,0,0,13:14,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0	//BD_ENCORE#アンコ?ル#
+306,0,0,20,0,0,0,13:14,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0	//BD_LULLABY#子守歌#
+307,0,0,20,0,0,0,13:14,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0	//BD_RICHMANKIM#ニヨルドの宴#
+308,0,0,30,0,0,0,13:14,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0	//BD_ETERNALCHAOS#永遠の混沌#
+309,0,0,40:45:50:55:60,0,0,0,13:14,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0	//BD_DRUMBATTLEFIELD#?太鼓の響き#
+310,0,0,40:45:50:55:60,0,0,0,13:14,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0	//BD_RINGNIBELUNGEN#ニ?ベルングの指輪#
+311,0,0,15,0,0,0,13:14,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0	//BD_ROKISWEIL#ロキの叫び#
+312,0,0,10,0,0,0,13:14,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0	//BD_INTOABYSS#深淵の中に#
+313,0,0,20,0,0,0,13:14,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0	//BD_SIEGFRIED#不死身のジ?クフリ?ド#
+
+316,0,0,8,0,0,0,13,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0	//BA_MUSICALSTRIKE#ミュ?ジカルストライク#
+317,0,0,18:21:24:27:30,0,0,0,13,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0	//BA_DISSONANCE#不協和音#
+318,0,0,12:14:16:18:20,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0	//BA_FROSTJOKE#寒いジョ?ク#
+319,0,0,24:28:32:36:40:44:48:52:56:60,0,0,0,13,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0	//BA_WHISTLE#口笛#
+320,0,0,38:41:44:47:50:53:56:59:62:65,0,0,0,13,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0	//BA_ASSASSINCROSS#夕陽のアサシンクロス#
+321,0,0,40:45:50:55:60:65:70:75:80:85,0,0,0,13,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0	//BA_POEMBRAGI#ブラギの詩#
+322,0,0,40:45:50:55:60:65:70:75:80:85,0,0,0,13,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0	//BA_APPLEIDUN#イドゥンの林檎#
+
+324,0,0,8,0,0,0,14,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0	//DC_THROWARROW#矢?ち#
+325,0,0,23:26:29:32:35,0,0,0,14,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0	//DC_UGLYDANCE#自分勝手なダンス#
+326,0,0,12:14:16:18:20,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0	//DC_SCREAM#スクリ?ム#
+327,0,0,22:24:26:28:30:32:34:36:38:40,0,0,0,14,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0	//DC_HUMMING#ハミング#
+328,0,0,28:31:34:37:40:43:46:49:52:55,0,0,0,14,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0	//DC_DONTFORGETME#私を忘れないで…#
+329,0,0,43:46:49:52:55:58:61:64:67:70,0,0,0,14,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0	//DC_FORTUNEKISS#幸運のキス#
+330,0,0,40:45:50:55:60:65:70:75:80:85,0,0,0,14,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0	//DC_SERVICEFORYOU#サ?ビスフォ?ユ?#
+
+334,0,0,1,15,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0	//WE_MALE#君だけは護るよ#
+335,0,0,1,0,15,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0	//WE_FEMALE#あなたに?くします#
+336,0,0,1,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0	//WE_CALLPARTNER#あなたに逢いたい#
+
+
+
+355,0,0,18:26:34:42:50,0,0,0,1:2:3:4:5:6:7:8:9:10:11:12:13:14:15:16:17:18:19:20:21:22,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0	//LK_AURABLADE#オ?ラブレ?ド#
+356,0,0,50,0,0,0,3,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0	//LK_PARRYING#パリイング#
+357,0,0,14:18:22:26:30,0,0,0,4:05,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0	//LK_CONCENTRATION#コンセントレ?ション#
+358,0,0,15,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0	//LK_TENSIONRELAX#テンションリラックス#
+359,0,0,100,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0	//LK_BERSERK#バ?サ?ク#
+360,0,0,50,0,0,0,3,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0	//LK_FURY#フュ?リ?#
+361,0,0,25:30:35:40:45,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0	//HP_ASSUMPTIO#アスムプティオ#
+362,0,0,80:90:100:110:120,0,0,0,99,none,0,715,1,716,1,717,1,523,1,0,0,0,0,0,0,0,0,0,0,0,0	//HP_BASILICA#バジリカ#
+
+365,0,0,12,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0	//HW_MAGICCRASHER#マジッククラッシャ?#
+366,0,0,14:18:22:26:30:34:38:42:46:50,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0	//HW_MAGICPOWER#魔法力?幅#
+367,0,0,30:35:40:45:50,0,20:25:30:35:40,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0	//PA_PRESSURE#プレッシャ?#
+368,0,9,100,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0	//PA_SACRIFICE#サクリファイス#
+369,0,0,80:80:80:80:80:100:100:100:100:100,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0	//PA_GOSPEL#ゴスペル#
+370,0,0,12:14:16:18:20,0,0,0,99,explosionspirits,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0	//CH_PALMSTRIKE#猛虎硬派山#
+371,0,0,12:14:16:18:20,0,0,0,99,none,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0	//CH_TIGERFIST#伏虎拳#
+372,0,0,12:14:16:18:20:22:24:26:28:30,0,0,0,99,none,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0	//CH_CHAINCRUSH#連柱崩?#
 373,0,0,1:2:3:4:5,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0	//PF_HPCONVERSION#???????#
 374,0,0,5,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0	//PF_SOULCHANGE#ソウルチェンジ#
-375,0,0,80:90:100:110:120,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0	//PF_SOULBURN#ソウルバーン#
-
-378,0,0,60:70:80:90:100,0,0,0,99,none,0,678,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0	//ASC_EDP#???????????????#
-379,0,0,20:20:20:20:20:30:30:30:30:30,0,0,0,99,weapon,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0	//ASC_BREAKER#????????#
-380,0,0,20:20:25:25:30:30:35:35:40:40,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0	//SN_SIGHT#???????#
-381,0,0,30:34:38:42:46,0,0,0,99,falcon,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0	//SN_FALCONASSAULT#?????????#
-382,0,0,18:21:24:27:30,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0	//SN_SHARPSHOOTING#???????????#
-383,0,0,23:26:29:32:35:38:41:44:47:50,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0	//SN_WINDWALK#????????#
-384,0,0,50:50:60:60:70:70:80:80:90:90,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0	//WS_MELTDOWN#??????#
-385,0,0,5,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0	//WS_CREATECOIN#????????#
-386,0,0,5,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0	//WS_CREATENUGGET#???#
-387,0,0,20,0,0,0,99,cart,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0	//WS_CARTBOOST#???????#
-388,0,0,20,0,0,0,99,none,0,7137,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0	//WS_SYSTEMCREATE#????????#
-389,0,0,40,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0	//ST_CHASEWALK#????????#
-390,0,0,10:15:20:25:30,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0	//ST_REJECTSWORD#????????#
-
-394,0,0,12:14:16:18:20:22:24:26:28:30,0,0,0,13:14,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0	//CG_ARROWVULCAN#???????#
-395,0,0,30:40:50:60:70,0,0,0,13:14,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0	//CG_MOONLIT#????????????#
-396,0,0,1,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0	//CG_MARIONETTE#????????????#
-397,0,0,18:21:23:25:28,0,0,0,4:05,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0	//LK_SPIRALPIERCE#?????????#
-398,0,0,23,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0	//LK_HEADCRUSH#????????#
-399,0,0,22:24:26:28:30:32:34:36:38:40,0,0,0,4:05,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0	//LK_JOINTBEAT#????????#
-400,0,0,10:25:40:55:70,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0	//HW_NAPALMVULCAN#????????#
-401,0,0,20,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0	//CH_SOULCOLLECT#???#
-402,0,0,4:5:6:7:8:9:10:11:12:13,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0	//PF_MINDBREAKER#?????????#
-403,0,0,1,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0	//PF_MEMORIZE#?????#
-404,0,0,25,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0	//PF_FOGWALL#???????#
-405,0,0,50,0,0,0,99,none,0,1025,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0	//PF_SPIDERWEB#?????????#
-406,0,0,10:12:14:16:18:20:22:24:26:28,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0	//ASC_METEORASSAULT#???????#
-407,0,0,50,0,0,0,99,none,0,937,1,952,1,939,1,7033,1,972,1,657,1,713,1,0,0,0,0,0,0	//ASC_CDP
+375,0,0,80:90:100:110:120,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0	//PF_HPCONVERSION#ライフ置き換え#
+
+378,0,0,60:70:80:90:100,0,0,0,99,none,0,678,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0	//ASC_EDP#エンチャントデッドリ?ポイズン#
+379,0,0,20:20:20:20:20:30:30:30:30:30,0,0,0,99,weapon,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0	//ASC_BREAKER#ソウルブレ?カ?#
+380,0,0,20:20:25:25:30:30:35:35:40:40,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0	//SN_SIGHT#トゥル?サイト#
+381,0,0,30:34:38:42:46,0,0,0,99,falcon,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0	//SN_FALCONASSAULT#ファルコンアサルト#
+382,0,0,18:21:24:27:30,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0		//SN_SHARPSHOOTING#シャ?プシュ?ティング#
+383,0,0,23:26:29:32:35:38:41:44:47:50,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0	//SN_WINDWALK#ウインドウォ?ク#
+384,0,0,50:50:60:60:70:70:80:80:90:90,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0	//WS_MELTDOWN#メルトダウン#
+385,0,0,5,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0	//WS_CREATECOIN#クリエイトコイン#
+386,0,0,5,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0	//WS_CREATENUGGET#塊製造#
+387,0,0,20,0,0,0,99,cart,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0	//WS_CARTBOOST#カ?トブ?スト#
+388,0,0,20,0,0,0,99,none,0,7137,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0	//WS_SYSTEMCREATE#自動攻??置製作#
+389,0,0,40,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0	//ST_CHASEWALK#チェイスウォ?ク#
+390,0,0,10:15:20:25:30,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0	//ST_REJECTSWORD#リジェクトソ?ド#
+
+394,0,0,12:14:16:18:20:22:24:26:28:30,0,0,0,13:14,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0	//CG_ARROWVULCAN#アロ?バルカン#
+395,0,0,30:40:50:60:70,0,0,0,13:14,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0	//CG_MOONLIT#月明りの泉に落ちる花びら#
+396,0,0,1,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0	//CG_MARIONETTE#マリオネットコントロ?ル#
+397,0,0,18:21:23:25:28,0,0,0,4:05,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0	//LK_SPIRALPIERCE#スパイラルピア?ス#
+398,0,0,23,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0	//LK_HEADCRUSH#ヘッドクラッシュ#
+399,0,0,22:24:26:28:30:32:34:36:38:40,0,0,0,4:05,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0	//LK_JOINTBEAT#ジョイントビ?ト#
+400,0,0,10:25:40:55:70,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0	//HW_NAPALMVULCAN#ナパ?ムバルカン#
+401,0,0,20,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0	//CH_SOULCOLLECT#狂?功#
+402,0,0,4:5:6:7:8:9:10:11:12:13,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0	//PF_MINDBREAKER#マインドブレ?カ?#
+403,0,0,1,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0	//PF_MEMORIZE#メモライズ#
+404,0,0,25,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0	//PF_FOGWALL#フォグウォ?ル#
+405,0,0,50,0,0,0,99,none,0,1025,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0	//PF_SPIDERWEB#スパイダ?ウェッブ#
+406,0,0,10:12:14:16:18:20:22:24:26:28,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0	//ASC_METEORASSAULT#メテオアサルト#
+//407,0,0,50,0,0,0,99,none,0,937,1,952,1,939,1,7033,1,972,1,657,1,713,1,0,0,0,0,0,0	//ASC_CDP
+407,0,0,50,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0	//ASC_CDP#デッドリ?ポイズン作成#
+
 

+ 1 - 1
src/map/pc.c

@@ -1465,9 +1465,9 @@ int pc_calcstatus(struct map_session_data* sd,int first)
 		if(sd->sc_data[SC_QUAGMIRE].timer!=-1){	// クァグマイア
 			int agib = (sd->status.agi+sd->paramb[1]+sd->parame[1])*(sd->sc_data[SC_QUAGMIRE].val1*10)/100;
 			int dexb = (sd->status.dex+sd->paramb[4]+sd->parame[4])*(sd->sc_data[SC_QUAGMIRE].val1*10)/100;
-			sd->speed = sd->speed*3/2;
 			sd->paramb[1]-= agib > 50 ? 50 : agib;
 			sd->paramb[4]-= dexb > 50 ? 50 : dexb;
+			sd->speed = sd->speed*3/2;
 		}
 		if(sd->sc_data[SC_TRUESIGHT].timer!=-1){	// トゥル?サイト
 			sd->paramb[0]+= 5;

+ 141 - 80
src/map/skill.c

@@ -945,13 +945,13 @@ int skill_additional_effect( struct block_list* src, struct block_list *bl,int s
 		dstsd=(struct map_session_data *)bl;
 	else if(bl->type==BL_MOB){
 		dstmd=(struct mob_data *)bl; //未使用?
-		if(sc_def_mdef>50)
+		if(sc_def_mdef<50)
 			sc_def_mdef=50;
-		if(sc_def_vit>50)
+		if(sc_def_vit<50)
 			sc_def_vit=50;
-		if(sc_def_int>50)
+		if(sc_def_int<50)
 			sc_def_int=50;
-		if(sc_def_luk>50)
+		if(sc_def_luk<50)
 			sc_def_luk=50;
 	}
 	if(sc_def_mdef<0)
@@ -977,6 +977,30 @@ int skill_additional_effect( struct block_list* src, struct block_list *bl,int s
 				//else
 				//	clif_skill_fail(sd,skillid,0,0); // it's annoying! =p [Celest]
 			}
+		// エンチャントデットリーポイズン(猛毒効果)
+		if (sd && sd->sc_data[SC_EDP].timer != -1 && rand() % 10000 < sd->sc_data[SC_EDP].val2 * sc_def_vit) {
+			int mhp = battle_get_max_hp(bl);
+			int hp = battle_get_hp(bl);
+			int lvl = sd->sc_data[SC_EDP].val1;
+			int diff;
+			// MHPの1/4以下にはならない
+			if(hp > mhp>>2) {
+				if(bl->type == BL_PC) {
+					diff = mhp*10/100;
+					if (hp - diff < mhp>>2)
+						diff = hp - (mhp>>2);
+					pc_heal((struct map_session_data *)bl, -hp, 0);
+				} else if(bl->type == BL_MOB) {
+					struct mob_data *md = (struct mob_data *)bl;
+					hp -= mhp*15/100;
+					if (hp > mhp>>2)
+						md->hp = hp;
+					else
+						md->hp = mhp>>2;
+				}
+			}
+			skill_status_change_start(bl,SC_DPOISON,lvl,0,0,0,skill_get_time2(ASC_EDP,lvl),0);
+		}
 		break;
 
 	case SM_BASH:			/* バッシュ(急所攻?) */
@@ -1184,6 +1208,11 @@ int skill_additional_effect( struct block_list* src, struct block_list *bl,int s
 		//阿修羅を使うと5分間自然回復しないようになる
 		skill_status_change_start(src,SkillStatusChangeTable[skillid],skilllv,0,0,0,skill_get_time2(skillid,skilllv),0 );
 		break;
+	case HW_NAPALMVULCAN:			/* ナパームバルカン */
+		// skilllv*5%の確率で呪い
+		if (rand()%10000 < 5*skilllv*sc_def_luk)
+			skill_status_change_start(bl,SC_CURSE,7,0,0,0,skill_get_time2(NPC_CURSEATTACK,7),0);
+		break;
 	}
 
 	if(sd && skillid != MC_CARTREVOLUTION && attack_type&BF_WEAPON){	/* カ?ドによる追加?果 */
@@ -2358,6 +2387,11 @@ int skill_castend_damage_id( struct block_list* src, struct block_list *bl,int s
 				ar=1;
 			else if(skillid==NPC_SPLASHATTACK)	/* スプラッシュアタックは範?7*7 */
 				ar=3;
+
+			// meteor assault cast effect (not sure how else to properly add it =p) [Celest]
+			if (skillid == ASC_METEORASSAULT)
+				clif_specialeffect(&sd->bl,409, 1);
+			
 			skill_area_temp[1]=bl->id;
 			skill_area_temp[2]=x;
 			skill_area_temp[3]=y;
@@ -3130,6 +3164,7 @@ int skill_castend_nodamage_id( struct block_list *src, struct block_list *bl,int
 	case CR_DEVOTION:		/* ディボ?ション */
 		if(sd && dstsd){
 			//?生や養子の場合の元の職業を算出する
+			struct pc_base_job dst_s_class = pc_calc_base_job(dstsd->status.class);
 
 			int lv = sd->status.base_level-dstsd->status.base_level;
 			lv = (lv<0)?-lv:lv;
@@ -3139,8 +3174,7 @@ int skill_castend_nodamage_id( struct block_list *src, struct block_list *bl,int
 			 ||(!sd->status.party_id && !sd->status.guild_id)	// PTにもギルドにも所?無しはだめ
 			 ||((sd->status.party_id != dstsd->status.party_id)	// 同じパ?ティ?か、
 			 &&(sd->status.guild_id != dstsd->status.guild_id))	// 同じギルドじゃないとだめ
-			 ||(dstsd->status.class==14||dstsd->status.class==21
-			 ||dstsd->status.class==4015||dstsd->status.class==4022)){	// クルセだめ
+			 ||(dst_s_class.job==14||dst_s_class.job==21)){	// クルセだめ
 				clif_skill_fail(sd,skillid,0,0);
 				map_freeblock_unlock();
 				return 1;
@@ -3233,6 +3267,13 @@ int skill_castend_nodamage_id( struct block_list *src, struct block_list *bl,int
 			clif_skill_nodamage(src,bl,skillid,skilllv,1);
 		}
 		break;
+	case ASC_CDP: // [DracoRPG]
+		// notes: success rate (from emperium.org) = 20 + [(20*Dex)/50] + [(20*Luk)/100]
+		if(sd) {
+			clif_skill_produce_mix_list(sd,256);
+			clif_skill_nodamage(src,bl,skillid,skilllv,1);
+		}
+		break;	
 	case BS_HAMMERFALL:		/* ハンマ?フォ?ル */
 		clif_skill_nodamage(src,bl,skillid,skilllv,1);
 		if( bl->type==BL_PC && ((struct map_session_data *)bl)->special_state.no_weapon_damage )
@@ -3466,7 +3507,7 @@ int skill_castend_nodamage_id( struct block_list *src, struct block_list *bl,int
 			if(pc_steal_item(sd,bl))
 				clif_skill_nodamage(src,bl,skillid,skilllv,1);
 			else
-				clif_skill_nodamage(src,bl,skillid,skilllv,0);
+				clif_skill_fail(sd,skillid,0x0a,0);
 		}
 		break;
 
@@ -3480,7 +3521,7 @@ int skill_castend_nodamage_id( struct block_list *src, struct block_list *bl,int
 				mob_target((struct mob_data *)bl,src,range);
 			}
 			else
-				clif_skill_nodamage(src,bl,skillid,skilllv,0);
+				clif_skill_fail(sd,skillid,0,0);
 		}
 		break;
 
@@ -3518,6 +3559,7 @@ int skill_castend_nodamage_id( struct block_list *src, struct block_list *bl,int
 	case TF_DETOXIFY:			/* 解毒 */
 		clif_skill_nodamage(src,bl,skillid,skilllv,1);
 		skill_status_change_end(bl, SC_POISON	, -1 );
+		skill_status_change_end(bl, SC_DPOISON	, -1 );
 		break;
 
 	case PR_STRECOVERY:			/* リカバリ? */
@@ -4196,25 +4238,6 @@ int skill_castend_nodamage_id( struct block_list *src, struct block_list *bl,int
 		clif_skill_nodamage(src,bl,skillid,skilllv,1);
 		skill_status_change_start(bl,SkillStatusChangeTable[skillid],skilllv,skillid,src->id,0,skill_get_time(skillid,skilllv),0 );
 		break;
-	case ASC_CDP:   // Temporary skill for Create Deadly Poison[Celest]
-		// notes: success rate (from emperium.org) = 20 + [(20*Dex)/50] + [(20*Luk)/100]
-		if(sd) {
-			int eflag;
-			struct item item_tmp;
-			struct block_list tbl;
-			clif_skill_nodamage(src,bl,skillid,skilllv,1);
-			memset(&item_tmp,0,sizeof(item_tmp));
-			memset(&tbl,0,sizeof(tbl)); // [MouseJstr]
-			item_tmp.nameid = 678;
-			item_tmp.identify = 1;
-			tbl.id = 0;
-			eflag = pc_additem(sd,&item_tmp,1);
-			if(eflag) {
-				clif_additem(sd,0,0,eflag);
-				map_addflooritem(&item_tmp,1,sd->bl.m,sd->bl.x,sd->bl.y,NULL,NULL,NULL,0);
-			}
-		}
-		break;
 	case PF_MINDBREAKER:		/* プロボック */
 		{
 			struct status_change *sc_data = battle_get_sc_data(bl);
@@ -6086,13 +6109,11 @@ static int skill_check_condition_char_sub(struct block_list *bl,va_list ap)
 		return 0;
 	}
 
-	;
 	ss_class = pc_calc_base_job(ssd->status.class);
 
 	switch(ssd->skillid){
 	case PR_BENEDICTIO:				/* 聖?降福 */
-		if(sd != ssd && (sd->status.class == 4 || sd->status.class == 8 || sd->status.class == 15 ||
-			sd->status.class == 4005 || sd->status.class == 4009 || sd->status.class == 4016) &&
+		if(sd != ssd && (s_class.job == 4 || s_class.job == 8 || s_class.job == 15) &&
 			(sd->bl.x == ssd->bl.x - 1 || sd->bl.x == ssd->bl.x + 1) && sd->status.sp >= 10)
 			(*c)++;
 		break;
@@ -6107,12 +6128,8 @@ static int skill_check_condition_char_sub(struct block_list *bl,va_list ap)
 	case BD_RAGNAROK:				/* 神?の?昏 */
 	case CG_MOONLIT:				/* 月明りの泉に落ちる花びら */
 		if(sd != ssd &&
-		 ((ssd->status.class==19 && sd->status.class==20) ||
-		 (ssd->status.class==20 && sd->status.class==19) ||
-		 (ssd->status.class==4020 && sd->status.class==4021) ||
-		 (ssd->status.class==4021 && sd->status.class==4020) ||
-		 (ssd->status.class==20 && sd->status.class==4020) ||
-		 (ssd->status.class==19 && sd->status.class==4021)) &&
+		 ((ss_class.job==19 && s_class.job==20) ||
+		 (ss_class.job==20 && s_class.job==19)) &&
 		 pc_checkskill(sd,ssd->skillid) > 0 &&
 		 (*c)==0 &&
 		 sd->status.party_id == ssd->status.party_id &&
@@ -6160,8 +6177,7 @@ static int skill_check_condition_use_sub(struct block_list *bl,va_list ap)
 	if(skilllv <= 0) return 0;
 	switch(skillid){
 	case PR_BENEDICTIO:				/* 聖?降福 */
-		if(sd != ssd && (sd->status.class == 4 || sd->status.class == 8 || sd->status.class == 15 ||
-			sd->status.class == 4005 || sd->status.class == 4009 || sd->status.class == 4016) &&
+		if(sd != ssd && (s_class.job == 4 || s_class.job == 8 || s_class.job == 15) &&
 			(sd->bl.x == ssd->bl.x - 1 || sd->bl.x == ssd->bl.x + 1) && sd->status.sp >= 10){
 			sd->status.sp -= 10;
 			pc_calcstatus(sd,0);
@@ -6179,12 +6195,8 @@ static int skill_check_condition_use_sub(struct block_list *bl,va_list ap)
 	case BD_RAGNAROK:				/* 神?の?昏 */
 	case CG_MOONLIT:				/* 月明りの泉に落ちる花びら */
 		if(sd != ssd && //本人以外で
-		  ((ssd->status.class==19 && sd->status.class==20) ||
-		 (ssd->status.class==20 && sd->status.class==19) ||
-		 (ssd->status.class==4020 && sd->status.class==4021) ||
-		 (ssd->status.class==4021 && sd->status.class==4020) ||
-		 (ssd->status.class==20 && sd->status.class==4020) ||
-		 (ssd->status.class==19 && sd->status.class==4021)) && //自分がダンサ?ならバ?ドで
+		  ((ss_class.job==19 && s_class.job==20) || //自分がバードならダンサーで
+		   (ss_class.job==20 && s_class.job==19)) && //自分がダンサーならバードで
 		   pc_checkskill(sd,skillid) > 0 && //スキルを持っていて
 		   (*c)==0 && //最初の一人で
 		   sd->status.party_id == ssd->status.party_id && //パ?ティ?が同じで
@@ -6255,7 +6267,8 @@ int skill_check_condition(struct map_session_data *sd,int type)
 		sd->skillitem = sd->skillitemlv = -1;
 		return 0;
 	}
-	if(sd->skillid == AM_PHARMACY &&	sd->state.produce_flag == 1) {
+	if((sd->skillid == AM_PHARMACY || sd->skillid == ASC_CDP)
+		&& sd->state.produce_flag == 1) {
 		sd->skillitem = sd->skillitemlv = -1;
 		return 0;
 	}
@@ -7516,7 +7529,7 @@ int skill_gangsterparadise(struct map_session_data *sd ,int type)
 		map_foreachinarea(skill_gangster_count,sd->bl.m,
 			sd->bl.x-range,sd->bl.y-range,
 			sd->bl.x+range,sd->bl.y+range,BL_PC,&c);
-		if(c > 0) {/*ギャングスタ?成功したら自分にもギャングスタ??性付?*/
+		if(c > 1) {/*ギャングスター成功したら自分にもギャングスター属性付与*/
 			map_foreachinarea(skill_gangster_in,sd->bl.m,
 				sd->bl.x-range,sd->bl.y-range,
 				sd->bl.x+range,sd->bl.y+range,BL_PC);
@@ -7528,7 +7541,7 @@ int skill_gangsterparadise(struct map_session_data *sd ,int type)
 		map_foreachinarea(skill_gangster_count,sd->bl.m,
 			sd->bl.x-range,sd->bl.y-range,
 			sd->bl.x+range,sd->bl.y+range,BL_PC,&c);
-		if(c < 1)
+		if(c < 2)
 			map_foreachinarea(skill_gangster_out,sd->bl.m,
 				sd->bl.x-range,sd->bl.y-range,
 				sd->bl.x+range,sd->bl.y+range,BL_PC);
@@ -8001,13 +8014,23 @@ int skill_status_change_end(struct block_list* bl, int type, int tid)
 			break;
 
 		case SC_POISON:
+			if (sc_data[SC_DPOISON].timer != -1)	//
+				break;						// DPOISON用のオプション
+			*opt2 &= ~1;					// が専用に用意された場合には 
+			opt_flag = 1;					// ここは削除する 
+			break;							//
 		case SC_CURSE:
 		case SC_SILENCE:
 		case SC_BLIND:
 			*opt2 &= ~(1<<(type-SC_POISON));
 			opt_flag = 1;
 			break;
-
+		case SC_DPOISON:
+			if (sc_data[SC_POISON].timer != -1)	// DPOISON用のオプションが	
+				break;							// 用意されたら削除
+			*opt2 &= ~1;	// 毒状態解除
+			opt_flag = 1;
+			break;
 		case SC_SIGNUMCRUCIS:
 			*opt2 &= ~0x40;
 			opt_flag = 1;
@@ -8308,6 +8331,26 @@ int skill_status_change_timer(int tid, unsigned int tick, int id, int data)
 		else
 			sc_data[type].timer=add_timer(1000+tick,skill_status_change_timer, bl->id, data );
 		break;
+	case SC_DPOISON:
+		if (sc_data[SC_SLOWPOISON].timer == -1 && (--sc_data[type].val3) > 0) {
+			int hp = battle_get_max_hp(bl);
+			if (battle_get_hp(bl) > hp>>2) {
+				if(bl->type == BL_PC) {
+					hp = 3 + hp/50;
+					pc_heal((struct map_session_data *)bl, -hp, 0);
+				} else if (bl->type == BL_MOB) {
+					struct mob_data *md;
+					if ((md=((struct mob_data *)bl)) == NULL)
+						break;
+					hp = 3 + hp/100;
+					md->hp -= hp;
+				}
+			}
+		}
+		if (sc_data[type].val3 > 0)
+			sc_data[type].timer=add_timer(1000+tick,skill_status_change_timer, bl->id, data );
+		break;
+
 	case SC_TENSIONRELAX:	/* テンションリラックス */
 		if(sd){		/* SPがあって、HPが?タンでなければ?? */
 			if( sd->status.sp > 12 && sd->status.max_hp > sd->status.hp ){
@@ -8326,7 +8369,6 @@ int skill_status_change_timer(int tid, unsigned int tick, int id, int data)
 		break;
 	case SC_HEADCRUSH:	// temporary damage [celest]
 //	case SC_BLEEDING:
-	case SC_POISON2:
 		if((--sc_data[type].val3) > 0) {
 			int hp = battle_get_max_hp(bl);
 			if(bl->type == BL_PC) {
@@ -8526,6 +8568,7 @@ int skill_status_change_start(struct block_list *bl, int type, int val1, int val
 		case SC_STAN:
 		case SC_SILENCE:
 		case SC_POISON:
+		case SC_DPOISON:
 			scdef=3+battle_get_vit(bl)+battle_get_luk(bl)/3;
 			break;
 		case SC_SLEEP:
@@ -8650,7 +8693,7 @@ int skill_status_change_start(struct block_list *bl, int type, int val1, int val
 			clif_emotion(bl,4);
 			break;
 		case SC_SLOWPOISON:
-			if(sc_data[SC_POISON].timer == -1 )
+			if (sc_data[SC_POISON].timer == -1 && sc_data[SC_DPOISON].timer == -1)
 				return 0;
 			break;
 		case SC_TWOHANDQUICKEN:		/* 2HQ */
@@ -8683,6 +8726,7 @@ int skill_status_change_start(struct block_list *bl, int type, int val1, int val
 			skill_encchant_eremental_end(bl,SC_ENCPOISON);
 			break;
 		case SC_EDP:	// [Celest]
+			val2 = val1 + 2;			/* 猛毒付与確率(%) */
 			calc_flag = 1;
 			break;
 		case SC_POISONREACT:	/* ポイズンリアクト */
@@ -8981,6 +9025,7 @@ int skill_status_change_start(struct block_list *bl, int type, int val1, int val
 
 		/* option2 */
 		case SC_POISON:				/* 毒 */
+		case SC_DPOISON:			/* 猛毒 */
 			calc_flag = 1;
 			if(!(flag&2)) {
 				int sc_def = 100 - (battle_get_vit(bl) + battle_get_luk(bl)/5);
@@ -9229,6 +9274,10 @@ int skill_status_change_start(struct block_list *bl, int type, int val1, int val
 			*opt2 |= 1<<(type-SC_POISON);
 			opt_flag = 1;
 			break;
+		case SC_DPOISON:	// 暫定で毒のエフェクトを使用
+			*opt2 |= 1;
+			opt_flag = 1;
+			break;
 		case SC_SIGNUMCRUCIS:
 			*opt2 |= 0x40;
 			opt_flag = 1;
@@ -10225,7 +10274,7 @@ int skill_can_produce_mix( struct map_session_data *sd, int nameid, int trigger
 		return 0;
 
 	if(trigger>=0){
-		if(trigger==32 || trigger==16 || trigger==64){
+		if(trigger == 32 || trigger == 16 || trigger==64 || trigger == 256) {
 			if(skill_produce_db[i].itemlv!=trigger)	/* ファ?マシ?*ポ?ション類と溶??*?石以外はだめ */
 				return 0;
 		}else{
@@ -10238,7 +10287,7 @@ int skill_can_produce_mix( struct map_session_data *sd, int nameid, int trigger
 	if( (j=skill_produce_db[i].req_skill)>0 && pc_checkskill(sd,j)<=0 )
 		return 0;		/* スキルが足りない */
 
-	for(j=0;j<5;j++){
+	for(j=0;j<MAX_PRODUCE_RESOURCE;j++){
 		int id,x,y;
 		if( (id=skill_produce_db[i].mat_id[j]) <= 0 )	/* これ以上は材料要らない */
 			continue;
@@ -10250,7 +10299,7 @@ int skill_can_produce_mix( struct map_session_data *sd, int nameid, int trigger
 			for(y=0,x=0;y<MAX_INVENTORY;y++)
 				if( sd->status.inventory[y].nameid == id )
 					x+=sd->status.inventory[y].amount;
-			if(x<skill_produce_db[i].mat_amount[j])	/* アイテムが足りない */
+			if(x<skill_produce_db[i].mat_amount[j]) /* アイテムが足りない */
 				return 0;
 		}
 	}
@@ -10296,7 +10345,7 @@ int skill_produce_mix( struct map_session_data *sd,
 	}
 
 	/* 材料消費 */
-	for(i=0;i<5;i++){
+	for(i=0;i<MAX_PRODUCE_RESOURCE;i++){
 		int j,id,x;
 		if( (id=skill_produce_db[idx].mat_id[i]) <= 0 )
 			continue;
@@ -10339,8 +10388,10 @@ int skill_produce_mix( struct map_session_data *sd,
 					pc_checkskill(sd,AM_CP_SHIELD)*100 + pc_checkskill(sd,AM_CP_ARMOR)*100 + pc_checkskill(sd,AM_CP_HELM)*100;
 			else
 				make_per = 1000 + sd->status.base_level*30 + sd->paramc[3]*20 + sd->paramc[4]*15 + pc_checkskill(sd,AM_LEARNINGPOTION)*100 + pc_checkskill(sd,AM_PHARMACY)*300;
-		}
-		else {
+		} else if (skill_produce_db[idx].req_skill == ASC_CDP) {
+			make_per = 2000 + 40*sd->paramc[4] + 20*sd->paramc[5];			
+			//make_per = 20 + (20*sd->paramc[4])/50 + (20*sd->paramc[5])/100;
+		} else {
 			if(nameid == 998)
 				make_per = 2000 + sd->status.base_level*30 + sd->paramc[4]*20 + sd->paramc[5]*10 + pc_checkskill(sd,skill_produce_db[idx].req_skill)*600;
 			else if(nameid == 985)
@@ -10365,7 +10416,8 @@ int skill_produce_mix( struct map_session_data *sd,
 
 	if(make_per < 1) make_per = 1;
 
-	if(skill_produce_db[idx].req_skill==AM_PHARMACY) {
+	if(skill_produce_db[idx].req_skill==AM_PHARMACY || 
+		skill_produce_db[idx].req_skill==ASC_CDP) {
 		if( battle_config.pp_rate!=100 )
 			make_per=make_per*battle_config.pp_rate/100;
 	}
@@ -10401,16 +10453,19 @@ int skill_produce_mix( struct map_session_data *sd,
 			log_produce(sd,nameid,slot1,slot2,slot3,1);
 		#endif //USE_SQL
 
-		if(skill_produce_db[idx].req_skill!=AM_PHARMACY && skill_produce_db[idx].req_skill!=WS_CREATECOIN) {	//武器製造の場合
-			clif_produceeffect(sd,0,nameid);/* 武器製造エフェクトパケット */
-			clif_misceffect(&sd->bl,3); /* 他人にも成功を通知(精?成功エフェクトと同じでいいの?) */
-		}
-		else if(skill_produce_db[idx].req_skill==AM_PHARMACY){	//ファ?マシ?の場合
-			clif_produceeffect(sd,2,nameid);/* 製?エフェクトパケット */
-			clif_misceffect(&sd->bl,5); /* 他人にも成功を通知*/
-		}else{
-			clif_produceeffect(sd,0,nameid);/* 不明なのでとりあえず製造エフェクトパケット */
-			clif_misceffect(&sd->bl,3); /* 他人にも成功を通知*/
+		switch (skill_produce_db[idx].req_skill) {
+			case AM_PHARMACY:
+				clif_produceeffect(sd,2,nameid);/* 製薬エフェクト */
+				clif_misceffect(&sd->bl,5); /* 他人にも成功を通知 */
+				break;
+			case ASC_CDP:
+				clif_produceeffect(sd,2,nameid);/* 暫定で製薬エフェクト */
+				clif_misceffect(&sd->bl,5);
+				break;
+			default:  /* 武器製造、コイン製造 */
+				clif_produceeffect(sd,0,nameid); /* 武器製造エフェクト */
+				clif_misceffect(&sd->bl,3);
+				break;
 		}
 
 		if((flag = pc_additem(sd,&tmp_item,1))) {
@@ -10424,16 +10479,22 @@ int skill_produce_mix( struct map_session_data *sd,
 			log_produce(sd,nameid,slot1,slot2,slot3,0);
 		#endif //USE_SQL
 
-		if(skill_produce_db[idx].req_skill!=AM_PHARMACY) {	//武器製造の場合
-			clif_produceeffect(sd,1,nameid);/* 武器製造失敗エフェクトパケット */
-			clif_misceffect(&sd->bl,2); /* 他人にも失敗を通知 */
-		}
-		else if(skill_produce_db[idx].req_skill==AM_PHARMACY){	//ファ?マシ?の場合
-			clif_produceeffect(sd,3,nameid);/* 製?失敗エフェクトパケット */
-			clif_misceffect(&sd->bl,6); /* 他人にも失敗を通知*/
-		}else{
-			clif_produceeffect(sd,1,nameid);/* 不明なのでとりあえず製造失敗エフェクトパケット */
-			clif_misceffect(&sd->bl,2); /* 他人にも失敗を通知*/
+		switch (skill_produce_db[idx].req_skill) {
+			case AM_PHARMACY:
+				clif_produceeffect(sd,3,nameid);/* 製薬失敗エフェクト */
+				clif_misceffect(&sd->bl,6); /* 他人にも失敗を通知 */
+				break;
+			case ASC_CDP:
+				{
+					clif_produceeffect(sd,3,nameid); /* 暫定で製薬エフェクト */
+					clif_misceffect(&sd->bl,6); /* 他人にも失敗を通知 */
+					pc_heal(sd, -(sd->status.max_hp>>2), 0);
+				}
+				break;
+			default:
+				clif_produceeffect(sd,1,nameid);/* 武器製造失敗エフェクト */
+				clif_misceffect(&sd->bl,2); /* 他人にも失敗を通知 */
+				break;
 		}
 	}
 	return 0;
@@ -10785,12 +10846,12 @@ int skill_readdb(void)
 		}
 		k=0;
 		while(fgets(line,1020,fp)){
-			char *split[16];
+			char *split[6 + MAX_PRODUCE_RESOURCE * 2];
 			int x,y;
 			if(line[0]=='/' && line[1]=='/')
 				continue;
 			memset(split,0,sizeof(split));
-			for(j=0,p=line;j<13 && p;j++){
+			for(j=0,p=line;j<3 + MAX_PRODUCE_RESOURCE * 2 && p;j++){
 				split[j]=p;
 				p=strchr(p,',');
 				if(p) *p++=0;
@@ -10805,7 +10866,7 @@ int skill_readdb(void)
 			skill_produce_db[k].itemlv=atoi(split[1]);
 			skill_produce_db[k].req_skill=atoi(split[2]);
 
-			for(x=3,y=0;split[x] && split[x+1] && y<5;x+=2,y++){
+			for(x=3,y=0; split[x] && split[x+1] && y<MAX_PRODUCE_RESOURCE; x+=2,y++){
 				skill_produce_db[k].mat_id[y]=atoi(split[x]);
 				skill_produce_db[k].mat_amount[y]=atoi(split[x+1]);
 			}

+ 28 - 27
src/map/skill.h

@@ -6,10 +6,11 @@
 
 #define MAX_SKILL_DB			450
 #define MAX_SKILL_PRODUCE_DB	 150
+#define MAX_PRODUCE_RESOURCE	7
 #define MAX_SKILL_ARROW_DB	 150
 #define MAX_SKILL_ABRA_DB	 350
 
-// スキルデータベー
+// スキルデ?タベ?
 struct skill_db {
 	int range[MAX_SKILL_LEVEL],hit,inf,pl,nk,max;
 	int num[MAX_SKILL_LEVEL];
@@ -32,22 +33,22 @@ struct skill_name_db {
 };
 extern struct skill_name_db skill_names[];
 
-// アイテム作成データベー
+// アイテム作成デ?タベ?
 struct skill_produce_db {
 	int nameid, trigger;
 	int req_skill,itemlv;
-	int mat_id[5],mat_amount[5];
+	int mat_id[MAX_PRODUCE_RESOURCE],mat_amount[MAX_PRODUCE_RESOURCE];
 };
 extern struct skill_produce_db skill_produce_db[MAX_SKILL_PRODUCE_DB];
 
-// 矢作成データベー
+// 矢作成デ?タベ?
 struct skill_arrow_db {
 	int nameid, trigger;
 	int cre_id[5],cre_amount[5];
 };
 extern struct skill_arrow_db skill_arrow_db[MAX_SKILL_ARROW_DB];
 
-// アブラカダブラデータベー
+// アブラカダブラデ?タベ?
 struct skill_abra_db {
 	int nameid;
 	int req_lv;
@@ -62,7 +63,7 @@ struct skill_unit_group;
 
 int do_init_skill(void);
 
-// スキルデータベースへのアクセサ
+// スキルデ?タベ?スへのアクセサ
 int	skill_get_hit( int id );
 int	skill_get_inf( int id );
 int	skill_get_pl( int id );
@@ -97,7 +98,7 @@ int skill_castend_map( struct map_session_data *sd,int skill_num, const char *ma
 int skill_cleartimerskill(struct block_list *src);
 int skill_addtimerskill(struct block_list *src,unsigned int tick,int target,int x,int y,int skill_id,int skill_lv,int type,int flag);
 
-// 追加
+// 追加?
 int skill_additional_effect( struct block_list* src, struct block_list *bl,int skillid,int skilllv,int attack_type,unsigned int tick);
 
 // ユニットスキル
@@ -146,7 +147,7 @@ int skill_check_cloaking(struct block_list *bl);
 int skill_type_cloaking(struct block_list *bl);
 int skill_is_danceskill(int id);
 
-// ステタス異常
+// ステ?タス異常
 int skill_status_change_start(struct block_list *bl,int type,int val1,int val2,int val3,int val4,int tick,int flag);
 int skill_status_change_timer(int tid, unsigned int tick, int id, int data);
 int skill_encchant_eremental_end(struct block_list *bl, int type);
@@ -166,7 +167,7 @@ int skill_castend_nodamage_id( struct block_list *src, struct block_list *bl,int
 int skill_castend_damage_id( struct block_list* src, struct block_list *bl,int skillid,int skilllv,unsigned int tick,int flag );
 int skill_castend_pos2( struct block_list *src, int x,int y,int skillid,int skilllv,unsigned int tick,int flag);
 
-// スキル攻撃一括処
+// スキル攻?一括?
 int skill_attack( int attack_type, struct block_list* src, struct block_list *dsrc,
 	 struct block_list *bl,int skillid,int skilllv,unsigned int tick,int flag );
 
@@ -177,9 +178,9 @@ enum {
 	ST_RECOV_WEIGHT_RATE,ST_MOVE_ENABLE,ST_WATER,
 };
 
-enum {	// struct map_session_data の status_changeの番号テーブル
-// SC_SENDMAX未はクライアントへの通知あり。
-// 2-2次職の値はなんかめちゃくちゃっぽいので暫定。たぶん更されます。
+enum {	// struct map_session_data の status_changeの番?テ?ブル
+// SC_SENDMAX未?はクライアントへの通知あり。
+// 2-2次職の値はなんかめちゃくちゃっぽいので暫定。たぶん?更されます。
 	SC_SENDMAX				=128,
 	SC_PROVOKE			= 0,
 	SC_ENDURE			= 1,
@@ -241,21 +242,21 @@ enum {	// struct map_session_data 
 	SC_FROSTWEAPON		=91,
 	SC_LIGHTNINGLOADER		=92,
 	SC_SEISMICWEAPON		=93,
-	SC_AURABLADE			=103, /* オーラブレード */
+	SC_AURABLADE			=103, /* オ?ラブレ?ド */
 	SC_PARRYING			=104, /* パリイング */
-	SC_CONCENTRATION		=105, /* コンセントレション */
+	SC_CONCENTRATION		=105, /* コンセントレ?ション */
 	SC_TENSIONRELAX		=106, /* テンションリラックス */
-	SC_BERSERK			=107, /* バーサーク */
+	SC_BERSERK			=107, /* バ?サ?ク */
 	SC_ASSUMPTIO			=110, /* アシャンプティオ */
-	SC_MAGICPOWER		=113, /* 魔法力幅 */
-	SC_TRUESIGHT			=115, /* トゥルサイト */
-	SC_WINDWALK			=116, /* ウインドウォク */
+	SC_MAGICPOWER		=113, /* 魔法力?幅 */
+	SC_TRUESIGHT			=115, /* トゥル?サイト */
+	SC_WINDWALK			=116, /* ウインドウォ?ク */
 	SC_MELTDOWN			=117, /* メルトダウン */
-	SC_CARTBOOST			=118, /* カートブースト */
-	SC_REJECTSWORD		=120, /* リジェクトソド */
-	SC_MARIONETTE			=121, /* マリオネットコントロル */
+	SC_CARTBOOST			=118, /* カ?トブ?スト */
+	SC_REJECTSWORD		=120, /* リジェクトソ?ド */
+	SC_MARIONETTE			=121, /* マリオネットコントロ?ル */
 	SC_HEADCRUSH			=124, /* ヘッドクラッシュ */
-	SC_JOINTBEAT			=125, /* ジョイントビト */
+	SC_JOINTBEAT			=125, /* ジョイントビ?ト */
 
 	SC_STONE			=128,
 	SC_FREEZE			=129,
@@ -307,12 +308,12 @@ enum {	// struct map_session_data 
 	SC_FORTUNE			=176,
 	SC_SERVICE4U			=177,
 
-	SC_SPIDERWEB			=180,		/* スパイダウェッブ */
+	SC_SPIDERWEB			=180,		/* スパイダ?ウェッブ */
 	SC_MEMORIZE			=181,		/* メモライズ */
 
-	SC_WEDDING			=187,	//結婚用(結婚衣裳になって歩くのが遅いとか)
-	SC_NOCHAT			=188,	//赤エモ
-	SC_SPLASHER			=189,	/* ベナムスプラッシャ */
+	SC_WEDDING			=187,	//結婚用(結婚衣裳になって?くのが?いとか)
+	SC_NOCHAT			=188,	//赤エモ?
+	SC_SPLASHER			=189,	/* ベナムスプラッシャ? */
 	SC_SELFDESTRUCTION		=190,	/* 自爆 */
 
 
@@ -338,7 +339,7 @@ enum {	// struct map_session_data 
 // [Celest]
 	SC_SLOWDOWN         = 45, // for skill slowdown
 	SC_BLEEDING         = 124, // Temporarily same id as headcrush
-	SC_POISON2			= 193, // for EDP -- notes: Not implemented since damage unknown yet	
+	SC_DPOISON			= 193, /* 猛毒 */
 	SC_BLOCKSKILL       = 194, // for disallowing the use of a skill for a time period
 
 // -- testing various SC effects