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Updated status change documentation (#2686)

* Updated status change documentation for SC_STRIKING, SC_MOONLITSERENADE, SC_RUSHWINDMILL, SC_GT_REVITALIZE, SC_GT_ENERGYGAIN, SC_GT_CHANGE.
Thanks to @uddevil!
Yudi Maharlika 7 rokov pred
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1 zmenil súbory, kde vykonal 31 pridanie a 17 odobranie
  1. 31 17
      doc/status_change.txt

+ 31 - 17
doc/status_change.txt

@@ -3,7 +3,7 @@
 //===== By: ==================================================
 //= rAthena Dev Team
 //===== Last Updated: ========================================
-//= 20151030
+//= 20171207
 //===== Description: =========================================
 //= List of all Status Changes and theirs val1, val2, val3, and
 //= val4 usage in source. Providing easier guide to use
@@ -1636,9 +1636,12 @@ SC_CRYSTALIZE	()
 	desc:
 	val1:
 
-SC_STRIKING	()
+SC_STRIKING	(SI_STRIKING)
 	desc:
-	val1:
+	val1: SO_STRIKING Skill Level
+	val2: Increased ATK
+	val3: SP Drain / Sec
+	val4: Tick Left (in sec)
 
 SC_WARMER	()
 	desc:
@@ -1660,13 +1663,17 @@ SC_SYMPHONYOFLOVER	()
 	desc:
 	val1:
 
-SC_MOONLITSERENADE	()
+SC_MOONLITSERENADE	(SI_MOONLITSERENADE)
 	desc:
-	val1:
+	val1: WA_MOONLIT_SERENADE Skill Level
+	val2: WM_LESSON Level
+	val3: Increased MATK
 
-SC_RUSHWINDMILL	()
+SC_RUSHWINDMILL	(SI_RUSHWINDMILL)
 	desc:
-	val1:
+	val1: MI_RUSH_WINDMILL Skill Level
+	val2: WM_LESSON Level
+	val3: Increased ATK
 
 SC_ECHOSONG	()
 	desc:
@@ -1752,17 +1759,24 @@ SC_RAISINGDRAGON	()
 	desc:
 	val1:
 
-SC_GT_ENERGYGAIN	()
-	desc:
-	val1:
+SC_GT_ENERGYGAIN	(SI_GENTLETOUCH_ENERGYGAIN)
+	desc: 
+	val1: SR_GENTLETOUCH_ENERGYGAIN Skill Level
+	val2: Sphere Gain Chance
 
-SC_GT_CHANGE	()
-	desc:
-	val1:
+SC_GT_CHANGE	(SI_GENTLETOUCH_CHANGE)
+	desc: ATK increase: ATK [{(Caster DEX / 4) + (Caster STR / 2)} x Skill Level / 5]; ASPD increase: [(Target AGI x Skill Level) / 60] %; MDEF decrease: MDEF [(200 / Caster INT) x Skill Level]; Max HP decrease: [Skill Level x 4] %
+	val1: SR_GENTLETOUCH_CHANGE Skill Level
+	val2: Increased ATK
+	val3: Increased ASPD Rate
+	val4: Decreased MDEF
 
-SC_GT_REVITALIZE	()
-	desc:
-	val1:
+SC_GT_REVITALIZE	(SI_GENTLETOUCH_REVITALIZE)
+	desc: MaxHP: [(Skill Level * 2)]%; Natural HP recovery increase: [(Skill Level x 30) + 50] %; STAT DEF increase: [(Caster VIT / 4) x Skill Level] (The stat def is not shown in the status window and it is processed differently)
+	val1: SR_GENTLETOUCH_REVITALIZE Skill Level
+	val2: Max HP Rate bonus
+	val3: HP Regen Rage Value
+	val4: Increased DEF
 
 SC_GN_CARTBOOST	()
 	desc:
@@ -2378,7 +2392,7 @@ SC_OFFERTORIUM	(SI_OFFERTORIUM)
 
 SC_FRIGG_SONG	(SI_FRIGG_SONG)
 	desc: Add Max HP & heal each iteration (default 1 seconds)
-	val1:
+	val1: Skill Level
 	val2: +% MaxHP
 	val3: +HP heal