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@@ -3,7 +3,7 @@
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//===== By: ==================================================
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//= rAthena Dev Team
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//===== Last Updated: ========================================
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-//= 20151030
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+//= 20171207
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//===== Description: =========================================
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//= List of all Status Changes and theirs val1, val2, val3, and
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//= val4 usage in source. Providing easier guide to use
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@@ -1636,9 +1636,12 @@ SC_CRYSTALIZE ()
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desc:
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val1:
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-SC_STRIKING ()
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+SC_STRIKING (SI_STRIKING)
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desc:
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- val1:
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+ val1: SO_STRIKING Skill Level
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+ val2: Increased ATK
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+ val3: SP Drain / Sec
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+ val4: Tick Left (in sec)
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SC_WARMER ()
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desc:
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@@ -1660,13 +1663,17 @@ SC_SYMPHONYOFLOVER ()
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desc:
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val1:
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-SC_MOONLITSERENADE ()
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+SC_MOONLITSERENADE (SI_MOONLITSERENADE)
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desc:
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- val1:
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+ val1: WA_MOONLIT_SERENADE Skill Level
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+ val2: WM_LESSON Level
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+ val3: Increased MATK
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-SC_RUSHWINDMILL ()
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+SC_RUSHWINDMILL (SI_RUSHWINDMILL)
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desc:
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- val1:
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+ val1: MI_RUSH_WINDMILL Skill Level
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+ val2: WM_LESSON Level
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+ val3: Increased ATK
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SC_ECHOSONG ()
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desc:
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@@ -1752,17 +1759,24 @@ SC_RAISINGDRAGON ()
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desc:
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val1:
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-SC_GT_ENERGYGAIN ()
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- desc:
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- val1:
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+SC_GT_ENERGYGAIN (SI_GENTLETOUCH_ENERGYGAIN)
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+ desc:
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+ val1: SR_GENTLETOUCH_ENERGYGAIN Skill Level
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+ val2: Sphere Gain Chance
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-SC_GT_CHANGE ()
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- desc:
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- val1:
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+SC_GT_CHANGE (SI_GENTLETOUCH_CHANGE)
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+ desc: ATK increase: ATK [{(Caster DEX / 4) + (Caster STR / 2)} x Skill Level / 5]; ASPD increase: [(Target AGI x Skill Level) / 60] %; MDEF decrease: MDEF [(200 / Caster INT) x Skill Level]; Max HP decrease: [Skill Level x 4] %
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+ val1: SR_GENTLETOUCH_CHANGE Skill Level
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+ val2: Increased ATK
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+ val3: Increased ASPD Rate
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+ val4: Decreased MDEF
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-SC_GT_REVITALIZE ()
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- desc:
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- val1:
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+SC_GT_REVITALIZE (SI_GENTLETOUCH_REVITALIZE)
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+ desc: MaxHP: [(Skill Level * 2)]%; Natural HP recovery increase: [(Skill Level x 30) + 50] %; STAT DEF increase: [(Caster VIT / 4) x Skill Level] (The stat def is not shown in the status window and it is processed differently)
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+ val1: SR_GENTLETOUCH_REVITALIZE Skill Level
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+ val2: Max HP Rate bonus
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+ val3: HP Regen Rage Value
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+ val4: Increased DEF
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SC_GN_CARTBOOST ()
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desc:
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@@ -2378,7 +2392,7 @@ SC_OFFERTORIUM (SI_OFFERTORIUM)
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SC_FRIGG_SONG (SI_FRIGG_SONG)
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desc: Add Max HP & heal each iteration (default 1 seconds)
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- val1:
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+ val1: Skill Level
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val2: +% MaxHP
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val3: +HP heal
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