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@@ -2,9 +2,9 @@
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//= Quest NPCs located in Lighthalzen
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//= Quest NPCs located in Lighthalzen
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//===== By: ==================================================
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//===== By: ==================================================
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//= Persian, Vicious_Pucca, Completed by aoa00
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//= Persian, Vicious_Pucca, Completed by aoa00
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-//= Evera, MasterOfMupppets
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+//= Evera, MasterOfMupppets, Lupus
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//===== Current Version: =====================================
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//===== Current Version: =====================================
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-//= 2.6
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+//= 2.6a
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//===== Compatible With: =====================================
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//===== Compatible With: =====================================
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//= eAthena SVN
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//= eAthena SVN
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//===== Description: =========================================
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//===== Description: =========================================
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@@ -17,8 +17,7 @@
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//= Things to add: Look at the thread "Lighthalzen Guard" in SVN script
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//= Things to add: Look at the thread "Lighthalzen Guard" in SVN script
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//= 0.3 Initial Release
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//= 0.3 Initial Release
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//= 0.5 Added mobsters spawn and Einbroch pollution. Alert lasts either 10 minutes or all mob killed.
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//= 0.5 Added mobsters spawn and Einbroch pollution. Alert lasts either 10 minutes or all mob killed.
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-//= 0.6 small bug fixes
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-//= 0.9 fix small bug. Added Bio-lab entrance Quest. Added Getting security-card Quest.
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+//= 0.6-0.9 fix small bug. Added Bio-lab entrance Quest. Added Getting security-card Quest.
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//= 1.0 Patched "mobsters spawn & Alert" like Real-RO.
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//= 1.0 Patched "mobsters spawn & Alert" like Real-RO.
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//= 1.0a fixed rand(1,10) + comparision. There just can't be 'X < 1' [Lupus]
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//= 1.0a fixed rand(1,10) + comparision. There just can't be 'X < 1' [Lupus]
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//= 1.1 Changed the mobster spawn to g_mobster to prevent exploits [MasterOfMuppets]
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//= 1.1 Changed the mobster spawn to g_mobster to prevent exploits [MasterOfMuppets]
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@@ -27,15 +26,13 @@
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//= 1.2a Moved Biolab entrance to lhz_dun warps. [Vicious]
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//= 1.2a Moved Biolab entrance to lhz_dun warps. [Vicious]
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//= 1.3 Fixed password bug, fixed endless item exploit, some typos [Lupus]
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//= 1.3 Fixed password bug, fixed endless item exploit, some typos [Lupus]
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//= 1.4 Fixed password abuse. When people don't read the password under the picture
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//= 1.4 Fixed password abuse. When people don't read the password under the picture
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-//= and enter Zero shit 8) (TODO: I saw some "Sticks" abuses, too.. where you couls skip
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-//= a part of quest...)
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+//= and enter Zero shit 8) (TODO: I saw some "Sticks" abuses, too.. where you could skip a part of quest...)
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//= 1.5 Fixed Mobster's OnDead event(it has to start with "On"!) [Playtester]
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//= 1.5 Fixed Mobster's OnDead event(it has to start with "On"!) [Playtester]
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//= 1.5a Fixed "free stick" bug, thx 2 Neouni [Lupus]
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//= 1.5a Fixed "free stick" bug, thx 2 Neouni [Lupus]
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//= 1.6 Added Gywall's Pickpocket Quest
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//= 1.6 Added Gywall's Pickpocket Quest
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//= 1.7 Implemented the Friendship quest [MasterOfMuppets]
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//= 1.7 Implemented the Friendship quest [MasterOfMuppets]
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//= 1.8 Changed the name of the mobsters to Gangster, as it should be. [MasterOfMuppets]
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//= 1.8 Changed the name of the mobsters to Gangster, as it should be. [MasterOfMuppets]
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-//= 1.9 Added extra input check on Biolab so that the first letter of the word could be
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-//= capitalized or undercase. [Evera]
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+//= 1.9 Added extra input check on Biolab so that the first letter of the word could be capitalized or undercase. [Evera]
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//= 2.0 Removed Duplicates [Silent]
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//= 2.0 Removed Duplicates [Silent]
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//= 2.1 Added first part of Bio Ethics Quest [Evera]
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//= 2.1 Added first part of Bio Ethics Quest [Evera]
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//= 2.2 Added bit to say Bio Ethics is unfinished, and if a player attempts, it warps them
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//= 2.2 Added bit to say Bio Ethics is unfinished, and if a player attempts, it warps them
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@@ -46,10 +43,7 @@
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//= test tube in bio labs quest. [Evera]
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//= test tube in bio labs quest. [Evera]
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//= 2.5 Fixed Kellasus giving you extra skills in Bio Ethics quest [Evera]
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//= 2.5 Fixed Kellasus giving you extra skills in Bio Ethics quest [Evera]
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//= 2.6 Fixed exploit letting any class get homunculus from Bio Ethics Quest [Evera]
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//= 2.6 Fixed exploit letting any class get homunculus from Bio Ethics Quest [Evera]
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-//============================================================
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-//= aoa's comment
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-//= In future, Need for new monsters. No-Drop, No-Exp, Weak "Mobster","VENOMOUS","NOXIOUS"
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-//= In future, Teleport skill is impossible in Lighthalzen.
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+//= 2.6a Moved Bio Ethics Quest to Alchemist SKILL QUESTS [Lupus]
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//============================================================
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//============================================================
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lighthalzen.gat,1,1,7 script sneakAddSuber -1,{
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lighthalzen.gat,1,1,7 script sneakAddSuber -1,{
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@@ -2628,368 +2622,4 @@ yuno_in04.gat,171,117,1 script List of Books 111,{
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mes "a romance novel section?";
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mes "a romance novel section?";
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close;
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close;
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-}
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-
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-
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-//==============================================================
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-// Bio Ethics Quest
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-//==============================================================
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-//=====================Requires Bug Testing=====================
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-lhz_in01.gat,46,125,6 script Rekenber Guard 867,{
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- mes "[Rekenber Guard]";
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- if(getequipid(9) == 2243){
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- mes "......................";
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- next;
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- switch(select("Nice day, huh?","Cancel")){
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- case 1:
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- mes "[Rekenber Guard]";
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- mes "...";
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- close2;
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- warp "lhz_in01.gat",282,172;
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- end;
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- break;
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- case 2:
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- close;
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- break;
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- }
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- }
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- else{
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- mes "...";
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- close;
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- }
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-}
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-lhz_in01.gat,282,172,0 script BioEthTrg1::BETrg1 -1,1,1{
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- OnTouch:
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- mes "[Researcher]";
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- mes "This is a restricted";
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- mes "area. Please leave";
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- mes "immediately.";
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- close2;
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- warp "lhz_in01.gat",199,131;
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- end;
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-}
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-
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-lhz_in01.gat,285,169,7 script Researcher 865,{
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-//Unknown Text
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-end;
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-}
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-lhz_in01.gat,199,137,8 script Scientist 865,{
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- mes "[Scientist]";
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- mes "Whoa whoa~!";
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- mes "Please! Don't";
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- mes "touch anything!";
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- mes "I'm dealing with highly";
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- mes "volatile chemicals here!";
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- close;
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-}
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-lhz_in01.gat,204,138,6 script Keshibien 750,{
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- if(bioeth >= 2){
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- //Unofficial text
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- mes "[Keshibien]";
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- mes "Hello there~";
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- mes "Are you looking for";
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- mes "more information about";
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- mes "homunculus?";
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- next;
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- mes "[Keshibien]";
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- mes "I shouldn't say";
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- mes "anything, but look";
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- mes "for someone named";
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- mes "Bringel in Lighthalzen.";
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- if(bioeth == 2) set bioeth,3;
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- close;
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- //Unofficial text end
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- }
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- mes "[Keshibien]";
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- mes "Hello there~";
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- mes "You must be from";
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- mes "Rune-Midgarts, right?";
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- mes "It's nice to meet you.";
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- next;
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- mes "[Keshibien]";
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- mes "I hear that the";
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- mes "Alchemists from";
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- mes "over there are pretty";
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- mes "skilled. I wonder if I'll";
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- mes "ever get the change to";
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- mes "collaborate with any of them...";
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- close;
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-}
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-lhz_in01.gat,203,123,8 script Scientist 750,{
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- mes "[Scientist]";
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- mes "Alright. Pull one test";
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- mes "tube out of the machine,";
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- mes "replace the other test";
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- mes "tube over here and then";
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- mes "clean the first test tube?";
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- next;
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- mes "[Scientist]";
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- mes "Or do I clean the test tube,";
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- mes "put it into the machine and";
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- mes "then replace the other one?";
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- mes "I'm so confused with this";
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- mes "procedure! If only I didn't";
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- mes "lose the instructions...";
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- close;
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-}
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-lhz_in01.gat,221,131,3 script Scientist 865,{
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- mes "[Scientist]";
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- mes "It takes so long for";
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- mes "this device to process";
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- mes "all the data and give me";
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- mes "the results. Still, the wait";
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- mes "heightens my anticipation...";
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- close;
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-}
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-lhz_in01.gat,218,141,0 script Alchemist 98,{
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- mes "[Alchemist]";
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- mes "Out of all humans,";
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- mes "I believe Kellasus is";
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- mes "the one who has come";
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- mes "closest to discovering";
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- mes "the secrets of life. He";
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- mes "never fails to amaze me...";
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- next;
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- mes "[Alchemist]";
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- mes "I'm also impressed by the";
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- mes "fact that he doesn't let his";
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- mes "work keep him from being the";
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- mes "best father and husband that";
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- mes "he can for his family. He's";
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- mes "an example for all of us.";
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- next;
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- mes "[Alchemist]";
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- mes "Kellasus really is";
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- mes "an amazing person.";
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- mes "There isn't one Alchemist";
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- mes "that I know who doesn't look";
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- mes "up to him in the realms of";
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- mes "both science and personal life.";
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- close;
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-}
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-lhz_in01.gat,224,140,8 script Kellasus 57,{
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- if(MISC_QUEST&64){
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- mes "[Kellasus]";
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- mes "I already taught you";
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- mes "skills of the homunculus...";
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- if (getskilllv(238) == 0 && class == 18) skill 238,1,0;
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- close;
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- }
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- switch(bioeth){
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- default:
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- break;
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- case 4:
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- mes "[Kellasus]";
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- mes "...You're really hard to handle.";
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- mes "I don't think I should";
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- mes "teach you biotechnology.";
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- mes "Besides that, you know";
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- mes "nothing about homunculus!";
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- next;
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- menu "I've learned that",-;
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- mes "[Kellasus]";
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- mes "Oh really?";
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- mes "I will have to test you";
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- mes "on your knowledge of";
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- mes "homunculus then.";
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- next;
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- mes "[Kellasus]";
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- mes "First question.";
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- mes "What is the skill that lets the";
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- mes "homunculus stay in peace?";
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- input @kelques$;
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- next;
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- mes "[Kellasus]";
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- if(@kelques$ != "Rest"){
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- mes "Hmpf. I knew you had";
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- mes "no knowledge on";
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- mes "homunculus.";
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- close;
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- }
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- mes "That's right. Second question.";
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- mes "What is the item";
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- mes "that is required to";
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- mes "summon or create";
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- mes "a homunculus?";
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- input @kelques$;
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- next;
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- mes "[Kellasus]";
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- if(@kelques$ != "Germination Breed"){
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- mes "Hmpf. I knew you had";
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- mes "no knowledge on";
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- mes "homunculus.";
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- close;
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- }
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- mes "Correct. But this is not the end yet.";
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- mes "What is the name";
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- mes "of a skill";
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- mes "that could let you";
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- mes "revive a homunculus?";
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- input @kelques$;
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- next;
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- mes "[Kellasus]";
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- if(@kelques$ != "Resurrect Homunculus"){
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- mes "Hmpf. I knew you had";
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- mes "no knowledge on";
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- mes "homunculus.";
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- close;
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- }
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- mes "After all these discussions,";
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- mes "I won't teach anyone";
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- mes "the skills of homunculus.";
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- mes "The decision is final";
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- mes "and that's it!";
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- set bioeth,5;
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- close;
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- break;
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- case 5:
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- mes "[Kellasus]";
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- mes "After all these discussions,";
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- mes "I won't teach anyone";
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- mes "the skills of homunculus.";
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- mes "The decision is final";
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- mes "and that's it!";
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- close;
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- break;
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- case 6:
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- //Unofficial text and story -.-;
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- mes "[Kellasus]";
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- mes "Oh it's you again? You're really determined.";
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- mes "Well most of the Alchemist";
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- mes "are people who never";
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- mes "let go of their dreams";
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- next;
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- menu "Let's talk about others",-;
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- mes "[Kellasus]";
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- mes "You've spoke to my son?";
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- mes "What did he say?";
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- next;
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- mes "[Kellasus]";
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- mes "...";
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- next;
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- mes "[Kellasus]";
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- mes "I guess I could teach you a few skills..";
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- //Gives player bio ethics and sets bitshift for quest finished
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- if(class == 18) skill 238,1,0;
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- set MISC_QUEST,MISC_QUEST|64;
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- set bioeth,0;
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- close;
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- }
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- switch(@keltalk){
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- default:
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- mes "[Kellasus]";
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- mes "Hmm. Who decides what";
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- mes "is right and wrong? What is";
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- mes "meant to be known and what";
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- mes "secrets were never intended";
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- mes "for mankind to understand?";
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- if(class == 18) set @keltalk,1;
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- close;
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- break;
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- case 1:
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- //No official text to put here, so I just repeated first text
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- mes "[Kellasus]";
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- mes "Hmm. Who decides what";
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- mes "is right and wrong? What is";
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- mes "meant to be known and what";
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- mes "secrets were never intended";
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- mes "for mankind to understand?";
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- set @keltalk,2;
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- close;
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- break;
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- case 2:
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- mes "[Kellasus]";
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- mes "Haven't I told you not to come back again?";
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- mes "Please leave now!";
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- mes "No matter what you do.";
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- mes "I won't teach you anything about homunculus";
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- set @keltalk,3;
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- set bioeth,1;
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|
- close;
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- break;
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- case 3:
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- mes "[Kellasus]";
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- mes "Haven't I told you not to come back again?";
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|
- mes "Please leave now!";
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|
- mes "No matter what you do.";
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|
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|
- mes "I won't teach you anything about homunculus";
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|
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|
- close;
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- break;
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|
|
|
- }
|
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|
-}
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|
-lhz_in01.gat,217,121,6 script Repairman 851,{
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- mes "[Repairman]";
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- mes "No wonder these things";
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|
- mes "break all the time! These";
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|
- mes "machines have been totally";
|
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|
|
- mes "abused! Ugh, there's no";
|
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|
- mes "appreciation for all of this";
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|
- mes "convenient technology...";
|
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|
|
- next;
|
|
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|
- mes "[Repairman]";
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|
|
|
- mes "Yeah, all of this lab";
|
|
|
|
- mes "equipment is really sensitive,";
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|
|
- mes "not to mention expensive. If";
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|
|
- mes "you ever handle this stuff, you";
|
|
|
|
- mes "need to be extra cautious.";
|
|
|
|
- close;
|
|
|
|
-}
|
|
|
|
-lhz_in01.gat,225,122,4 script Skrajiad 754,{
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|
- mes "[Skrajiad]";
|
|
|
|
- mes "Alchemy is wondrous...";
|
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|
|
- mes "It incorporates every";
|
|
|
|
- mes "science and many other";
|
|
|
|
- mes "fields of knowledge that";
|
|
|
|
- mes "it's not enough to be jack";
|
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|
|
- mes "of all trades... No...";
|
|
|
|
- next;
|
|
|
|
- mes "[Skrajiad]";
|
|
|
|
- mes "In a sense, you must";
|
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|
|
- mes "be a master of all trades";
|
|
|
|
- mes "to be proficient in Alchemy";
|
|
|
|
- mes "But it's incredibly rewarding to";
|
|
|
|
- mes "those of us who never stop askins";
|
|
|
|
- mes "how and why our world works.";
|
|
|
|
- if(bioeth == 1) set bioeth,2;
|
|
|
|
- close;
|
|
|
|
-}
|
|
|
|
-lhz_in02.gat,269,273,4 script Bringel 709,{
|
|
|
|
-//Unofficial Text
|
|
|
|
- if(bioeth > 3 || MISC_QUEST&64){
|
|
|
|
- if(getskilllv(247) == 0 && class == 18) skill 247,1,0;
|
|
|
|
- }
|
|
|
|
- if(bioeth == 3){
|
|
|
|
- mes "[Bringel]";
|
|
|
|
- mes "I see you're here to";
|
|
|
|
- mes "learn about homunculus...";
|
|
|
|
- mes "I will teach you a";
|
|
|
|
- mes "valuable skill to use.";
|
|
|
|
- //Learn res homun
|
|
|
|
- if(class == 18) skill 247,1,0;
|
|
|
|
- set bioeth,4;
|
|
|
|
- close;
|
|
|
|
- }
|
|
|
|
- mes "[Bringel]";
|
|
|
|
- mes "Isn't this hotel great?";
|
|
|
|
- mes "I can relax on the couch";
|
|
|
|
- mes "And not care about what I";
|
|
|
|
- mes "did in the past...";
|
|
|
|
- close;
|
|
|
|
-}
|
|
|
|
-lhz_in03.gat,106,34,4 script Golin 706,{
|
|
|
|
-//Unofficial text
|
|
|
|
- if(bioeth == 5){
|
|
|
|
- mes "[Golin]";
|
|
|
|
- mes "Did you see my";
|
|
|
|
- mes "daddy at the lab?";
|
|
|
|
- mes "Tell him I said hi!";
|
|
|
|
- set bioeth,6;
|
|
|
|
- close;
|
|
|
|
- }
|
|
|
|
- mes "[Golin]";
|
|
|
|
- mes "Where's daddy?";
|
|
|
|
- mes "I really want";
|
|
|
|
- mes "daddy to come back";
|
|
|
|
- mes "from the lab.";
|
|
|
|
- close;
|
|
|
|
}
|
|
}
|