فهرست منبع

- Added pc_check_weapontype to do a proper skill weapon check that takes into account dual-wielding. That is, if a skill can be used with daggers/axes, you'll be able to use the skill when dual-wielding them.

git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@7779 54d463be-8e91-2dee-dedb-b68131a5f0ec
skotlex 19 سال پیش
والد
کامیت
703c4b2af8
5فایلهای تغییر یافته به همراه15 افزوده شده و 5 حذف شده
  1. 4 0
      Changelog-Trunk.txt
  2. 4 2
      src/map/pc.c
  3. 3 0
      src/map/pc.h
  4. 2 1
      src/map/skill.c
  5. 2 2
      src/map/status.c

+ 4 - 0
Changelog-Trunk.txt

@@ -4,6 +4,10 @@ AS OF SVN REV. 5091, WE ARE NOW USING TRUNK.  ALL UNTESTED BUGFIXES/FEATURES GO
 IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
 
 2006/07/20
+	* Added pc_check_weapontype to do a proper skill weapon check that takes
+	  into account dual-wielding. That is, if a skill can be used with
+	  daggers/axes, you'll be able to use the skill when dual-wielding them.
+	  [Skotlex]
 	* Corrected Cloaking level 1-2 not letting you move across walls. [Skotlex]
 	* updated cloaking code so that when you set "enable cloaking without
 	  walls", the code will consider you as "always next to a wall", thus you get

+ 4 - 2
src/map/pc.c

@@ -3474,8 +3474,10 @@ int pc_checkallowskill(struct map_session_data *sd)
 	
 	for (i = 0; i < sizeof(scw_list)/sizeof(scw_list[0]); i++)
 	{	// Skills requiring specific weapon types
-		if(sd->sc.data[scw_list[i]].timer!=-1 && !(skill_get_weapontype(StatusSkillChangeTable[scw_list[i]])&(1<<sd->status.weapon)))
-		status_change_end(&sd->bl,scw_list[i],-1);
+		if(sd->sc.data[scw_list[i]].timer!=-1 &&
+			!pc_check_weapontype(sd,
+			  	skill_get_weapontype(StatusSkillChangeTable[scw_list[i]])))
+			status_change_end(&sd->bl,scw_list[i],-1);
 	}
 	
 	if(sd->sc.data[SC_SPURT].timer!=-1 && sd->status.weapon)

+ 3 - 0
src/map/pc.h

@@ -97,6 +97,9 @@ enum {
 #define pc_stop_attack(sd) { if (sd->ud.attacktimer!=-1) { unit_stop_attack(&sd->bl); sd->ud.target = 0; } }
 #define pc_stop_walking(sd, type) { if (sd->ud.walktimer!=-1) unit_stop_walking(&sd->bl, type); }
 
+//Weapon check considering dual wielding.
+#define pc_check_weapontype(sd, type) ((type)&((sd)->status.weapon < MAX_WEAPON_TYPE? \
+	1<<(sd)->status.weapon:(1<<(sd)->weapontype1)|(1<<(sd)->weapontype2)))
 //Checks if the given class value corresponds to a player class. [Skotlex]
 #define pcdb_checkid(class_) (class_ <= JOB_XMAS || (class_ >= JOB_NOVICE_HIGH && class_ <= JOB_SOUL_LINKER))
 

+ 2 - 1
src/map/skill.c

@@ -8362,7 +8362,8 @@ int skill_check_condition (struct map_session_data *sd, int skill, int lv, int t
 			clif_skill_fail(sd,skill,5,0);
 			return 0;
 		}
-		if(!(weapon & (1<<sd->status.weapon) ) ) {
+	
+		if(!pc_check_weapontype(sd,weapon)) {
 			clif_skill_fail(sd,skill,6,0);
 			return 0;
 		}

+ 2 - 2
src/map/status.c

@@ -4397,7 +4397,7 @@ int status_change_start(struct block_list *bl,int type,int rate,int val1,int val
 				return 0; //Overthrust can't take effect if under Max Overthrust. [Skotlex]
 		break;
 		case SC_ADRENALINE:
-		 	if (sd && !(skill_get_weapontype(BS_ADRENALINE)&(1<<sd->status.weapon)))
+			if(sd && !pc_check_weapontype(sd,skill_get_weapontype(BS_ADRENALINE)))
 				return 0;
 			if (sc->data[SC_QUAGMIRE].timer!=-1 ||
 				sc->data[SC_DONTFORGETME].timer!=-1 ||
@@ -4406,7 +4406,7 @@ int status_change_start(struct block_list *bl,int type,int rate,int val1,int val
 				return 0;
 		break;
 		case SC_ADRENALINE2:
-			if (sd && !(skill_get_weapontype(BS_ADRENALINE2)&(1<<sd->status.weapon)))
+			if(sd && !pc_check_weapontype(sd,skill_get_weapontype(BS_ADRENALINE2)))
 				return 0;
 			if (sc->data[SC_QUAGMIRE].timer!=-1 ||
 				sc->data[SC_DONTFORGETME].timer!=-1 ||