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Fixed HAMI_CASTLE, HAMI_DEFENCE & HLIF_AVOID

git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@8408 54d463be-8e91-2dee-dedb-b68131a5f0ec
toms 19 rokov pred
rodič
commit
6dfd77c8f5
4 zmenil súbory, kde vykonal 11 pridanie a 3 odobranie
  1. 1 0
      Changelog-Trunk.txt
  2. 2 0
      db/Changelog.txt
  3. 1 1
      db/skill_cast_db.txt
  4. 7 2
      src/map/skill.c

+ 1 - 0
Changelog-Trunk.txt

@@ -4,6 +4,7 @@ AS OF SVN REV. 5091, WE ARE NOW USING TRUNK.  ALL UNTESTED BUGFIXES/FEATURES GO
 IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
 
 2006/08/21
+	* Fixed HAMI_CASTLE, HAMI_DEFENCE & HLIF_AVOID [Toms]
 	* Adjusted Glittering's success rate to 20+10*lv% [Skotlex]
 	* Corrected isequipped() so that cards will not be tagged as "used up"
 	  unless all the specified items were found. [Skotlex]

+ 2 - 0
db/Changelog.txt

@@ -19,6 +19,8 @@
 	-----
 
 =========================
+08/21
+	* Added delay to HLIF_AVOID [Toms]
 08/20
 	* Fixed Fling not reducing DEF for 30 seconds [Playtester]
 	* Updates Zeny givers (Red Pouch) [Lupus]

+ 1 - 1
db/skill_cast_db.txt

@@ -966,7 +966,7 @@
 //-- HLIF_HEAL
 8001,0,1000,0,0,1000
 //-- HLIF_AVOID
-8002,0,0,0,40000:35000:30000:25000:20000,0
+8002,0,0,0,40000:35000:30000:25000:20000,40000:45000:50000:55000:60000
 //-- HLIF_CHANGE
 8004,0,0,0,60000:180000:300000,600000:900000:1200000
 //-- HAMI_CASTLE

+ 7 - 2
src/map/skill.c

@@ -3766,9 +3766,11 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in
 			sc_start(bl,type,100,skilllv,skill_get_time(skillid,skilllv)));
 		break;
 	case HLIF_AVOID:
+		if (hd)
+			skill_blockmerc_start(hd, skillid, skill_get_time2(skillid,skilllv));
 	case HAMI_DEFENCE:
 		i = skill_get_time(skillid,skilllv);
-		clif_skill_nodamage(src,bl,skillid,skilllv,sc_start(bl,type,100,skilllv,i)); // Master
+		clif_skill_nodamage(bl,bl,skillid,skilllv,sc_start(bl,type,100,skilllv,i)); // Master
 		clif_skill_nodamage(src,src,skillid,skilllv,sc_start(src,type,100,skilllv,i)); // Homunc
 		break;
 	case NJ_BUNSINJYUTSU:
@@ -5532,10 +5534,13 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in
 				skill_blockmerc_start(hd, skillid, skill_get_time2(skillid,skilllv));
 
 			if (unit_movepos(src,bl->x,bl->y,0,0)) {
-				clif_skill_nodamage(src,bl,skillid,skilllv,1);
+				clif_skill_nodamage(src,src,skillid,skilllv,1); // Homunc
 				clif_fixpos(src) ;
 				if (unit_movepos(bl,x,y,0,0))
+				{
+					clif_skill_nodamage(bl,bl,skillid,skilllv,1); // Master
 					clif_fixpos(bl) ;
+				}
 
 				//TODO: Shouldn't also players and the like switch targets?
 				map_foreachinrange(skill_chastle_mob_changetarget,src,