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@@ -3766,9 +3766,11 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in
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sc_start(bl,type,100,skilllv,skill_get_time(skillid,skilllv)));
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break;
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case HLIF_AVOID:
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+ if (hd)
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+ skill_blockmerc_start(hd, skillid, skill_get_time2(skillid,skilllv));
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case HAMI_DEFENCE:
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i = skill_get_time(skillid,skilllv);
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- clif_skill_nodamage(src,bl,skillid,skilllv,sc_start(bl,type,100,skilllv,i)); // Master
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+ clif_skill_nodamage(bl,bl,skillid,skilllv,sc_start(bl,type,100,skilllv,i)); // Master
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clif_skill_nodamage(src,src,skillid,skilllv,sc_start(src,type,100,skilllv,i)); // Homunc
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break;
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case NJ_BUNSINJYUTSU:
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@@ -5532,10 +5534,13 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in
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skill_blockmerc_start(hd, skillid, skill_get_time2(skillid,skilllv));
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if (unit_movepos(src,bl->x,bl->y,0,0)) {
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- clif_skill_nodamage(src,bl,skillid,skilllv,1);
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+ clif_skill_nodamage(src,src,skillid,skilllv,1); // Homunc
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clif_fixpos(src) ;
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if (unit_movepos(bl,x,y,0,0))
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+ {
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+ clif_skill_nodamage(bl,bl,skillid,skilllv,1); // Master
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clif_fixpos(bl) ;
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+ }
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//TODO: Shouldn't also players and the like switch targets?
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map_foreachinrange(skill_chastle_mob_changetarget,src,
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