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@@ -33,46 +33,61 @@
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#include <stdarg.h>
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#include <time.h>
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+#define MAX_QUEST 25
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+
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//Send quest info on login
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int quest_pc_login(TBL_PC * sd)
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{
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-
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if(sd->num_quests == 0)
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return 1;
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clif_send_questlog(sd);
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clif_send_questlog_info(sd);
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+
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return 0;
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}
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-int quest_add(TBL_PC * sd, struct quest * qd)
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+int quest_add(TBL_PC * sd, int quest_id)
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{
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- int i;
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+ int i, j, count;
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- //Search to see if this quest exists
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- ARR_FIND(0, MAX_QUEST, i, sd->quest_log[i].quest_id == qd->quest_id);
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+ if( quest_check_quest(sd, quest_id, HAVEQUEST) >= 0 )
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+ {
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+ ShowError("quest_add: you already have quest %d.\n",quest_id);
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+ return -1;
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+ }
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- //Already have this quest
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- if(i!=MAX_QUEST)
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- return 1;
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+ if( (j = quest_search_db(quest_id)) < 0 )
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+ {
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+ ShowError("quest_add: quest %d not found in DB.\n",quest_id);
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+ return -1;
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+ }
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- //Find empty quest log spot
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- ARR_FIND(0, MAX_QUEST, i, sd->quest_log[i].quest_id == 0);
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+ if( sd->num_quests >= MAX_QUEST_DB || sd->avail_quests >= MAX_QUEST )
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+ {
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+ ShowError("quest_add: your quest log is full.(max quests: %d, max incompleted quests: %d)\n", MAX_QUEST_DB, MAX_QUEST);
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+ return 1;
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+ }
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- //Quest log is full
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- if(i == MAX_QUEST)
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- return -1;
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+ i = sd->avail_quests;
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+ memmove(&sd->quest_log[i+1], &sd->quest_log[i], sizeof(struct quest)*(sd->num_quests-sd->avail_quests));
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+ memset(&sd->quest_log[i], 0, sizeof(struct quest));
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+ sd->quest_log[i].quest_id = quest_db[j].id;
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+ if( quest_db[j].time )
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+ sd->quest_log[i].time = (unsigned int)(time(NULL) + quest_db[j].time);
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+ sd->quest_log[i].state = Q_ACTIVE;
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+ for( count = 0; count < MAX_QUEST_OBJECTIVES && quest_db[j].mob[count]; count++ )
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+ sd->quest_log[i].mob[count] = quest_db[j].mob[count];
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+ sd->quest_log[i].num_objectives = count;
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- //Copy over quest data
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- memcpy(&sd->quest_log[i], qd, sizeof(struct quest));
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sd->num_quests++;
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+ sd->avail_quests++;
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//Notify inter server
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- intif_quest_add(sd->status.char_id, qd);
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+ intif_quest_add(sd->status.char_id, &sd->quest_log[i]);
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return 0;
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-
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}
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int quest_add_ack(int char_id, int quest_id, int success)
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@@ -83,26 +98,21 @@ int quest_add_ack(int char_id, int quest_id, int success)
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///Player no longer on map
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if(!sd)
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return -1;
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+
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+ ARR_FIND(0, sd->avail_quests, i, sd->quest_log[i].quest_id == quest_id);
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+ if( i == sd->avail_quests )
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+ return -1; //Shouldn't happen!
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- //Search for quest
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- ARR_FIND(0, MAX_QUEST, i, sd->quest_log[i].quest_id == quest_id);
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-
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- //Quest not found, shouldn't happen?
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- if(i == MAX_QUEST)
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- return -1;
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-
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- if(success)
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- {
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- //Notify client
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- clif_send_quest_info(sd, &sd->quest_log[i]);
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- }
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+ if( success )
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+ clif_send_quest_info(sd, &sd->quest_log[i]); //Notify client
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else
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{
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+ sd->avail_quests--;
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+ if( sd->num_quests < MAX_QUEST_DB && sd->quest_log[i+1].quest_id )
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+ memmove(&sd->quest_log[i], &sd->quest_log[i+1], sizeof(struct quest)*(sd->num_quests-i));
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+ memset(&sd->quest_log[--sd->num_quests], 0, sizeof(struct quest));
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ShowError("Quest %d for character %d could not be added!\n", quest_id, char_id);
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-
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- //Zero quest
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- memset(&sd->quest_log[i], 0, sizeof(struct quest));
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- sd->num_quests--;
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+ return 1;
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}
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return 0;
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@@ -110,25 +120,20 @@ int quest_add_ack(int char_id, int quest_id, int success)
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int quest_delete(TBL_PC * sd, int quest_id)
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{
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-
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- int i;
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-
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//Search for quest
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- ARR_FIND(0, MAX_QUEST, i, sd->quest_log[i].quest_id == quest_id);
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-
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- //Quest not found
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- if(i == MAX_QUEST)
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+ if( quest_check_quest(sd, quest_id, HAVEQUEST) < 0 ) //Quest not found
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+ {
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+ ShowError("quest_delete: quest %d not found in your quest log.\n",quest_id);
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return -1;
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+ }
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intif_quest_delete(sd->status.char_id, quest_id);
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return 0;
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-
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}
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int quest_delete_ack(int char_id, int quest_id, int success)
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{
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-
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int i;
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TBL_PC * sd = map_charid2sd(char_id);
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@@ -137,65 +142,229 @@ int quest_delete_ack(int char_id, int quest_id, int success)
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return -1;
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//Search for quest
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- ARR_FIND(0, MAX_QUEST, i, sd->quest_log[i].quest_id == quest_id);
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-
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- //Quest not found
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- if(i == MAX_QUEST)
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+ ARR_FIND(0, sd->num_quests, i, sd->quest_log[i].quest_id == quest_id);
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+ if(i == sd->num_quests) //Shouldn't happen!
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return -1;
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if(success)
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{
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+ if( sd->quest_log[i].state != Q_COMPLETE )
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+ sd->avail_quests--;
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+ if( sd->num_quests < MAX_QUEST_DB && sd->quest_log[i+1].quest_id )
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+ memmove(&sd->quest_log[i], &sd->quest_log[i+1], sizeof(struct quest)*(sd->num_quests-i));
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+ memset(&sd->quest_log[--sd->num_quests], 0, sizeof(struct quest));
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+ clif_send_quest_delete(sd, quest_id);
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+ }
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+ else
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+ {
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+ ShowError("Quest %d for character %d could not be deleted!\n", quest_id, char_id);
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+ return 1;
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+ }
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- //Zero quest
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- memset(&sd->quest_log[i], 0, sizeof(struct quest));
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- sd->num_quests--;
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+ return 0;
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+}
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- //Notify client
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- clif_send_quest_delete(sd, quest_id);
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+void quest_update_objective(TBL_PC * sd, int mob)
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+{
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+ int i,j;
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- return 1;
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+ for( i = 0; i < sd->avail_quests; i++ )
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+ {
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+ if( sd->quest_log[i].state != Q_ACTIVE )
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+ continue;
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+
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+ for( j = 0; j < MAX_QUEST_OBJECTIVES; j++ )
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+ if( sd->quest_log[i].mob[j] == mob )
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+ {
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+ sd->quest_log[i].count[j]++;
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+ sd->save_quest[i] = true;
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+ //clif_send_quest_info(sd, &sd->quest_log[i]); //TODO: Figure out the real packet [Inkfish]
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+ //break;
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+ }
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+ }
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+}
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+
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+int quest_update_status(TBL_PC * sd, int quest_id, int status)
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+{
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+ int i;
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+ //Search for quest
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+ ARR_FIND(0, sd->avail_quests, i, sd->quest_log[i].quest_id == quest_id); // Only status of active and inactive quests can't be updated and completed quests can't [Inkfish]
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+ if(i == sd->avail_quests) //Quest not found
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+ {
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+ ShowError("Quest %d not found in your quest log!\n", quest_id);
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+ return -1;
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+ }
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+
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+ sd->quest_log[i].state = (quest_state)status;
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+ if( status != Q_COMPLETE )
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+ {
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+ clif_send_quest_status(sd, quest_id, (bool)status);
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+ sd->save_quest[i] = true;
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}
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else
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- ShowError("Quest %d for character %d could not be deleted!\n", quest_id, char_id);
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+ {
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+ struct quest tmp_quest;
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+
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+ clif_send_quest_delete(sd, quest_id);
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+ sd->avail_quests--;
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+
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+ memcpy(&tmp_quest, &sd->quest_log[i],sizeof(struct quest));
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+ memcpy(&sd->quest_log[i], &sd->quest_log[sd->avail_quests],sizeof(struct quest));
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+ memcpy(&sd->quest_log[sd->avail_quests], &tmp_quest,sizeof(struct quest));
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+
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+ sd->save_quest[sd->avail_quests] = true;
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+ }
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return 0;
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+}
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+
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+int quest_save(TBL_PC * sd)
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+{
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+ int i;
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+ for( i = 0; i < sd->num_quests; i++ )
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+ if( sd->save_quest[i] )
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+ intif_quest_save(sd->status.char_id, &sd->quest_log[i]);
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+
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+ return 0;
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}
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-int quest_update_objective(TBL_PC * sd, int quest_id, int objective_num, const char * name, int count)
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+int quest_save_ack(int char_id, int quest_id, int success)
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{
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int i;
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+ TBL_PC * sd = map_charid2sd(char_id);
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- //Search for quest
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- ARR_FIND(0, MAX_QUEST, i, sd->quest_log[i].quest_id == quest_id);
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-
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- //Quest not found
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- if(i == MAX_QUEST)
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+ ///Player no longer on map
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+ if(!sd)
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return -1;
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- memcpy(&sd->quest_log[i].objectives[objective_num].name, name, NAME_LENGTH);
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- sd->quest_log[i].objectives[objective_num].count = count;
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+ //Search for quest
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+ ARR_FIND(0, sd->num_quests, i, sd->quest_log[i].quest_id == quest_id);
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+ if(i == sd->num_quests) //Quest not found
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+ return -1;
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- //Notify client
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- clif_send_quest_info(sd, &sd->quest_log[i]);
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+ if(success)
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+ sd->save_quest[i] = false;
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+ else
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+ {
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+ ShowError("Quest %d for character %d could not be saved!\n", quest_id, char_id);
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+ return 1;
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+ }
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return 0;
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}
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-bool quest_has_quest(TBL_PC * sd, int quest_id)
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+int quest_check_quest(TBL_PC * sd, int quest_id, quest_check_type type)
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{
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int i;
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- ARR_FIND(0, MAX_QUEST, i, sd->quest_log[i].quest_id == quest_id);
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+ ARR_FIND(0, sd->num_quests, i, sd->quest_log[i].quest_id == quest_id);
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+ if(i == sd->num_quests)
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+ return -1;
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+
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+ switch( type )
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+ {
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+ case HAVEQUEST:
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+ return sd->quest_log[i].state;
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+ case PLAYTIME:
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+ return (sd->quest_log[i].time < (unsigned int)time(NULL) ? 2 : sd->quest_log[i].state == Q_COMPLETE ? 1 : 0);
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+ case HUNTING:
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+ {
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+ int j = quest_search_db(quest_id);
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+
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+ if( j < 0 )
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+ {
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+ ShowError("quest_check_quest: quest not found in DB\n");
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+ return -1;
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+ }
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+
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+ if( sd->quest_log[i].count[0] < quest_db[j].count[0] || sd->quest_log[i].count[1] < quest_db[j].count[1] || sd->quest_log[i].count[2] < quest_db[j].count[2] )
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+ {
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+ if( sd->quest_log[i].time < (unsigned int)time(NULL) )
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+ return 1;
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+
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+ return 0;
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+ }
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+
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+ return 2;
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+ }
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+ default:
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+ ShowError("quest_check_quest: Unknown parameter %d",type);
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+ break;
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+ }
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- return (i != MAX_QUEST);
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+ return -1;
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}
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-int quest_update_status(TBL_PC * sd, int quest_id, bool status)
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+int quest_search_db(int quest_id)
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{
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+ int i;
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+ ARR_FIND(0, MAX_QUEST_DB,i,quest_id == quest_db[i].id);
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+ if( i == MAX_QUEST_DB )
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+ return -1;
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+
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+ return i;
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+}
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+
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+int quest_read_db(void)
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+{
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+ FILE *fp;
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+ char line[1024];
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+ int j,k = 0;
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+ char *str[20],*p,*np;
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+
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+ sprintf(line, "%s/quest_db.txt", db_path);
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+ if( (fp=fopen(line,"r"))==NULL ){
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+ ShowError("can't read %s\n", line);
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+ return -1;
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+ }
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+
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+ while(fgets(line, sizeof(line), fp))
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+ {
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+ if(line[0]=='/' && line[1]=='/')
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+ continue;
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+ memset(str,0,sizeof(str));
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+
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+ for( j = 0, p = line; j < 8;j++ )
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+ {
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+ if((np=strchr(p,','))!=NULL)
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+ {
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+ str[j] = p;
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+ *np = 0;
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+ p = np + 1;
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+ }
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+ else
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+ {
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+ ShowError("quest_read_db: insufficient columes in line %s\n", line);
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+ continue;
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+ }
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+ }
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+ if(str[0]==NULL)
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+ continue;
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+
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+ memset(&quest_db[k], 0, sizeof(quest_db[0]));
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+
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+ quest_db[k].id = atoi(str[0]);
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+ quest_db[k].time = atoi(str[1]);
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+ quest_db[k].mob[0] = atoi(str[2]);
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+ quest_db[k].count[0] = atoi(str[3]);
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+ quest_db[k].mob[1] = atoi(str[4]);
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+ quest_db[k].count[1] = atoi(str[5]);
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+ quest_db[k].mob[2] = atoi(str[6]);
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+ quest_db[k].count[2] = atoi(str[7]);
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+ //memcpy(quest_db[k].name, str[8], sizeof(str[8]));
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+ k++;
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+ }
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+ fclose(fp);
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+ ShowStatus("Done reading '"CL_WHITE"%s"CL_RESET"'.\n","quest_db.txt");
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return 0;
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}
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+
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+void do_init_quest(void)
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+{
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+ quest_read_db();
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+}
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