|
@@ -289,23 +289,29 @@ int battle_calc_damage(struct block_list *src,struct block_list *bl,int damage,i
|
|
//属性場のダメージ増加
|
|
//属性場のダメージ増加
|
|
if(sc_data[SC_VOLCANO].timer!=-1){ // ボルケーノ
|
|
if(sc_data[SC_VOLCANO].timer!=-1){ // ボルケーノ
|
|
if(flag&BF_SKILL && skill_get_pl(skill_num)==3)
|
|
if(flag&BF_SKILL && skill_get_pl(skill_num)==3)
|
|
- damage += damage*sc_data[SC_VOLCANO].val4/100;
|
|
|
|
|
|
+ //damage += damage*sc_data[SC_VOLCANO].val4/100;
|
|
|
|
+ damage += damage * enchant_eff[sc_data[SC_VOLCANO].val1-1] /100;
|
|
else if(!flag&BF_SKILL && status_get_attack_element(bl)==3)
|
|
else if(!flag&BF_SKILL && status_get_attack_element(bl)==3)
|
|
- damage += damage*sc_data[SC_VOLCANO].val4/100;
|
|
|
|
|
|
+ //damage += damage*sc_data[SC_VOLCANO].val4/100;
|
|
|
|
+ damage += damage * enchant_eff[sc_data[SC_VOLCANO].val1-1] /100;
|
|
}
|
|
}
|
|
|
|
|
|
if(sc_data[SC_VIOLENTGALE].timer!=-1){ // バイオレントゲイル
|
|
if(sc_data[SC_VIOLENTGALE].timer!=-1){ // バイオレントゲイル
|
|
if(flag&BF_SKILL && skill_get_pl(skill_num)==4)
|
|
if(flag&BF_SKILL && skill_get_pl(skill_num)==4)
|
|
- damage += damage*sc_data[SC_VIOLENTGALE].val4/100;
|
|
|
|
|
|
+ //damage += damage*sc_data[SC_VIOLENTGALE].val4/100;
|
|
|
|
+ damage += damage * enchant_eff[sc_data[SC_VIOLENTGALE].val1-1] /100;
|
|
else if(!flag&BF_SKILL && status_get_attack_element(bl)==4)
|
|
else if(!flag&BF_SKILL && status_get_attack_element(bl)==4)
|
|
- damage += damage*sc_data[SC_VIOLENTGALE].val4/100;
|
|
|
|
|
|
+ //damage += damage*sc_data[SC_VIOLENTGALE].val4/100;
|
|
|
|
+ damage += damage * enchant_eff[sc_data[SC_VIOLENTGALE].val1-1] /100;
|
|
}
|
|
}
|
|
|
|
|
|
if(sc_data[SC_DELUGE].timer!=-1){ // デリュージ
|
|
if(sc_data[SC_DELUGE].timer!=-1){ // デリュージ
|
|
if(flag&BF_SKILL && skill_get_pl(skill_num)==1)
|
|
if(flag&BF_SKILL && skill_get_pl(skill_num)==1)
|
|
- damage += damage*sc_data[SC_DELUGE].val4/100;
|
|
|
|
|
|
+ //damage += damage*sc_data[SC_DELUGE].val4/100;
|
|
|
|
+ damage += damage * enchant_eff[sc_data[SC_DELUGE].val1-1] /100;
|
|
else if(!flag&BF_SKILL && status_get_attack_element(bl)==1)
|
|
else if(!flag&BF_SKILL && status_get_attack_element(bl)==1)
|
|
- damage += damage*sc_data[SC_DELUGE].val4/100;
|
|
|
|
|
|
+ //damage += damage*sc_data[SC_DELUGE].val4/100;
|
|
|
|
+ damage += damage * enchant_eff[sc_data[SC_DELUGE].val1-1] /100;
|
|
}
|
|
}
|
|
|
|
|
|
if(sc_data[SC_ENERGYCOAT].timer!=-1 && damage>0 && flag&BF_WEAPON){ // エナジーコート
|
|
if(sc_data[SC_ENERGYCOAT].timer!=-1 && damage>0 && flag&BF_WEAPON){ // エナジーコート
|