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* Fixed a crash in clif_send when checking packet version
* Fixed a crash in Deluge, Volcano and Violent Gale
* Allow super novices to rent carts from the Kafra

git-svn-id: https://svn.code.sf.net/p/rathena/svn/branches/stable@1420 54d463be-8e91-2dee-dedb-b68131a5f0ec

celest 20 лет назад
Родитель
Сommit
67a9cafa79

+ 2 - 0
Changelog-SVN.txt

@@ -2,6 +2,8 @@
 Date	Added
 
 04/06
+	* Fixed a crash in clif_send when checking packet version, thanks to Alex14
+	* Fixed a crash in Deluge, Volcano and Violent Gale, thanks to Alex14
 	* Skip partner checking when calculating status with Marionette Control on [celest]
 	* Fixed plagiarised skills become unuseable after saving character [celest]
 	* Fixed double skill fail messages for stone curse, thanks to wind

+ 1 - 0
npc/Changelog.txt

@@ -34,6 +34,7 @@ Date		Added
 ======
 
 04/06
+	* Allow super novices to rent carts from the Kafra, thanks to HawkMoon
 	* Set PCLoginEvent.txt to disabled by default [celest]
 04/04
 	* Changed "set @TEMP,rand(0);" to set "@TEMP,0;" in the Payon Fortune Teller script [DracoRPG]

+ 3 - 2
npc/kafras/functions_kafras.txt

@@ -9,7 +9,7 @@
 //= Lupus
 //= kobra_k88 (2.0)
 //===== Current Version: ===================================== 
-//= 2.3
+//= 2.4
 //===== Compatible With: ===================================== 
 //= eAthena 1.0
 //===== Description: ===============================================
@@ -25,6 +25,7 @@
 //= 2.2b This version uses arrays for the teleport option.
 //= Rearranged next statements to make menu transitions smoother. [kobra_k88]
 //= 2.3 Removed SAVE from Niflheim. [Lupus]
+//= 2.4 Allow Super novices to rent carts, thanks to HawkMoon
 //============================================================ 
 
 
@@ -182,7 +183,7 @@ function	script	F_KafTele	{
 
 // Cart Function ========================================================
 function	script	F_KafCart	{
-	if(callfunc("Is_Merc_Class") == 0) goto sL_CantRent;
+	if(callfunc("Is_Merc_Class") == 0 && callfunc("Is_Super_Class") == 0) goto sL_CantRent;
 	if(getskilllv(39)==0) goto sL_NeedSkill;
 	if(checkcart(0) == 1) goto sL_GotCart;
 	if(getarg(0) == 2) goto L_Guild;

+ 5 - 0
npc/other/Global_Functions.txt

@@ -85,3 +85,8 @@ function	script	Is_Thief_Class	{
 function	script	Is_Sword_Class	{
 	return ( Class==Job_Swordman || Class==Job_Knight || Class==Job_Knight2 || Class==Job_Crusader || Class==Job_Crusader2 || Class==4002 || Class==4008 || Class==4014 || Class==4015 || Class==4022 );
 }
+//-----------------------------------------------------
+// returns 1 if the player is either Super Novice or Super Baby, 0 otherwise
+function	script	Is_Super_Class	{
+	return ( Class==Job_Super_Baby || Class==Job_SuperNovice )
+}

+ 12 - 6
src/map/battle.c

@@ -289,23 +289,29 @@ int battle_calc_damage(struct block_list *src,struct block_list *bl,int damage,i
 		//属性場のダメージ増加
 		if(sc_data[SC_VOLCANO].timer!=-1){	// ボルケーノ
 			if(flag&BF_SKILL && skill_get_pl(skill_num)==3)
-				damage += damage*sc_data[SC_VOLCANO].val4/100;
+				//damage += damage*sc_data[SC_VOLCANO].val4/100;
+				damage += damage * enchant_eff[sc_data[SC_VOLCANO].val1-1] /100;
 			else if(!flag&BF_SKILL && status_get_attack_element(bl)==3)
-				damage += damage*sc_data[SC_VOLCANO].val4/100;
+				//damage += damage*sc_data[SC_VOLCANO].val4/100;
+				damage += damage * enchant_eff[sc_data[SC_VOLCANO].val1-1] /100;
 		}
 
 		if(sc_data[SC_VIOLENTGALE].timer!=-1){	// バイオレントゲイル
 			if(flag&BF_SKILL && skill_get_pl(skill_num)==4)
-				damage += damage*sc_data[SC_VIOLENTGALE].val4/100;
+				//damage += damage*sc_data[SC_VIOLENTGALE].val4/100;
+				damage += damage * enchant_eff[sc_data[SC_VIOLENTGALE].val1-1] /100;
 			else if(!flag&BF_SKILL && status_get_attack_element(bl)==4)
-				damage += damage*sc_data[SC_VIOLENTGALE].val4/100;
+				//damage += damage*sc_data[SC_VIOLENTGALE].val4/100;
+				damage += damage * enchant_eff[sc_data[SC_VIOLENTGALE].val1-1] /100;
 		}
 
 		if(sc_data[SC_DELUGE].timer!=-1){	// デリュージ
 			if(flag&BF_SKILL && skill_get_pl(skill_num)==1)
-				damage += damage*sc_data[SC_DELUGE].val4/100;
+				//damage += damage*sc_data[SC_DELUGE].val4/100;
+				damage += damage * enchant_eff[sc_data[SC_DELUGE].val1-1] /100;
 			else if(!flag&BF_SKILL && status_get_attack_element(bl)==1)
-				damage += damage*sc_data[SC_DELUGE].val4/100;
+				//damage += damage*sc_data[SC_DELUGE].val4/100;
+				damage += damage * enchant_eff[sc_data[SC_DELUGE].val1-1] /100;
 		}
 
 		if(sc_data[SC_ENERGYCOAT].timer!=-1 && damage>0  && flag&BF_WEAPON){	// エナジーコート

+ 2 - 0
src/map/clif.c

@@ -442,6 +442,8 @@ int clif_send(unsigned char *buf, int len, struct block_list *bl, int type) {
 				if ((sd = g->member[i].sd) != NULL) {
 					if (type == GUILD_WOS && sd->bl.id == bl->id)
 						continue;
+					if (sd->packet_ver > MAX_PACKET_VER)
+						continue;
 					if (packet_db[sd->packet_ver][RBUFW(buf,0)].len) { // packet must exist for the client version
 						memcpy(WFIFOP(sd->fd,0), buf, len);
 						WFIFOSET(sd->fd,len);

+ 2 - 10
src/map/pc.c

@@ -673,7 +673,7 @@ int pc_authok(int id, int login_id2, time_t connect_until_time, struct mmo_chars
 	sd->skillitem = -1;
 	sd->skillitemlv = -1;
 	sd->invincible_timer = -1;
-
+	
 	sd->deal_locked = 0;
 	sd->trade_partner = 0;
 
@@ -687,9 +687,8 @@ int pc_authok(int id, int login_id2, time_t connect_until_time, struct mmo_chars
 	sd->canmove_tick = tick;
 	sd->canregen_tick = tick;
 	sd->attackabletime = tick;
-
+	sd->reg_num = 0;
 	sd->doridori_counter = 0;
-
 	sd->change_level = pc_readglobalreg(sd,"jobchange_level");
 
 #ifndef TXT_ONLY // mail system [Valaris]
@@ -5602,13 +5601,6 @@ int pc_setreg(struct map_session_data *sd,int reg,int val)
 	}
 	sd->reg_num++;
 	sd->reg = (struct script_reg *) aRealloc(sd->reg, sizeof(*(sd->reg)) * sd->reg_num);
-	if (sd->reg == NULL){
-		printf("out of memory : pc_setreg\n");
-		exit(1);
-	}
-/*	memset(sd->reg + (sd->reg_num - 1) * sizeof(*(sd->reg)), 0,
-		sizeof(*(sd->reg)));
-*/
 	sd->reg[i].index = reg;
 	sd->reg[i].data = val;
 

+ 3 - 0
src/map/skill.c

@@ -586,6 +586,9 @@ struct skill_unit_group_tickset *skill_unitgrouptickset_search(struct block_list
 int skill_unit_onplace(struct skill_unit *src,struct block_list *bl,unsigned int tick);
 int skill_unit_effect(struct block_list *bl,va_list ap);
 
+int enchant_eff[5] = { 10, 14, 17, 19, 20 };
+int deluge_eff[5] = { 5, 9, 12, 14, 15 };
+
 // [MouseJstr] - skill ok to cast? and when?
 int skillnotok(int skillid, struct map_session_data *sd)
 {	

+ 3 - 0
src/map/skill.h

@@ -82,6 +82,9 @@ struct skill_abra_db {
 };
 extern struct skill_abra_db skill_abra_db[MAX_SKILL_ABRA_DB];
 
+extern int enchant_eff[5];
+extern int deluge_eff[5];
+
 struct block_list;
 struct map_session_data;
 struct skill_unit;

+ 5 - 5
src/map/status.c

@@ -1215,7 +1215,7 @@ int status_calc_pc(struct map_session_data* sd,int first)
 				sd->status.max_hp = battle_config.max_hp;
 		}
 		if(sd->sc_data[SC_DELUGE].timer!=-1 && sd->def_ele==1){	// デリュ?ジ
-			sd->status.max_hp += sd->status.max_hp*sd->sc_data[SC_DELUGE].val3/100;
+			sd->status.max_hp += sd->status.max_hp * deluge_eff[sd->sc_data[SC_DELUGE].val1-1]/100;
 			if(sd->status.max_hp < 0 || sd->status.max_hp > battle_config.max_hp)
 				sd->status.max_hp = battle_config.max_hp;
 		}
@@ -3335,19 +3335,19 @@ int status_change_start(struct block_list *bl,int type,int val1,int val2,int val
 		case SC_VOLCANO:
 			calc_flag = 1;
 			val3 = val1*10;
-			val4 = val1>=5?20: (val1==4?19: (val1==3?17: ( val1==2?14:10 ) ) );
+			//val4 = val1>=5?20: (val1==4?19: (val1==3?17: ( val1==2?14:10 ) ) );
 			break;
 		case SC_DELUGE:
 			calc_flag = 1;
-			val3 = val1>=5?15: (val1==4?14: (val1==3?12: ( val1==2?9:5 ) ) );
-			val4 = val1>=5?20: (val1==4?19: (val1==3?17: ( val1==2?14:10 ) ) );
+			//val3 = val1>=5?15: (val1==4?14: (val1==3?12: ( val1==2?9:5 ) ) );
+			//val4 = val1>=5?20: (val1==4?19: (val1==3?17: ( val1==2?14:10 ) ) );
 			if (sc_data[SC_FOGWALL].timer != -1 && sc_data[SC_BLIND].timer != -1)
 				status_change_end(bl,SC_BLIND,-1);
 			break;
 		case SC_VIOLENTGALE:
 			calc_flag = 1;
 			val3 = val1*3;
-			val4 = val1>=5?20: (val1==4?19: (val1==3?17: ( val1==2?14:10 ) ) );
+			//val4 = val1>=5?20: (val1==4?19: (val1==3?17: ( val1==2?14:10 ) ) );
 			break;
 
 		case SC_SPEARSQUICKEN:		/* スピアクイッケン */