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@@ -648,10 +648,6 @@ int skill_calc_heal(struct block_list *src, struct block_list *target, uint16 sk
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hp_bonus += sc->data[SC_GLASTHEIM_HEAL]->val1;
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#else
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hp += hp * sc->data[SC_GLASTHEIM_HEAL]->val1 / 100;
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-#endif
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-#ifdef RENEWAL
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- if (sc->data[SC_ASSUMPTIO])
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- hp_bonus += sc->data[SC_ASSUMPTIO]->val1 * 2;
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#endif
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}
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@@ -676,6 +672,10 @@ int skill_calc_heal(struct block_list *src, struct block_list *target, uint16 sk
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hp += hp * tsc->data[SC_ANCILLA]->val1 / 100;
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if (tsc->data[SC_WATER_INSIGNIA] && tsc->data[SC_WATER_INSIGNIA]->val1 == 2)
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hp += hp / 10;
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+#endif
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+#ifdef RENEWAL
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+ if (tsc->data[SC_ASSUMPTIO])
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+ hp_bonus += tsc->data[SC_ASSUMPTIO]->val1 * 2;
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#endif
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}
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}
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