* Fixes #4305. * Follow up to cb2c553. * Corrected Joint Beat damage formula. Thanks to @Indigo000!
@@ -3634,7 +3634,7 @@ static int battle_calc_attack_skill_ratio(struct Damage* wd, struct block_list *
skillratio += 40 * skill_lv;
break;
case LK_JOINTBEAT:
- skillratio += -100 + 10 * skill_lv - 50;
+ skillratio += 10 * skill_lv - 50;
if (wd->miscflag & BREAK_NECK || (tsc && tsc->data[SC_JOINTBEAT] && tsc->data[SC_JOINTBEAT]->val2 & BREAK_NECK)) // The 2x damage is only for the BREAK_NECK ailment.
skillratio <<= 1;