|
@@ -4017,8 +4017,7 @@ struct Damage battle_attack_sc_bonus(struct Damage wd, struct block_list *src, u
|
|
if (sc->data[SC_WATK_ELEMENT])
|
|
if (sc->data[SC_WATK_ELEMENT])
|
|
if (skill_id != ASC_METEORASSAULT)
|
|
if (skill_id != ASC_METEORASSAULT)
|
|
ATK_ADDRATE(wd.weaponAtk, wd.weaponAtk2, sc->data[SC_WATK_ELEMENT]->val2);
|
|
ATK_ADDRATE(wd.weaponAtk, wd.weaponAtk2, sc->data[SC_WATK_ELEMENT]->val2);
|
|
-#endif
|
|
|
|
-#ifndef RENEWAL
|
|
|
|
|
|
+#else
|
|
if( sc->data[SC_TRUESIGHT] )
|
|
if( sc->data[SC_TRUESIGHT] )
|
|
ATK_ADDRATE(wd.damage, wd.damage2, 2*sc->data[SC_TRUESIGHT]->val1);
|
|
ATK_ADDRATE(wd.damage, wd.damage2, 2*sc->data[SC_TRUESIGHT]->val1);
|
|
#endif
|
|
#endif
|