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wd.dmotion = clif_damage(src, target, tick, wd.amotion, wd.dmotion, wd.damage, wd.div_ , wd.type, wd.damage2);
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wd.dmotion = clif_damage(src, target, tick, wd.amotion, wd.dmotion, wd.damage, wd.div_ , wd.type, wd.damage2);
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-// clif_damage(src, target, tick+10, wd.amotion, wd.dmotion,0, 1, 0, 0);
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- skill_castend_damage_id(src, target, 0, -1, tick, 0);
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+ skill_castend_damage_id(src, target, 0, 1, tick, 0);
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