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@@ -2884,12 +2884,8 @@ enum damage_lv battle_weapon_attack(struct block_list* src, struct block_list* t
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wd.dmotion = clif_damage(src, target, tick, wd.amotion, wd.dmotion, wd.damage, wd.div_ , wd.type, wd.damage2);
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-// Eh, battle_calc_damage should take care of not making the off-hand dmg miss.
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-// if(sd && sd->status.weapon > MAX_WEAPON_TYPE && wd.damage2 == 0)
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-// clif_damage(src, target, tick+10, wd.amotion, wd.dmotion,0, 1, 0, 0);
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-
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if (sd && sd->splash_range > 0 && damage > 0)
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- skill_castend_damage_id(src, target, 0, -1, tick, 0);
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+ skill_castend_damage_id(src, target, 0, 1, tick, 0);
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map_freeblock_lock();
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