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@@ -2020,10 +2020,12 @@ int unit_skilluse_id2(struct block_list *src, int target_id, uint16 skill_id, ui
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else if (!status_isdead(*target))
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else if (!status_isdead(*target))
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return 0; // Can't cast on non-dead characters.
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return 0; // Can't cast on non-dead characters.
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break;
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break;
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+#ifndef RENEWAL
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case MO_FINGEROFFENSIVE:
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case MO_FINGEROFFENSIVE:
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if(sd)
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if(sd)
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casttime += casttime * min(skill_lv, sd->spiritball);
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casttime += casttime * min(skill_lv, sd->spiritball);
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break;
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break;
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+#endif
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case MO_EXTREMITYFIST:
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case MO_EXTREMITYFIST:
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if (sc && sc->getSCE(SC_COMBO) &&
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if (sc && sc->getSCE(SC_COMBO) &&
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(sc->getSCE(SC_COMBO)->val1 == MO_COMBOFINISH ||
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(sc->getSCE(SC_COMBO)->val1 == MO_COMBOFINISH ||
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