Follow up to ea8da71
@@ -2020,10 +2020,12 @@ int unit_skilluse_id2(struct block_list *src, int target_id, uint16 skill_id, ui
else if (!status_isdead(*target))
return 0; // Can't cast on non-dead characters.
break;
+#ifndef RENEWAL
case MO_FINGEROFFENSIVE:
if(sd)
casttime += casttime * min(skill_lv, sd->spiritball);
+#endif
case MO_EXTREMITYFIST:
if (sc && sc->getSCE(SC_COMBO) &&
(sc->getSCE(SC_COMBO)->val1 == MO_COMBOFINISH ||