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@@ -5083,7 +5083,7 @@ If this behavior is undesirable, use some other timer mechanism (like 'sleep').
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*startnpctimer{ "<NPC name>" {, <Attach Flag>} } |
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{ "<NPC name>" | <Attach Flag> };
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*setnpctimer <tick>{,"<NPC name>"};
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-*getnpctimer(<type of information>{,"<NPC name>"});
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+*getnpctimer(<type of information>{,"<NPC name>"})
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*attachnpctimer {"<character name>"};
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*detachnpctimer {"<NPC name>"};
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@@ -5522,8 +5522,22 @@ mf_fireworks) and whether day/night will be in effect on this map (mf_indoors).
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---------------------------------------
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+*removemapflag "<map name>",<flag>;
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+
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+This command removes a mapflag from a specified map.
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+See 'setmapflag' for a list of mapflags.
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+
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+---------------------------------------
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+
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+*getmapflag("<map name>",<flag>)
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+
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+This command checks the status of a given mapflag.
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+Returns 1 for ON, 0 for OFF. See 'setmapflag' for a list of mapflags.
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+
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+---------------------------------------
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+
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*setbattleflag "<battle flag>",<value>;
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-*getbattleflag "<battle flag>";
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+*getbattleflag("<battle flag>)
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Sets or gets the value of the given battle flag.
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Battle flags are the flags found in the battle/*.conf files and is also used in Lupus' variable rates script.
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@@ -5538,12 +5552,6 @@ Example(s):
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---------------------------------------
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-*removemapflag "<map name>",<flag>;
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-
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-This command removes a mapflag from a specified map. See 'setmapflag'.
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-
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----------------------------------------
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-
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*warpportal <x>,<y>,"<mapname>",<x>,<y>;
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Creates a warp Portal as if a acolyte class character did it.
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@@ -5798,7 +5806,7 @@ memory of where the points are set whatsoever.
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This command will display a picture stored in the GRF file in the client for the
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player.
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-The files are taken from '\data\texture\A_A£AI�I’„AI«§\illust' directory in the
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+The files are taken from '\data\texture\À¯ÀúÀÎÅÍÆäÀ̽º\illust' directory in the
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GRF file. Also it seems that card cutins from \cardbmp will work here as well.
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Only bitmaps (images stored in the bitmap format) will actually get displayed.
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The '.bmp' extension is optional.
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