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@@ -1031,7 +1031,7 @@ static struct Damage battle_calc_weapon_attack(struct block_list *src,struct blo
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} else //Range for normal attacks.
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wd.flag |= flag.arrow?BF_LONG:BF_SHORT;
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- if (!skill_num && tstatus->flee2 && rand()%1000 < tstatus->flee2)
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+ if ( (!skill_num || skill_num == PA_SACRIFICE) && tstatus->flee2 && rand()%1000 < tstatus->flee2 )
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{ //Check for Lucky Dodge
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wd.type=0x0b;
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wd.dmg_lv=ATK_LUCKY;
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@@ -1614,7 +1614,11 @@ static struct Damage battle_calc_weapon_attack(struct block_list *src,struct blo
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if (sc && sc->data[SC_COMBO] && sc->data[SC_COMBO]->val1 == skill_num)
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skillratio += 10*status_get_lv(src)/3; //Tumble bonus
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if (wflag)
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+ {
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skillratio += 10*status_get_lv(src)/3; //Running bonus (TODO: What is the real bonus?)
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+ if( sc && sc->data[SC_SPURT] ) // Spurt bonus
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+ skillratio *= 2;
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+ }
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break;
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case GS_TRIPLEACTION:
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skillratio += 50*skill_lv;
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