- Fixed Quick Draw Shot doing 2 more hits than it should when the target is marked with Crimson Marker - Number of hits is now consistently [1 + JobLevel/20] - Fixes #9176
@@ -4483,7 +4483,7 @@ static void battle_calc_multi_attack(struct Damage* wd, struct block_list *src,s
wd->div_ = (sd ? max(1, skill_lv) : 1);
break;
case RL_QD_SHOT:
- wd->div_ = 1 + (sd ? sd->status.job_level : 1) / 20 + (tsc && tsc->getSCE(SC_C_MARKER) ? 2 : 0);
+ wd->div_ = 1 + (sd ? sd->status.job_level : 1) / 20;
case KO_JYUMONJIKIRI:
if( tsc && tsc->getSCE(SC_JYUMONJIKIRI) )