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&& map_count_oncell(bl->m, x, y, BL_CHAR|BL_NPC, 1) > battle_config.official_cell_stack_limit) {
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&& map_count_oncell(bl->m, x, y, BL_CHAR|BL_NPC, 1) > battle_config.official_cell_stack_limit) {
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//Walked on occupied cell, call unit_walktoxy again
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//Walked on occupied cell, call unit_walktoxy again
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