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@@ -602,7 +602,7 @@ int skill_additional_effect (struct block_list* src, struct block_list *bl, int
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case CR_GRANDCROSS:
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case CR_GRANDCROSS:
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case NPC_GRANDDARKNESS:
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case NPC_GRANDDARKNESS:
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- if(battle_check_undead(tstatus->race,tstatus->def_ele) || tstatus->race == RC_DEMON)
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+ if(tstatus->race == RC_UNDEAD || tstatus->race == RC_DEMON)
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sc_start(bl,SC_BLIND,100,skilllv,skill_get_time2(skillid,skilllv));
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sc_start(bl,SC_BLIND,100,skilllv,skill_get_time2(skillid,skilllv));
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break;
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break;
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@@ -713,7 +713,7 @@ int skill_additional_effect (struct block_list* src, struct block_list *bl, int
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status_change_start(bl,SC_BLIND,10000,skilllv,0,0,0,skill_get_time2(skillid,skilllv),8);
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status_change_start(bl,SC_BLIND,10000,skilllv,0,0,0,skill_get_time2(skillid,skilllv),8);
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break;
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break;
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- case LK_HEADCRUSH: /* ヘッドクラッシュ */
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+ case LK_HEADCRUSH: //Headcrush has chance of causing Bleeding status, except on demon and undead element
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if (!(battle_check_undead(tstatus->race, tstatus->def_ele) || tstatus->race == RC_DEMON))
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if (!(battle_check_undead(tstatus->race, tstatus->def_ele) || tstatus->race == RC_DEMON))
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sc_start(bl, SC_BLEEDING,50, skilllv, skill_get_time2(skillid,skilllv));
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sc_start(bl, SC_BLEEDING,50, skilllv, skill_get_time2(skillid,skilllv));
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break;
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break;
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@@ -3903,9 +3903,6 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in
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status_change_end(bl, SC_SILENCE , -1 );
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status_change_end(bl, SC_SILENCE , -1 );
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status_change_end(bl, SC_BLIND , -1 );
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status_change_end(bl, SC_BLIND , -1 );
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status_change_end(bl, SC_CONFUSION, -1 );
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status_change_end(bl, SC_CONFUSION, -1 );
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- //Confusion status will trigger against undead race.
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- if(tstatus->race==RC_UNDEAD)
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- sc_start(bl, SC_CONFUSION,100,1,skill_get_time2(skillid, skilllv));
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clif_skill_nodamage(src,bl,skillid,skilllv,1);
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clif_skill_nodamage(src,bl,skillid,skilllv,1);
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break;
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break;
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@@ -3927,7 +3924,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in
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status_change_end(bl, SC_STUN, -1 );
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status_change_end(bl, SC_STUN, -1 );
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}
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}
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//Is this equation really right? It looks so... special.
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//Is this equation really right? It looks so... special.
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- if(battle_check_undead(tstatus->race,tstatus->def_ele) )
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+ if(battle_check_undead(tstatus->race,tstatus->def_ele))
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{
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{
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status_change_start(bl, SC_BLIND,
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status_change_start(bl, SC_BLIND,
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100*(100-(tstatus->int_/2+tstatus->vit/3+tstatus->luk/10)),
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100*(100-(tstatus->int_/2+tstatus->vit/3+tstatus->luk/10)),
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