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@@ -3903,8 +3903,8 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in
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status_change_end(bl, SC_SILENCE , -1 );
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status_change_end(bl, SC_BLIND , -1 );
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status_change_end(bl, SC_CONFUSION, -1 );
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- //Confusion on undead won't trigger on undead players.
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- if(!dstsd && battle_check_undead(tstatus->race,tstatus->def_ele))
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+ //Confusion status will trigger against undead race.
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+ if(tstatus->race==RC_UNDEAD)
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sc_start(bl, SC_CONFUSION,100,1,skill_get_time2(skillid, skilllv));
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clif_skill_nodamage(src,bl,skillid,skilllv,1);
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break;
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@@ -6297,7 +6297,7 @@ struct skill_unit_group* skill_unitsetting (struct block_list *src, short skilli
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case DC_HUMMING:
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val1 = 2*skilllv+status->dex/10; // Hit increase
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if(sd)
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- val1 += 2*pc_checkskill(sd,DC_DANCINGLESSON);
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+ val1 += pc_checkskill(sd,DC_DANCINGLESSON);
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break;
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case BA_POEMBRAGI:
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val1 = 3*skilllv+status->dex/10; // Casting time reduction
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@@ -6312,8 +6312,8 @@ struct skill_unit_group* skill_unitsetting (struct block_list *src, short skilli
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val1 = 30*skilllv+status->dex; // ASPD decrease
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val2 = 100 -2*skilllv -status->agi/10; // Movement speed adjustment.
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if(sd){
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- val1 += pc_checkskill(sd,DC_DANCINGLESSON);
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- val2 -= pc_checkskill(sd,DC_DANCINGLESSON);
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+ val1 += pc_checkskill(sd,DC_DANCINGLESSON); //TO-DO This is a guessed value
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+ val2 -= pc_checkskill(sd,DC_DANCINGLESSON); //TO-DO This is a guessed value
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}
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if (val2 < 1) val2 = 1;
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break;
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@@ -6328,11 +6328,11 @@ struct skill_unit_group* skill_unitsetting (struct block_list *src, short skilli
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}
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break;
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case DC_SERVICEFORYOU:
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- val1 = 10+skilllv+(status->int_/10); // MaxSP percent increase
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- val2 = 10+3*skilllv+(status->int_/10); // SP cost reduction
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+ val1 = 15+skilllv+(status->int_/10); // MaxSP percent increase TO-DO: this INT bonus value is guessed
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+ val2 = 20+3*skilllv+(status->int_/10); // SP cost reduction
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if(sd){
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- val1 += pc_checkskill(sd,DC_DANCINGLESSON);
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- val2 += pc_checkskill(sd,DC_DANCINGLESSON);
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+ val1 += pc_checkskill(sd,DC_DANCINGLESSON); //TO-DO This bonus value is guessed
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+ val2 += pc_checkskill(sd,DC_DANCINGLESSON); //TO-DO Should be half this value
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}
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break;
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case BA_ASSASSINCROSS:
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