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Summoner corrections (#4993)

* Fixes SU_POWEROFSEA max HP and max SP bonus when investing more than 20 skill points.
* Fixes SU_SPIRITOFLAND and SU_CN_POWDERING combo's perfect dodge bonus.
Thanks to @LordWhiplash, @qwerty7vp, and @Balferian!
LordWhiplash 5 年之前
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46aa15a182
共有 2 个文件被更改,包括 3 次插入3 次删除
  1. 1 1
      src/map/skill.cpp
  2. 2 2
      src/map/status.cpp

+ 1 - 1
src/map/skill.cpp

@@ -12439,7 +12439,7 @@ int skill_castend_pos2(struct block_list* src, int x, int y, uint16 skill_id, ui
 	case SU_NYANGGRASS:
 		if (sd && pc_checkskill(sd, SU_SPIRITOFLAND)) {
 			if (skill_id == SU_CN_POWDERING)
-				sc_start(src, src, SC_DORAM_FLEE2, 100, sd->status.base_level / 12, skill_get_time(SU_SPIRITOFLAND, 1));
+				sc_start(src, src, SC_DORAM_FLEE2, 100, sd->status.base_level * 10 / 12, skill_get_time(SU_SPIRITOFLAND, 1));
 			else
 				sc_start(src, src, SC_DORAM_MATK, 100, sd->status.base_level, skill_get_time(SU_SPIRITOFLAND, 1));
 		}

+ 2 - 2
src/map/status.cpp

@@ -3321,7 +3321,7 @@ static int status_get_hpbonus(struct block_list *bl, enum e_status_bonus type) {
 				bonus += 1000;
 				if ((pc_checkskill(sd, SU_TUNABELLY) + pc_checkskill(sd, SU_TUNAPARTY) + pc_checkskill(sd, SU_BUNCHOFSHRIMP) + pc_checkskill(sd, SU_FRESHSHRIMP) +
 					pc_checkskill(sd, SU_GROOMING) + pc_checkskill(sd, SU_PURRING) + pc_checkskill(sd, SU_SHRIMPARTY)) > 19)
-						bonus += 2000;
+						bonus += 3000;
 			}
 			if ((skill_lv = pc_checkskill(sd, NV_BREAKTHROUGH)) > 0)
 				bonus += 350 * skill_lv + (skill_lv > 4 ? 250 : 0);
@@ -3499,7 +3499,7 @@ static int status_get_spbonus(struct block_list *bl, enum e_status_bonus type) {
 				bonus += 100;
 				if ((pc_checkskill(sd, SU_TUNABELLY) + pc_checkskill(sd, SU_TUNAPARTY) + pc_checkskill(sd, SU_BUNCHOFSHRIMP) + pc_checkskill(sd, SU_FRESHSHRIMP) +
 					pc_checkskill(sd, SU_GROOMING) + pc_checkskill(sd, SU_PURRING) + pc_checkskill(sd, SU_SHRIMPARTY)) > 19)
-						bonus += 200;
+						bonus += 300;
 			}
 			if ((skill_lv = pc_checkskill(sd, NV_BREAKTHROUGH)) > 0)
 				bonus += 30 * skill_lv + (skill_lv > 4 ? 50 : 0);