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@@ -0,0 +1,126 @@
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+// Variables Logging:
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+// 'mc_moblist[] - ID list of mobs
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+prontera.gat,180,200,4 script Monster Controller 123,{
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+ function display_info {
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+ getmobdata getarg(0), '@mob_data;
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+ set '@array_size, getarraysize('@mob_data);
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+ for(set '@i, 0; '@i < '@array_size; set '@i, '@i + 1){
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+ mes '@i + " - " + '@mob_data['@i];
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+ }
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+ return;
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+ }
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+
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+ function remove_mob {
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+ removemob getarg(0);
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+ set '@mob_size, getarraysize('mc_moblist);
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+ for(set '@i, 0; '@i < '@mob_size; set '@i, '@i + 1){
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+ if('mc_moblist['@i] == getarg(0))
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+ deletearray 'mc_moblist['@i], 1;
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+ }
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+ }
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+
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+ function make_menu {
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+ set '@array_size, getarraysize(getarg(0));
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+ set '@tmp_str$, "";
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+ for(set '@i, 0; '@i < '@array_size; set '@i, '@i + 1){
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+ set '@tmp_str$, '@tmp_str$ + 'mc_moblist['@i] + ":";
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+ }
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+ select '@tmp_str$;
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+ return getelementofarray(getarg(0),@menu-1);
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+ }
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+
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+ function summon_mob {
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+ set '@mob_size, getarraysize('mc_moblist);
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+ set 'mc_moblist['@mob_size], spawnmob("Slave - " + '@mob_size, getarg(0), "prontera.gat", 180, 200);
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+ mobattach 'mc_moblist['@mob_size];
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+ return;
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+ }
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+
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+ function list_mobs {
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+ set '@mob_size, getarraysize('mc_moblist);
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+ for(set '@i, 0; '@i < '@mob_size; set '@i, '@i + 1){
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+ mes "- " + 'mc_moblist['@i];
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+ }
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+ return;
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+ }
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+
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+L_MainMenu:
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+ mes "[Monster Controller]";
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+ mes "Current active monsters:";
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+ list_mobs;
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+ switch(select("Summon","Remove","Information","Actions")){
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+ case 1: // Summon
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+ next;
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+ mes "[Monster Controller]";
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+ mes "Monster ID -";
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+ input @mob_id;
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+ next;
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+ summon_mob @mob_id;
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+ goto L_MainMenu;
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+ break;
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+ case 2: // Remove
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+ remove_mob make_menu('mc_moblist);
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+ next;
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+ goto L_MainMenu;
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+ break;
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+ case 3: // Information
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+ set '@tmp, make_menu('mc_moblist);
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+ next;
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+ mes "[Monster Info]";
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+ display_info '@tmp;
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+ next;
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+ goto L_MainMenu;
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+ break;
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+ case 4: // Actions
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+ goto L_AttackMenu;
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+ break;
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+ }
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+
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+L_AttackMenu:
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+ switch(select("Walk","Follow","Attack","Stop","Defend","Talk","Emote","Random Walk","Back")){
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+ case 1: // Walk
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+ set '@src, make_menu('mc_moblist);
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+ input '@x;
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+ input '@y;
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+ mobwalk '@src,'@x,'@y; // Mode 1: Walk to location.
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+ break;
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+ case 2: // Follow
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+ set '@src, make_menu('mc_moblist);
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+ input '@tar;
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+ mobwalk '@src, '@tar; // Mode 2: Walk to target.
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+ break;
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+ case 3: // Attack
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+ set '@src, make_menu('mc_moblist);
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+ input '@tar;
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+ mobattack '@src, '@tar;
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+ break;
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+ case 4: // Stop
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+ set '@src, make_menu('mc_moblist);
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+ mobstop '@src;
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+ break;
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+ case 5: // Defend/Assist
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+ set '@src, make_menu('mc_moblist);
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+ input '@tar;
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+ mobassist '@src, '@tar;
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+ break;
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+ case 6: // Talk
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+ set '@src, make_menu('mc_moblist);
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+ input '@text$;
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+ mobtalk '@src, '@text$;
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+ break;
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+ case 7: // Emote
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+ set '@src, make_menu('mc_moblist);
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+ input '@emote;
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+ mobemote '@src, '@emote;
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+ break;
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+ case 8:
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+ set '@src, make_menu('mc_moblist);
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+ input '@flag;
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+ mobrandomwalk '@src, '@flag;
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+ break;
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+ case 9:
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+ next;
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+ goto L_MainMenu;
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+ }
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+ goto L_AttackMenu;
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+}
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