monster_controller.cpp 3.0 KB

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  1. // Variables Logging:
  2. // 'mc_moblist[] - ID list of mobs
  3. prontera.gat,180,200,4 script Monster Controller 123,{
  4. function display_info {
  5. getmobdata getarg(0), '@mob_data;
  6. set '@array_size, getarraysize('@mob_data);
  7. for(set '@i, 0; '@i < '@array_size; set '@i, '@i + 1){
  8. mes '@i + " - " + '@mob_data['@i];
  9. }
  10. return;
  11. }
  12. function remove_mob {
  13. removemob getarg(0);
  14. set '@mob_size, getarraysize('mc_moblist);
  15. for(set '@i, 0; '@i < '@mob_size; set '@i, '@i + 1){
  16. if('mc_moblist['@i] == getarg(0))
  17. deletearray 'mc_moblist['@i], 1;
  18. }
  19. }
  20. function make_menu {
  21. set '@array_size, getarraysize(getarg(0));
  22. set '@tmp_str$, "";
  23. for(set '@i, 0; '@i < '@array_size; set '@i, '@i + 1){
  24. set '@tmp_str$, '@tmp_str$ + 'mc_moblist['@i] + ":";
  25. }
  26. select '@tmp_str$;
  27. return getelementofarray(getarg(0),@menu-1);
  28. }
  29. function summon_mob {
  30. set '@mob_size, getarraysize('mc_moblist);
  31. set 'mc_moblist['@mob_size], spawnmob("Slave - " + '@mob_size, getarg(0), "prontera.gat", 180, 200);
  32. mobattach 'mc_moblist['@mob_size];
  33. return;
  34. }
  35. function list_mobs {
  36. set '@mob_size, getarraysize('mc_moblist);
  37. for(set '@i, 0; '@i < '@mob_size; set '@i, '@i + 1){
  38. mes "- " + 'mc_moblist['@i];
  39. }
  40. return;
  41. }
  42. L_MainMenu:
  43. mes "[Monster Controller]";
  44. mes "Current active monsters:";
  45. list_mobs;
  46. switch(select("Summon","Remove","Information","Actions")){
  47. case 1: // Summon
  48. next;
  49. mes "[Monster Controller]";
  50. mes "Monster ID -";
  51. input @mob_id;
  52. next;
  53. summon_mob @mob_id;
  54. goto L_MainMenu;
  55. break;
  56. case 2: // Remove
  57. remove_mob make_menu('mc_moblist);
  58. next;
  59. goto L_MainMenu;
  60. break;
  61. case 3: // Information
  62. set '@tmp, make_menu('mc_moblist);
  63. next;
  64. mes "[Monster Info]";
  65. display_info '@tmp;
  66. next;
  67. goto L_MainMenu;
  68. break;
  69. case 4: // Actions
  70. goto L_AttackMenu;
  71. break;
  72. }
  73. L_AttackMenu:
  74. switch(select("Walk","Follow","Attack","Stop","Defend","Talk","Emote","Random Walk","Back")){
  75. case 1: // Walk
  76. set '@src, make_menu('mc_moblist);
  77. input '@x;
  78. input '@y;
  79. mobwalk '@src,'@x,'@y; // Mode 1: Walk to location.
  80. break;
  81. case 2: // Follow
  82. set '@src, make_menu('mc_moblist);
  83. input '@tar;
  84. mobwalk '@src, '@tar; // Mode 2: Walk to target.
  85. break;
  86. case 3: // Attack
  87. set '@src, make_menu('mc_moblist);
  88. input '@tar;
  89. mobattack '@src, '@tar;
  90. break;
  91. case 4: // Stop
  92. set '@src, make_menu('mc_moblist);
  93. mobstop '@src;
  94. break;
  95. case 5: // Defend/Assist
  96. set '@src, make_menu('mc_moblist);
  97. input '@tar;
  98. mobassist '@src, '@tar;
  99. break;
  100. case 6: // Talk
  101. set '@src, make_menu('mc_moblist);
  102. input '@text$;
  103. mobtalk '@src, '@text$;
  104. break;
  105. case 7: // Emote
  106. set '@src, make_menu('mc_moblist);
  107. input '@emote;
  108. mobemote '@src, '@emote;
  109. break;
  110. case 8:
  111. set '@src, make_menu('mc_moblist);
  112. input '@flag;
  113. mobrandomwalk '@src, '@flag;
  114. break;
  115. case 9:
  116. next;
  117. goto L_MainMenu;
  118. }
  119. goto L_AttackMenu;
  120. }