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- // Variables Logging:
- // 'mc_moblist[] - ID list of mobs
- prontera.gat,180,200,4 script Monster Controller 123,{
- function display_info {
- getmobdata getarg(0), '@mob_data;
- set '@array_size, getarraysize('@mob_data);
- for(set '@i, 0; '@i < '@array_size; set '@i, '@i + 1){
- mes '@i + " - " + '@mob_data['@i];
- }
- return;
- }
- function remove_mob {
- removemob getarg(0);
- set '@mob_size, getarraysize('mc_moblist);
- for(set '@i, 0; '@i < '@mob_size; set '@i, '@i + 1){
- if('mc_moblist['@i] == getarg(0))
- deletearray 'mc_moblist['@i], 1;
- }
- }
- function make_menu {
- set '@array_size, getarraysize(getarg(0));
- set '@tmp_str$, "";
- for(set '@i, 0; '@i < '@array_size; set '@i, '@i + 1){
- set '@tmp_str$, '@tmp_str$ + 'mc_moblist['@i] + ":";
- }
- select '@tmp_str$;
- return getelementofarray(getarg(0),@menu-1);
- }
- function summon_mob {
- set '@mob_size, getarraysize('mc_moblist);
- set 'mc_moblist['@mob_size], spawnmob("Slave - " + '@mob_size, getarg(0), "prontera.gat", 180, 200);
- mobattach 'mc_moblist['@mob_size];
- return;
- }
- function list_mobs {
- set '@mob_size, getarraysize('mc_moblist);
- for(set '@i, 0; '@i < '@mob_size; set '@i, '@i + 1){
- mes "- " + 'mc_moblist['@i];
- }
- return;
- }
- L_MainMenu:
- mes "[Monster Controller]";
- mes "Current active monsters:";
- list_mobs;
- switch(select("Summon","Remove","Information","Actions")){
- case 1: // Summon
- next;
- mes "[Monster Controller]";
- mes "Monster ID -";
- input @mob_id;
- next;
- summon_mob @mob_id;
- goto L_MainMenu;
- break;
- case 2: // Remove
- remove_mob make_menu('mc_moblist);
- next;
- goto L_MainMenu;
- break;
- case 3: // Information
- set '@tmp, make_menu('mc_moblist);
- next;
- mes "[Monster Info]";
- display_info '@tmp;
- next;
- goto L_MainMenu;
- break;
- case 4: // Actions
- goto L_AttackMenu;
- break;
- }
- L_AttackMenu:
- switch(select("Walk","Follow","Attack","Stop","Defend","Talk","Emote","Random Walk","Back")){
- case 1: // Walk
- set '@src, make_menu('mc_moblist);
- input '@x;
- input '@y;
- mobwalk '@src,'@x,'@y; // Mode 1: Walk to location.
- break;
- case 2: // Follow
- set '@src, make_menu('mc_moblist);
- input '@tar;
- mobwalk '@src, '@tar; // Mode 2: Walk to target.
- break;
- case 3: // Attack
- set '@src, make_menu('mc_moblist);
- input '@tar;
- mobattack '@src, '@tar;
- break;
- case 4: // Stop
- set '@src, make_menu('mc_moblist);
- mobstop '@src;
- break;
- case 5: // Defend/Assist
- set '@src, make_menu('mc_moblist);
- input '@tar;
- mobassist '@src, '@tar;
- break;
- case 6: // Talk
- set '@src, make_menu('mc_moblist);
- input '@text$;
- mobtalk '@src, '@text$;
- break;
- case 7: // Emote
- set '@src, make_menu('mc_moblist);
- input '@emote;
- mobemote '@src, '@emote;
- break;
- case 8:
- set '@src, make_menu('mc_moblist);
- input '@flag;
- mobrandomwalk '@src, '@flag;
- break;
- case 9:
- next;
- goto L_MainMenu;
- }
- goto L_AttackMenu;
- }
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