Explorar el Código

- Reduced the Success Chance of GS_FLING to 10+10*lv% (Playtester told me that Vicious told him the chance was much lower like that)

git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@8379 54d463be-8e91-2dee-dedb-b68131a5f0ec
skotlex hace 19 años
padre
commit
4211b1533a
Se han modificado 3 ficheros con 5 adiciones y 3 borrados
  1. 2 0
      Changelog-Trunk.txt
  2. 1 1
      src/map/pc.c
  3. 2 2
      src/map/skill.c

+ 2 - 0
Changelog-Trunk.txt

@@ -3,6 +3,8 @@ Date	Added
 AS OF SVN REV. 5091, WE ARE NOW USING TRUNK.  ALL UNTESTED BUGFIXES/FEATURES GO INTO TRUNK.
 IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
 2006/08/20
+	* Reduced the Success Chance of GS_FLING to 10+10*lv% (Playtester told me
+	  that Vicious told him the chance was much lower like that) [Skotlex]
 	* Fixed some Homunc issues with HR servers (capping some values) [Toms]
 	* Added @hominfo command to obtain real values (not capped ones) [Toms]
 2006/08/19

+ 1 - 1
src/map/pc.c

@@ -3465,7 +3465,7 @@ int pc_memo(struct map_session_data *sd, int i) {
 int pc_checkskill(struct map_session_data *sd,int skill_id)
 {
 	if(sd == NULL) return 0;
-	if( skill_id>=10000 ){
+	if( skill_id>=GD_SKILLBASE){
 		struct guild *g;
 		if( sd->status.guild_id>0 && (g=guild_search(sd->status.guild_id))!=NULL)
 			return guild_checkskill(g,skill_id);

+ 2 - 2
src/map/skill.c

@@ -5434,12 +5434,12 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in
 			g = sd?sd->state.gmaster_flag:guild_search(status_get_guild_id(src));
 			if (!g)
 				break;
+			clif_skill_nodamage(src,bl,skillid,skilllv,1);
 			for(i = 0; i < g->max_member; i++, j++) {
 				if (j>8) j=0;
 				if ((dstsd = g->member[i].sd) != NULL && sd != dstsd) {
 					 if (map[dstsd->bl.m].flag.nowarp && !map_flag_gvg(dstsd->bl.m))
 						 continue;
-					clif_skill_nodamage(src,bl,skillid,skilllv,1);
 					if(map_getcell(src->m,src->x+dx[j],src->y+dy[j],CELL_CHKNOREACH))
 						dx[j] = dy[j] = 0;
 					pc_setpos(dstsd, map[src->m].index, src->x+dx[j], src->y+dy[j], 2);
@@ -5510,7 +5510,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in
 	case GS_GLITTERING:
 		if(sd) {
 			clif_skill_nodamage(src,bl,skillid,skilllv,1);
-			if(rand()%100 < (50+10*skilllv))
+			if(rand()%100 < (10+10*skilllv))
 				pc_addspiritball(sd,skill_get_time(skillid,skilllv),10);
 			else if(sd->spiritball > 0)
 				pc_delspiritball(sd,1,0);