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@@ -5434,12 +5434,12 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in
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g = sd?sd->state.gmaster_flag:guild_search(status_get_guild_id(src));
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if (!g)
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break;
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+ clif_skill_nodamage(src,bl,skillid,skilllv,1);
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for(i = 0; i < g->max_member; i++, j++) {
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if (j>8) j=0;
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if ((dstsd = g->member[i].sd) != NULL && sd != dstsd) {
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if (map[dstsd->bl.m].flag.nowarp && !map_flag_gvg(dstsd->bl.m))
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continue;
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- clif_skill_nodamage(src,bl,skillid,skilllv,1);
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if(map_getcell(src->m,src->x+dx[j],src->y+dy[j],CELL_CHKNOREACH))
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dx[j] = dy[j] = 0;
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pc_setpos(dstsd, map[src->m].index, src->x+dx[j], src->y+dy[j], 2);
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@@ -5510,7 +5510,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in
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case GS_GLITTERING:
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if(sd) {
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clif_skill_nodamage(src,bl,skillid,skilllv,1);
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- if(rand()%100 < (50+10*skilllv))
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+ if(rand()%100 < (10+10*skilllv))
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pc_addspiritball(sd,skill_get_time(skillid,skilllv),10);
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else if(sd->spiritball > 0)
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pc_delspiritball(sd,1,0);
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