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* Added Expanded Super Novice support to custom Job Master, and Kagerou/Oboro as well in comments (npc\custom\jobmaster.txt)
* Clarified rare_drop_announce description, since a lot of people have had trouble with it for whatever reason (conf\battle\drops.conf)
* Fixed a minor "viewpoint" argument error, bugreport:6221 (npc\jobs\3-2\royal_guard.txt)
* Deleted custom Kiel Dungeon warper (npc\custom\quests\kiel_quest.txt)
* Deleted custom Bongun Sword quest (npc\custom\quests\bongunsword.txt)
* Deleted custom Book of the Devil quest (npc\custom\quests\bookofthedevil.txt)

git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@16418 54d463be-8e91-2dee-dedb-b68131a5f0ec

euphyy пре 13 година
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3fd7ebd258

+ 1 - 0
conf/battle/drops.conf

@@ -128,6 +128,7 @@ finding_ore_rate: 100
 alchemist_summon_reward: 1
 
 // Make broadcast ** Player1 won Pupa's Pupa Card (chance 0.01%) ***
+// This can be set to any value between 0~10000.
 // Note: It also announces STEAL skill usage with rare items
 // 0 = don't show announces at all
 // 1 = show announces for 0.01% drop chance items

+ 2 - 2
doc/quest_variables.txt

@@ -64,8 +64,8 @@ Info:		Not really a quest, but to
 How to set: 	set MISC_QUEST,MISC_QUEST|128;
 How to check: 	if(MISC_QUEST&128){}
 
-Quest: 		Book of Devil
-Info:		The Lost Girl in Niflheim.
+Quest: 		-
+Info:		-
 How to set: 	set MISC_QUEST,MISC_QUEST | 256;
 How to check: 	if(MISC_QUEST & 256){}
 

+ 6 - 8
doc/script_commands.txt

@@ -2300,8 +2300,6 @@ Lets say the ID of a party was saved as a global variable:
 
 *getpartymember <party id>{,<type>};
 
-Thank you to HappyDenn for all this information.
-
 This command will find all members of a specified party and returns their names 
 (or character id or account id depending on the value of "type") into an array
 of temporary global variables. There's actually quite a few commands like this
@@ -3143,7 +3141,6 @@ This function works as a direct counterpart of 'getpetinfo':
 
 ---------------------------------------
 
-
 *petstat(<flag>)
 
 Returns current pet status, all are integers except name.
@@ -4111,7 +4108,7 @@ quite a few item scripts. For more examples check just about any official script
 ---------------------------------------
 
 *getitem2 <item id>,<amount>,<identify>,<refine>,<attribute>,<card1>,<card2>,<card3>,<card4>{,<account ID>};
-*getitem2 "<Item name>",<amount>,<identify>,<refine>,<attribute>,<card1>,<card2>,<card3>,<card4>{,<account ID>};
+*getitem2 "<item name>",<amount>,<identify>,<refine>,<attribute>,<card1>,<card2>,<card3>,<card4>{,<account ID>};
 
 This command will give an amount of specified items to the invoking character. 
 If an optional account ID is specified, and the target character is currently 
@@ -4210,7 +4207,8 @@ this really cause.
 
 ---------------------------------------
 
-*getnameditem <item name|item id>,<Character name|character ID>;
+*getnameditem <item id>,<character name|character ID>;
+*getnameditem "<item name>",<character name|character ID>;
 
 -Note: there's a total of 4 possible combinations of this command.
 E.g: item name and character name, or with character id, etc...
@@ -4305,7 +4303,7 @@ database. If the name is not found, nothing will be deleted.
 ---------------------------------------
 
 *delitem2 <item id>,<amount>,<identify>,<refine>,<attribute>,<card1>,<card2>,<card3>,<card4>{,<account ID>};
-*delitem2 "<Item name>",<amount>,<identify>,<refine>,<attribute>,<card1>,<card2>,<card3>,<card4>{,<account ID>};
+*delitem2 "<item name>",<amount>,<identify>,<refine>,<attribute>,<card1>,<card2>,<card3>,<card4>{,<account ID>};
 
 This command will take a specified amount of items from the invoking/target character. 
 Check 'getitem2' to understand its expanded parameters.
@@ -6412,7 +6410,7 @@ timer and ranking as will @pvpon GM command do.
 
 ---------------------------------------
 
-*atcommand "<command line>";
+*atcommand "<command>";
 
 This command will run the given command line exactly as if it was typed in from 
 the keyboard by the player connected to the invoking character, and that 
@@ -6428,7 +6426,7 @@ one.
 
 ---------------------------------------
 
-*charcommand <command>;
+*charcommand "<command>";
 
 This command will run the given command line exactly as if it was typed in from 
 the keyboard from a character that belonged to an account which had GM level 99.

+ 15 - 2
npc/custom/jobmaster.txt

@@ -3,13 +3,14 @@
 //===== By: ==================================================
 //= Euphy
 //===== Current Version: =====================================
-//= 1.1
+//= 1.2
 //===== Compatible With: ===================================== 
 //= rAthena SVN r16114+
 //===== Description: =========================================
 //= A fully functional job changer.
 //===== Additional Comments: =================================  
 //= 1.1 Fixed reset on Baby job change. [Euphy]
+//= 1.2 Added Expanded Super Novice support and initial Kagerou/Oboro support. [Euphy]
 //============================================================
 
 prontera,153,193,6	script	Job Master	123,{
@@ -49,6 +50,18 @@ function Job_Menu; function A_An;
 			Job_Menu(((.@i==1)?4001:roclass(.@eac|EAJL_THIRD)));
 			mes "[Job Master]"; } }
 	set .@j1, roclass(.@eac|EAJL_2_1); set .@j2,roclass(.@eac|EAJL_2_2);
+	if ((.@eac&EAJ_UPPERMASK) == EAJ_SUPER_NOVICE) setarray .@exp[0],roclass(.@eac|EAJL_THIRD),99;
+	// Kagerou & Oboro pending skill completion.
+	// if (Class == Job_Ninja) setarray .@exp[0],.@j1,70;
+	if (.@exp[0] && .ThirdClass) {
+		if (BaseLevel < .Rebirth[0] || JobLevel < .@exp[1]) {
+			set .@blvl, .Rebirth[0]-BaseLevel; set .@jlvl, .@exp[1]-JobLevel;
+			mes "You need "+((.@blvl>0)?.@blvl+" more base levels "+((.@jlvl>0)?"/ ":""):"")+((.@jlvl>0)?.@jlvl+" more job levels ":"")+"to continue.";
+			close; }
+		mes "Switch to "+jobname(.@exp[0])+"?";
+		next;
+		Job_Menu(.@exp[0]);
+		close; }
 	if (.@eac&EAJL_2)
 		if (.@eac&(EAJL_UPPER|EAJL_BABY) || roclass(.@eac|EAJL_UPPER) == -1) {
 			mes "No more jobs are available.";
@@ -96,7 +109,7 @@ function Job_Menu {
 			mes "Are you sure?";
 			next; }
 		else set .@i, getarg(0);
-		if (select(" ~ Change into ^0055FF"+jobname(.@i)+"^000000 class: ~ ^777777Go back^000000")==1) {
+		if (select(" ~ Change into ^0055FF"+jobname(.@i)+"^000000 class: ~ ^777777"+((getargcount() > 1)?"Go back":"Cancel")+"^000000")==1) {
 			mes "[Job Master]";
 			mes "You are now "+A_An(jobname(.@i))+"!";
 			if (.@i==4001 && .LastJob) set lastJob, Class;

+ 0 - 153
npc/custom/quests/bongunsword.txt

@@ -1,153 +0,0 @@
-//===== rAthena Script ======================================= 
-//= Munak and Bongun accessory / Taming items Quest
-//===== By: ================================================== 
-//= rAthena Team
-//===== Current Version: ===================================== 
-//= 1.2
-//===== Compatible With: ===================================== 
-//= rAthena SVN
-//===== Description: ========================================= 
-//= Quest itms:Sword o'Chinese Exorcist,No Recipient,Her Heart
-//===== Additional Comments: ================================= 
-//= 1.0. merged 3 sep. files, fixed exploits [Lupus]
-//= 1.1	Added missing next;'s [Evera]
-//= 1.2 Added another missing next; [Evera]
-//============================================================ 
-
-comodo,135,227,5	script	Sherri	93,{
-	mes "[Sherri]";
-	mes " ";
-	mes "*sighs*";
-	next;
-	mes "[Sherri]";
-	mes "Oh? Whats the matter? ...Well, I have finally managed to encase the soul of a handsome boy ...";
-	next;
-	mes "[Sherri]";
-	mes "...so why am I sad?";
-	mes " ";
-	mes "It's because I don't even know how his personality is... say, if you can find me a 'Girl's Diary' about him, I'll give you his diary!";
-	next;
-	mes "[Sherri]";
-	mes "Can you please help me?";
-	next;
-
-	menu "What do I need again?",-,"Here! I got what you need!",ExCreate,"Sorry, I can't help you.",ExEnd;
-
-	mes "[Sherri]";
-	mes "What I desire is...";
-	mes " ";
-	mes "A 'Girl's Diary' about him...";
-	close;
-
-ExCreate:
-	mes "[Sherri]";
-	mes "Really!! You'll help me!";
-	next;
-
-	if(countitem(1558)<1) goto L_NoItem;//Items: Girl's_Diary,
-	delitem 1558,1;//Items: Girl's_Diary,
-	getitem 659,1;//Items: Her_Heart,
-	mes "[Sherri]";
-	mes "YES! I am forever in your debt!";
-	mes " ";
-	mes "Here is his diary as promised! Again - Thank you!";
-	next;
-	mes "[Sherri]";
-	mes "Wait! Here's his sword, I found it next to him. But it's broken... I know of a old man just west of Geffen who can fix such a sword!";
-	getitem 7110,1;//Items: Broken_Sword,
-	close;
-
-L_NoItem:
-	mes "[Sherri]";
-	mes "Waahhhh, stop playing with my feelings!";
-	mes " ";
-	mes "Go away!";
-	close;
-ExEnd:
-	mes "[Sherri]";
-	mes "*sighs*";
-	close;    
-}
-
-izlude_in,115,76,5	script	Evan	47,{
-	mes "[Evan]";
-	mes " ";
-	mes "*sighs*";
-	next;
-	mes "[Evan]";
-	mes "Oh? Whats the matter? ...Well, I have finally managed to encase the soul of a pretty girl ...";
-	next;
-	mes "[Evan]";
-	mes "...so why am I sad?";
-	mes " ";
-	mes "It's because I don't even know how she looks like...say, if you can find me and 'Old Portrait' of her, I'll give you her lover's lost letter!";
-	next;
-	mes "[Evan]";
-	mes "Whaddaya say? ..pal?";
-	next;
-
-	menu "What do I need again?",-,"Here! I got what you need!",ExCreate,"Sorry, I can't help you.",ExEnd;
-
-	mes "[Evan]";
-	mes "A picture of her lovely face...";
-	mes " ";
-	mes "An 'Old Portrait' preferrably...";
-	close;
-
-ExCreate:
-	mes "[Evan]";
-	mes "Really!! You'll help me!";
-	next;
-	if(countitem(7014)<1) goto L_NoItem;//Items: Old_Portrait,
-	delitem 7014,1;//Items: Old_Portrait,
-	getitem 636,1;//Items: No_Recipient,
-	mes "[Evan]";
-	mes "YES! I am forever in your debt!";
-	mes " ";
-	mes "Here is lover's lost letter as promised! Again - Thank you!";
-	close;
-L_NoItem:
-	mes "[Evan]";
-	mes "Waahhhh, stop playing with my feelings!";
-	mes " ";
-	mes "Go away!";
-	close;
-ExEnd:
-	mes "[Evan]";
-	mes "*sighs*";
-	close;
-}
-
-gef_fild07,183,239,5	script	Old Smith	120,{
-	mes "[Old Smith]";
-	mes "Ah, isn't it peaceful up here - I used to be one of the legendary Blacksmiths of midgard...sadly my skills have faded.";
-	next;
-	if(countitem(7110)<1) goto L_NoItemS;//Items: Broken_Sword,
-	mes "[Old Smith]";
-	mes "Hmm, it seems as if you need something. What would that be?";
-	next;
-	menu "Can you fix this broken sword?",-,"Nothing really...",ExEnd;
-
-	mes "[Old Smith]";
-	mes "Ahhh, this is a very old sword and yes I can fix it, I'll need an 'Oridecon' to mend the breaks though.";
-	next;
-	if(countitem(7110)<1 || countitem(984)<1) goto L_NoItem;//Items: Broken_Sword, Oridecon,
-	delitem 7110,1;//Items: Broken_Sword,
-	delitem 984,1;//Items: Oridecon,
-	getitem 10020,1;//Items: Sword_of_Chinese_Exorcist,
-	mes "[Old Smith]";
-	mes "Ah yes here we go!";
-	mes " ";
-	mes "Haha! Gramps still has that old magic touch, Here you go!";
-	close;
-
-L_NoItem:
-	mes "[Old Smith]";
-	mes "Hmm, you seem to be missing something... probably that 'Oridecon'.";
-	close;
-L_NoItemS:
-ExEnd:
-	mes "[Old Smith]";
-	mes "...ah well, go out and live life young one. Time never stops!";
-	close;
-}

+ 0 - 90
npc/custom/quests/bookofthedevil.txt

@@ -1,90 +0,0 @@
-//===== rAthena Script ======================================= 
-//= Quest for Book of Devil (Baphomet Jr. taming item)
-//===== By: ================================================== 
-//= rAthena Dev Team
-//===== Current Version: ===================================== 
-//= 1.2
-//===== Compatible With: ===================================== 
-//= rAthena SVN
-//===== Description: ========================================= 
-//= Book of Devil       (MISC_QUEST | 256)
-//===== Additional Comments: ================================= 
-//= 1.0 ????
-//= 1.1 Optimized Book of Devil quest. used bit-wise var. [Lupus]
-//= 1.2 Fixed name collision with 'Little Boy' in cities/lutie.txt [Ai4rei]
-//============================================================
-
-niflheim,184,199,5	script	Little Girl#02	793,{
-	mes "[Sairin]";
-	if(MISC_QUEST & 256){
-		mes "Thanks again!";
-		close;
-	}
-	if(@niflheimlost == 2){
-		mes "You found him?";
-		mes "Oh thank you!";
-		mes "Please, take this as a token of my appreciation.";
-		getitem 642,1;//Items: Book of Devil,
-		set MISC_QUEST,MISC_QUEST | 256;
-		set @niflheimlost,0;
-		close;
-	}
-	if(@niflheimlost == 1){
-M_YES:
-		set @niflheimlost,1;
-		mes "Please find him and tell him where I am! I saw him last in Niflheim Field, the first one...";
-		close;
-	}
-	mes "Sir, will you please help me?";
-	if(BaseJob==Job_Novice){
-		mes "Oh... you are lost, too...";
-		close;
-	}
-	next;
-	menu "Yes",-, "No",M_NO;
-
-	mes "[Sairin]";
-	mes "My friend and I went for a hike and ended up wandering into a strange field.";
-	next;
-	mes "[Sairin]";
-	mes "Suddenly, I found a doll. I picked it up, and it turned into a ghost!";
-	next;
-	mes "[Sairin]";
-	mes "I screamed and ran as fast as I could. When I stopped running, I ended up in this strange town..";
-	next;
-	mes "[Sairin]";
-	mes "No one here will help me, and there are ghosts everywhere! Could you help me find my friend?";
-	next;
-	menu "Sure",M_YES, "No",M_NO;
-M_NO:
-	close;
-}
-
-nif_fild01,213,268,5	script	Little Boy#02	797,{
-	if(MISC_QUEST & 256){
-L_DONE:
-		set @niflheimlost,2;
-		mes "[Marius]";
-		mes "Thank you for helping us!";
-		close;
-	}
-	if(@niflheimlost == 2) goto L_PART2;
-	if(@niflheimlost == 1){
-		mes "[Marius]";
-		mes "Who are you?";
-		mes "...";
-		mes "You found Sairin?";
-		mes "She ran to Niflheim?";
-		next;
-L_PART2:
-		mes "[Marius]";
-		mes "Could you tell her that I am on my way?";
-		mes "I am a little slow, and its very important that she knows.";
-		next;
-		menu "Yes",L_DONE, "No",-;
-		close;
-	}
-	mes "[Marius]";
-	mes "Sairin... where are you?";
-	close;
-}

+ 0 - 63
npc/custom/quests/kiel_quest.txt

@@ -1,63 +0,0 @@
-//===== rAthena Script =======================================
-//= Custom Kiel Dungeon Warper
-//===== By: ==================================================
-//= Lupus
-//===== Current Version: =====================================
-//= 1.0
-//===== Compatible With: =====================================
-//= rAthena SVN
-//===== Description: =========================================
-//= I't custom 8) But you have to pay every time you enter
-//===== Additional Comments: =================================
-//= 
-//============================================================
-
-prontera,157,168,2	script	Kiel Capry	68,{
-	mes "[Kiel Capry]";
-	mes callfunc("F_Hi");
-	mes "Help us! Everybody's evacuated! There's been an accident in my father's University...";
-	if(rand(2))close;
-	specialeffect 417;
-	next;
-	emotion e_wah;
-	mes "[Kiel Capry]";
-	mes "My father, ^FF0000Kiel Carlo^000000 is waiting for help in the broken elevator.";
-	if(rand(2))close;
-	next;
-	mes "[Kiel Capry]";
-	mes "What? Our home is located in the middle of ^FF0000Yuno field 08^000000...";
-	close;
-}
-
-kh_school,119,146,3	script	Kiel Carlo	748,{
-	mes "[Kiel Carlo]";
-	mes callfunc("F_Hi");
-	mes "We have evacuated all the students!";
-	mes "What? Are you going to jump in the lift tunnel, right into the hands of those gone bad robots?";
-	mes "Well... we need money. Will you pay 10.000z?";
-	next;
-	emotion e_hmm;
-	menu "Yep.",M_GO, "No way!",-;
-
-	mes "[Kiel Carlo]";
-	mes "Well... "+callfunc("F_Bye");
-	close;
-
-M_GO:
-	mes "[Kiel Carlo]";
-	mes "I refuse to let you enter if you don't meet these conditions:";
-	mes "1. You have to be 70 Base Level or higher.";
-	mes "2. You have to donate 10.000 zeny.";
-	next;
-	if(BaseLevel<70 || Zeny<10000){
-		mes "[Kiel Carlo]";
-		mes "Alas... I can't let you in.";
-		emotion e_sry;
-		close;
-	}
-	set Zeny,Zeny-10000;
-	warp "kh_kiehl02",rand(46,53),rand(9,12);
-	end;
-}
-
-kh_kiehl02,49,5,0	warp	warpk06	1,1,kh_school,119,146

+ 0 - 4
npc/scripts_custom.conf

@@ -68,8 +68,6 @@
 //npc: npc/custom/quests/dead_branch.txt
 //npc: npc/custom/quests/berzebub.txt
 //npc: npc/custom/quests/jewel_case.txt
-//npc: npc/custom/quests/bongunsword.txt
-//npc: npc/custom/quests/bookofthedevil.txt
 // -- Godly Equipment Quests (be careful!)
 //npc: npc/custom/quests/valhallen.txt
 //npc: npc/custom/quests/kaho_balmung.txt
@@ -95,8 +93,6 @@
 // -- Custom quests from official Umbalian Quests
 //npc: npc/custom/quests/sphinx_mask.txt
 //npc: npc/custom/quests/umbalian_language.txt
-// -- Custom Kiel Mansion Dungeon Quest
-//npc: npc/custom/quests/kiel_quest.txt
 // -- Unofficial Battlegrounds
 //npc: npc/custom/battleground/bg_common.txt
 //npc: npc/custom/battleground/bg_tierra_01.txt