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@@ -1351,7 +1351,7 @@ void status_calc_misc(struct block_list *bl, struct status_data *status, int lev
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//Skotlex: Calculates the initial status for the given mob
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//Skotlex: Calculates the initial status for the given mob
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//first will only be false when the mob leveled up or got a GuardUp level.
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//first will only be false when the mob leveled up or got a GuardUp level.
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-int status_calc_mob(struct mob_data* md, int first)
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+int status_calc_mob(struct mob_data* md, bool first)
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{
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{
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struct status_data *status;
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struct status_data *status;
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struct block_list *mbl = NULL;
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struct block_list *mbl = NULL;
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@@ -1504,7 +1504,7 @@ int status_calc_mob(struct mob_data* md, int first)
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}
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}
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//Skotlex: Calculates the stats of the given pet.
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//Skotlex: Calculates the stats of the given pet.
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-int status_calc_pet(struct pet_data *pd, int first)
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+int status_calc_pet(struct pet_data *pd, bool first)
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{
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{
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nullpo_retr(0, pd);
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nullpo_retr(0, pd);
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@@ -1631,7 +1631,7 @@ static unsigned int status_base_pc_maxsp(struct map_session_data* sd, struct sta
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//Calculates player data from scratch without counting SC adjustments.
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//Calculates player data from scratch without counting SC adjustments.
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//Should be invoked whenever players raise stats, learn passive skills or change equipment.
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//Should be invoked whenever players raise stats, learn passive skills or change equipment.
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-int status_calc_pc(struct map_session_data* sd,int first)
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+int status_calc_pc(struct map_session_data* sd, bool first)
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{
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{
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static int calculating = 0; //Check for recursive call preemption. [Skotlex]
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static int calculating = 0; //Check for recursive call preemption. [Skotlex]
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struct status_data b_status, *status;
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struct status_data b_status, *status;
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@@ -1654,7 +1654,7 @@ int status_calc_pc(struct map_session_data* sd,int first)
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sd->max_weight = max_weight_base[pc_class2idx(sd->status.class_)]+sd->status.str*300;
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sd->max_weight = max_weight_base[pc_class2idx(sd->status.class_)]+sd->status.str*300;
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- if(first&1) {
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+ if(first) {
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//Load Hp/SP from char-received data.
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//Load Hp/SP from char-received data.
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sd->battle_status.hp = sd->status.hp;
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sd->battle_status.hp = sd->status.hp;
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sd->battle_status.sp = sd->status.sp;
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sd->battle_status.sp = sd->status.sp;
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@@ -1835,7 +1835,7 @@ int status_calc_pc(struct map_session_data* sd,int first)
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status->def += sd->inventory_data[index]->def;
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status->def += sd->inventory_data[index]->def;
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- if(first&1 && sd->inventory_data[index]->equip_script)
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+ if(first && sd->inventory_data[index]->equip_script)
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{ //Execute equip-script on login
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{ //Execute equip-script on login
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run_script(sd->inventory_data[index]->equip_script,0,sd->bl.id,0);
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run_script(sd->inventory_data[index]->equip_script,0,sd->bl.id,0);
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if (!calculating)
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if (!calculating)
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@@ -1938,7 +1938,7 @@ int status_calc_pc(struct map_session_data* sd,int first)
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data = itemdb_exists(c);
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data = itemdb_exists(c);
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if(!data)
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if(!data)
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continue;
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continue;
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- if(first&1 && data->equip_script)
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+ if(first && data->equip_script)
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{ //Execute equip-script on login
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{ //Execute equip-script on login
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run_script(data->equip_script,0,sd->bl.id,0);
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run_script(data->equip_script,0,sd->bl.id,0);
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if (!calculating)
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if (!calculating)
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@@ -2434,7 +2434,7 @@ int status_calc_pc(struct map_session_data* sd,int first)
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return 0;
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return 0;
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}
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}
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-int status_calc_mercenary(struct mercenary_data *md, int first)
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+int status_calc_mercenary(struct mercenary_data *md, bool first)
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{
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{
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struct status_data *status;
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struct status_data *status;
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struct s_mercenary *merc;
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struct s_mercenary *merc;
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@@ -2459,7 +2459,7 @@ int status_calc_mercenary(struct mercenary_data *md, int first)
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return 0;
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return 0;
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}
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}
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-int status_calc_homunculus(struct homun_data *hd, int first)
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+int status_calc_homunculus(struct homun_data *hd, bool first)
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{
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{
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struct status_data b_status, *status;
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struct status_data b_status, *status;
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struct s_homunculus *hom;
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struct s_homunculus *hom;
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