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@@ -2478,9 +2478,8 @@ void npc_parse_mob2(struct spawn_data* mob)
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static const char* npc_parse_mob(char* w1, char* w2, char* w3, char* w4, const char* start, const char* buffer, const char* filepath)
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{
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- int level, num, class_, mode, x,y,xs,ys, i,j;
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+ int num, class_, mode, x,y,xs,ys, i,j;
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char mapname[32];
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- char mobname[128];
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struct spawn_data mob, *data;
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struct mob_db* db;
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@@ -2564,10 +2563,6 @@ static const char* npc_parse_mob(char* w1, char* w2, char* w3, char* w4, const c
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mob.delay2 = mob.delay2/100*battle_config.mob_spawn_delay;
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}
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- // parse MOB_NAME,[MOB LEVEL]
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- if (sscanf(w3, "%127[^,],%d", mobname, &level) > 1)
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- mob.level = level;
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-
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if(mob.delay1>0xfffffff || mob.delay2>0xfffffff) {
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ShowError("npc_parse_mob: wrong monsters spawn delays : %s %s (file '%s', line '%d').\n", w3, w4, filepath, strline(buffer,start-buffer));
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return strchr(start,'\n');// skip and continue
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@@ -2579,7 +2574,7 @@ static const char* npc_parse_mob(char* w1, char* w2, char* w3, char* w4, const c
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else if (battle_config.override_mob_names==2)
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strcpy(mob.name,"--ja--");
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else
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- strncpy(mob.name, mobname, NAME_LENGTH-1);
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+ safestrncpy(mob.name, w3, sizeof(mob.name));
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//Verify dataset.
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if( !mob_parse_dataset(&mob) )
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