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@@ -5483,11 +5483,11 @@ static int battle_calc_attack_skill_ratio(struct Damage* wd, struct block_list *
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if (sc && sc->getSCE(SC_DRAGONIC_AURA)) {
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skillratio += 3 * sstatus->pow;
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- skillratio += (skill_lv * (sstatus->max_hp * 25 / 100) * 5) / 100; // Skill level x 0.05 x ((MaxHP / 4) + (MaxSP / 2))
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- skillratio += (skill_lv * (sstatus->max_sp * 50 / 100) * 5) / 100;
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- } else {
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skillratio += (skill_lv * (sstatus->max_hp * 25 / 100) * 7) / 100; // Skill level x 0.07 x ((MaxHP / 4) + (MaxSP / 2))
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skillratio += (skill_lv * (sstatus->max_sp * 50 / 100) * 7) / 100;
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+ } else {
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+ skillratio += (skill_lv * (sstatus->max_hp * 25 / 100) * 5) / 100; // Skill level x 0.05 x ((MaxHP / 4) + (MaxSP / 2))
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+ skillratio += (skill_lv * (sstatus->max_sp * 50 / 100) * 5) / 100;
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}
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RE_LVL_DMOD(100);
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