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@@ -4321,7 +4321,7 @@ OnTouch:
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next;
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next;
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set .@engine,.@engine+1;
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set .@engine,.@engine+1;
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}
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}
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- else if (engine > 0) {
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+ else if (.@engine > 0) {
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mes "^3355FFThe ruby in the";
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mes "^3355FFThe ruby in the";
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mes "engine has already";
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mes "engine has already";
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mes "been replaced.^000000";
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mes "been replaced.^000000";
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@@ -8045,500 +8045,223 @@ payon,192,176,3 script Gooho Ahn 903,{
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close;
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close;
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}
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}
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-moc_ruins,90,67,3 script Suspicious Man#1 99,2,2,{
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- if ((zdan_edq == 9) && ($@zdan == 0)) {
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- set $@zdan,1;
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- initnpctimer;
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- mes "[????]";
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- mes "I know you've";
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- mes "been pursuing us!";
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- mes "Grrrr... DIE NOW!";
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- specialeffect EF_STEAL;
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- next;
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- mes "[" + strcharinfo(0) + "]";
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- mes "Wh-who are you?";
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- next;
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- mes "[????]";
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- mes "Y-you're stronger";
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- mes "than I thought!";
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- mes "Run awaaaaay!";
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- hideoffnpc "Suspicious Man#2";
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- hideonnpc "Suspicious Man#1";
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- set $@zdan,0;
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- stopnpctimer;
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- next;
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- mes "[" + strcharinfo(0) + "]";
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- mes "Huh? That man must";
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- mes "have dropped this";
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- mes "note in his haste";
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- mes "to get away from here.";
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- mes "Let's see what it says...";
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- next;
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- mes "^FFFFFF ^000000";
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- mes "^FFFFFF ^000000";
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- mes "^666666Kill " + strcharinfo(0) + ", meow.";
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- mes "That arrogant do-gooder";
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- mes "is looking into us too much.";
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- mes "Fail to kill him, and death";
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- mes "will be too good for you, meow.^000000";
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- next;
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- mes "[" + strcharinfo(0) + "]";
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- mes "That must have been";
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- mes "an informer for the Z Gang.";
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- mes "He can't have gotten too far:";
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- mes "I have a chance to catch him!";
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- changequest 3126,3127;
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- set zdan_edq,10;
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- close;
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- }
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- if ((zdan_edq == 9) && ($@zdan > 0)) {
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- mes "[Suspicious Man]";
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- mes "...............................";
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- mes "...............................";
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- mes "............................... ";
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- next;
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- mes "[" + strcharinfo(0) + "]";
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- mes "Something's not quite";
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- mes "right. I should come back";
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- mes "and investigate this area";
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- mes "later when there are fewer";
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- mes "people watching...";
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- close;
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- }
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- if ((zdan_edq == 10) && ($@zdan > 0)) {
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- mes "[" + strcharinfo(0) + "]";
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- mes "Nuts! I was supposed";
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- mes "to try to do this secretly!";
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- mes "I better try to investigate";
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- mes "this area again when no";
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- mes "one is around here.";
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- close;
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+moc_ruins,90,67,3 script Suspicious Man#1 4W_M_03,4,4,{
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+ if (zdan_edq == 9) {
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+ if ($@zdan == 0)
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+ callsub S_Quest;
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+ else {
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+ mes "[Suspicious Man]";
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+ if (atoi( strnpcinfo(2) ) == 1) {
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+ mes "...............................";
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+ mes "...............................";
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+ mes "............................... ";
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+ }
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+ else
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+ mes "... ...";
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+ next;
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+ mes "[" + strcharinfo(0) + "]";
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+ mes "Something's not quite";
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+ mes "right. I should come back";
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+ mes "and investigate this area";
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+ mes "later when there are fewer";
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+ mes "people watching...";
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+ }
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}
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}
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- if ((zdan_edq == 10) && ($@zdan == 0 )) {
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- set $@zdan,1;
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- initnpctimer;
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- mes "[????]";
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- mes "Eeek...!";
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- next;
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- mes "[" + strcharinfo(0) + "]";
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- mes "Haha! Got you!";
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- mes "You're an informer for";
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- mes "the Z Gang, aren't you?";
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- next;
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- mes "[????]";
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- mes "I... I... d-don't";
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- mes "know what you're";
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- mes "talking about!";
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- mes "I'm innocent!";
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- next;
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- mes "[" + strcharinfo(0) + "]";
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- mes "Then you're telling";
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- mes "me this note didn't";
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- mes "just fall out of your";
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- mes "pocket? What's this";
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- mes "about trying to kill me?";
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- next;
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- mes "[????]";
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- mes "Th-that's...";
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- mes "I'm not--That...!";
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- next;
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- mes "[" + strcharinfo(0) + "]";
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- mes "You better confess, or";
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- mes "I'll drag you over to the";
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- mes "Prontera Knightage or the";
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- mes "Rogue Guild to take care";
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- mes "of you. In fact, let's just";
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- mes "head over to Prontera...";
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- next;
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- mes "[Z Gang Informer]";
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- mes "N-no! I'll tell you";
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- mes "everything! Please!";
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- mes "My mother's old! I've";
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- mes "got kids to feed!";
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- mes "I... I can't go to jail!";
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- next;
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- mes "[" + strcharinfo(0) + "]";
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- mes "Alright.";
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- mes "Let's start by you";
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- mes "telling me where";
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- mes "I can find the Z Gang.";
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- next;
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- mes "[Z Gang Informer]";
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- mes "I... I really don't";
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- mes "know where to find them.";
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- mes "I'm at the bottom of the";
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- mes "food chain, I just follow";
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- mes "their written instructions.";
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- next;
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- mes "[" + strcharinfo(0) + "]";
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- mes "You know what?";
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- mes "Never mind. I'm won't";
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- mes "take you to be jailed by";
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- mes "the Prontera Knights.";
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- mes "I'll drop you off";
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- mes "at the Rogues.";
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- next;
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- mes "[Z Gang Informer]";
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- mes "...............................";
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- mes "Their secret hideout is in";
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- mes "South Morroc, and you can't";
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- mes "enter the place without the";
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- mes "secret password.";
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- next;
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- mes "[" + strcharinfo(0) + "]";
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- mes "Nice. Now, you better";
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- mes "stop running with the";
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- mes "Z Gang. Otherwise, I'm";
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- mes "not going to be so merciful";
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- mes "the next time I see you.";
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- next;
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- mes "[Z Gang Informer]";
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- mes "Anything you want!";
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- mes "J-just let me liiive!";
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- next;
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- mes "[" + strcharinfo(0) + "]";
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- mes "I should head back to";
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- mes "Marybell, and see if she's";
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- mes "learned any new information.";
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- changequest 3127,3128;
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- set zdan_edq,11;
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- set $@zdan,0;
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- stopnpctimer;
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- close;
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+ else if (zdan_edq == 10) {
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+ if ($@zdan > 0) {
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+ mes "[" + strcharinfo(0) + "]";
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+ mes "Nuts! I was supposed";
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+ mes "to try to do this secretly!";
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+ mes "I better try to investigate";
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+ mes "this area again when no";
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+ mes "one is around here.";
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+ }
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+ else {
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+ set $@zdan,1;
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+ initnpctimer;
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+ mes "[????]";
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+ mes "Eeek...!";
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+ next;
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+ mes "[" + strcharinfo(0) + "]";
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+ mes "Haha! Got you!";
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+ mes "You're an informer for";
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+ mes "the Z Gang, aren't you?";
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+ next;
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+ mes "[????]";
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+ mes "I... I... d-don't";
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+ mes "know what you're";
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+ mes "talking about!";
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+ mes "I'm innocent!";
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+ next;
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+ mes "[" + strcharinfo(0) + "]";
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+ mes "Then you're telling";
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+ mes "me this note didn't";
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+ mes "just fall out of your";
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+ mes "pocket? What's this";
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+ mes "about trying to kill me?";
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+ next;
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+ mes "[????]";
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+ mes "Th-that's...";
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+ mes "I'm not--That...!";
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+ next;
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+ mes "[" + strcharinfo(0) + "]";
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+ mes "You better confess, or";
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+ mes "I'll drag you over to the";
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+ mes "Prontera Knightage or the";
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+ mes "Rogue Guild to take care";
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+ mes "of you. In fact, let's just";
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+ mes "head over to Prontera...";
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+ next;
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+ mes "[Z Gang Informer]";
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+ mes "N-no! I'll tell you";
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+ mes "everything! Please!";
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+ mes "My mother's old! I've";
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+ mes "got kids to feed!";
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+ mes "I... I can't go to jail!";
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+ next;
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+ mes "[" + strcharinfo(0) + "]";
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+ mes "Alright.";
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+ mes "Let's start by you";
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+ mes "telling me where";
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+ mes "I can find the Z Gang.";
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+ next;
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+ mes "[Z Gang Informer]";
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+ mes "I... I really don't";
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+ mes "know where to find them.";
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+ mes "I'm at the bottom of the";
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+ mes "food chain, I just follow";
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+ mes "their written instructions.";
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+ next;
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+ mes "[" + strcharinfo(0) + "]";
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+ mes "You know what?";
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+ mes "Never mind. I'm won't";
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+ mes "take you to be jailed by";
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+ mes "the Prontera Knights.";
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+ mes "I'll drop you off";
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+ mes "at the Rogues.";
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+ next;
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+ mes "[Z Gang Informer]";
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+ mes "...............................";
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+ mes "Their secret hideout is in";
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+ mes "South Morroc, and you can't";
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+ mes "enter the place without the";
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+ mes "secret password.";
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+ next;
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+ mes "[" + strcharinfo(0) + "]";
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+ mes "Nice. Now, you better";
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+ mes "stop running with the";
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+ mes "Z Gang. Otherwise, I'm";
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+ mes "not going to be so merciful";
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+ mes "the next time I see you.";
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+ next;
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+ mes "[Z Gang Informer]";
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+ mes "Anything you want!";
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+ mes "J-just let me liiive!";
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+ next;
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+ mes "[" + strcharinfo(0) + "]";
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+ mes "I should head back to";
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+ mes "Marybell, and see if she's";
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+ mes "learned any new information.";
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+ changequest 3127,3128;
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+ set zdan_edq,11;
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+ set $@zdan,0;
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+ stopnpctimer;
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+ }
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}
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}
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- if (zdan_edq < 9) {
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- mes "[Suspicious Man]";
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+ else if (zdan_edq < 9) {
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+ if (atoi( strnpcinfo(2) ) == 1)
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+ mes "[Suspicious Man]";
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+ else
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+ mes "[Thug]";
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mes "What? Get lost!";
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mes "What? Get lost!";
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mes "Listen, you don't";
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mes "Listen, you don't";
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mes "want to mess with";
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mes "want to mess with";
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mes "me. Just. Don't.";
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mes "me. Just. Don't.";
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- close;
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}
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}
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- if ((zdan_edq > 10) && (zdan_edq < 15)) {
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+ else if (zdan_edq > 10 && zdan_edq < 15) {
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mes "[Z Gang Informer]";
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mes "[Z Gang Informer]";
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mes "Whoa, leave me alone!";
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mes "Whoa, leave me alone!";
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mes "I'm just standing here";
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mes "I'm just standing here";
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mes "on the road, I didn't";
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mes "on the road, I didn't";
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mes "do anything wrong!";
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mes "do anything wrong!";
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- close;
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}
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}
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- if (zdan_edq > 14) {
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+ else if (zdan_edq > 14) {
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mes "[Former Z Gang Informer]";
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mes "[Former Z Gang Informer]";
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mes "You don't have to";
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mes "You don't have to";
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mes "worry about me anymore.";
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mes "worry about me anymore.";
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mes "I've turned over a new";
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mes "I've turned over a new";
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mes "leaf, got a real job,";
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mes "leaf, got a real job,";
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mes "that sort of deal.";
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mes "that sort of deal.";
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- close;
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- }
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- mes "[Suspicious Man]";
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- mes "What? Get lost!";
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- mes "Listen, you don't";
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- mes "want to mess with";
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- mes "me. Just. Don't.";
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- close;
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-
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-OnTimer30000:
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- set $@zdan,0;
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- end;
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-
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|
|
-OnTouch:
|
|
|
|
- if ((zdan_edq == 9) && ($@zdan == 0)) {
|
|
|
|
- set $@zdan,1;
|
|
|
|
- initnpctimer;
|
|
|
|
- mes "[????]";
|
|
|
|
- mes "I know you've";
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|
|
|
- mes "been pursuing us!";
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|
|
|
- mes "Grrrr... DIE NOW!";
|
|
|
|
- specialeffect EF_STEAL;
|
|
|
|
- next;
|
|
|
|
- mes "[" + strcharinfo(0) + "]";
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|
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- mes "Wh-who are you?";
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- next;
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|
|
- mes "[????]";
|
|
|
|
- mes "Y-you're stronger";
|
|
|
|
- mes "than I thought!";
|
|
|
|
- mes "Run awaaaaay!";
|
|
|
|
- hideoffnpc "Suspicious Man#2";
|
|
|
|
- hideonnpc "Suspicious Man#1";
|
|
|
|
- set $@zdan,0;
|
|
|
|
- stopnpctimer;
|
|
|
|
- next;
|
|
|
|
- mes "[" + strcharinfo(0) + "] ";
|
|
|
|
- mes "Huh? That man must";
|
|
|
|
- mes "have dropped this";
|
|
|
|
- mes "note in his haste";
|
|
|
|
- mes "to get away from here.";
|
|
|
|
- mes "Let's see what it says...";
|
|
|
|
- next;
|
|
|
|
- mes "^FFFFFF ^000000";
|
|
|
|
- mes "^FFFFFF ^000000";
|
|
|
|
- mes "^666666Kill " + strcharinfo(0) + ", meow.";
|
|
|
|
- mes "That arrogant do-gooder";
|
|
|
|
- mes "is looking into us too much.";
|
|
|
|
- mes "Fail to kill him, and death";
|
|
|
|
- mes "will be too good for you, meow.^000000";
|
|
|
|
- next;
|
|
|
|
- mes "[" + strcharinfo(0) + "]";
|
|
|
|
- mes "That must have been";
|
|
|
|
- mes "an informer for the Z Gang.";
|
|
|
|
- mes "He can't have gotten too far:";
|
|
|
|
- mes "I have a chance to catch him!";
|
|
|
|
- changequest 3126,3127;
|
|
|
|
- set zdan_edq,10;
|
|
|
|
- close;
|
|
|
|
- }
|
|
|
|
- end;
|
|
|
|
-}
|
|
|
|
-
|
|
|
|
-//Incorrect position.
|
|
|
|
-moc_ruins,78,167,3 script Suspicious Man#2 99,2,2,{
|
|
|
|
- if ((zdan_edq == 9) && ($@zdan == 0)) {
|
|
|
|
- set $@zdan,1;
|
|
|
|
- initnpctimer;
|
|
|
|
- mes "[????]";
|
|
|
|
- mes "I know you've";
|
|
|
|
- mes "been pursuing us!";
|
|
|
|
- mes "Grrrr... DIE NOW!";
|
|
|
|
- specialeffect EF_STEAL;
|
|
|
|
- next;
|
|
|
|
- mes "[" + strcharinfo(0) + "]";
|
|
|
|
- mes "Wh-who are you?";
|
|
|
|
- next;
|
|
|
|
- mes "[????]";
|
|
|
|
- mes "Y-you're stronger";
|
|
|
|
- mes "than I thought!";
|
|
|
|
- mes "Run awaaaaay!";
|
|
|
|
- hideoffnpc "Suspicious Man#1";
|
|
|
|
- hideonnpc "Suspicious Man#2";
|
|
|
|
- set $@zdan,0;
|
|
|
|
- stopnpctimer;
|
|
|
|
- next;
|
|
|
|
- mes "[" + strcharinfo(0) + "] ";
|
|
|
|
- mes "Huh? That man must";
|
|
|
|
- mes "have dropped this";
|
|
|
|
- mes "note in his haste";
|
|
|
|
- mes "to get away from here.";
|
|
|
|
- mes "Let's see what it says...";
|
|
|
|
- next;
|
|
|
|
- mes "^FFFFFF ^000000";
|
|
|
|
- mes "^FFFFFF ^000000";
|
|
|
|
- mes "^666666Kill " + strcharinfo(0) + ", meow.";
|
|
|
|
- mes "That arrogant do-gooder";
|
|
|
|
- mes "is looking into us too much.";
|
|
|
|
- mes "Fail to kill him, and death";
|
|
|
|
- mes "will be too good for you, meow.^000000";
|
|
|
|
- next;
|
|
|
|
- mes "[" + strcharinfo(0) + "]";
|
|
|
|
- mes "That must have been";
|
|
|
|
- mes "an informer for the Z Gang.";
|
|
|
|
- mes "He can't have gotten too far:";
|
|
|
|
- mes "I have a chance to catch him!";
|
|
|
|
- changequest 3126,3127;
|
|
|
|
- set zdan_edq,10;
|
|
|
|
- close;
|
|
|
|
- }
|
|
|
|
- if ((zdan_edq == 10) && ($@zdan == 0)) {
|
|
|
|
- set $@zdan,1;
|
|
|
|
- initnpctimer;
|
|
|
|
- mes "[????]";
|
|
|
|
- mes "Eeek...!";
|
|
|
|
- next;
|
|
|
|
- mes "[" + strcharinfo(0) + "]";
|
|
|
|
- mes "Haha! Got you!";
|
|
|
|
- mes "You're an informer for";
|
|
|
|
- mes "the Z Gang, aren't you?";
|
|
|
|
- next;
|
|
|
|
- mes "[????]";
|
|
|
|
- mes "I... I... d-don't";
|
|
|
|
- mes "know what you're";
|
|
|
|
- mes "talking about!";
|
|
|
|
- mes "I'm innocent!";
|
|
|
|
- next;
|
|
|
|
- mes "[" + strcharinfo(0) + "]";
|
|
|
|
- mes "Then you're telling";
|
|
|
|
- mes "me this note didn't";
|
|
|
|
- mes "just fall out of your";
|
|
|
|
- mes "pocket? What's this";
|
|
|
|
- mes "about trying to kill me?";
|
|
|
|
- next;
|
|
|
|
- mes "[????]";
|
|
|
|
- mes "Th-that's...";
|
|
|
|
- mes "I'm not--That...!";
|
|
|
|
- next;
|
|
|
|
- mes "[" + strcharinfo(0) + "]";
|
|
|
|
- mes "You better confess, or";
|
|
|
|
- mes "I'll drag you over to the";
|
|
|
|
- mes "Prontera Knightage or the";
|
|
|
|
- mes "Rogue Guild to take care";
|
|
|
|
- mes "of you. In fact, let's just";
|
|
|
|
- mes "head over to Prontera...";
|
|
|
|
- next;
|
|
|
|
- mes "[Z Gang Informer]";
|
|
|
|
- mes "N-no! I'll tell you";
|
|
|
|
- mes "everything! Please!";
|
|
|
|
- mes "My mother's old! I've";
|
|
|
|
- mes "got kids to feed!";
|
|
|
|
- mes "I... I can't go to jail!";
|
|
|
|
- next;
|
|
|
|
- mes "[" + strcharinfo(0) + "]";
|
|
|
|
- mes "Alright.";
|
|
|
|
- mes "Let's start by you";
|
|
|
|
- mes "telling me where";
|
|
|
|
- mes "I can find the Z Gang.";
|
|
|
|
- next;
|
|
|
|
- mes "[Z Gang Informer]";
|
|
|
|
- mes "I... I really don't";
|
|
|
|
- mes "know where to find them.";
|
|
|
|
- mes "I'm at the bottom of the";
|
|
|
|
- mes "food chain, I just follow";
|
|
|
|
- mes "their written instructions.";
|
|
|
|
- next;
|
|
|
|
- mes "[" + strcharinfo(0) + "]";
|
|
|
|
- mes "You know what?";
|
|
|
|
- mes "Never mind. I'm won't";
|
|
|
|
- mes "take you to be jailed by";
|
|
|
|
- mes "the Prontera Knights.";
|
|
|
|
- mes "I'll drop you off";
|
|
|
|
- mes "at the Rogues.";
|
|
|
|
- next;
|
|
|
|
- mes "[Z Gang Informer]";
|
|
|
|
- mes "...............................";
|
|
|
|
- mes "Their secret hideout is in";
|
|
|
|
- mes "South Morroc, and you can't";
|
|
|
|
- mes "enter the place without the";
|
|
|
|
- mes "secret password.";
|
|
|
|
- next;
|
|
|
|
- mes "[" + strcharinfo(0) + "]";
|
|
|
|
- mes "Nice. Now, you better";
|
|
|
|
- mes "stop running with the";
|
|
|
|
- mes "Z Gang. Otherwise, I'm";
|
|
|
|
- mes "not going to be so merciful";
|
|
|
|
- mes "the next time I see you.";
|
|
|
|
- next;
|
|
|
|
- mes "[Z Gang Informer]";
|
|
|
|
- mes "Anything you want!";
|
|
|
|
- mes "J-just let me liiive!";
|
|
|
|
- next;
|
|
|
|
- mes "[" + strcharinfo(0) + "]";
|
|
|
|
- mes "I should head back to";
|
|
|
|
- mes "Marybell, and see if she's";
|
|
|
|
- mes "learned any new information.";
|
|
|
|
- changequest 3127,3128;
|
|
|
|
- set zdan_edq,11;
|
|
|
|
- set $@zdan,0;
|
|
|
|
- stopnpctimer;
|
|
|
|
- close;
|
|
|
|
- }
|
|
|
|
- if ((zdan_edq == 9) && ($@zdan > 0)) {
|
|
|
|
- mes "[Suspicious Man]";
|
|
|
|
- mes "... ...";
|
|
|
|
- next;
|
|
|
|
- mes "[" + strcharinfo(0) + "]";
|
|
|
|
- mes "Something's not quite";
|
|
|
|
- mes "right. I should come back";
|
|
|
|
- mes "and investigate this area";
|
|
|
|
- mes "later when there are fewer";
|
|
|
|
- mes "people watching...";
|
|
|
|
- close;
|
|
|
|
}
|
|
}
|
|
- if ((zdan_edq == 10) && ($@zdan > 0)) {
|
|
|
|
- mes "[" + strcharinfo(0) + "]";
|
|
|
|
- mes "Nuts! I was supposed";
|
|
|
|
- mes "to try to do this secretly!";
|
|
|
|
- mes "I better try to investigate";
|
|
|
|
- mes "this area again when no";
|
|
|
|
- mes "one is around here.";
|
|
|
|
- close;
|
|
|
|
- }
|
|
|
|
- if (zdan_edq < 9) {
|
|
|
|
- mes "[Thug]";
|
|
|
|
|
|
+ else {
|
|
|
|
+ if (atoi( strnpcinfo(2) ) == 1)
|
|
|
|
+ mes "[Suspicious Man]";
|
|
|
|
+ else
|
|
|
|
+ mes "[Thug]";
|
|
mes "What? Get lost!";
|
|
mes "What? Get lost!";
|
|
mes "Listen, you don't";
|
|
mes "Listen, you don't";
|
|
mes "want to mess with";
|
|
mes "want to mess with";
|
|
mes "me. Just. Don't.";
|
|
mes "me. Just. Don't.";
|
|
- close;
|
|
|
|
- }
|
|
|
|
- if ((zdan_edq > 10) && (zdan_edq < 15)) {
|
|
|
|
- mes "[Z Gang Informer]";
|
|
|
|
- mes "Whoa, leave me alone!";
|
|
|
|
- mes "I'm just standing here";
|
|
|
|
- mes "on the road, I didn't";
|
|
|
|
- mes "do anything wrong!";
|
|
|
|
- close;
|
|
|
|
- }
|
|
|
|
- if (zdan_edq > 14) {
|
|
|
|
- mes "[Former Z Gang Informer]";
|
|
|
|
- mes "You don't have to";
|
|
|
|
- mes "worry about me anymore.";
|
|
|
|
- mes "I've turned over a new";
|
|
|
|
- mes "leaf, got a real job,";
|
|
|
|
- mes "that sort of deal.";
|
|
|
|
- close;
|
|
|
|
}
|
|
}
|
|
- mes "[Thug]";
|
|
|
|
- mes "What? Get lost!";
|
|
|
|
- mes "Listen, you don't";
|
|
|
|
- mes "want to mess with";
|
|
|
|
- mes "me. Just. Don't.";
|
|
|
|
close;
|
|
close;
|
|
|
|
|
|
-OnInit:
|
|
|
|
- hideonnpc "Suspicious Man#2";
|
|
|
|
- end;
|
|
|
|
-
|
|
|
|
OnTimer30000:
|
|
OnTimer30000:
|
|
set $@zdan,0;
|
|
set $@zdan,0;
|
|
end;
|
|
end;
|
|
|
|
|
|
|
|
+OnInit:
|
|
|
|
+ hideonnpc "Suspicious Man#2";
|
|
|
|
+ end;
|
|
|
|
+
|
|
OnTouch:
|
|
OnTouch:
|
|
- if ((zdan_edq == 9) && ($@zdan == 0)) {
|
|
|
|
- set $@zdan,1;
|
|
|
|
- initnpctimer;
|
|
|
|
- mes "[????]";
|
|
|
|
- mes "I know you've";
|
|
|
|
- mes "been pursuing us!";
|
|
|
|
- mes "Grrrr... DIE NOW!";
|
|
|
|
- specialeffect EF_STEAL;
|
|
|
|
- next;
|
|
|
|
- mes "[" + strcharinfo(0) + "]";
|
|
|
|
- mes "Wh-who are you?";
|
|
|
|
- next;
|
|
|
|
- mes "[????]";
|
|
|
|
- mes "Y-you're stronger";
|
|
|
|
- mes "than I thought!";
|
|
|
|
- mes "Run awaaaaay!";
|
|
|
|
- hideoffnpc "Suspicious Man#1";
|
|
|
|
- hideonnpc "Suspicious Man#2";
|
|
|
|
- set $@zdan,0;
|
|
|
|
- stopnpctimer;
|
|
|
|
- next;
|
|
|
|
- mes "[" + strcharinfo(0) + "] ";
|
|
|
|
- mes "Huh? That man must";
|
|
|
|
- mes "have dropped this";
|
|
|
|
- mes "note in his haste";
|
|
|
|
- mes "to get away from here.";
|
|
|
|
- mes "Let's see what it says...";
|
|
|
|
- next;
|
|
|
|
- mes "^FFFFFF ^000000";
|
|
|
|
- mes "^FFFFFF ^000000";
|
|
|
|
- mes "^666666Kill " + strcharinfo(0) + ", meow.";
|
|
|
|
- mes "That arrogant do-gooder";
|
|
|
|
- mes "is looking into us too much.";
|
|
|
|
- mes "Fail to kill him, and death";
|
|
|
|
- mes "will be too good for you, meow.^000000";
|
|
|
|
- next;
|
|
|
|
- mes "[" + strcharinfo(0) + "]";
|
|
|
|
- mes "That must have been";
|
|
|
|
- mes "an informer for the Z Gang.";
|
|
|
|
- mes "He can't have gotten too far:";
|
|
|
|
- mes "I have a chance to catch him!";
|
|
|
|
- changequest 3126,3127;
|
|
|
|
- set zdan_edq,10;
|
|
|
|
- close;
|
|
|
|
- }
|
|
|
|
|
|
+ if (zdan_edq == 9 && $@zdan == 0)
|
|
|
|
+ callsub S_Quest;
|
|
end;
|
|
end;
|
|
|
|
+
|
|
|
|
+S_Quest:
|
|
|
|
+ set $@zdan,1;
|
|
|
|
+ initnpctimer;
|
|
|
|
+ mes "[????]";
|
|
|
|
+ mes "I know you've";
|
|
|
|
+ mes "been pursuing us!";
|
|
|
|
+ mes "Grrrr... DIE NOW!";
|
|
|
|
+ specialeffect EF_STEAL;
|
|
|
|
+ next;
|
|
|
|
+ mes "[" + strcharinfo(0) + "]";
|
|
|
|
+ mes "Wh-who are you?";
|
|
|
|
+ next;
|
|
|
|
+ mes "[????]";
|
|
|
|
+ mes "Y-you're stronger";
|
|
|
|
+ mes "than I thought!";
|
|
|
|
+ mes "Run awaaaaay!";
|
|
|
|
+ hideoffnpc "Suspicious Man#2";
|
|
|
|
+ hideonnpc "Suspicious Man#1";
|
|
|
|
+ set $@zdan,0;
|
|
|
|
+ stopnpctimer;
|
|
|
|
+ next;
|
|
|
|
+ mes "[" + strcharinfo(0) + "] ";
|
|
|
|
+ mes "Huh? That man must";
|
|
|
|
+ mes "have dropped this";
|
|
|
|
+ mes "note in his haste";
|
|
|
|
+ mes "to get away from here.";
|
|
|
|
+ mes "Let's see what it says...";
|
|
|
|
+ next;
|
|
|
|
+ mes "^666666Kill " + strcharinfo(0) + ", meow.";
|
|
|
|
+ mes "That arrogant do-gooder";
|
|
|
|
+ mes "is looking into us too much.";
|
|
|
|
+ mes "Fail to kill him, and death";
|
|
|
|
+ mes "will be too good for you, meow.^000000";
|
|
|
|
+ next;
|
|
|
|
+ mes "[" + strcharinfo(0) + "]";
|
|
|
|
+ mes "That must have been";
|
|
|
|
+ mes "an informer for the Z Gang.";
|
|
|
|
+ mes "He can't have gotten too far:";
|
|
|
|
+ mes "I have a chance to catch him!";
|
|
|
|
+ changequest 3126,3127;
|
|
|
|
+ set zdan_edq,10;
|
|
|
|
+ close;
|
|
}
|
|
}
|
|
|
|
+moc_ruins,75,171,3 duplicate(Suspicious Man#1) Suspicious Man#2 4W_M_03,4,4
|
|
|
|
|
|
moc_fild17,209,235,0 script Odd Slab 111,4,4,{
|
|
moc_fild17,209,235,0 script Odd Slab 111,4,4,{
|
|
if (((zdan_edq == 15) || (zdan_edq == 16) || (zdan_edq == 17)) && ($@door2 == 0)) {
|
|
if (((zdan_edq == 15) || (zdan_edq == 16) || (zdan_edq == 17)) && ($@door2 == 0)) {
|