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Corrected :
- variable typo in quests_nameless.txt
- Suspicious Man#1 NPC localization and Xtrigger/Ytrigger in quests_nameless.txt
- redundant message in eden_quests.txt

Merged :
- warp eclage Hercules 64dfaf2c8c8be7ff288ea88a64eddfeae1e364a4
- Deadman NPC localization in quest_disguiseloliruri.txt Hercules 450b0a3aeb6b472805c470712a0e6ebd9d04eb2a
- NPC name in eclage Hercules 87beda59c824e9be6db6f86c02983ed2a44c4016 and daf5312ee4d1de6dd43b23f719e94427aeb33e5d

Signed-off-by: Atemo <capucrath@gmail.com>

Atemo преди 10 години
родител
ревизия
36f337ea41

+ 1 - 1
db/quest_db.txt

@@ -966,7 +966,7 @@
 7149,0,1023,10,0,0,0,0,"The training course 'conquer the orc village!' - A real battle 2"
 7150,0,1273,10,0,0,0,0,"The training course 'conquer the orc village!' - A real battle 3"
 7151,0,0,0,0,0,0,0,"The training course 'conquer the orc village!' - Complete a quest"
-7152,0,0,0,0,0,0,0,"bThe training course 'conquer the orc dungeon!' - start"
+7152,0,0,0,0,0,0,0,"The training course 'conquer the orc dungeon!' - start"
 7153,0,1153,20,0,0,0,0,"The training course 'conquer the orc dungeon!' - A real battle 1"
 7154,0,1152,20,0,0,0,0,"The training course 'conquer the orc dungeon!'- A real battle 2"
 7155,0,0,0,0,0,0,0,"The training course 'conquer the orc dungeon!' - complete a quest"

+ 1 - 1
npc/pre-re/quests/collection/quest_disguiseloliruri.txt

@@ -13,7 +13,7 @@
 //= 1.0 First version.
 //============================================================
 
-nif_fild02,332,327,4	script	Deadman	795,{
+nif_fild01,332,327,4	script	Deadman	795,{
 
 	if (checkquest(60173) != -1) {
 		if (checkquest(60173,HUNTING) != 2 ) {

+ 184 - 461
npc/quests/quests_nameless.txt

@@ -4321,7 +4321,7 @@ OnTouch:
 					next;
 					set .@engine,.@engine+1;
 				}
-				else if (engine > 0) {
+				else if (.@engine > 0) {
 					mes "^3355FFThe ruby in the";
 					mes "engine has already";
 					mes "been replaced.^000000";
@@ -8045,500 +8045,223 @@ payon,192,176,3	script	Gooho Ahn	903,{
 	close;
 }
 
-moc_ruins,90,67,3	script	Suspicious Man#1	99,2,2,{
-	if ((zdan_edq == 9) && ($@zdan == 0)) {
-		set $@zdan,1;
-		initnpctimer;
-		mes "[????]";
-		mes "I know you've";
-		mes "been pursuing us!";
-		mes "Grrrr... DIE NOW!";
-		specialeffect EF_STEAL;
-		next;
-		mes "[" + strcharinfo(0) + "]";
-		mes "Wh-who are you?";
-		next;
-		mes "[????]";
-		mes "Y-you're stronger";
-		mes "than I thought!";
-		mes "Run awaaaaay!";
-		hideoffnpc "Suspicious Man#2";
-		hideonnpc "Suspicious Man#1";
-		set $@zdan,0;
-		stopnpctimer;
-		next;
-		mes "[" + strcharinfo(0) + "]";
-		mes "Huh? That man must";
-		mes "have dropped this";
-		mes "note in his haste";
-		mes "to get away from here.";
-		mes "Let's see what it says...";
-		next;
-		mes "^FFFFFF ^000000";
-		mes "^FFFFFF ^000000";
-		mes "^666666Kill " + strcharinfo(0) + ", meow.";
-		mes "That arrogant do-gooder";
-		mes "is looking into us too much.";
-		mes "Fail to kill him, and death";
-		mes "will be too good for you, meow.^000000";
-		next;
-		mes "[" + strcharinfo(0) + "]";
-		mes "That must have been";
-		mes "an informer for the Z Gang.";
-		mes "He can't have gotten too far:";
-		mes "I have a chance to catch him!";
-		changequest 3126,3127;
-		set zdan_edq,10;
-		close;
-	}
-	if ((zdan_edq == 9) && ($@zdan > 0)) {
-		mes "[Suspicious Man]";
-		mes "...............................";
-		mes "...............................";
-		mes "............................... ";
-		next;
-		mes "[" + strcharinfo(0) + "]";
-		mes "Something's not quite";
-		mes "right. I should come back";
-		mes "and investigate this area";
-		mes "later when there are fewer";
-		mes "people watching...";
-		close;
-	}
-	if ((zdan_edq == 10) && ($@zdan > 0)) {
-		mes "[" + strcharinfo(0) + "]";
-		mes "Nuts! I was supposed";
-		mes "to try to do this secretly!";
-		mes "I better try to investigate";
-		mes "this area again when no";
-		mes "one is around here.";
-		close;
+moc_ruins,90,67,3	script	Suspicious Man#1	4W_M_03,4,4,{
+	if (zdan_edq == 9) {
+		if ($@zdan == 0)
+			callsub S_Quest;
+		else {
+			mes "[Suspicious Man]";
+			if (atoi( strnpcinfo(2) ) == 1) {
+				mes "...............................";
+				mes "...............................";
+				mes "............................... ";
+			}
+			else
+				mes "... ...";
+			next;
+			mes "[" + strcharinfo(0) + "]";
+			mes "Something's not quite";
+			mes "right. I should come back";
+			mes "and investigate this area";
+			mes "later when there are fewer";
+			mes "people watching...";
+		}
 	}
-	if ((zdan_edq == 10) && ($@zdan == 0 )) {
-		set $@zdan,1;
-		initnpctimer;
-		mes "[????]";
-		mes "Eeek...!";
-		next;
-		mes "[" + strcharinfo(0) + "]";
-		mes "Haha! Got you!";
-		mes "You're an informer for";
-		mes "the Z Gang, aren't you?";
-		next;
-		mes "[????]";
-		mes "I... I... d-don't";
-		mes "know what you're";
-		mes "talking about!";
-		mes "I'm innocent!";
-		next;
-		mes "[" + strcharinfo(0) + "]";
-		mes "Then you're telling";
-		mes "me this note didn't";
-		mes "just fall out of your";
-		mes "pocket? What's this";
-		mes "about trying to kill me?";
-		next;
-		mes "[????]";
-		mes "Th-that's...";
-		mes "I'm not--That...!";
-		next;
-		mes "[" + strcharinfo(0) + "]";
-		mes "You better confess, or";
-		mes "I'll drag you over to the";
-		mes "Prontera Knightage or the";
-		mes "Rogue Guild to take care";
-		mes "of you. In fact, let's just";
-		mes "head over to Prontera...";
-		next;
-		mes "[Z Gang Informer]";
-		mes "N-no! I'll tell you";
-		mes "everything! Please!";
-		mes "My mother's old! I've";
-		mes "got kids to feed!";
-		mes "I... I can't go to jail!";
-		next;
-		mes "[" + strcharinfo(0) + "]";
-		mes "Alright.";
-		mes "Let's start by you";
-		mes "telling me where";
-		mes "I can find the Z Gang.";
-		next;
-		mes "[Z Gang Informer]";
-		mes "I... I really don't";
-		mes "know where to find them.";
-		mes "I'm at the bottom of the";
-		mes "food chain, I just follow";
-		mes "their written instructions.";
-		next;
-		mes "[" + strcharinfo(0) + "]";
-		mes "You know what?";
-		mes "Never mind. I'm won't";
-		mes "take you to be jailed by";
-		mes "the Prontera Knights.";
-		mes "I'll drop you off";
-		mes "at the Rogues.";
-		next;
-		mes "[Z Gang Informer]";
-		mes "...............................";
-		mes "Their secret hideout is in";
-		mes "South Morroc, and you can't";
-		mes "enter the place without the";
-		mes "secret password.";
-		next;
-		mes "[" + strcharinfo(0) + "]";
-		mes "Nice. Now, you better";
-		mes "stop running with the";
-		mes "Z Gang. Otherwise, I'm";
-		mes "not going to be so merciful";
-		mes "the next time I see you.";
-		next;
-		mes "[Z Gang Informer]";
-		mes "Anything you want!";
-		mes "J-just let me liiive!";
-		next;
-		mes "[" + strcharinfo(0) + "]";
-		mes "I should head back to";
-		mes "Marybell, and see if she's";
-		mes "learned any new information.";
-		changequest 3127,3128;
-		set zdan_edq,11;
-		set $@zdan,0;
-		stopnpctimer;
-		close;
+	else if (zdan_edq == 10) {
+		if ($@zdan > 0) {
+			mes "[" + strcharinfo(0) + "]";
+			mes "Nuts! I was supposed";
+			mes "to try to do this secretly!";
+			mes "I better try to investigate";
+			mes "this area again when no";
+			mes "one is around here.";
+		}
+		else {
+			set $@zdan,1;
+			initnpctimer;
+			mes "[????]";
+			mes "Eeek...!";
+			next;
+			mes "[" + strcharinfo(0) + "]";
+			mes "Haha! Got you!";
+			mes "You're an informer for";
+			mes "the Z Gang, aren't you?";
+			next;
+			mes "[????]";
+			mes "I... I... d-don't";
+			mes "know what you're";
+			mes "talking about!";
+			mes "I'm innocent!";
+			next;
+			mes "[" + strcharinfo(0) + "]";
+			mes "Then you're telling";
+			mes "me this note didn't";
+			mes "just fall out of your";
+			mes "pocket? What's this";
+			mes "about trying to kill me?";
+			next;
+			mes "[????]";
+			mes "Th-that's...";
+			mes "I'm not--That...!";
+			next;
+			mes "[" + strcharinfo(0) + "]";
+			mes "You better confess, or";
+			mes "I'll drag you over to the";
+			mes "Prontera Knightage or the";
+			mes "Rogue Guild to take care";
+			mes "of you. In fact, let's just";
+			mes "head over to Prontera...";
+			next;
+			mes "[Z Gang Informer]";
+			mes "N-no! I'll tell you";
+			mes "everything! Please!";
+			mes "My mother's old! I've";
+			mes "got kids to feed!";
+			mes "I... I can't go to jail!";
+			next;
+			mes "[" + strcharinfo(0) + "]";
+			mes "Alright.";
+			mes "Let's start by you";
+			mes "telling me where";
+			mes "I can find the Z Gang.";
+			next;
+			mes "[Z Gang Informer]";
+			mes "I... I really don't";
+			mes "know where to find them.";
+			mes "I'm at the bottom of the";
+			mes "food chain, I just follow";
+			mes "their written instructions.";
+			next;
+			mes "[" + strcharinfo(0) + "]";
+			mes "You know what?";
+			mes "Never mind. I'm won't";
+			mes "take you to be jailed by";
+			mes "the Prontera Knights.";
+			mes "I'll drop you off";
+			mes "at the Rogues.";
+			next;
+			mes "[Z Gang Informer]";
+			mes "...............................";
+			mes "Their secret hideout is in";
+			mes "South Morroc, and you can't";
+			mes "enter the place without the";
+			mes "secret password.";
+			next;
+			mes "[" + strcharinfo(0) + "]";
+			mes "Nice. Now, you better";
+			mes "stop running with the";
+			mes "Z Gang. Otherwise, I'm";
+			mes "not going to be so merciful";
+			mes "the next time I see you.";
+			next;
+			mes "[Z Gang Informer]";
+			mes "Anything you want!";
+			mes "J-just let me liiive!";
+			next;
+			mes "[" + strcharinfo(0) + "]";
+			mes "I should head back to";
+			mes "Marybell, and see if she's";
+			mes "learned any new information.";
+			changequest 3127,3128;
+			set zdan_edq,11;
+			set $@zdan,0;
+			stopnpctimer;
+		}
 	}
-	if (zdan_edq < 9) {
-		mes "[Suspicious Man]";
+	else if (zdan_edq < 9) {
+		if (atoi( strnpcinfo(2) ) == 1)
+			mes "[Suspicious Man]";
+		else
+			mes "[Thug]";
 		mes "What? Get lost!";
 		mes "Listen, you don't";
 		mes "want to mess with";
 		mes "me. Just. Don't.";
-		close;
 	}
-	if ((zdan_edq > 10) && (zdan_edq < 15)) {
+	else if (zdan_edq > 10 && zdan_edq < 15) {
 		mes "[Z Gang Informer]";
 		mes "Whoa, leave me alone!";
 		mes "I'm just standing here";
 		mes "on the road, I didn't";
 		mes "do anything wrong!";
-		close;
 	}
-	if (zdan_edq > 14) {
+	else if (zdan_edq > 14) {
 		mes "[Former Z Gang Informer]";
 		mes "You don't have to";
 		mes "worry about me anymore.";
 		mes "I've turned over a new";
 		mes "leaf, got a real job,";
 		mes "that sort of deal.";
-		close;
-	}
-	mes "[Suspicious Man]";
-	mes "What? Get lost!";
-	mes "Listen, you don't";
-	mes "want to mess with";
-	mes "me. Just. Don't.";
-	close;
-
-OnTimer30000:
-	set $@zdan,0;
-	end;
-
-OnTouch:
-	if ((zdan_edq == 9) && ($@zdan == 0)) {
-		set $@zdan,1;
-		initnpctimer;
-		mes "[????]";
-		mes "I know you've";
-		mes "been pursuing us!";
-		mes "Grrrr... DIE NOW!";
-		specialeffect EF_STEAL;
-		next;
-		mes "[" + strcharinfo(0) + "]";
-		mes "Wh-who are you?";
-		next;
-		mes "[????]";
-		mes "Y-you're stronger";
-		mes "than I thought!";
-		mes "Run awaaaaay!";
-		hideoffnpc "Suspicious Man#2";
-		hideonnpc "Suspicious Man#1";
-		set $@zdan,0;
-		stopnpctimer;
-		next;
-		mes "[" + strcharinfo(0) + "] ";
-		mes "Huh? That man must";
-		mes "have dropped this";
-		mes "note in his haste";
-		mes "to get away from here.";
-		mes "Let's see what it says...";
-		next;
-		mes "^FFFFFF ^000000";
-		mes "^FFFFFF ^000000";
-		mes "^666666Kill " + strcharinfo(0) + ", meow.";
-		mes "That arrogant do-gooder";
-		mes "is looking into us too much.";
-		mes "Fail to kill him, and death";
-		mes "will be too good for you, meow.^000000";
-		next;
-		mes "[" + strcharinfo(0) + "]";
-		mes "That must have been";
-		mes "an informer for the Z Gang.";
-		mes "He can't have gotten too far:";
-		mes "I have a chance to catch him!";
-		changequest 3126,3127;
-		set zdan_edq,10;
-		close;
-	}
-	end;
-}
-
-//Incorrect position.
-moc_ruins,78,167,3	script	Suspicious Man#2	99,2,2,{
-	if ((zdan_edq == 9) && ($@zdan == 0)) {
-		set $@zdan,1;
-		initnpctimer;
-		mes "[????]";
-		mes "I know you've";
-		mes "been pursuing us!";
-		mes "Grrrr... DIE NOW!";
-		specialeffect EF_STEAL;
-		next;
-		mes "[" + strcharinfo(0) + "]";
-		mes "Wh-who are you?";
-		next;
-		mes "[????]";
-		mes "Y-you're stronger";
-		mes "than I thought!";
-		mes "Run awaaaaay!";
-		hideoffnpc "Suspicious Man#1";
-		hideonnpc "Suspicious Man#2";
-		set $@zdan,0;
-		stopnpctimer;
-		next;
-		mes "[" + strcharinfo(0) + "] ";
-		mes "Huh? That man must";
-		mes "have dropped this";
-		mes "note in his haste";
-		mes "to get away from here.";
-		mes "Let's see what it says...";
-		next;
-		mes "^FFFFFF ^000000";
-		mes "^FFFFFF ^000000";
-		mes "^666666Kill " + strcharinfo(0) + ", meow.";
-		mes "That arrogant do-gooder";
-		mes "is looking into us too much.";
-		mes "Fail to kill him, and death";
-		mes "will be too good for you, meow.^000000";
-		next;
-		mes "[" + strcharinfo(0) + "]";
-		mes "That must have been";
-		mes "an informer for the Z Gang.";
-		mes "He can't have gotten too far:";
-		mes "I have a chance to catch him!";
-		changequest 3126,3127;
-		set zdan_edq,10;
-		close;
-	}
-	if ((zdan_edq == 10) && ($@zdan == 0)) {
-		set $@zdan,1;
-		initnpctimer;
-		mes "[????]";
-		mes "Eeek...!";
-		next;
-		mes "[" + strcharinfo(0) + "]";
-		mes "Haha! Got you!";
-		mes "You're an informer for";
-		mes "the Z Gang, aren't you?";
-		next;
-		mes "[????]";
-		mes "I... I... d-don't";
-		mes "know what you're";
-		mes "talking about!";
-		mes "I'm innocent!";
-		next;
-		mes "[" + strcharinfo(0) + "]";
-		mes "Then you're telling";
-		mes "me this note didn't";
-		mes "just fall out of your";
-		mes "pocket? What's this";
-		mes "about trying to kill me?";
-		next;
-		mes "[????]";
-		mes "Th-that's...";
-		mes "I'm not--That...!";
-		next;
-		mes "[" + strcharinfo(0) + "]";
-		mes "You better confess, or";
-		mes "I'll drag you over to the";
-		mes "Prontera Knightage or the";
-		mes "Rogue Guild to take care";
-		mes "of you. In fact, let's just";
-		mes "head over to Prontera...";
-		next;
-		mes "[Z Gang Informer]";
-		mes "N-no! I'll tell you";
-		mes "everything! Please!";
-		mes "My mother's old! I've";
-		mes "got kids to feed!";
-		mes "I... I can't go to jail!";
-		next;
-		mes "[" + strcharinfo(0) + "]";
-		mes "Alright.";
-		mes "Let's start by you";
-		mes "telling me where";
-		mes "I can find the Z Gang.";
-		next;
-		mes "[Z Gang Informer]";
-		mes "I... I really don't";
-		mes "know where to find them.";
-		mes "I'm at the bottom of the";
-		mes "food chain, I just follow";
-		mes "their written instructions.";
-		next;
-		mes "[" + strcharinfo(0) + "]";
-		mes "You know what?";
-		mes "Never mind. I'm won't";
-		mes "take you to be jailed by";
-		mes "the Prontera Knights.";
-		mes "I'll drop you off";
-		mes "at the Rogues.";
-		next;
-		mes "[Z Gang Informer]";
-		mes "...............................";
-		mes "Their secret hideout is in";
-		mes "South Morroc, and you can't";
-		mes "enter the place without the";
-		mes "secret password.";
-		next;
-		mes "[" + strcharinfo(0) + "]";
-		mes "Nice. Now, you better";
-		mes "stop running with the";
-		mes "Z Gang. Otherwise, I'm";
-		mes "not going to be so merciful";
-		mes "the next time I see you.";
-		next;
-		mes "[Z Gang Informer]";
-		mes "Anything you want!";
-		mes "J-just let me liiive!";
-		next;
-		mes "[" + strcharinfo(0) + "]";
-		mes "I should head back to";
-		mes "Marybell, and see if she's";
-		mes "learned any new information.";
-		changequest 3127,3128;
-		set zdan_edq,11;
-		set $@zdan,0;
-		stopnpctimer;
-		close;
-	}
-	if ((zdan_edq == 9) && ($@zdan > 0)) {
-		mes "[Suspicious Man]";
-		mes "... ...";
-		next;
-		mes "[" + strcharinfo(0) + "]";
-		mes "Something's not quite";
-		mes "right. I should come back";
-		mes "and investigate this area";
-		mes "later when there are fewer";
-		mes "people watching...";
-		close;
 	}
-	if ((zdan_edq == 10) && ($@zdan > 0)) {
-		mes "[" + strcharinfo(0) + "]";
-		mes "Nuts! I was supposed";
-		mes "to try to do this secretly!";
-		mes "I better try to investigate";
-		mes "this area again when no";
-		mes "one is around here.";
-		close;
-	}
-	if (zdan_edq < 9) {
-		mes "[Thug]";
+	else {
+		if (atoi( strnpcinfo(2) ) == 1)
+			mes "[Suspicious Man]";
+		else
+			mes "[Thug]";
 		mes "What? Get lost!";
 		mes "Listen, you don't";
 		mes "want to mess with";
 		mes "me. Just. Don't.";
-		close;
-	}
-	if ((zdan_edq > 10) && (zdan_edq < 15)) {
-		mes "[Z Gang Informer]";
-		mes "Whoa, leave me alone!";
-		mes "I'm just standing here";
-		mes "on the road, I didn't";
-		mes "do anything wrong!";
-		close;
-	}
-	if (zdan_edq > 14) {
-		mes "[Former Z Gang Informer]";
-		mes "You don't have to";
-		mes "worry about me anymore.";
-		mes "I've turned over a new";
-		mes "leaf, got a real job,";
-		mes "that sort of deal.";
-		close;
 	}
-	mes "[Thug]";
-	mes "What? Get lost!";
-	mes "Listen, you don't";
-	mes "want to mess with";
-	mes "me. Just. Don't.";
 	close;
 
-OnInit:
-	hideonnpc "Suspicious Man#2";
-	end;
-
 OnTimer30000:
 	set $@zdan,0;
 	end;
 
+OnInit:
+	hideonnpc "Suspicious Man#2";
+	end;
+
 OnTouch:
-	if ((zdan_edq == 9) && ($@zdan == 0)) {
-		set $@zdan,1;
-		initnpctimer;
-		mes "[????]";
-		mes "I know you've";
-		mes "been pursuing us!";
-		mes "Grrrr... DIE NOW!";
-		specialeffect EF_STEAL;
-		next;
-		mes "[" + strcharinfo(0) + "]";
-		mes "Wh-who are you?";
-		next;
-		mes "[????]";
-		mes "Y-you're stronger";
-		mes "than I thought!";
-		mes "Run awaaaaay!";
-		hideoffnpc "Suspicious Man#1";
-		hideonnpc "Suspicious Man#2";
-		set $@zdan,0;
-		stopnpctimer;
-		next;
-		mes "[" + strcharinfo(0) + "] ";
-		mes "Huh? That man must";
-		mes "have dropped this";
-		mes "note in his haste";
-		mes "to get away from here.";
-		mes "Let's see what it says...";
-		next;
-		mes "^FFFFFF ^000000";
-		mes "^FFFFFF ^000000";
-		mes "^666666Kill " + strcharinfo(0) + ", meow.";
-		mes "That arrogant do-gooder";
-		mes "is looking into us too much.";
-		mes "Fail to kill him, and death";
-		mes "will be too good for you, meow.^000000";
-		next;
-		mes "[" + strcharinfo(0) + "]";
-		mes "That must have been";
-		mes "an informer for the Z Gang.";
-		mes "He can't have gotten too far:";
-		mes "I have a chance to catch him!";
-		changequest 3126,3127;
-		set zdan_edq,10;
-		close;
-	}
+	if (zdan_edq == 9 && $@zdan == 0)
+		callsub S_Quest;
 	end;
+
+S_Quest:
+	set $@zdan,1;
+	initnpctimer;
+	mes "[????]";
+	mes "I know you've";
+	mes "been pursuing us!";
+	mes "Grrrr... DIE NOW!";
+	specialeffect EF_STEAL;
+	next;
+	mes "[" + strcharinfo(0) + "]";
+	mes "Wh-who are you?";
+	next;
+	mes "[????]";
+	mes "Y-you're stronger";
+	mes "than I thought!";
+	mes "Run awaaaaay!";
+	hideoffnpc "Suspicious Man#2";
+	hideonnpc "Suspicious Man#1";
+	set $@zdan,0;
+	stopnpctimer;
+	next;
+	mes "[" + strcharinfo(0) + "] ";
+	mes "Huh? That man must";
+	mes "have dropped this";
+	mes "note in his haste";
+	mes "to get away from here.";
+	mes "Let's see what it says...";
+	next;
+	mes "^666666Kill " + strcharinfo(0) + ", meow.";
+	mes "That arrogant do-gooder";
+	mes "is looking into us too much.";
+	mes "Fail to kill him, and death";
+	mes "will be too good for you, meow.^000000";
+	next;
+	mes "[" + strcharinfo(0) + "]";
+	mes "That must have been";
+	mes "an informer for the Z Gang.";
+	mes "He can't have gotten too far:";
+	mes "I have a chance to catch him!";
+	changequest 3126,3127;
+	set zdan_edq,10;
+	close;
 }
+moc_ruins,75,171,3	duplicate(Suspicious Man#1)	Suspicious Man#2	4W_M_03,4,4
 
 moc_fild17,209,235,0	script	Odd Slab	111,4,4,{
 	if (((zdan_edq == 15) || (zdan_edq == 16) || (zdan_edq == 17)) && ($@door2 == 0)) {

+ 2 - 2
npc/re/merchants/coin_exchange.txt

@@ -830,7 +830,7 @@ malangdo,150,135,5	script	Roving Merchant	495,{
 
 // Eclage
 //============================================================
-ecl_in01,66,95,3	script	Armor Merchant Naphara#e	436,{
+ecl_in01,66,95,3	script	Armor Merchant Naphara#e::glove	436,{
 	if (!checkweight(1301,3)) {
 		mes "- Stop Here!! -";
 		mes "- You have too many items. -";
@@ -966,7 +966,7 @@ ecl_in01,64,97,5	script	Slot Expert Nattuer#ecl	436,{
 	close;
 }
 
-ecl_in01,33,98,5	script	Armor Merchant Naphara#a	443,{ // Armor Merchant Naphara#ec - Too long changed.
+ecl_in01,33,98,5	script	Herb Merchant Plafina#a	443,{
 	if (checkweight(1301,1)==0) {
 		mes "- Stop Here!! -";
 		mes "- You have too many items. -";

+ 0 - 3
npc/re/quests/eden/eden_quests.txt

@@ -239,9 +239,6 @@ moc_para01,25,35,4	script	Instructor Boya#para01	4_M_KNIGHT_GOLD,{
 		mes "[Boya]";
 		mes "I will certify that you completed the training.";
 		mes "The person in charge of equipment storage will supply you with what you need.";
-		next;
-		mes "[Boya]";
-		mes "The person in charge of equipment storage will supply you with what you need.";
 		para_suv01 = 22;
 		completequest 7146;
 	}

+ 1 - 1
npc/re/warps/cities/eclage.txt

@@ -19,7 +19,7 @@
 ecl_fild01,207,72,0	warp	fild01-1_biffild	1,1,bif_fild02,294,350
 bif_fild02,292,351,0	warp	biffild_fild01-1	1,1,ecl_fild01,205,76
 //ecl_fild01,97,320,0	warp	eclage_field0003	1,1,eclage,100,28
-eclage,98,26,0	warp	eclageS_EclEnter	1,1,eclage,100,28
+eclage,98,26,0	warp	eclageS_EclEnter	1,1,ecl_fild01,99,317
 eclage,299,309,0	warp	eclageN_in01s	1,1,ecl_in01,47,11
 ecl_in01,47,8,0	warp	in01s_eclageN	1,1,eclage,297,307
 ecl_in01,8,67,0	warp	in01w_hub1-1	1,1,ecl_hub01,38,94