@@ -128,12 +128,12 @@ in_moc_16,19,33,1 script Guildsman#asn 55,{
mes "...";
mes "......";
next;
- changequest 8007,8008;
mes "[Assassin Expert 'Huey']";
mes "Alright!";
mes "You've been approved!";
delitem 1008,1; //Frozen_Heart
+ changequest 8007,8008;
completequest 8008;
callfunc "Job_Change",Job_Assassin;
callfunc "F_ClearJobVar"; // clears all job variables for the current player