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@@ -128,12 +128,12 @@ in_moc_16,19,33,1 script Guildsman#asn 55,{
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mes "...";
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mes "...";
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mes "......";
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mes "......";
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next;
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next;
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- changequest 8007,8008;
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mes "[Assassin Expert 'Huey']";
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mes "[Assassin Expert 'Huey']";
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mes "Alright!";
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mes "Alright!";
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mes "You've been approved!";
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mes "You've been approved!";
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next;
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next;
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delitem 1008,1; //Frozen_Heart
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delitem 1008,1; //Frozen_Heart
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+ changequest 8007,8008;
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completequest 8008;
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completequest 8008;
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callfunc "Job_Change",Job_Assassin;
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callfunc "Job_Change",Job_Assassin;
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callfunc "F_ClearJobVar"; // clears all job variables for the current player
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callfunc "F_ClearJobVar"; // clears all job variables for the current player
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