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@@ -16,142 +16,124 @@
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//============================================================
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//============================================================
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prt_in,162,24,3 script Splendid-Looking Knight 470,{
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prt_in,162,24,3 script Splendid-Looking Knight 470,{
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- if (Upper == 4) {
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- // custom translation
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+
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+ if (Class == Job_Rune_Knight || Class == Job_Rune_Knight_T || Class == Job_Baby_Rune) {
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+ mes "[Rune Knight Manuel]";
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+ mes "Your are now a member of our select brethren. I can still remember when I first met you.";
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+ next;
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mes "[Rune Knight Manuel]";
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mes "[Rune Knight Manuel]";
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- mes "You're certainly a big child. Where are your parents?";
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+ mes "Strive to live the way of the sword with honor...";
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next;
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next;
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mes "[Rune Knight Manuel]";
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mes "[Rune Knight Manuel]";
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- mes "Your parents wouldn't happen to be a Knight, or Rune Knight, would they? You should introduce me to them.";
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+ mes "Cheers to our new future...";
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close;
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close;
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}
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}
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- else {
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- if (BaseClass == Job_Rune_Knight) {
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- mes "[Rune Knight Manuel]";
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- mes "Your are now a member of our select brethren. I can still remember when I first met you.";
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- next;
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- mes "[Rune Knight Manuel]";
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- mes "Strive to live the way of the sword with honor...";
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- next;
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- mes "[Rune Knight Manuel]";
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- mes "Cheers to our new future...";
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- close;
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- }
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- else {
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- if (job_rune_edq == 0) {
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+ if (job_rune_edq == 0) {
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+ mes "[Rune Knight Manuel]";
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+ mes "There are many paths one can take in the world. Most people can see their path but don't really follow it...";
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+ next;
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+ mes "[Rune Knight Manuel]";
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+ mes "Anyway the drinks here are really good. Would you like to have one?";
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+ next;
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+ switch(select("Sure, let's have a drink.:I refuse.")) {
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+ case 1:
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+ if (Class == Job_Knight || Class == Job_Lord_Knight || Class == Job_Baby_Knight) {
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mes "[Rune Knight Manuel]";
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mes "[Rune Knight Manuel]";
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- mes "There are many paths one can take in the world. Most people can see their path but don't really follow it...";
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+ mes "You walk the way of sword too don't you? Then we can understand each other. Drinks taste better when it's with a fellow Swordman.";
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next;
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next;
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mes "[Rune Knight Manuel]";
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mes "[Rune Knight Manuel]";
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- mes "Anyway the drinks here are really good. Would you like to have one?";
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+ mes "I'll buy this round.";
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+ mes "A toast to friendship~";
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next;
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next;
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- switch(select("Sure, let's have a drink.:I refuse.")) {
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- case 1:
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- if (BaseJob == Job_Knight) {
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+ if ((BaseLevel > 98) && (JobLevel > 49)) {
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+ mes "[Rune Knight Manuel]";
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+ mes "In my opinion you seem to be ready to start a new way...";
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+ next;
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+ mes "[Rune Knight Manuel]";
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+ mes "Walking the way of the sword is a perpetual battle. From now on you may have a rough journey ahead of you...";
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+ next;
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+ mes "[Rune Knight Manuel]";
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+ mes "If you want to walk on your new way and surpass your current limits, I'm willing to help you.";
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+ next;
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+ mes "[Rune Knight Manuel]";
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+ mes "The true way of a Swordman who learned harmony to break the limit of a sword is a Rune Knight.";
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+ next;
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+ mes "[Rune Knight Manuel]";
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+ mes "Won't you join our brethren? You look like you're fully qualified to become one of us.";
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+ next;
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+ mes "[Rune Knight Manuel]";
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+ mes "If you are interested, I'll introduce you to the masters who will guide you to the way of the Rune Knight with my recommendation.";
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+ next;
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+ switch(select("I am not ready yet.:I'm ready to be a Rune Knight.")) {
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+ case 1:
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mes "[Rune Knight Manuel]";
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mes "[Rune Knight Manuel]";
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- mes "You walk the way of sword too don't you? Then we can understand each other. Drinks taste better when it's with a fellow Swordman.";
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+ mes "Right. Every challenge always needs preparation. Okay, I'll wait for you.";
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next;
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next;
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mes "[Rune Knight Manuel]";
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mes "[Rune Knight Manuel]";
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- mes "I'll buy this round.";
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- mes "A toast to friendship~";
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+ mes "Of course, I would only accept you if you are one hundred percent sure of your conviction to become a Rune Knight.";
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+ close;
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+ case 2:
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+ mes "[Rune Knight Manuel]";
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+ mes "You're sure now?";
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+ mes "Let me send a dispatch to my comrades that you are willing to join our ranks.";
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next;
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next;
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- if ((BaseLevel > 98) && (JobLevel > 49)) {
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- mes "[Rune Knight Manuel]";
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- mes "In my opinion you seem to be ready to start a new way...";
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- next;
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- mes "[Rune Knight Manuel]";
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- mes "Walking the way of the sword is a perpetual battle. From now on you may have a rough journey ahead of you...";
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- next;
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- mes "[Rune Knight Manuel]";
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- mes "If you want to walk on your new way and surpass your current limits, I'm willing to help you.";
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- next;
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- mes "[Rune Knight Manuel]";
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- mes "The true way of a Swordman who learned harmony to break the limit of a sword is a Rune Knight.";
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- next;
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- mes "[Rune Knight Manuel]";
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- mes "Won't you join our brethren? You look like you're fully qualified to become one of us.";
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- next;
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- mes "[Rune Knight Manuel]";
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- mes "If you are interested, I'll introduce you to the masters who will guide you to the way of the Rune Knight with my recommendation.";
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- next;
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- switch(select("I am not ready yet.:I'm ready to be a Rune Knight.")) {
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- case 1:
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- mes "[Rune Knight Manuel]";
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- mes "Right. Every challenge always needs preparation. Okay, I'll wait for you.";
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- next;
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- mes "[Rune Knight Manuel]";
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- mes "Of course, I would only accept you if you are one hundred percent sure of your conviction to become a Rune Knight.";
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- close;
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- case 2:
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- mes "[Rune Knight Manuel]";
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- mes "You're sure now?";
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- mes "Let me send a dispatch to my comrades that you are willing to join our ranks.";
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- next;
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- set job_rune_edq,1;
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- setquest 3200;
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- mes "[Rune Knight Manuel]";
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- mes "You know the place called Glast Heim? There's a Rune Knight waiting for you there, he will guide you to the entrance of Glast Heim Tower.";
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- next;
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- mes "[Rune Knight Manuel]";
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- mes "My name is Manuel. I am called the Rune Knight of Brilliance. When you tell him that you are a Rune Knight candidate with my recommendation, he will handle the rest.";
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- next;
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- mes "[Rune Knight Manuel]";
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- mes "I will wait for the day that you become our comrade as a true Rune Knight.";
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- close;
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- }
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- }
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- else {
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- mes "[Rune Knight Manuel]";
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- mes "If you continually walk the way of the sword, you will eventually feel the limits of your powers. Like myself before...";
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- next;
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- mes "[Rune Knight Manuel]";
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- mes "When the time comes there will be a way to help you surpass that limit. Until the day that your strength has grown comes, we can at least still have a drink together.";
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- next;
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- mes "[Rune Knight Manuel]";
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- mes "A toast to the day that your strength can withstand the powers of a Rune Knight!";
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- close;
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- }
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- }
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- else {
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+ set job_rune_edq,1;
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+ setquest 3200;
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mes "[Rune Knight Manuel]";
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mes "[Rune Knight Manuel]";
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- mes "I believe that the wind of change is not always a good one.";
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+ mes "You know the place called Glast Heim? There's a Rune Knight waiting for you there, he will guide you to the entrance of Glast Heim Tower.";
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next;
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next;
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mes "[Rune Knight Manuel]";
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mes "[Rune Knight Manuel]";
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- mes "Just like the taste of this drink. I wish the taste of this drink is kept here forever.";
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+ mes "My name is Manuel. I am called the Rune Knight of Brilliance. When you tell him that you are a Rune Knight candidate with my recommendation, he will handle the rest.";
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+ next;
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+ mes "[Rune Knight Manuel]";
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+ mes "I will wait for the day that you become our comrade as a true Rune Knight.";
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close;
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close;
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}
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}
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- case 2:
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- mes "[Rune Knight Manuel]";
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- mes "Are you sure? You don't know the true elegance of these drinks...";
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- close;
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}
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}
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- }
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- else if (job_rune_edq == 1) {
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- mes "[Rune Knight Manuel]";
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- mes "The Rune Knight is waiting for you at Glast Heim. He will guide you to the entrance of Glast Heim Tower.";
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- next;
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mes "[Rune Knight Manuel]";
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mes "[Rune Knight Manuel]";
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- mes "Tell him that you are a candidate to be a Rune Knight and he will handle the rest.";
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+ mes "If you continually walk the way of the sword, you will eventually feel the limits of your powers. Like myself before...";
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next;
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next;
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mes "[Rune Knight Manuel]";
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mes "[Rune Knight Manuel]";
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- mes "I will wait for the day you become our comrade as a true Rune Knight.";
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- close;
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- }
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- else {
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- mes "[Rune Knight Manuel]";
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- mes "Don't you have things to do right now?";
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+ mes "When the time comes there will be a way to help you surpass that limit. Until the day that your strength has grown comes, we can at least still have a drink together.";
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next;
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next;
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mes "[Rune Knight Manuel]";
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mes "[Rune Knight Manuel]";
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- mes "No? Well then never mind.";
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- mes "Don't you love the smell of alcohol?";
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+ mes "A toast to the day that your strength can withstand the powers of a Rune Knight!";
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close;
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close;
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}
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}
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+ mes "[Rune Knight Manuel]";
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+ mes "I believe that the wind of change is not always a good one.";
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+ next;
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+ mes "[Rune Knight Manuel]";
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+ mes "Just like the taste of this drink. I wish the taste of this drink is kept here forever.";
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+ close;
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+ case 2:
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+ mes "[Rune Knight Manuel]";
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+ mes "Are you sure? You don't know the true elegance of these drinks...";
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+ close;
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}
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}
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}
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}
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+ if (job_rune_edq == 1) {
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+ mes "[Rune Knight Manuel]";
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+ mes "The Rune Knight is waiting for you at Glast Heim. He will guide you to the entrance of Glast Heim Tower.";
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+ next;
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+ mes "[Rune Knight Manuel]";
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+ mes "Tell him that you are a candidate to be a Rune Knight and he will handle the rest.";
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+ next;
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+ mes "[Rune Knight Manuel]";
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+ mes "I will wait for the day you become our comrade as a true Rune Knight.";
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+ close;
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+ }
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+ mes "[Rune Knight Manuel]";
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+ mes "Don't you have things to do right now?";
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+ next;
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+ mes "[Rune Knight Manuel]";
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+ mes "No? Well then never mind.";
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+ mes "Don't you love the smell of alcohol?";
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+ close;
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}
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}
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glast_01,44,363,3 script Guide, Jungberg 468,{
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glast_01,44,363,3 script Guide, Jungberg 468,{
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- if (BaseClass == Job_Rune_Knight) {
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+ if (Class == Job_Rune_Knight || Class == Job_Rune_Knight_T || Class == Job_Baby_Rune) {
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mes "[Guide, Jungberg]";
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mes "[Guide, Jungberg]";
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mes "Oh you must be, " + strcharinfo(0) + ".";
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mes "Oh you must be, " + strcharinfo(0) + ".";
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mes "Welcome.";
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mes "Welcome.";
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@@ -173,7 +155,7 @@ glast_01,44,363,3 script Guide, Jungberg 468,{
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close;
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close;
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}
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}
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}
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}
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- else if (BaseJob == Job_Knight) {
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+ else if (Class == Job_Knight || Class == Job_Lord_Knight || Class == Job_Baby_Knight) {
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if (job_rune_edq == 0) {
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if (job_rune_edq == 0) {
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mes "[Guide, Jungberg]";
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mes "[Guide, Jungberg]";
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mes "Are you a cursed ghost of this place? Or are you an ignorant adventurer?";
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mes "Are you a cursed ghost of this place? Or are you an ignorant adventurer?";
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@@ -183,7 +165,7 @@ glast_01,44,363,3 script Guide, Jungberg 468,{
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next;
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next;
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switch(select("Who are you?:What are you doing here?:Cancel.")) {
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switch(select("Who are you?:What are you doing here?:Cancel.")) {
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case 1:
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case 1:
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- if (BaseJob == Job_Knight) {
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+ if (Class == Job_Knight || Class == Job_Lord_Knight || Class == Job_Baby_Knight) {
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mes "[Guide, Jungberg]";
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mes "[Guide, Jungberg]";
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mes "I am the only knight who's keeping the way of the Swordman in this cursed place Glast Heim.";
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mes "I am the only knight who's keeping the way of the Swordman in this cursed place Glast Heim.";
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next;
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next;
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@@ -200,7 +182,7 @@ glast_01,44,363,3 script Guide, Jungberg 468,{
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close;
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close;
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}
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}
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case 2:
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case 2:
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- if (BaseJob == Job_Knight) {
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+ if (Class == Job_Knight || Class == Job_Lord_Knight || Class == Job_Baby_Knight) {
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mes "[Guide, Jungberg]";
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mes "[Guide, Jungberg]";
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mes "I am a man walking the way of the Sword. But I'm not exactly the same as the likes of you, Rune-Midgart knight.";
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mes "I am a man walking the way of the Sword. But I'm not exactly the same as the likes of you, Rune-Midgart knight.";
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next;
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next;
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@@ -320,7 +302,7 @@ glast_01,44,363,3 script Guide, Jungberg 468,{
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}
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}
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gl_knt02,150,55,3 script Rune Knight Staff 83,{
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gl_knt02,150,55,3 script Rune Knight Staff 83,{
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- if (BaseClass == Job_Rune_Knight) {
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+ if (Class == Job_Rune_Knight || Class == Job_Rune_Knight_T || Class == Job_Baby_Rune) {
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mes "[Rune Knight Staff]";
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mes "[Rune Knight Staff]";
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mes "Welcome, " + strcharinfo(0) + ". Are you going to the gathering place?";
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mes "Welcome, " + strcharinfo(0) + ". Are you going to the gathering place?";
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next;
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next;
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@@ -339,7 +321,7 @@ gl_knt02,150,55,3 script Rune Knight Staff 83,{
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close;
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close;
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}
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}
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}
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}
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- else if (BaseJob == Job_Knight) {
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+ else if (Class == Job_Knight || Class == Job_Lord_Knight || Class == Job_Baby_Knight) {
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if ((job_rune_edq > 0) && (job_rune_edq < 2)) {
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if ((job_rune_edq > 0) && (job_rune_edq < 2)) {
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// custom translation
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// custom translation
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mes "[Rune Knight Staff]";
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mes "[Rune Knight Staff]";
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@@ -379,7 +361,7 @@ job3_rune01,80,60,3 script Rune Knight Captain 470,{
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mes "You've got too many things. You cannot proceed anymore. Please try again after losing some weight.";
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mes "You've got too many things. You cannot proceed anymore. Please try again after losing some weight.";
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close;
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close;
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}
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}
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- if (BaseClass == Job_Rune_Knight) {
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+ if (BaseJob == Job_Swordman) {
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if (job_rune_edq == 23) {
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if (job_rune_edq == 23) {
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mes "[Captain Tigris]";
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mes "[Captain Tigris]";
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mes "Oh, I see... Please wait a moment.";
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mes "Oh, I see... Please wait a moment.";
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@@ -429,7 +411,7 @@ job3_rune01,80,60,3 script Rune Knight Captain 470,{
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close;
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close;
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}
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}
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}
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}
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- else if (BaseJob == Job_Knight) {
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+ else if (Class == Job_Knight || Class == Job_Lord_Knight || Class == Job_Baby_Knight) {
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if (job_rune_edq == 2) {
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if (job_rune_edq == 2) {
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mes "A man wearing glorious armor and passion in his eyes is standing in front of me.";
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mes "A man wearing glorious armor and passion in his eyes is standing in front of me.";
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next;
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next;
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@@ -655,7 +637,13 @@ job3_rune01,80,60,3 script Rune Knight Captain 470,{
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getitem 2795,1; //Green_Apple_Ring
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getitem 2795,1; //Green_Apple_Ring
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set job_rune_edq,23;
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set job_rune_edq,23;
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completequest 3219;
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completequest 3219;
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- jobchange Job_Rune_Knight,Upper;
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+ if(Class == Job_Baby_Knight){
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+ jobchange Job_Baby_Rune;
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+ } else if(Class == Job_Knight){
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+ jobchange Job_Rune_Knight;
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+ } else {
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+ jobchange Job_Rune_Knight_T;
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+ }
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mes "[Captain Tigris]";
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mes "[Captain Tigris]";
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mes "Remember this moment forever for you are now a Rune Knight.";
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mes "Remember this moment forever for you are now a Rune Knight.";
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next;
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next;
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@@ -685,13 +673,13 @@ job3_rune01,80,60,3 script Rune Knight Captain 470,{
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}
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}
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job3_rune01,90,50,3 script Rune Knight Lunarea 469,{
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job3_rune01,90,50,3 script Rune Knight Lunarea 469,{
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- if (BaseClass == Job_Rune_Knight) {
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+ if (BaseJob != Job_Swordman) {
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mes "She holds up her chin quietly, nods lightly and notices me.";
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mes "She holds up her chin quietly, nods lightly and notices me.";
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next;
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next;
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mes "Then after a moment she puts her face down and seems absorbed with other thoughts.";
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mes "Then after a moment she puts her face down and seems absorbed with other thoughts.";
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close;
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close;
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}
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}
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- else if (BaseJob == Job_Knight) {
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+ else if (Class == Job_Knight || Class == Job_Lord_Knight || Class == Job_Baby_Knight) {
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if (job_rune_edq < 3) {
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if (job_rune_edq < 3) {
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mes "This pale-skinned absent-looking female Rune Knight doesn't seem to care. Of course she doesn't seem interested with my existence";
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mes "This pale-skinned absent-looking female Rune Knight doesn't seem to care. Of course she doesn't seem interested with my existence";
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close;
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close;
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@@ -855,7 +843,7 @@ job3_rune01,90,50,3 script Rune Knight Lunarea 469,{
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}
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}
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job3_rune01,55,50,3 script Rune Knight, Renoa 469,{
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job3_rune01,55,50,3 script Rune Knight, Renoa 469,{
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- if (BaseClass == Job_Rune_Knight) {
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+ if (Class == Job_Rune_Knight || Class == Job_Rune_Knight_T || Class == Job_Baby_Rune) {
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mes "[Rune Knight, Renoa]";
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mes "[Rune Knight, Renoa]";
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mes "Congratulations for becoming one of us. Junior Rune Knight, " + strcharinfo(0) + ".";
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mes "Congratulations for becoming one of us. Junior Rune Knight, " + strcharinfo(0) + ".";
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next;
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next;
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@@ -866,7 +854,7 @@ job3_rune01,55,50,3 script Rune Knight, Renoa 469,{
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mes "Until then, I'll be here to discover more candidates just like you.";
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mes "Until then, I'll be here to discover more candidates just like you.";
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close;
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close;
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}
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}
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- else if (BaseJob == Job_Knight) {
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+ else if (Class == Job_Knight || Class == Job_Lord_Knight || Class == Job_Baby_Knight) {
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if (job_rune_edq < 7) {
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if (job_rune_edq < 7) {
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mes "[Rune Knight, Renoa]";
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mes "[Rune Knight, Renoa]";
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mes "Are you the one who wants to be a Rune Knight? There have been so many today.";
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mes "Are you the one who wants to be a Rune Knight? There have been so many today.";
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@@ -2335,7 +2323,7 @@ job3_rune01,50,36,1 script Runes, Make & Use 844,{
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}
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}
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mid_camp,238,250,3 script Rune Knight Sage Guard 468,{
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mid_camp,238,250,3 script Rune Knight Sage Guard 468,{
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- if (BaseClass == Job_Rune_Knight) {
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+ if (BaseJob != Job_Swordman) {
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mes "[Rune Knight Sage Guard]";
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mes "[Rune Knight Sage Guard]";
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mes "The sage Serpeone is the one who has been with us since the beginning of the Rune Knights.";
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mes "The sage Serpeone is the one who has been with us since the beginning of the Rune Knights.";
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next;
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next;
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@@ -2343,7 +2331,7 @@ mid_camp,238,250,3 script Rune Knight Sage Guard 468,{
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mes "I am very proud as a Rune Knight to serve beside her.";
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mes "I am very proud as a Rune Knight to serve beside her.";
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close;
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close;
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}
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}
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- else if (BaseJob == Job_Knight) {
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+ else if (Class == Job_Knight || Class == Job_Lord_Knight || Class == Job_Baby_Knight) {
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if (job_rune_edq < 11) {
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if (job_rune_edq < 11) {
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mes "[Rune Knight Sage Guard]";
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mes "[Rune Knight Sage Guard]";
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mes "You might be walking the way of the sword but you are not a Rune Knight yet. Don't wander around here too much if you know what I mean.";
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mes "You might be walking the way of the sword but you are not a Rune Knight yet. Don't wander around here too much if you know what I mean.";
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@@ -2369,12 +2357,12 @@ mid_camp,238,250,3 script Rune Knight Sage Guard 468,{
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}
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}
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mid_camp,13,138,3 script Dispatched Rune Knight#1 83,{
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mid_camp,13,138,3 script Dispatched Rune Knight#1 83,{
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- if (BaseClass == Job_Rune_Knight) {
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+ if (Class == Job_Rune_Knight || Class == Job_Rune_Knight_T || Class == Job_Baby_Rune) {
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mes "[Dispatch Rune Knight Agent]";
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mes "[Dispatch Rune Knight Agent]";
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mes "Thanks for your work. We will continue our mission for the Rune Knight testers.";
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mes "Thanks for your work. We will continue our mission for the Rune Knight testers.";
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close;
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close;
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}
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}
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- else if (BaseJob == Job_Knight) {
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+ else if (Class == Job_Knight || Class == Job_Lord_Knight || Class == Job_Baby_Knight) {
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if (job_rune_edq < 11) {
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if (job_rune_edq < 11) {
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mes "[Dispatch Rune Knight Agent]";
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mes "[Dispatch Rune Knight Agent]";
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mes "Shh... Our mission is not something to be revealed to the public. Please just move along.";
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mes "Shh... Our mission is not something to be revealed to the public. Please just move along.";
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@@ -2420,12 +2408,12 @@ OnTouch:
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}
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}
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spl_fild01,361,327,3 script Dispatched Rune Knight#2 83,{
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spl_fild01,361,327,3 script Dispatched Rune Knight#2 83,{
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- if (BaseClass == Job_Rune_Knight) {
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+ if (Class == Job_Rune_Knight || Class == Job_Rune_Knight_T || Class == Job_Baby_Rune) {
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mes "[Dispatch Rune Knight Agent]";
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mes "[Dispatch Rune Knight Agent]";
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mes "Thanks for your work. We will continue our mission for the Rune Knight testers.";
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mes "Thanks for your work. We will continue our mission for the Rune Knight testers.";
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close;
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close;
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}
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}
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- else if (BaseJob == Job_Knight) {
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+ else if (Class == Job_Knight || Class == Job_Lord_Knight || Class == Job_Baby_Knight) {
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if (job_rune_edq < 11) {
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if (job_rune_edq < 11) {
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mes "[Dispatch Rune Knight Agent]";
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mes "[Dispatch Rune Knight Agent]";
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mes "Shh... Our mission is not something to be revealed to the public. Please just move along.";
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mes "Shh... Our mission is not something to be revealed to the public. Please just move along.";
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@@ -2455,7 +2443,7 @@ spl_fild01,361,327,3 script Dispatched Rune Knight#2 83,{
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}
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}
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mid_camp,235,250,3 script Sage Serpeone 435,{
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mid_camp,235,250,3 script Sage Serpeone 435,{
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- if (BaseClass == Job_Rune_Knight) {
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+ if (Class == Job_Rune_Knight || Class == Job_Rune_Knight_T || Class == Job_Baby_Rune) {
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mes "[Sage Serpeone]";
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mes "[Sage Serpeone]";
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mes "Finally you are an honorable Rune Knight. I'm happy to help you.";
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mes "Finally you are an honorable Rune Knight. I'm happy to help you.";
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next;
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next;
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@@ -2466,7 +2454,7 @@ mid_camp,235,250,3 script Sage Serpeone 435,{
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mes "Please be devoted to the Runes and hopefully your life will be illuminated by it.";
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mes "Please be devoted to the Runes and hopefully your life will be illuminated by it.";
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close;
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close;
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}
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}
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- else if (BaseJob == Job_Knight) {
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+ else if (Class == Job_Knight || Class == Job_Lord_Knight || Class == Job_Baby_Knight) {
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if (job_rune_edq < 12) {
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if (job_rune_edq < 12) {
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mes "[Sage Serpeone]";
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mes "[Sage Serpeone]";
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mes "It must be surprising that I, a Laphine, am here in your people's base.";
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mes "It must be surprising that I, a Laphine, am here in your people's base.";
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@@ -2662,12 +2650,12 @@ job3_rune01,114,50,3 script Rune Knight Velpino 468,{
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set .@strRetPart8,getequipisequiped(EQI_ACC_R);
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set .@strRetPart8,getequipisequiped(EQI_ACC_R);
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set .@strRetPart10,getequipisequiped(EQI_HEAD_MID);
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set .@strRetPart10,getequipisequiped(EQI_HEAD_MID);
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set .@strRetPart11,getequipisequiped(EQI_HEAD_LOW);
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set .@strRetPart11,getequipisequiped(EQI_HEAD_LOW);
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- if (BaseClass == Job_Rune_Knight) {
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+ if (Class == Job_Rune_Knight || Class == Job_Rune_Knight_T || Class == Job_Baby_Rune) {
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mes "[Rune Knight Velpino]";
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mes "[Rune Knight Velpino]";
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mes "You still smell like a fledging. Bring honor to the Rune Knights and raise your power...";
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mes "You still smell like a fledging. Bring honor to the Rune Knights and raise your power...";
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close;
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close;
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}
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}
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- else if (BaseJob == Job_Knight) {
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+ else if (Class == Job_Knight || Class == Job_Lord_Knight || Class == Job_Baby_Knight) {
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if (job_rune_edq < 17) {
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if (job_rune_edq < 17) {
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mes "A very cold feeling Rune Knight dressed in black from head to toe is scowling at me.";
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mes "A very cold feeling Rune Knight dressed in black from head to toe is scowling at me.";
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next;
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next;
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