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+//===== rAthena Script =======================================
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+//= iRO Repeatable EXP Quests.
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+//===== By: ==================================================
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+//= Masao
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+//===== Current Version: =====================================
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+//= 1.0
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+//===== Compatible With: =====================================
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+//= rAthena SVN
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+//===== Description: =========================================
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+//= Custom Version.
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+//= Repeatable EXP Quest : Kill 50 Disguise or Loli Ruri.
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+//===== Additional Comments: =================================
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+//= 1.0 First version.
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+//============================================================
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+
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+nif_fild02,332,327,4 script Deadman 795,{
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+
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+ if (checkquest(60173) != -1) {
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+ if (checkquest(60173,HUNTING) != 2 ) {
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+ mes "[Deadman]";
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+ mes "Have you finished hunting the 50 Disguise?";
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+ next;
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+ switch(select("Yes:No:I want to quit")) {
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+ case 1:
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+ mes "[Deadman]";
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+ mes "Hmm, I don't think you've hunted 50 yet.";
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+ close;
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+ case 2:
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+ mes "[Deadman]";
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+ mes "Remember, I need help hunting Disguise so go and hunt 50 of them.";
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+ close;
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+ case 3:
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+ mes "[Deadman]";
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+ mes "Are you sure that you want to stop hunting?";
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+ mes "Any progress that you've made will be erased";
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+ next;
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+ switch(select("Yes:No")) {
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+ case 1:
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+ mes "[Deadman]";
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+ mes "Ok then, well come back here if you change your mind.";
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+ erasequest 60173;
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+ close;
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+ case 2:
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+ mes "[Deadman]";
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+ mes "Please kill 50 Disguise in order to make this a Place were people can go to and gather Experience.";
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+ close;
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+ }
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+ }
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+ }
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+ mes "[Deadman]";
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+ mes "Amazing, you did that with speed.";
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+ getexp 140600,95800;
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+ erasequest 60173;
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+ close;
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+ }
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+ if (checkquest(60176) != -1) {
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+ if (checkquest(60176,HUNTING) != 2 ) {
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+ mes "[Deadman]";
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+ mes "Have you finished hunting the 50 Loli Ruri?";
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+ next;
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+ switch(select("Yes:No:I want to quit")) {
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+ case 1:
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+ mes "[Deadman]";
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+ mes "Hmm, I don't think you've hunted 50 yet.";
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+ close;
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+ case 2:
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+ mes "[Deadman]";
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+ mes "Remember, I need help hunting Loli Ruri so go and hunt 50 of them.";
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+ close;
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+ case 3:
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+ mes "[Deadman]";
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+ mes "Are you sure that you want to stop hunting?";
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+ mes "Any progress that you've made will be erased";
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+ next;
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+ switch(select("Yes:No")) {
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+ case 1:
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+ mes "[Deadman]";
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+ mes "Ok then, well come back here if you change your mind.";
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+ erasequest 60176;
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+ close;
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+ case 2:
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+ mes "[Deadman]";
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+ mes "Please kill 50 Loli Ruri in order to make this a Place were people can go to and gather Experience.";
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+ close;
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+ }
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+ }
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+ }
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+ mes "[Deadman]";
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+ mes "Amazing, you did that with speed.";
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+ getexp 332000,239500;
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+ erasequest 60176;
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+ close;
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+ }
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+ if ((BaseLevel > 59) && (BaseLevel < 99)) {
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+ mes "[Deadman]";
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+ mes "Oh great!";
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+ mes "You are here to help me right?";
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+ mes "If not, i don't know what to do with the Monsters in this Place!";
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+ next;
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+ switch(select("Sure:No")) {
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+ case 1:
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+ mes "[Deadman]";
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+ mes "Great! I knew the moment i saw you that i can count on you!";
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+ mes "I need you to reduce the Amount of Monsters which are currently rampaging on this Map!";
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+ mes "There are to many Disguise and Loli Ruri around, which makes it impossible for the lower level players to gain good experience here.";
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+ next;
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+ mes "[Deadman]";
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+ mes "So, which of those Monsters would you like to hunt for me?";
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+ next;
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+ switch(select("Disguise:Loli Ruri:Cancel")) {
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+ case 1:
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+ if(BaseLevel > 90){
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+ mes "[Deadman]";
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+ mes "Thank you for your great help with the Disguise!";
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+ mes "Currently the Situation is stable and i'm not in need of your help anymore to kill them.";
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+ close;
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+ }
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+ mes "[Deadman]";
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+ mes "Kill 50 of those Disguise and let me know when you're done. I will reward you for your efforts.";
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+ setquest 60173;
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+ close;
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+ case 2:
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+ if(BaseLevel > 98){
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+ mes "[Deadman]";
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+ mes "Thank you for your great help with the Loli Ruri!";
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+ mes "Currently the Situation is stable and i'm not in need of your help anymore to kill them.";
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+ close;
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+ }
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+ mes "[Deadman]";
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+ mes "Kill 50 of those Loli Ruri and let me know when you're done. I will reward you for your efforts.";
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+ setquest 60176;
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+ close;
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+ case 3:
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+ mes "[Deadman]";
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+ mes "If you change your mind, please come back.";
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+ close;
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+ }
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+ case 2:
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+ mes "[Deadman]";
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+ mes "If you change your mind, please come back.";
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+ close;
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+ }
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+ }
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+ mes "[Deadman]";
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+ mes "Oh boy, Oh boy!";
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+ next;
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+ mes "[Deadman]";
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+ mes "Sorry I can't talk right now I am in a world of pain here, these darn Disguise and Loli Ruri are going to kill me.";
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+ close;
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+}
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