Kaynağa Gözat

Some more tweaks to the guild code
- unrolling of foreach()/_sub() pairs using db iterators
- usage of ARR_FIND instead of for()/break;
- old function header adjustment

git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@11896 54d463be-8e91-2dee-dedb-b68131a5f0ec

ultramage 17 yıl önce
ebeveyn
işleme
2af4a7f61b
2 değiştirilmiş dosya ile 295 ekleme ve 249 silme
  1. 171 120
      src/char/int_guild.c
  2. 124 129
      src/char_sql/int_guild.c

+ 171 - 120
src/char/int_guild.c

@@ -29,9 +29,8 @@ static int guild_newid = 10000;
 
 static unsigned int guild_exp[100];
 
-int mapif_parse_GuildLeave(int fd, int guild_id, int account_id, int char_id, int flag, const char *mes);
 int mapif_guild_broken(int guild_id, int flag);
-bool guild_check_empty(struct guild *g);
+static bool guild_check_empty(struct guild *g);
 int guild_calcinfo(struct guild *g);
 int mapif_guild_basicinfochanged(int guild_id, int type, const void *data, int len);
 int mapif_guild_info(int fd, struct guild *g);
@@ -306,7 +305,8 @@ int inter_guild_fromstr(char* str, struct guild* g)
 
 #ifndef TXT_SQL_CONVERT
 // ギルド城データの文字列への変換
-int inter_guildcastle_tostr(char *str, struct guild_castle *gc) {
+int inter_guildcastle_tostr(char *str, struct guild_castle *gc)
+{
 	int len;
 
 	len = sprintf(str, "%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d",	// added Guardian HP [Valaris]
@@ -320,8 +320,10 @@ int inter_guildcastle_tostr(char *str, struct guild_castle *gc) {
 	return 0;
 }
 #endif ///TXT_SQL_CONVERT
+
 // ギルド城データの文字列からの変換
-int inter_guildcastle_fromstr(char *str, struct guild_castle *gc) {
+int inter_guildcastle_fromstr(char *str, struct guild_castle *gc)
+{
 	int tmp_int[26];
 
 	memset(gc, 0, sizeof(struct guild_castle));
@@ -396,9 +398,11 @@ int inter_guildcastle_fromstr(char *str, struct guild_castle *gc) {
 
 	return 0;
 }
+
 #ifndef TXT_SQL_CONVERT
 // ギルド関連データベース読み込み
-int inter_guild_readdb(void) {
+int inter_guild_readdb(void)
+{
 	int i;
 	FILE *fp;
 	char line[1024];
@@ -424,7 +428,8 @@ int inter_guild_readdb(void) {
 }
 
 // ギルドデータの読み込み
-int inter_guild_init() {
+int inter_guild_init()
+{
 	char line[16384];
 	struct guild *g;
 	struct guild_castle *gc;
@@ -511,79 +516,79 @@ int inter_guild_init() {
 	return 0;
 }
 
-void inter_guild_final() {
+void inter_guild_final()
+{
 	castle_db->destroy(castle_db, NULL);
 	guild_db->destroy(guild_db, NULL);
 	return;
 }
 
-struct guild *inter_guild_search(int guild_id) {
+struct guild *inter_guild_search(int guild_id)
+{
 	return idb_get(guild_db, guild_id);
 }
 
-// ギルドデータのセーブ用
-int inter_guild_save_sub(DBKey key,void *data,va_list ap) {
-	char line[16384];
-	FILE *fp;
-
-	inter_guild_tostr(line,(struct guild *)data);
-	fp=va_arg(ap,FILE *);
-	fprintf(fp,"%s\n",line);
-
-	return 0;
-}
-
-// ギルド城データのセーブ用
-int inter_castle_save_sub(DBKey key, void *data, va_list ap) {
-	char line[16384];
-	FILE *fp;
-
-	inter_guildcastle_tostr(line, (struct guild_castle *)data);
-	fp = va_arg(ap, FILE *);
-	fprintf(fp, "%s\n", line);
-
-	return 0;
-}
-
 // ギルドデータのセーブ
-int inter_guild_save() {
+int inter_guild_save()
+{
 	FILE *fp;
 	int lock;
+	DBIterator* iter;
+	struct guild* g;
+	struct guild_castle* gc;
 
+	// save guild data
 	if ((fp = lock_fopen(guild_txt, &lock)) == NULL) {
 		ShowError("int_guild: can't write [%s] !!! data is lost !!!\n", guild_txt);
 		return 1;
 	}
-	guild_db->foreach(guild_db, inter_guild_save_sub, fp);
+
+	iter = guild_db->iterator(guild_db);
+	for( g = iter->first(iter,NULL); iter->exists(iter); g = iter->next(iter,NULL) )
+	{
+		char line[16384];
+		inter_guild_tostr(line, g);
+		fprintf(fp, "%s\n", line);
+	}
+	iter->destroy(iter);
+
 //	fprintf(fp, "%d\t%%newid%%\n", guild_newid);
 	lock_fclose(fp, guild_txt, &lock);
 
+	// save castle data
 	if ((fp = lock_fopen(castle_txt,&lock)) == NULL) {
 		ShowError("int_guild: can't write [%s] !!! data is lost !!!\n", castle_txt);
 		return 1;
 	}
-	castle_db->foreach(castle_db, inter_castle_save_sub, fp);
-	lock_fclose(fp, castle_txt, &lock);
 
-	return 0;
-}
+	iter = castle_db->iterator(castle_db);
+	for( gc = iter->first(iter,NULL); iter->exists(iter); gc = iter->next(iter,NULL) )
+	{
+		char line[16384];
+		inter_guildcastle_tostr(line, gc);
+		fprintf(fp, "%s\n", line);
+	}
+	iter->destroy(iter);
 
-// ギルド名検索用
-int search_guildname_sub(DBKey key, void *data, va_list ap) {
-	struct guild *g = (struct guild *)data, **dst;
-	char *str;
+	lock_fclose(fp, castle_txt, &lock);
 
-	str = va_arg(ap, char *);
-	dst = va_arg(ap, struct guild **);
-	if (strcmpi(g->name, str) == 0)
-		*dst = g;
 	return 0;
 }
 
 // ギルド名検索
-struct guild* search_guildname(char *str) {
-	struct guild *g = NULL;
-	guild_db->foreach(guild_db, search_guildname_sub, str, &g);
+struct guild* search_guildname(char *str)
+{
+	DBIterator* iter;
+	struct guild* g;
+
+	iter = guild_db->iterator(guild_db);
+	for( g = iter->first(iter,NULL); iter->exists(iter); g = iter->next(iter,NULL) )
+	{
+		if (strcmpi(g->name, str) == 0)
+			break;
+	}
+	iter->destroy(iter);
+
 	return g;
 }
 
@@ -603,7 +608,7 @@ static bool guild_check_empty(struct guild *g)
 	return true;
 }
 
-unsigned int guild_nextexp (int level)
+unsigned int guild_nextexp(int level)
 {
 	if (level == 0)
 		return 1;
@@ -614,7 +619,8 @@ unsigned int guild_nextexp (int level)
 }
 
 // ギルドスキルがあるか確認
-int guild_checkskill(struct guild *g, int id) {
+int guild_checkskill(struct guild *g, int id)
+{
 	int idx = id - GD_SKILLBASE;
 
 
@@ -626,7 +632,8 @@ int guild_checkskill(struct guild *g, int id) {
 }
 
 // ギルドの情報の再計算
-int guild_calcinfo(struct guild *g) {
+int guild_calcinfo(struct guild *g)
+{
 	int i, c;
 	unsigned int nextexp;
 	struct guild before = *g;
@@ -688,8 +695,9 @@ int guild_calcinfo(struct guild *g) {
 // map serverへの通信
 
 // ギルド作成可否
-int mapif_guild_created(int fd, int account_id, struct guild *g) {
-        WFIFOHEAD(fd, 10);
+int mapif_guild_created(int fd, int account_id, struct guild *g)
+{
+	WFIFOHEAD(fd, 10);
 	WFIFOW(fd,0) = 0x3830;
 	WFIFOL(fd,2) = account_id;
 	if (g != NULL) {
@@ -703,8 +711,9 @@ int mapif_guild_created(int fd, int account_id, struct guild *g) {
 }
 
 // ギルド情報見つからず
-int mapif_guild_noinfo(int fd, int guild_id) {
-        WFIFOHEAD(fd, 8);
+int mapif_guild_noinfo(int fd, int guild_id)
+{
+	WFIFOHEAD(fd, 8);
 	WFIFOW(fd,0) = 0x3831;
 	WFIFOW(fd,2) = 8;
 	WFIFOL(fd,4) = guild_id;
@@ -715,25 +724,25 @@ int mapif_guild_noinfo(int fd, int guild_id) {
 }
 
 // ギルド情報まとめ送り
-int mapif_guild_info(int fd, struct guild *g) {
+int mapif_guild_info(int fd, struct guild *g)
+{
 	unsigned char buf[8+sizeof(struct guild)];
 
 	WBUFW(buf,0) = 0x3831;
 	memcpy(buf + 4, g, sizeof(struct guild));
 	WBUFW(buf,2) = 4 + sizeof(struct guild);
-//	printf("int_guild: sizeof(guild)=%d\n", sizeof(struct guild));
 	if (fd < 0)
 		mapif_sendall(buf, WBUFW(buf,2));
 	else
 		mapif_send(fd, buf, WBUFW(buf,2));
-//	printf("int_guild: info %d %s\n", p->guild_id, p->name);
 
 	return 0;
 }
 
 // メンバ追加可否
-int mapif_guild_memberadded(int fd, int guild_id, int account_id, int char_id, int flag) {
-        WFIFOHEAD(fd, 15);
+int mapif_guild_memberadded(int fd, int guild_id, int account_id, int char_id, int flag)
+{
+	WFIFOHEAD(fd, 15);
 	WFIFOW(fd,0) = 0x3832;
 	WFIFOL(fd,2) = guild_id;
 	WFIFOL(fd,6) = account_id;
@@ -745,7 +754,8 @@ int mapif_guild_memberadded(int fd, int guild_id, int account_id, int char_id, i
 }
 
 // 脱退/追放通知
-int mapif_guild_leaved(int guild_id, int account_id, int char_id, int flag, const char *name, const char *mes) {
+int mapif_guild_leaved(int guild_id, int account_id, int char_id, int flag, const char *name, const char *mes)
+{
 	unsigned char buf[79];
 
 	WBUFW(buf, 0) = 0x3834;
@@ -763,7 +773,8 @@ int mapif_guild_leaved(int guild_id, int account_id, int char_id, int flag, cons
 }
 
 // オンライン状態とLv更新通知
-int mapif_guild_memberinfoshort(struct guild *g, int idx) {
+int mapif_guild_memberinfoshort(struct guild *g, int idx)
+{
 	unsigned char buf[19];
 
 	WBUFW(buf, 0) = 0x3835;
@@ -778,7 +789,8 @@ int mapif_guild_memberinfoshort(struct guild *g, int idx) {
 }
 
 // 解散通知
-int mapif_guild_broken(int guild_id, int flag) {
+int mapif_guild_broken(int guild_id, int flag)
+{
 	unsigned char buf[7];
 
 	WBUFW(buf,0) = 0x3836;
@@ -791,7 +803,8 @@ int mapif_guild_broken(int guild_id, int flag) {
 }
 
 // ギルド内発言
-int mapif_guild_message(int guild_id, int account_id, char *mes, int len, int sfd) {
+int mapif_guild_message(int guild_id, int account_id, char *mes, int len, int sfd)
+{
 	unsigned char buf[2048];
 
 	WBUFW(buf,0) = 0x3837;
@@ -805,7 +818,8 @@ int mapif_guild_message(int guild_id, int account_id, char *mes, int len, int sf
 }
 
 // ギルド基本情報変更通知
-int mapif_guild_basicinfochanged(int guild_id, int type, const void *data, int len) {
+int mapif_guild_basicinfochanged(int guild_id, int type, const void *data, int len)
+{
 	unsigned char buf[2048];
 
 	WBUFW(buf,0) = 0x3839;
@@ -818,7 +832,8 @@ int mapif_guild_basicinfochanged(int guild_id, int type, const void *data, int l
 }
 
 // ギルドメンバ情報変更通知
-int mapif_guild_memberinfochanged(int guild_id, int account_id, int char_id, int type, const void *data, int len) {
+int mapif_guild_memberinfochanged(int guild_id, int account_id, int char_id, int type, const void *data, int len)
+{
 	unsigned char buf[4096];
 
 	WBUFW(buf, 0) = 0x383a;
@@ -834,7 +849,8 @@ int mapif_guild_memberinfochanged(int guild_id, int account_id, int char_id, int
 }
 
 // ギルドスキルアップ通知
-int mapif_guild_skillupack(int guild_id, int skill_num, int account_id) {
+int mapif_guild_skillupack(int guild_id, int skill_num, int account_id)
+{
 	unsigned char buf[14];
 
 	WBUFW(buf, 0) = 0x383c;
@@ -847,7 +863,8 @@ int mapif_guild_skillupack(int guild_id, int skill_num, int account_id) {
 }
 
 // ギルド同盟/敵対通知
-int mapif_guild_alliance(int guild_id1, int guild_id2, int account_id1, int account_id2, int flag, const char *name1, const char *name2) {
+int mapif_guild_alliance(int guild_id1, int guild_id2, int account_id1, int account_id2, int flag, const char *name1, const char *name2)
+{
 	unsigned char buf[67];
 
 	WBUFW(buf, 0) = 0x383d;
@@ -867,7 +884,8 @@ int mapif_guild_alliance(int guild_id1, int guild_id2, int account_id1, int acco
 }
 
 // ギルド役職変更通知
-int mapif_guild_position(struct guild *g, int idx) {
+int mapif_guild_position(struct guild *g, int idx)
+{
 	unsigned char buf[2048];
 
 	WBUFW(buf,0) = 0x383b;
@@ -881,7 +899,8 @@ int mapif_guild_position(struct guild *g, int idx) {
 }
 
 // ギルド告知変更通知
-int mapif_guild_notice(struct guild *g) {
+int mapif_guild_notice(struct guild *g)
+{
 	unsigned char buf[186];
 
 	WBUFW(buf,0) = 0x383e;
@@ -894,7 +913,8 @@ int mapif_guild_notice(struct guild *g) {
 }
 
 // ギルドエンブレム変更通知
-int mapif_guild_emblem(struct guild *g) {
+int mapif_guild_emblem(struct guild *g)
+{
 	unsigned char buf[2048];
 
 	WBUFW(buf,0) = 0x383f;
@@ -918,7 +938,8 @@ int mapif_guild_master_changed(struct guild *g, int aid, int cid)
 	return 0;
 }
 
-int mapif_guild_castle_dataload(int castle_id, int index, int value) {
+int mapif_guild_castle_dataload(int castle_id, int index, int value)
+{
 	unsigned char buf[9];
 
 	WBUFW(buf,0) = 0x3840;
@@ -930,7 +951,8 @@ int mapif_guild_castle_dataload(int castle_id, int index, int value) {
 	return 0;
 }
 
-int mapif_guild_castle_datasave(int castle_id, int index, int value) {
+int mapif_guild_castle_datasave(int castle_id, int index, int value)
+{
 	unsigned char buf[9];
 
 	WBUFW(buf,0) = 0x3841;
@@ -942,23 +964,30 @@ int mapif_guild_castle_datasave(int castle_id, int index, int value) {
 	return 0;
 }
 
-int mapif_guild_castle_alldataload_sub(DBKey key, void *data, va_list ap) {
+int mapif_guild_castle_alldataload_sub(DBKey key, void *data, va_list ap)
+{
 	int fd = va_arg(ap, int);
 	int *p = va_arg(ap, int*);
 
-	WFIFOHEAD(fd, sizeof(struct guild_castle));
-	memcpy(WFIFOP(fd,*p), (struct guild_castle*)data, sizeof(struct guild_castle));
-	(*p) += sizeof(struct guild_castle);
 
 	return 0;
 }
 
-int mapif_guild_castle_alldataload(int fd) {
+int mapif_guild_castle_alldataload(int fd)
+{
+	DBIterator* iter;
+	struct guild_castle* gc;
 	int len = 4;
 
-	WFIFOHEAD(fd, 0);
+	WFIFOHEAD(fd, 4 + MAX_GUILDCASTLE*sizeof(struct guild_castle));
 	WFIFOW(fd,0) = 0x3842;
-	castle_db->foreach(castle_db, mapif_guild_castle_alldataload_sub, fd, &len);
+	iter = castle_db->iterator(castle_db);
+	for( gc = iter->first(iter,NULL); iter->exists(iter); gc = iter->next(iter,NULL) )
+	{
+		memcpy(WFIFOP(fd,len), gc, sizeof(struct guild_castle));
+		len += sizeof(struct guild_castle);
+	}
+	iter->destroy(iter);
 	WFIFOW(fd,2) = len;
 	WFIFOSET(fd, len);
 
@@ -969,7 +998,8 @@ int mapif_guild_castle_alldataload(int fd) {
 // map serverからの通信
 
 // ギルド作成要求
-int mapif_parse_CreateGuild(int fd, int account_id, char *name, struct guild_member *master) {
+int mapif_parse_CreateGuild(int fd, int account_id, char *name, struct guild_member *master)
+{
 	struct guild *g;
 	int i;
 
@@ -1039,7 +1069,8 @@ int mapif_parse_CreateGuild(int fd, int account_id, char *name, struct guild_mem
 }
 
 // ギルド情報要求
-int mapif_parse_GuildInfo(int fd, int guild_id) {
+int mapif_parse_GuildInfo(int fd, int guild_id)
+{
 	struct guild *g;
 
 	g = idb_get(guild_db, guild_id);
@@ -1053,7 +1084,8 @@ int mapif_parse_GuildInfo(int fd, int guild_id) {
 }
 
 // ギルドメンバ追加要求
-int mapif_parse_GuildAddMember(int fd, int guild_id, struct guild_member *m) {
+int mapif_parse_GuildAddMember(int fd, int guild_id, struct guild_member *m)
+{
 	struct guild *g;
 	int i;
 
@@ -1063,17 +1095,16 @@ int mapif_parse_GuildAddMember(int fd, int guild_id, struct guild_member *m) {
 		return 0;
 	}
 
-	for(i = 0; i < g->max_member; i++) {
-		if (g->member[i].account_id == 0) {
-			memcpy(&g->member[i], m, sizeof(struct guild_member));
-			mapif_guild_memberadded(fd, guild_id, m->account_id, m->char_id, 0);
-			guild_calcinfo(g);
-			mapif_guild_info(-1, g);
-
-			return 0;
-		}
+	ARR_FIND( 0, g->max_member, i, g->member[i].account_id == 0 );
+	if( i < g->max_member )
+	{
+		memcpy(&g->member[i], m, sizeof(struct guild_member));
+		mapif_guild_memberadded(fd, guild_id, m->account_id, m->char_id, 0);
+		guild_calcinfo(g);
+		mapif_guild_info(-1, g);
 	}
-	mapif_guild_memberadded(fd, guild_id, m->account_id, m->char_id, 1);
+	else
+		mapif_guild_memberadded(fd, guild_id, m->account_id, m->char_id, 1);
 
 	return 0;
 }
@@ -1124,42 +1155,51 @@ int mapif_parse_GuildLeave(int fd, int guild_id, int account_id, int char_id, in
 }
 
 // オンライン/Lv更新
-int mapif_parse_GuildChangeMemberInfoShort(int fd, int guild_id, int account_id, int char_id, int online, int lv, int class_) {
+int mapif_parse_GuildChangeMemberInfoShort(int fd, int guild_id, int account_id, int char_id, int online, int lv, int class_)
+{
 	struct guild *g;
-	int i, alv, c;
+	int i, sum, c;
 
 	g = idb_get(guild_db, guild_id);
 	if (g == NULL)
 		return 0;
 
-	g->connect_member = 0;
-
-	alv = 0;
-	c = 0;
-	for(i = 0; i < MAX_GUILD; i++) {
-		if (g->member[i].account_id == account_id && g->member[i].char_id == char_id) {
+	ARR_FIND( 0, g->max_member, i, g->member[i].account_id == account_id && g->member[i].char_id == char_id );
+	if( i < g->max_member )
+	{
 			g->member[i].online = online;
 			g->member[i].lv = lv;
 			g->member[i].class_ = class_;
 			mapif_guild_memberinfoshort(g, i);
-		}
-		if (g->member[i].account_id > 0) {
-			alv += g->member[i].lv;
+	}
+
+	g->average_lv = 0;
+	g->connect_member = 0;
+	c = 0; // member count
+	sum = 0; // total sum of base levels
+
+	for(i = 0; i < g->max_member; i++)
+	{
+		if( g->member[i].account_id > 0 )
+		{
+			sum += g->member[i].lv;
 			c++;
 		}
-		if (g->member[i].online)
+		if( g->member[i].online )
 			g->connect_member++;
 	}
 
-	if (c)
-		// 平均レベル
-		g->average_lv = alv / c;
+	if( c ) // this check should always succeed...
+		g->average_lv = sum / c;
+
+	//FIXME: how about sending a mapif_guild_info() update to the mapserver? [ultramage] 
 
 	return 0;
 }
 
 // ギルド解散処理用(同盟/敵対を解除)
-int guild_break_sub(DBKey key, void *data, va_list ap) {
+int guild_break_sub(DBKey key, void *data, va_list ap)
+{
 	struct guild *g = (struct guild *)data;
 	int guild_id = va_arg(ap, int);
 	int i;
@@ -1172,7 +1212,8 @@ int guild_break_sub(DBKey key, void *data, va_list ap) {
 }
 
 // ギルド解散要求
-int mapif_parse_BreakGuild(int fd, int guild_id) {
+int mapif_parse_BreakGuild(int fd, int guild_id)
+{
 	struct guild *g;
 
 	g = idb_get(guild_db, guild_id);
@@ -1191,12 +1232,14 @@ int mapif_parse_BreakGuild(int fd, int guild_id) {
 }
 
 // ギルドメッセージ送信
-int mapif_parse_GuildMessage(int fd, int guild_id, int account_id, char *mes, int len) {
+int mapif_parse_GuildMessage(int fd, int guild_id, int account_id, char *mes, int len)
+{
 	return mapif_guild_message(guild_id, account_id, mes, len, fd);
 }
 
 // ギルド基本データ変更要求
-int mapif_parse_GuildBasicInfoChange(int fd, int guild_id, int type, const char *data, int len) {
+int mapif_parse_GuildBasicInfoChange(int fd, int guild_id, int type, const char *data, int len)
+{
 	struct guild *g;
 	short dw = *((short *)data);
 
@@ -1223,7 +1266,8 @@ int mapif_parse_GuildBasicInfoChange(int fd, int guild_id, int type, const char
 }
 
 // ギルドメンバデータ変更要求
-int mapif_parse_GuildMemberInfoChange(int fd, int guild_id, int account_id, int char_id, int type, const char *data, int len) {
+int mapif_parse_GuildMemberInfoChange(int fd, int guild_id, int account_id, int char_id, int type, const char *data, int len)
+{
 	int i;
 	struct guild *g;
 
@@ -1306,7 +1350,8 @@ int inter_guild_sex_changed(int guild_id,int account_id,int char_id, int gender)
 }
 
 // ギルド役職名変更要求
-int mapif_parse_GuildPosition(int fd, int guild_id, int idx, struct guild_position *p) {
+int mapif_parse_GuildPosition(int fd, int guild_id, int idx, struct guild_position *p)
+{
 	struct guild *g = idb_get(guild_db, guild_id);
 
 	if (g == NULL || idx < 0 || idx >= MAX_GUILDPOSITION) {
@@ -1320,7 +1365,8 @@ int mapif_parse_GuildPosition(int fd, int guild_id, int idx, struct guild_positi
 }
 
 // ギルドスキルアップ要求
-int mapif_parse_GuildSkillUp(int fd, int guild_id, int skill_num, int account_id) {
+int mapif_parse_GuildSkillUp(int fd, int guild_id, int skill_num, int account_id)
+{
 	struct guild *g = idb_get(guild_db, guild_id);
 	int idx = skill_num - GD_SKILLBASE;
 
@@ -1356,8 +1402,10 @@ static int mapif_parse_GuildDeleteAlliance(struct guild *g, int guild_id, int ac
 	mapif_guild_alliance(g->guild_id,guild_id,account_id1,account_id2,flag,g->name,name);
 	return 0;
 }
+
 // ギルド同盟要求
-int mapif_parse_GuildAlliance(int fd, int guild_id1, int guild_id2, int account_id1, int account_id2, int flag) {
+int mapif_parse_GuildAlliance(int fd, int guild_id1, int guild_id2, int account_id1, int account_id2, int flag)
+{
 	struct guild *g[2];
 	int j, i;
 
@@ -1396,7 +1444,8 @@ int mapif_parse_GuildAlliance(int fd, int guild_id1, int guild_id2, int account_
 }
 
 // ギルド告知変更要求
-int mapif_parse_GuildNotice(int fd, int guild_id, const char *mes1, const char *mes2) {
+int mapif_parse_GuildNotice(int fd, int guild_id, const char *mes1, const char *mes2)
+{
 	struct guild *g;
 
 	g = idb_get(guild_db, guild_id);
@@ -1409,7 +1458,8 @@ int mapif_parse_GuildNotice(int fd, int guild_id, const char *mes1, const char *
 }
 
 // ギルドエンブレム変更要求
-int mapif_parse_GuildEmblem(int fd, int len, int guild_id, int dummy, const char *data) {
+int mapif_parse_GuildEmblem(int fd, int len, int guild_id, int dummy, const char *data)
+{
 	struct guild *g;
 
 	g = idb_get(guild_db, guild_id);
@@ -1422,7 +1472,8 @@ int mapif_parse_GuildEmblem(int fd, int len, int guild_id, int dummy, const char
 	return mapif_guild_emblem(g);
 }
 
-int mapif_parse_GuildCastleDataLoad(int fd, int castle_id, int index) {
+int mapif_parse_GuildCastleDataLoad(int fd, int castle_id, int index)
+{
 	struct guild_castle *gc = idb_get(castle_db, castle_id);
 
 	if (gc == NULL) {

+ 124 - 129
src/char_sql/int_guild.c

@@ -40,48 +40,54 @@ static unsigned int guild_exp[100];
 
 int mapif_parse_GuildLeave(int fd,int guild_id,int account_id,int char_id,int flag,const char *mes);
 int mapif_guild_broken(int guild_id,int flag);
-bool guild_check_empty(struct guild *g);
+static bool guild_check_empty(struct guild *g);
 int guild_calcinfo(struct guild *g);
 int mapif_guild_basicinfochanged(int guild_id,int type,const void *data,int len);
 int mapif_guild_info(int fd,struct guild *g);
 int guild_break_sub(int key,void *data,va_list ap);
 int inter_guild_tosql(struct guild *g,int flag);
 
-static int guild_save(DBKey key, void *data, va_list ap) {
-	struct guild *g = (struct guild*) data;
-	int *last_id = va_arg(ap, int *);
-	int *state = va_arg(ap, int *);
-	
-	if ((*state) == 0 && g->guild_id == (*last_id))
-		(*state)++; //Save next guild in the list.
-	else if (g->save_flag&GS_MASK && (*state) == 1) {
-	   inter_guild_tosql(g, g->save_flag&GS_MASK);
-		g->save_flag &= ~GS_MASK;
-
-		//Some guild saved.
-		(*last_id) = g->guild_id;
-		(*state)++;
-	}
-	
-   if(g->save_flag == GS_REMOVE) { //Nothing to save, guild is ready for removal.
-		if (save_log)
-			ShowInfo("Guild Unloaded (%d - %s)\n", g->guild_id, g->name);
-		db_remove(guild_db_, key);
-   }
-	return 0;
-}
-
-static int guild_save_timer(int tid, unsigned int tick, int id, int data) {
+static int guild_save_timer(int tid, unsigned int tick, int id, int data)
+{
 	static int last_id = 0; //To know in which guild we were.
 	int state = 0; //0: Have not reached last guild. 1: Reached last guild, ready for save. 2: Some guild saved, don't do further saving.
-	if (!last_id) //Save the first guild in the list.
+	DBIterator* iter;
+	DBKey key;
+	struct guild* g;
+
+	if( last_id == 0 ) //Save the first guild in the list.
 		state = 1;
-	guild_db_->foreach(guild_db_, guild_save, &last_id, &state);
-	if (state != 2) //Reached the end of the guild db without saving.
+
+	iter = guild_db_->iterator(guild_db_);
+	for( g = iter->first(iter,&key); iter->exists(iter); g = iter->next(iter,&key) )
+	{
+		if( state == 0 && g->guild_id == last_id )
+			state++; //Save next guild in the list.
+		else
+		if( state == 1 && g->save_flag&GS_MASK )
+		{
+			inter_guild_tosql(g, g->save_flag&GS_MASK);
+			g->save_flag &= ~GS_MASK;
+
+			//Some guild saved.
+			last_id = g->guild_id;
+			state++;
+		}
+
+		if( g->save_flag == GS_REMOVE )
+		{// Nothing to save, guild is ready for removal.
+			if (save_log)
+				ShowInfo("Guild Unloaded (%d - %s)\n", g->guild_id, g->name);
+			db_remove(guild_db_, key);
+		}
+	}
+	iter->destroy(iter);
+
+	if( state != 2 ) //Reached the end of the guild db without saving.
 		last_id = 0; //Reset guild saved, return to beginning.
 
 	state = guild_db_->size(guild_db_);
-	if (state < 1) state = 1; //Calculate the time slot for the next save.
+	if( state < 1 ) state = 1; //Calculate the time slot for the next save.
 	add_timer(tick  + autosave_interval/state, guild_save_timer, 0, 0);
 	return 0;
 }
@@ -95,6 +101,7 @@ int inter_guild_removemember_tosql(int account_id, int char_id)
 	return 0;
 }
 #endif //TXT_SQL_CONVERT
+
 // Save guild into sql
 int inter_guild_tosql(struct guild *g,int flag)
 {
@@ -543,9 +550,10 @@ struct guild * inter_guild_fromsql(int guild_id)
 
 	return g;
 }
-
 #endif //TXT_SQL_CONVERT
-int inter_guildcastle_tosql(struct guild_castle *gc){
+
+int inter_guildcastle_tosql(struct guild_castle *gc)
+{
 	// `guild_castle` (`castle_id`, `guild_id`, `economy`, `defense`, `triggerE`, `triggerD`, `nextTime`, `payTime`, `createTime`, `visibleC`, `visibleG0`, `visibleG1`, `visibleG2`, `visibleG3`, `visibleG4`, `visibleG5`, `visibleG6`, `visibleG7`)
 
 	if (gc==NULL) return 0;
@@ -570,8 +578,8 @@ ShowDebug("Save guild_castle (%d)\n", gc->castle_id);
 #endif //TXT_SQL_CONVERT
 	return 0;
 }
-#ifndef TXT_SQL_CONVERT
 
+#ifndef TXT_SQL_CONVERT
 // Read guild_castle from sql
 int inter_guildcastle_fromsql(int castle_id,struct guild_castle *gc)
 {
@@ -676,8 +684,8 @@ int inter_guild_ReadEXP(void)
 }
 
 
-int inter_guild_CharOnline(int char_id, int guild_id) {
-   
+int inter_guild_CharOnline(int char_id, int guild_id)
+{
    struct guild *g;
    int i;
    
@@ -716,21 +724,23 @@ int inter_guild_CharOnline(int char_id, int guild_id) {
 		g->save_flag &= ~GS_REMOVE;
 
 	//Set member online
-	for(i=0; i<g->max_member; i++) {
-		if (g->member[i].char_id == char_id) {
-			g->member[i].online = 1;
-			g->member[i].modified = GS_MEMBER_MODIFIED;
-			break;
-		}
+	ARR_FIND( 0, g->max_member, i, g->member[i].char_id == char_id );
+	if( i < g->max_member )
+	{
+		g->member[i].online = 1;
+		g->member[i].modified = GS_MEMBER_MODIFIED;
 	}
+
 	return 1;
 }
 
-int inter_guild_CharOffline(int char_id, int guild_id) {
+int inter_guild_CharOffline(int char_id, int guild_id)
+{
 	struct guild *g=NULL;
-	int online_count=0, i;
+	int online_count, i;
 
-	if (guild_id == -1) {
+	if (guild_id == -1)
+	{
 		//Get guild_id from the database
 		if( SQL_ERROR == Sql_Query(sql_handle, "SELECT guild_id FROM `%s` WHERE char_id='%d'", char_db, char_id) )
 		{
@@ -760,18 +770,20 @@ int inter_guild_CharOffline(int char_id, int guild_id) {
 		return 0;
 
 	//Set member offline
-	for(i=0; i<g->max_member; i++) {
-		if(g->member[i].char_id == char_id)
-		{
-			g->member[i].online = 0;
-			g->member[i].modified = GS_MEMBER_MODIFIED;
-		}
-		if(g->member[i].online && !online_count)
-			online_count++;
+	ARR_FIND( 0, g->max_member, i, g->member[i].char_id == char_id );
+	if( i < g->max_member )
+	{
+		g->member[i].online = 0;
+		g->member[i].modified = GS_MEMBER_MODIFIED;
 	}
 
+	online_count = 0;
+	for( i = 0; i < g->max_member; i++ )
+		if( g->member[i].online )
+			online_count++;
+
 	// Remove guild from memory if no players online
-	if(online_count == 0)
+	if( online_count == 0 )
 		g->save_flag |= GS_REMOVE;
 
 	return 1;
@@ -795,7 +807,7 @@ static int guild_db_final(DBKey key, void *data, va_list ap)
 {
 	struct guild *g = (struct guild*)data;
 	if (g->save_flag&GS_MASK) {
-	   inter_guild_tosql(g, g->save_flag&GS_MASK);
+		inter_guild_tosql(g, g->save_flag&GS_MASK);
 		return 1;
 	}
 	return 0;
@@ -859,8 +871,8 @@ unsigned int guild_nextexp(int level)
 	return 0;
 }
 
-int guild_checkskill(struct guild *g,int id) {
-
+int guild_checkskill(struct guild *g,int id)
+{
 	int idx = id - GD_SKILLBASE;
 
 	if(idx < 0 || idx >= MAX_GUILDSKILL)
@@ -951,6 +963,7 @@ int mapif_guild_created(int fd,int account_id,struct guild *g)
 	WFIFOSET(fd,10);
 	return 0;
 }
+
 // Guild not found
 int mapif_guild_noinfo(int fd,int guild_id)
 {
@@ -1096,8 +1109,7 @@ int mapif_guild_skillupack(int guild_id,int skill_num,int account_id)
 }
 
 // ACK guild alliance
-int mapif_guild_alliance(int guild_id1,int guild_id2,int account_id1,int account_id2,
-	int flag,const char *name1,const char *name2)
+int mapif_guild_alliance(int guild_id1,int guild_id2,int account_id1,int account_id2,int flag,const char *name1,const char *name2)
 {
 	unsigned char buf[19+2*NAME_LENGTH];
 	WBUFW(buf, 0)=0x383d;
@@ -1161,7 +1173,7 @@ int mapif_guild_master_changed(struct guild *g, int aid, int cid)
 	return 0;
 }
 
-int mapif_guild_castle_dataload(int castle_id,int index,int value)      // <Agit>
+int mapif_guild_castle_dataload(int castle_id,int index,int value)
 {
 	unsigned char buf[9];
 	WBUFW(buf, 0)=0x3840;
@@ -1172,7 +1184,7 @@ int mapif_guild_castle_dataload(int castle_id,int index,int value)      // <Agit
 	return 0;
 }
 
-int mapif_guild_castle_datasave(int castle_id,int index,int value)      // <Agit>
+int mapif_guild_castle_datasave(int castle_id,int index,int value)
 {
 	unsigned char buf[9];
 	WBUFW(buf, 0)=0x3841;
@@ -1188,7 +1200,7 @@ int mapif_guild_castle_alldataload(int fd)
 	struct guild_castle s_gc;
 	struct guild_castle* gc = &s_gc;
 	int i;
-	int off;
+	int len;
 	char* data;
 
 	WFIFOHEAD(fd, 4 + MAX_GUILDCASTLE*sizeof(struct guild_castle));
@@ -1197,7 +1209,7 @@ int mapif_guild_castle_alldataload(int fd)
 		"`visibleC`, `visibleG0`, `visibleG1`, `visibleG2`, `visibleG3`, `visibleG4`, `visibleG5`, `visibleG6`, `visibleG7`,"
 		"`Ghp0`, `Ghp1`, `Ghp2`, `Ghp3`, `Ghp4`, `Ghp5`, `Ghp6`, `Ghp7` FROM `%s` ORDER BY `castle_id`", guild_castle_db) )
 		Sql_ShowDebug(sql_handle);
-	for( i = 0, off = 4; i < MAX_GUILDCASTLE && SQL_SUCCESS == Sql_NextRow(sql_handle); ++i )
+	for( i = 0, len = 4; i < MAX_GUILDCASTLE && SQL_SUCCESS == Sql_NextRow(sql_handle); ++i )
 	{
 		memset(gc, 0, sizeof(struct guild_castle));
 
@@ -1228,12 +1240,12 @@ int mapif_guild_castle_alldataload(int fd)
 		Sql_GetData(sql_handle, 24, &data, NULL); gc->guardian[6].hp = atoi(data);
 		Sql_GetData(sql_handle, 25, &data, NULL); gc->guardian[7].hp = atoi(data);
 
-		memcpy(WFIFOP(fd, off), gc, sizeof(struct guild_castle));
-		off += sizeof(struct guild_castle);
+		memcpy(WFIFOP(fd, len), gc, sizeof(struct guild_castle));
+		len += sizeof(struct guild_castle);
 	}
 	Sql_FreeResult(sql_handle);
-	WFIFOW(fd, 2) = off;
-	WFIFOSET(fd, off);
+	WFIFOW(fd, 2) = len;
+	WFIFOSET(fd, len);
 	
 	return 0;
 }
@@ -1425,57 +1437,52 @@ int mapif_parse_GuildLeave(int fd, int guild_id, int account_id, int char_id, in
 }
 
 // Change member info
-int mapif_parse_GuildChangeMemberInfoShort(int fd,int guild_id,
-	int account_id,int char_id,int online,int lv,int class_)
+int mapif_parse_GuildChangeMemberInfoShort(int fd,int guild_id,int account_id,int char_id,int online,int lv,int class_)
 {
 	// Could speed up by manipulating only guild_member
 	struct guild * g;
-	int i,alv,c;
-	int prev_count;
+	int i,sum,c;
+	int prev_count, prev_alv;
 
 	g = inter_guild_fromsql(guild_id);
 	if(g==NULL)
 		return 0;
 	
+	ARR_FIND( 0, g->max_member, i, g->member[i].account_id == account_id && g->member[i].char_id == char_id );
+	if( i < g->max_member )
+	{
+		g->member[i].online = online;
+		g->member[i].lv = lv;
+		g->member[i].class_ = class_;
+		g->member[i].modified = GS_MEMBER_MODIFIED;
+		mapif_guild_memberinfoshort(g,i);
+	}
+
 	prev_count = g->connect_member;
-	g->connect_member=0;
+	prev_alv = g->average_lv;
 
-	for(i=0,alv=0,c=0;i<g->max_member;i++)
+	g->average_lv = 0;
+	g->connect_member = 0;
+	c = 0;
+	sum = 0;
+
+	for( i = 0; i < g->max_member; i++ )
 	{
-		// Found the member
-		if(g->member[i].account_id==account_id && g->member[i].char_id==char_id)
+		if( g->member[i].account_id > 0 )
 		{
-			g->member[i].online=online;
-			g->member[i].lv=lv;
-			g->member[i].class_=class_;
-			g->member[i].modified = GS_MEMBER_MODIFIED;
-			mapif_guild_memberinfoshort(g,i);
-		}
-		if( g->member[i].account_id>0 )
-		{
-			if (g->member[i].lv > 0)
-			{
-				alv+=g->member[i].lv;
-				c++;
-			}
-			else
-			{
-				ShowWarning("Guild %d:%s, member %d:%s has an invalid level %d\n", g->guild_id, g->name, g->member[i].char_id, g->member[i].name, g->member[i].lv);
-			}
+			sum += g->member[i].lv;
+			c++;
 		}
 		if( g->member[i].online )
 			g->connect_member++;
 	}
 
-	if (c)
+	if( c ) // this check should always succeed...
 	{
-		alv = alv/c;
-		if (g->connect_member != prev_count || g->average_lv != alv)
-		{
-			g->average_lv=alv;
+		g->average_lv = sum / c;
+		if( g->connect_member != prev_count || g->average_lv != prev_alv )
 			g->save_flag |= GS_CONNECT;
-		}
-		if (g->save_flag & GS_REMOVE)
+		if( g->save_flag & GS_REMOVE )
 			g->save_flag &= ~GS_REMOVE;
 	}
 	g->save_flag |= GS_MEMBER; //Update guild member data
@@ -1568,8 +1575,7 @@ int mapif_parse_GuildBasicInfoChange(int fd,int guild_id,int type,const char *da
 }
 
 // Modification of the guild 
-int mapif_parse_GuildMemberInfoChange(int fd,int guild_id,int account_id,int char_id,
-	int type,const char *data,int len)
+int mapif_parse_GuildMemberInfoChange(int fd,int guild_id,int account_id,int char_id,int type,const char *data,int len)
 {
 	// Could make some improvement in speed, because only change guild_member
 	int i;
@@ -1725,15 +1731,13 @@ static int mapif_parse_GuildDeleteAlliance(struct guild *g, int guild_id, int ac
 {
 	int i;
 	char name[NAME_LENGTH];
-	for(i=0;i<MAX_GUILDALLIANCE;i++)
-		if(g->alliance[i].guild_id == guild_id)
-		{
-			strcpy(name, g->alliance[i].name);
-			g->alliance[i].guild_id=0;
-			break;
-		}
-	if (i == MAX_GUILDALLIANCE)
+
+	ARR_FIND( 0, MAX_GUILDALLIANCE, i, g->alliance[i].guild_id == guild_id );
+	if( i == MAX_GUILDALLIANCE )
 		return -1;
+
+	strcpy(name, g->alliance[i].name);
+	g->alliance[i].guild_id=0;
 	
 	mapif_guild_alliance(g->guild_id,guild_id,account_id1,account_id2,flag,g->name,name);
 	g->save_flag |= GS_ALLIANCE;
@@ -1741,8 +1745,7 @@ static int mapif_parse_GuildDeleteAlliance(struct guild *g, int guild_id, int ac
 }
 
 // Alliance modification
-int mapif_parse_GuildAlliance(int fd,int guild_id1,int guild_id2,
-	int account_id1,int account_id2,int flag)
+int mapif_parse_GuildAlliance(int fd,int guild_id1,int guild_id2,int account_id1,int account_id2,int flag)
 {
 	// Could speed up
 	struct guild *g[2];
@@ -1761,14 +1764,9 @@ int mapif_parse_GuildAlliance(int fd,int guild_id1,int guild_id2,
 		// Remove alliance/opposition, in case of alliance, remove on both side
 		for(i=0;i<2-(flag&GUILD_ALLIANCE_TYPE_MASK);i++)
 		{
-			for(j=0;j<MAX_GUILDALLIANCE;j++)
-			{
-				if(g[i]->alliance[j].guild_id == g[1-i]->guild_id && g[i]->alliance[j].opposition == (flag&GUILD_ALLIANCE_TYPE_MASK))
-				{
-						g[i]->alliance[j].guild_id=0;
-						break;
-				}
-			}
+			ARR_FIND( 0, MAX_GUILDALLIANCE, j, g[i]->alliance[j].guild_id == g[1-i]->guild_id && g[i]->alliance[j].opposition == (flag&GUILD_ALLIANCE_TYPE_MASK) );
+			if( j < MAX_GUILDALLIANCE )
+				g[i]->alliance[j].guild_id = 0;
 		}
 	}
 	else
@@ -1777,16 +1775,13 @@ int mapif_parse_GuildAlliance(int fd,int guild_id1,int guild_id2,
 		for(i=0;i<2-(flag&GUILD_ALLIANCE_TYPE_MASK);i++)
 		{
 			// Search an empty slot
-			for(j=0;j<MAX_GUILDALLIANCE;j++)
+			ARR_FIND( 0, MAX_GUILDALLIANCE, j, g[i]->alliance[j].guild_id == 0 );
+			if( j < MAX_GUILDALLIANCE )
 			{
-				if(g[i]->alliance[j].guild_id==0)
-				{
-					g[i]->alliance[j].guild_id=g[1-i]->guild_id;
-					memcpy(g[i]->alliance[j].name,g[1-i]->name,NAME_LENGTH);
-					// Set alliance type
-					g[i]->alliance[j].opposition = flag&GUILD_ALLIANCE_TYPE_MASK;
-					break;
-				}
+				g[i]->alliance[j].guild_id=g[1-i]->guild_id;
+				memcpy(g[i]->alliance[j].name,g[1-i]->name,NAME_LENGTH);
+				// Set alliance type
+				g[i]->alliance[j].opposition = flag&GUILD_ALLIANCE_TYPE_MASK;
 			}
 		}
 	}
@@ -1833,7 +1828,7 @@ int mapif_parse_GuildEmblem(int fd,int len,int guild_id,int dummy,const char *da
 	return mapif_guild_emblem(g);
 }
 
-int mapif_parse_GuildCastleDataLoad(int fd,int castle_id,int index)     // <Agit>
+int mapif_parse_GuildCastleDataLoad(int fd,int castle_id,int index)
 {
 	struct guild_castle gc;
 	if (!inter_guildcastle_fromsql(castle_id, &gc)) {
@@ -1873,7 +1868,7 @@ int mapif_parse_GuildCastleDataLoad(int fd,int castle_id,int index)     // <Agit
 	}
 }
 
-int mapif_parse_GuildCastleDataSave(int fd,int castle_id,int index,int value)   // <Agit>
+int mapif_parse_GuildCastleDataSave(int fd,int castle_id,int index,int value)
 {
 	struct guild_castle gc;
 	if(!inter_guildcastle_fromsql(castle_id, &gc))