Kaynağa Gözat

SC_SPEARSQUICKEN -> SC_SPEARQUICKEN normalized enum name

git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@6684 54d463be-8e91-2dee-dedb-b68131a5f0ec
Lupus 19 yıl önce
ebeveyn
işleme
24beddd3ae
5 değiştirilmiş dosya ile 16 ekleme ve 44 silme
  1. 1 0
      Changelog-Trunk.txt
  2. 3 32
      npc/guild/gldfunc_treasure.txt
  3. 1 1
      src/map/pc.c
  4. 10 10
      src/map/status.c
  5. 1 1
      src/map/status.h

+ 1 - 0
Changelog-Trunk.txt

@@ -13,6 +13,7 @@ IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
 	* Speed up array size calculation and deletion. [Lance]
 	* Player must learn the skill before doing auto-spell [Lance]
 	* Exploit prevention in clif_parse_NpcStringInput [Lance]
+	* SC_SPEARSQUICKEN -> SC_SPEARQUICKEN normalized enum name [Lupus]
 2006/05/20
 	* grfio_final moved back if any of GRF overriding is enabled so servers
 	  with such configuration will not have different values after reloading. [Lance]

+ 3 - 32
npc/guild/gldfunc_treasure.txt

@@ -43,7 +43,7 @@
 //================================================
 function	script	F_GldTreas	{
 	
-	if(getarg(10) == 1) goto TreasureSpawn;
+	if(getarg(10) == 1) goto L_SPAWN;
 	SetCastleData getarg(0)+".gat",4,0;
 	SetCastleData getarg(0)+".gat",5,0;
 	KillMonster getarg(0)+".gat","Treasure_"+getarg(1)+"::OnDied";
@@ -56,42 +56,13 @@ function	script	F_GldTreas	{
 	if (getarg(2) <= 0) return;
 	set getarg(3), getarg(2);	//sets the counter variable = to the box number amount
 
-TreasureSpawn:
-
-	set getarg(4), getarg(5);	//sets the box id variable = to the box id
-	set $@temp, rand(4);
-	if ($@temp > 2) set getarg(4), getarg(4) + 1;
-	areamonster getarg(0)+".gat",getarg(6),getarg(7),getarg(8),getarg(9),"Treasure Chest",getarg(4),1,"Treasure_"+getarg(1)+"::OnDied";
-	set getarg(3), getarg(3) - 1;
-	if(getarg(3) <= 0) return;
-
-	set getarg(4), getarg(5);	//sets the box id variable = to the box id
-	set $@temp, rand(4);
-	if ($@temp > 2) set getarg(4), getarg(4) + 1;
-	areamonster getarg(0)+".gat",getarg(6),getarg(7),getarg(8),getarg(9),"Treasure Chest",getarg(4),1,"Treasure_"+getarg(1)+"::OnDied";
-	set getarg(3), getarg(3) - 1;
-	if(getarg(3) <= 0) return;
-
-	set getarg(4), getarg(5);	//sets the box id variable = to the box id
-	set $@temp, rand(4);
-	if ($@temp > 2) set getarg(4), getarg(4) + 1;
-	areamonster getarg(0)+".gat",getarg(6),getarg(7),getarg(8),getarg(9),"Treasure Chest",getarg(4),1,"Treasure_"+getarg(1)+"::OnDied";
-	set getarg(3), getarg(3) - 1;
-	if(getarg(3) <= 0) return;
-
-	set getarg(4), getarg(5);	//sets the box id variable = to the box id
-	set $@temp, rand(4);
-	if ($@temp > 2) set getarg(4), getarg(4) + 1;
-	areamonster getarg(0)+".gat",getarg(6),getarg(7),getarg(8),getarg(9),"Treasure Chest",getarg(4),1,"Treasure_"+getarg(1)+"::OnDied";
-	set getarg(3), getarg(3) - 1;
-	if(getarg(3) <= 0) return;
-
+L_SPAWN:
 	set getarg(4), getarg(5);	//sets the box id variable = to the box id
 	set $@temp, rand(4);
 	if ($@temp > 2) set getarg(4), getarg(4) + 1;
 	areamonster getarg(0)+".gat",getarg(6),getarg(7),getarg(8),getarg(9),"Treasure Chest",getarg(4),1,"Treasure_"+getarg(1)+"::OnDied";
 	set getarg(3), getarg(3) - 1;
-	if(getarg(3) > 0) goto TreasureSpawn;
+	if(getarg(3) > 0) goto L_SPAWN;
 	return;
 }
 

+ 1 - 1
src/map/pc.c

@@ -3235,7 +3235,7 @@ int pc_checkallowskill(struct map_session_data *sd)
 		SC_ONEHAND,
 		SC_AURABLADE,
 		SC_PARRYING,
-		SC_SPEARSQUICKEN,
+		SC_SPEARQUICKEN,
 		SC_ADRENALINE,
 		SC_ADRENALINE2,
 		SC_GATLINGFEVER

+ 10 - 10
src/map/status.c

@@ -165,7 +165,7 @@ void initChangeTables(void) {
 	set_sc(CR_DEVOTION,             SC_DEVOTION,            SI_DEVOTION);
 	set_sc(CR_PROVIDENCE,           SC_PROVIDENCE,          SI_PROVIDENCE);
 	set_sc(CR_DEFENDER,             SC_DEFENDER,            SI_DEFENDER);
-	set_sc(CR_SPEARQUICKEN,         SC_SPEARSQUICKEN,       SI_SPEARQUICKEN);
+	set_sc(CR_SPEARQUICKEN,         SC_SPEARQUICKEN,       SI_SPEARQUICKEN);
 	set_sc(MO_STEELBODY,            SC_STEELBODY,           SI_STEELBODY);
 	set_sc(MO_BLADESTOP,            SC_BLADESTOP_WAIT,      SI_BLANK);
 	set_sc(MO_EXPLOSIONSPIRITS,     SC_EXPLOSIONSPIRITS,    SI_EXPLOSIONSPIRITS);
@@ -2222,8 +2222,8 @@ int status_calc_aspd_rate(struct block_list *bl, int aspd_rate)
 				aspd_rate -= (sc->data[SC_ADRENALINE2].val2 || !battle_config.party_skill_penalty)?30:20;
 			else if(sc->data[SC_ADRENALINE].timer!=-1)
 				aspd_rate -= (sc->data[SC_ADRENALINE].val2 || !battle_config.party_skill_penalty)?30:20;
-			else if(sc->data[SC_SPEARSQUICKEN].timer!=-1)
-				aspd_rate -= sc->data[SC_SPEARSQUICKEN].val2;
+			else if(sc->data[SC_SPEARQUICKEN].timer!=-1)
+				aspd_rate -= sc->data[SC_SPEARQUICKEN].val2;
 			else if(sc->data[SC_ASSNCROS].timer!=-1 && (bl->type!=BL_PC || ((struct map_session_data*)bl)->status.weapon != W_BOW))
 				aspd_rate -= sc->data[SC_ASSNCROS].val2;
 		}
@@ -3803,7 +3803,7 @@ int status_change_start(struct block_list *bl,int type,int rate,int val1,int val
 				return 0;
 		case SC_CONCENTRATE:
 		case SC_INCREASEAGI:
-		case SC_SPEARSQUICKEN:
+		case SC_SPEARQUICKEN:
 		case SC_TRUESIGHT:
 		case SC_WINDWALK:
 		case SC_CARTBOOST:
@@ -3871,8 +3871,8 @@ int status_change_start(struct block_list *bl,int type,int rate,int val1,int val
 			status_change_end(bl,SC_ADRENALINE,-1);
 		if(sc->data[SC_ADRENALINE2].timer!=-1 )
 			status_change_end(bl,SC_ADRENALINE2,-1);
-		if(sc->data[SC_SPEARSQUICKEN].timer!=-1 )
-			status_change_end(bl,SC_SPEARSQUICKEN,-1);
+		if(sc->data[SC_SPEARQUICKEN].timer!=-1 )
+			status_change_end(bl,SC_SPEARQUICKEN,-1);
 		if(sc->data[SC_TWOHANDQUICKEN].timer!=-1 )
 			status_change_end(bl,SC_TWOHANDQUICKEN,-1);
 		if(sc->data[SC_CARTBOOST].timer!=-1 )
@@ -4143,7 +4143,7 @@ int status_change_start(struct block_list *bl,int type,int rate,int val1,int val
 			} else val2 = 0;
 			break;
 
-		case SC_SPEARSQUICKEN:		/* スピアクイッケン */
+		case SC_SPEARQUICKEN:		/* スピアクイッケン */
 			calc_flag = 1;
 			val2 = 20+val1;
 			break;
@@ -4771,7 +4771,7 @@ int status_change_start(struct block_list *bl,int type,int rate,int val1,int val
 			break;
 		//OPT3
 		case SC_TWOHANDQUICKEN:		/* 2HQ */
-		case SC_SPEARSQUICKEN:		/* スピアクイッケン */
+		case SC_SPEARQUICKEN:		/* スピアクイッケン */
 		case SC_CONCENTRATION:	/* コンセントレ?ション */
 			sc->opt3 |= 1;
 			opt_flag = 0;
@@ -4982,7 +4982,7 @@ int status_change_end( struct block_list* bl , int type,int tid )
 			case SC_LOUD:				/* ラウドボイス */
 			case SC_QUAGMIRE:			/* クァグマイア */
 			case SC_PROVIDENCE:			/* プロヴィデンス */
-			case SC_SPEARSQUICKEN:		/* スピアクイッケン */
+			case SC_SPEARQUICKEN:		/* スピアクイッケン */
 			case SC_VOLCANO:
 			case SC_DELUGE:
 			case SC_VIOLENTGALE:
@@ -5392,7 +5392,7 @@ int status_change_end( struct block_list* bl , int type,int tid )
 		//opt3
 		case SC_TWOHANDQUICKEN:		/* 2HQ */
 		case SC_ONEHAND:		/* 1HQ */
-		case SC_SPEARSQUICKEN:		/* スピアクイッケン */
+		case SC_SPEARQUICKEN:		/* スピアクイッケン */
 		case SC_CONCENTRATION:		/* コンセントレ?ション */
 			sc->opt3 &= ~1;
 			break;

+ 1 - 1
src/map/status.h

@@ -88,7 +88,7 @@ enum {
 	SC_AUTOSPELL,
 	SC_SIGHTTRASHER,
 	SC_AUTOBERSERK,
-	SC_SPEARSQUICKEN,
+	SC_SPEARQUICKEN,
 	SC_AUTOCOUNTER,
 	SC_SIGHT,
 	SC_SAFETYWALL,