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@@ -165,7 +165,7 @@ void initChangeTables(void) {
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set_sc(CR_DEVOTION, SC_DEVOTION, SI_DEVOTION);
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set_sc(CR_PROVIDENCE, SC_PROVIDENCE, SI_PROVIDENCE);
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set_sc(CR_DEFENDER, SC_DEFENDER, SI_DEFENDER);
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- set_sc(CR_SPEARQUICKEN, SC_SPEARSQUICKEN, SI_SPEARQUICKEN);
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+ set_sc(CR_SPEARQUICKEN, SC_SPEARQUICKEN, SI_SPEARQUICKEN);
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set_sc(MO_STEELBODY, SC_STEELBODY, SI_STEELBODY);
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set_sc(MO_BLADESTOP, SC_BLADESTOP_WAIT, SI_BLANK);
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set_sc(MO_EXPLOSIONSPIRITS, SC_EXPLOSIONSPIRITS, SI_EXPLOSIONSPIRITS);
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@@ -2222,8 +2222,8 @@ int status_calc_aspd_rate(struct block_list *bl, int aspd_rate)
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aspd_rate -= (sc->data[SC_ADRENALINE2].val2 || !battle_config.party_skill_penalty)?30:20;
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else if(sc->data[SC_ADRENALINE].timer!=-1)
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aspd_rate -= (sc->data[SC_ADRENALINE].val2 || !battle_config.party_skill_penalty)?30:20;
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- else if(sc->data[SC_SPEARSQUICKEN].timer!=-1)
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- aspd_rate -= sc->data[SC_SPEARSQUICKEN].val2;
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+ else if(sc->data[SC_SPEARQUICKEN].timer!=-1)
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+ aspd_rate -= sc->data[SC_SPEARQUICKEN].val2;
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else if(sc->data[SC_ASSNCROS].timer!=-1 && (bl->type!=BL_PC || ((struct map_session_data*)bl)->status.weapon != W_BOW))
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aspd_rate -= sc->data[SC_ASSNCROS].val2;
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}
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@@ -3803,7 +3803,7 @@ int status_change_start(struct block_list *bl,int type,int rate,int val1,int val
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return 0;
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case SC_CONCENTRATE:
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case SC_INCREASEAGI:
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- case SC_SPEARSQUICKEN:
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+ case SC_SPEARQUICKEN:
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case SC_TRUESIGHT:
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case SC_WINDWALK:
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case SC_CARTBOOST:
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@@ -3871,8 +3871,8 @@ int status_change_start(struct block_list *bl,int type,int rate,int val1,int val
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status_change_end(bl,SC_ADRENALINE,-1);
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if(sc->data[SC_ADRENALINE2].timer!=-1 )
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status_change_end(bl,SC_ADRENALINE2,-1);
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- if(sc->data[SC_SPEARSQUICKEN].timer!=-1 )
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- status_change_end(bl,SC_SPEARSQUICKEN,-1);
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+ if(sc->data[SC_SPEARQUICKEN].timer!=-1 )
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+ status_change_end(bl,SC_SPEARQUICKEN,-1);
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if(sc->data[SC_TWOHANDQUICKEN].timer!=-1 )
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status_change_end(bl,SC_TWOHANDQUICKEN,-1);
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if(sc->data[SC_CARTBOOST].timer!=-1 )
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@@ -4143,7 +4143,7 @@ int status_change_start(struct block_list *bl,int type,int rate,int val1,int val
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} else val2 = 0;
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break;
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- case SC_SPEARSQUICKEN: /* スピアクイッケン */
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+ case SC_SPEARQUICKEN: /* スピアクイッケン */
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calc_flag = 1;
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val2 = 20+val1;
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break;
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@@ -4771,7 +4771,7 @@ int status_change_start(struct block_list *bl,int type,int rate,int val1,int val
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break;
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//OPT3
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case SC_TWOHANDQUICKEN: /* 2HQ */
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- case SC_SPEARSQUICKEN: /* スピアクイッケン */
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+ case SC_SPEARQUICKEN: /* スピアクイッケン */
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case SC_CONCENTRATION: /* コンセントレ?ション */
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sc->opt3 |= 1;
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opt_flag = 0;
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@@ -4982,7 +4982,7 @@ int status_change_end( struct block_list* bl , int type,int tid )
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case SC_LOUD: /* ラウドボイス */
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case SC_QUAGMIRE: /* クァグマイア */
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case SC_PROVIDENCE: /* プロヴィデンス */
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- case SC_SPEARSQUICKEN: /* スピアクイッケン */
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+ case SC_SPEARQUICKEN: /* スピアクイッケン */
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case SC_VOLCANO:
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case SC_DELUGE:
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case SC_VIOLENTGALE:
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@@ -5392,7 +5392,7 @@ int status_change_end( struct block_list* bl , int type,int tid )
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//opt3
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case SC_TWOHANDQUICKEN: /* 2HQ */
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case SC_ONEHAND: /* 1HQ */
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- case SC_SPEARSQUICKEN: /* スピアクイッケン */
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+ case SC_SPEARQUICKEN: /* スピアクイッケン */
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case SC_CONCENTRATION: /* コンセントレ?ション */
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sc->opt3 &= ~1;
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break;
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