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@@ -4212,7 +4212,6 @@ int mob_clone_spawn(map_session_data *sd, int16 m, int16 x, int16 y, const char
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if (!md) return 0; //Failed?
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md->special_state.clone = 1;
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- md->damagetaken = 100; // Avoid Green Aura reduction calculation.
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if (master_id || flag || duration) { //Further manipulate crafted char.
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if (flag&1) //Friendly Character
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@@ -4358,6 +4357,28 @@ bool MobDatabase::parseDropNode(std::string nodeName, const ryml::NodeRef& node,
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return true;
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}
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+/**
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+ * Mob DB constructor
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+ */
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+s_mob_db::s_mob_db()
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+{
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+ status.max_hp = 1;
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+ status.max_sp = 1;
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+ status.str = 1;
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+ status.agi = 1;
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+ status.vit = 1;
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+ status.int_ = 1;
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+ status.dex = 1;
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+ status.luk = 1;
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+ status.ele_lv = 1;
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+ status.speed = DEFAULT_WALK_SPEED;
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+ status.adelay = cap_value(0, battle_config.monster_max_aspd * 2, 4000);
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+ status.amotion = cap_value(0, battle_config.monster_max_aspd, 2000);
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+ status.mode = static_cast<e_mode>(MONSTER_TYPE_06);
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+
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+ vd.class_ = id;
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+}
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+
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/**
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* Reads and parses an entry from the mob_db.
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* @param node: YAML node containing the entry.
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@@ -4426,9 +4447,6 @@ uint64 MobDatabase::parseBodyNode(const ryml::NodeRef& node) {
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name.resize(NAME_LENGTH);
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mob->jname = name;
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- } else {
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- if (!exists)
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- mob->jname = mob->name;
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}
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if (this->nodeExists(node, "Level")) {
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@@ -4438,9 +4456,6 @@ uint64 MobDatabase::parseBodyNode(const ryml::NodeRef& node) {
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return 0;
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mob->lv = level;
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- } else {
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- if (!exists)
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- mob->lv = 1;
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}
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if (this->nodeExists(node, "Hp")) {
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@@ -4450,9 +4465,6 @@ uint64 MobDatabase::parseBodyNode(const ryml::NodeRef& node) {
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return 0;
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mob->status.max_hp = hp;
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- } else {
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- if (!exists)
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- mob->status.max_hp = 1;
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}
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if (this->nodeExists(node, "Sp")) {
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@@ -4462,9 +4474,6 @@ uint64 MobDatabase::parseBodyNode(const ryml::NodeRef& node) {
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return 0;
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mob->status.max_sp = sp;
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- } else {
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- if (!exists)
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- mob->status.max_sp = 1;
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}
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if (this->nodeExists(node, "BaseExp")) {
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@@ -4474,9 +4483,6 @@ uint64 MobDatabase::parseBodyNode(const ryml::NodeRef& node) {
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return 0;
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mob->base_exp = static_cast<t_exp>(cap_value((double)exp * (double)battle_config.base_exp_rate / 100., 0, MAX_EXP));
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- } else {
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- if (!exists)
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- mob->base_exp = 0;
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}
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if (this->nodeExists(node, "JobExp")) {
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@@ -4486,9 +4492,6 @@ uint64 MobDatabase::parseBodyNode(const ryml::NodeRef& node) {
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return 0;
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mob->job_exp = static_cast<t_exp>(cap_value((double)exp * (double)battle_config.job_exp_rate / 100., 0, MAX_EXP));
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- } else {
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- if (!exists)
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- mob->job_exp = 0;
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}
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if (this->nodeExists(node, "MvpExp")) {
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@@ -4498,9 +4501,6 @@ uint64 MobDatabase::parseBodyNode(const ryml::NodeRef& node) {
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return 0;
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mob->mexp = static_cast<t_exp>(cap_value((double)exp * (double)battle_config.mvp_exp_rate / 100., 0, MAX_EXP));
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- } else {
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- if (!exists)
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- mob->mexp = 0;
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}
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if (this->nodeExists(node, "Attack")) {
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@@ -4510,9 +4510,6 @@ uint64 MobDatabase::parseBodyNode(const ryml::NodeRef& node) {
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return 0;
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mob->status.rhw.atk = atk;
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- } else {
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- if (!exists)
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- mob->status.rhw.atk = 0;
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}
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if (this->nodeExists(node, "Attack2")) {
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@@ -4525,13 +4522,6 @@ uint64 MobDatabase::parseBodyNode(const ryml::NodeRef& node) {
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mob->status.rhw.matk = atk;
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#else
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mob->status.rhw.atk2 = atk;
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-#endif
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- } else {
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- if (!exists)
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-#ifdef RENEWAL
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- mob->status.rhw.matk = 0;
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-#else
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- mob->status.rhw.atk2 = 0;
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#endif
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}
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@@ -4547,9 +4537,6 @@ uint64 MobDatabase::parseBodyNode(const ryml::NodeRef& node) {
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}
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mob->status.def = static_cast<defType>(def);
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- } else {
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- if (!exists)
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- mob->status.def = 0;
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}
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if (this->nodeExists(node, "MagicDefense")) {
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@@ -4564,9 +4551,6 @@ uint64 MobDatabase::parseBodyNode(const ryml::NodeRef& node) {
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}
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mob->status.mdef = static_cast<defType>(def);
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- } else {
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- if (!exists)
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- mob->status.mdef = 0;
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}
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if (this->nodeExists(node, "Resistance")) {
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@@ -4577,10 +4561,6 @@ uint64 MobDatabase::parseBodyNode(const ryml::NodeRef& node) {
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mob->status.res = res;
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}
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- else {
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- if (!exists)
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- mob->status.res = 0;
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- }
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if (this->nodeExists(node, "MagicResistance")) {
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uint16 mres;
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@@ -4590,10 +4570,6 @@ uint64 MobDatabase::parseBodyNode(const ryml::NodeRef& node) {
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mob->status.mres = mres;
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}
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- else {
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- if (!exists)
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- mob->status.mres = 0;
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- }
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if (this->nodeExists(node, "Str")) {
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uint16 stat;
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@@ -4602,9 +4578,6 @@ uint64 MobDatabase::parseBodyNode(const ryml::NodeRef& node) {
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return 0;
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mob->status.str = max(1, stat);
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- } else {
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- if (!exists)
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- mob->status.str = 1;
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}
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if (this->nodeExists(node, "Agi")) {
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@@ -4614,9 +4587,6 @@ uint64 MobDatabase::parseBodyNode(const ryml::NodeRef& node) {
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return 0;
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mob->status.agi = max(1, stat);
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- } else {
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- if (!exists)
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- mob->status.agi = 1;
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}
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if (this->nodeExists(node, "Vit")) {
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@@ -4626,9 +4596,6 @@ uint64 MobDatabase::parseBodyNode(const ryml::NodeRef& node) {
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return 0;
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mob->status.vit = max(1, stat);
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- } else {
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- if (!exists)
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- mob->status.vit = 1;
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}
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if (this->nodeExists(node, "Int")) {
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@@ -4638,9 +4605,6 @@ uint64 MobDatabase::parseBodyNode(const ryml::NodeRef& node) {
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return 0;
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mob->status.int_ = max(1, stat);
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- } else {
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- if (!exists)
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- mob->status.int_ = 1;
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}
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if (this->nodeExists(node, "Dex")) {
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@@ -4650,9 +4614,6 @@ uint64 MobDatabase::parseBodyNode(const ryml::NodeRef& node) {
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return 0;
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mob->status.dex = max(1, stat);
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- } else {
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- if (!exists)
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- mob->status.dex = 1;
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}
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if (this->nodeExists(node, "Luk")) {
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@@ -4662,9 +4623,6 @@ uint64 MobDatabase::parseBodyNode(const ryml::NodeRef& node) {
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return 0;
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mob->status.luk = max(1, stat);
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- } else {
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- if (!exists)
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- mob->status.luk = 1;
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}
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if (this->nodeExists(node, "AttackRange")) {
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@@ -4674,9 +4632,6 @@ uint64 MobDatabase::parseBodyNode(const ryml::NodeRef& node) {
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return 0;
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mob->status.rhw.range = range;
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- } else {
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- if (!exists)
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- mob->status.rhw.range = 0;
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}
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if (this->nodeExists(node, "SkillRange")) {
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@@ -4686,9 +4641,6 @@ uint64 MobDatabase::parseBodyNode(const ryml::NodeRef& node) {
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return 0;
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mob->range2 = range;
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- } else {
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- if (!exists)
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- mob->range2 = 0;
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}
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if (this->nodeExists(node, "ChaseRange")) {
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@@ -4698,9 +4650,6 @@ uint64 MobDatabase::parseBodyNode(const ryml::NodeRef& node) {
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return 0;
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mob->range3 = range;
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- } else {
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- if (!exists)
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- mob->range3 = 0;
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}
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if (this->nodeExists(node, "Size")) {
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@@ -4723,9 +4672,6 @@ uint64 MobDatabase::parseBodyNode(const ryml::NodeRef& node) {
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}
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mob->status.size = static_cast<e_size>(constant);
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- } else {
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- if (!exists)
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- mob->status.size = SZ_SMALL;
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}
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if (this->nodeExists(node, "Race")) {
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@@ -4748,9 +4694,6 @@ uint64 MobDatabase::parseBodyNode(const ryml::NodeRef& node) {
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}
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mob->status.race = static_cast<e_race>(constant);
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- } else {
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- if (!exists)
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- mob->status.race = RC_FORMLESS;
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}
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if (this->nodeExists(node, "RaceGroups")) {
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@@ -4804,9 +4747,6 @@ uint64 MobDatabase::parseBodyNode(const ryml::NodeRef& node) {
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}
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mob->status.def_ele = static_cast<e_element>(constant);
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- } else {
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- if (!exists)
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- mob->status.def_ele = ELE_NEUTRAL;
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}
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if (this->nodeExists(node, "ElementLevel")) {
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@@ -4821,9 +4761,6 @@ uint64 MobDatabase::parseBodyNode(const ryml::NodeRef& node) {
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}
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mob->status.ele_lv = static_cast<uint8>(level);
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- } else {
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- if (!exists)
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- mob->status.ele_lv = 1;
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}
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if (this->nodeExists(node, "WalkSpeed")) {
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@@ -4838,9 +4775,6 @@ uint64 MobDatabase::parseBodyNode(const ryml::NodeRef& node) {
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}
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mob->status.speed = speed;
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- } else {
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- if (!exists)
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- mob->status.speed = DEFAULT_WALK_SPEED;
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}
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if (this->nodeExists(node, "AttackDelay")) {
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@@ -4850,9 +4784,6 @@ uint64 MobDatabase::parseBodyNode(const ryml::NodeRef& node) {
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return 0;
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mob->status.adelay = cap_value(speed, battle_config.monster_max_aspd * 2, 4000);
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- } else {
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- if (!exists)
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- mob->status.adelay = cap_value(0, battle_config.monster_max_aspd * 2, 4000);
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}
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if (this->nodeExists(node, "AttackMotion")) {
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@@ -4862,9 +4793,6 @@ uint64 MobDatabase::parseBodyNode(const ryml::NodeRef& node) {
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return 0;
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mob->status.amotion = cap_value(speed, battle_config.monster_max_aspd, 2000);
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- } else {
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- if (!exists)
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- mob->status.amotion = cap_value(0, battle_config.monster_max_aspd, 2000);
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}
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if (this->nodeExists(node, "DamageMotion")) {
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@@ -4877,9 +4805,6 @@ uint64 MobDatabase::parseBodyNode(const ryml::NodeRef& node) {
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speed = speed * battle_config.monster_damage_delay_rate / 100;
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mob->status.dmotion = speed;
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- } else {
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- if (!exists)
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- mob->status.dmotion = 0;
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}
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if (this->nodeExists(node, "DamageTaken")) {
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@@ -4889,9 +4814,6 @@ uint64 MobDatabase::parseBodyNode(const ryml::NodeRef& node) {
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return 0;
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mob->damagetaken = damage;
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- } else {
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- if (!exists)
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- mob->damagetaken = 100;
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}
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if (this->nodeExists(node, "Ai")) {
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@@ -4914,9 +4836,6 @@ uint64 MobDatabase::parseBodyNode(const ryml::NodeRef& node) {
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}
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mob->status.mode = static_cast<e_mode>(constant);
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- } else {
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- if (!exists)
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- mob->status.mode = static_cast<e_mode>(MONSTER_TYPE_06);
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}
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if (this->nodeExists(node, "Class")) {
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@@ -4939,9 +4858,6 @@ uint64 MobDatabase::parseBodyNode(const ryml::NodeRef& node) {
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}
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mob->status.class_ = static_cast<uint8>(constant);
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- } else {
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- if (!exists)
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- mob->status.class_ = CLASS_NORMAL;
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}
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if (this->nodeExists(node, "Modes")) {
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