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Implement s_mob_db constructor (#7799)

* Follow up to 65200eb.
* Removes a lot of else cases when parsing monster data.
* Fixes an issue where the damagetaken value of monsters would be reset after issuing a mob_spawn().
Thanks to @Lemongrass3110, @mplaten, and @vstumpf!
Aleos 1 ano atrás
pai
commit
2487d2bf79
2 arquivos alterados com 37 adições e 120 exclusões
  1. 22 106
      src/map/mob.cpp
  2. 15 14
      src/map/mob.hpp

+ 22 - 106
src/map/mob.cpp

@@ -4212,7 +4212,6 @@ int mob_clone_spawn(map_session_data *sd, int16 m, int16 x, int16 y, const char
 	if (!md) return 0; //Failed?
 
 	md->special_state.clone = 1;
-	md->damagetaken = 100; // Avoid Green Aura reduction calculation.
 
 	if (master_id || flag || duration) { //Further manipulate crafted char.
 		if (flag&1) //Friendly Character
@@ -4358,6 +4357,28 @@ bool MobDatabase::parseDropNode(std::string nodeName, const ryml::NodeRef& node,
 	return true;
 }
 
+/**
+ * Mob DB constructor
+ */
+s_mob_db::s_mob_db()
+{
+	status.max_hp = 1;
+	status.max_sp = 1;
+	status.str = 1;
+	status.agi = 1;
+	status.vit = 1;
+	status.int_ = 1;
+	status.dex = 1;
+	status.luk = 1;
+	status.ele_lv = 1;
+	status.speed = DEFAULT_WALK_SPEED;
+	status.adelay = cap_value(0, battle_config.monster_max_aspd * 2, 4000);
+	status.amotion = cap_value(0, battle_config.monster_max_aspd, 2000);
+	status.mode = static_cast<e_mode>(MONSTER_TYPE_06);
+
+	vd.class_ = id;
+}
+
 /**
  * Reads and parses an entry from the mob_db.
  * @param node: YAML node containing the entry.
@@ -4426,9 +4447,6 @@ uint64 MobDatabase::parseBodyNode(const ryml::NodeRef& node) {
 
 		name.resize(NAME_LENGTH);
 		mob->jname = name;
-	} else {
-		if (!exists)
-			mob->jname = mob->name;
 	}
 
 	if (this->nodeExists(node, "Level")) {
@@ -4438,9 +4456,6 @@ uint64 MobDatabase::parseBodyNode(const ryml::NodeRef& node) {
 			return 0;
 
 		mob->lv = level;
-	} else {
-		if (!exists)
-			mob->lv = 1;
 	}
 
 	if (this->nodeExists(node, "Hp")) {
@@ -4450,9 +4465,6 @@ uint64 MobDatabase::parseBodyNode(const ryml::NodeRef& node) {
 			return 0;
 
 		mob->status.max_hp = hp;
-	} else {
-		if (!exists)
-			mob->status.max_hp = 1;
 	}
 	
 	if (this->nodeExists(node, "Sp")) {
@@ -4462,9 +4474,6 @@ uint64 MobDatabase::parseBodyNode(const ryml::NodeRef& node) {
 			return 0;
 
 		mob->status.max_sp = sp;
-	} else {
-		if (!exists)
-			mob->status.max_sp = 1;
 	}
 	
 	if (this->nodeExists(node, "BaseExp")) {
@@ -4474,9 +4483,6 @@ uint64 MobDatabase::parseBodyNode(const ryml::NodeRef& node) {
 			return 0;
 
 		mob->base_exp = static_cast<t_exp>(cap_value((double)exp * (double)battle_config.base_exp_rate / 100., 0, MAX_EXP));
-	} else {
-		if (!exists)
-			mob->base_exp = 0;
 	}
 	
 	if (this->nodeExists(node, "JobExp")) {
@@ -4486,9 +4492,6 @@ uint64 MobDatabase::parseBodyNode(const ryml::NodeRef& node) {
 			return 0;
 
 		mob->job_exp = static_cast<t_exp>(cap_value((double)exp * (double)battle_config.job_exp_rate / 100., 0, MAX_EXP));
-	} else {
-		if (!exists)
-			mob->job_exp = 0;
 	}
 	
 	if (this->nodeExists(node, "MvpExp")) {
@@ -4498,9 +4501,6 @@ uint64 MobDatabase::parseBodyNode(const ryml::NodeRef& node) {
 			return 0;
 
 		mob->mexp = static_cast<t_exp>(cap_value((double)exp * (double)battle_config.mvp_exp_rate / 100., 0, MAX_EXP));
-	} else {
-		if (!exists)
-			mob->mexp = 0;
 	}
 
 	if (this->nodeExists(node, "Attack")) {
@@ -4510,9 +4510,6 @@ uint64 MobDatabase::parseBodyNode(const ryml::NodeRef& node) {
 			return 0;
 
 		mob->status.rhw.atk = atk;
-	} else {
-		if (!exists)
-			mob->status.rhw.atk = 0;
 	}
 	
 	if (this->nodeExists(node, "Attack2")) {
@@ -4525,13 +4522,6 @@ uint64 MobDatabase::parseBodyNode(const ryml::NodeRef& node) {
 		mob->status.rhw.matk = atk;
 #else
 		mob->status.rhw.atk2 = atk;
-#endif
-	} else {
-		if (!exists)
-#ifdef RENEWAL
-			mob->status.rhw.matk = 0;
-#else
-			mob->status.rhw.atk2 = 0;
 #endif
 	}
 
@@ -4547,9 +4537,6 @@ uint64 MobDatabase::parseBodyNode(const ryml::NodeRef& node) {
 		}
 
 		mob->status.def = static_cast<defType>(def);
-	} else {
-		if (!exists)
-			mob->status.def = 0;
 	}
 
 	if (this->nodeExists(node, "MagicDefense")) {
@@ -4564,9 +4551,6 @@ uint64 MobDatabase::parseBodyNode(const ryml::NodeRef& node) {
 		}
 
 		mob->status.mdef = static_cast<defType>(def);
-	} else {
-		if (!exists)
-			mob->status.mdef = 0;
 	}
 
 	if (this->nodeExists(node, "Resistance")) {
@@ -4577,10 +4561,6 @@ uint64 MobDatabase::parseBodyNode(const ryml::NodeRef& node) {
 
 		mob->status.res = res;
 	}
-	else {
-		if (!exists)
-			mob->status.res = 0;
-	}
 
 	if (this->nodeExists(node, "MagicResistance")) {
 		uint16 mres;
@@ -4590,10 +4570,6 @@ uint64 MobDatabase::parseBodyNode(const ryml::NodeRef& node) {
 
 		mob->status.mres = mres;
 	}
-	else {
-		if (!exists)
-			mob->status.mres = 0;
-	}
 
 	if (this->nodeExists(node, "Str")) {
 		uint16 stat;
@@ -4602,9 +4578,6 @@ uint64 MobDatabase::parseBodyNode(const ryml::NodeRef& node) {
 			return 0;
 
 		mob->status.str = max(1, stat);
-	} else {
-		if (!exists)
-			mob->status.str = 1;
 	}
 
 	if (this->nodeExists(node, "Agi")) {
@@ -4614,9 +4587,6 @@ uint64 MobDatabase::parseBodyNode(const ryml::NodeRef& node) {
 			return 0;
 
 		mob->status.agi = max(1, stat);
-	} else {
-		if (!exists)
-			mob->status.agi = 1;
 	}
 
 	if (this->nodeExists(node, "Vit")) {
@@ -4626,9 +4596,6 @@ uint64 MobDatabase::parseBodyNode(const ryml::NodeRef& node) {
 			return 0;
 
 		mob->status.vit = max(1, stat);
-	} else {
-		if (!exists)
-			mob->status.vit = 1;
 	}
 
 	if (this->nodeExists(node, "Int")) {
@@ -4638,9 +4605,6 @@ uint64 MobDatabase::parseBodyNode(const ryml::NodeRef& node) {
 			return 0;
 
 		mob->status.int_ = max(1, stat);
-	} else {
-		if (!exists)
-			mob->status.int_ = 1;
 	}
 
 	if (this->nodeExists(node, "Dex")) {
@@ -4650,9 +4614,6 @@ uint64 MobDatabase::parseBodyNode(const ryml::NodeRef& node) {
 			return 0;
 
 		mob->status.dex = max(1, stat);
-	} else {
-		if (!exists)
-			mob->status.dex = 1;
 	}
 
 	if (this->nodeExists(node, "Luk")) {
@@ -4662,9 +4623,6 @@ uint64 MobDatabase::parseBodyNode(const ryml::NodeRef& node) {
 			return 0;
 
 		mob->status.luk = max(1, stat);
-	} else {
-		if (!exists)
-			mob->status.luk = 1;
 	}
 
 	if (this->nodeExists(node, "AttackRange")) {
@@ -4674,9 +4632,6 @@ uint64 MobDatabase::parseBodyNode(const ryml::NodeRef& node) {
 			return 0;
 
 		mob->status.rhw.range = range;
-	} else {
-		if (!exists)
-			mob->status.rhw.range = 0;
 	}
 	
 	if (this->nodeExists(node, "SkillRange")) {
@@ -4686,9 +4641,6 @@ uint64 MobDatabase::parseBodyNode(const ryml::NodeRef& node) {
 			return 0;
 
 		mob->range2 = range;
-	} else {
-		if (!exists)
-			mob->range2 = 0;
 	}
 	
 	if (this->nodeExists(node, "ChaseRange")) {
@@ -4698,9 +4650,6 @@ uint64 MobDatabase::parseBodyNode(const ryml::NodeRef& node) {
 			return 0;
 
 		mob->range3 = range;
-	} else {
-		if (!exists)
-			mob->range3 = 0;
 	}
 	
 	if (this->nodeExists(node, "Size")) {
@@ -4723,9 +4672,6 @@ uint64 MobDatabase::parseBodyNode(const ryml::NodeRef& node) {
 		}
 
 		mob->status.size = static_cast<e_size>(constant);
-	} else {
-		if (!exists)
-			mob->status.size = SZ_SMALL;
 	}
 	
 	if (this->nodeExists(node, "Race")) {
@@ -4748,9 +4694,6 @@ uint64 MobDatabase::parseBodyNode(const ryml::NodeRef& node) {
 		}
 
 		mob->status.race = static_cast<e_race>(constant);
-	} else {
-		if (!exists)
-			mob->status.race = RC_FORMLESS;
 	}
 
 	if (this->nodeExists(node, "RaceGroups")) {
@@ -4804,9 +4747,6 @@ uint64 MobDatabase::parseBodyNode(const ryml::NodeRef& node) {
 		}
 
 		mob->status.def_ele = static_cast<e_element>(constant);
-	} else {
-		if (!exists)
-			mob->status.def_ele = ELE_NEUTRAL;
 	}
 
 	if (this->nodeExists(node, "ElementLevel")) {
@@ -4821,9 +4761,6 @@ uint64 MobDatabase::parseBodyNode(const ryml::NodeRef& node) {
 		}
 
 		mob->status.ele_lv = static_cast<uint8>(level);
-	} else {
-		if (!exists)
-			mob->status.ele_lv = 1;
 	}
 
 	if (this->nodeExists(node, "WalkSpeed")) {
@@ -4838,9 +4775,6 @@ uint64 MobDatabase::parseBodyNode(const ryml::NodeRef& node) {
 		}
 
 		mob->status.speed = speed;
-	} else {
-		if (!exists)
-			mob->status.speed = DEFAULT_WALK_SPEED;
 	}
 
 	if (this->nodeExists(node, "AttackDelay")) {
@@ -4850,9 +4784,6 @@ uint64 MobDatabase::parseBodyNode(const ryml::NodeRef& node) {
 			return 0;
 
 		mob->status.adelay = cap_value(speed, battle_config.monster_max_aspd * 2, 4000);
-	} else {
-		if (!exists)
-			mob->status.adelay = cap_value(0, battle_config.monster_max_aspd * 2, 4000);
 	}
 	
 	if (this->nodeExists(node, "AttackMotion")) {
@@ -4862,9 +4793,6 @@ uint64 MobDatabase::parseBodyNode(const ryml::NodeRef& node) {
 			return 0;
 
 		mob->status.amotion = cap_value(speed, battle_config.monster_max_aspd, 2000);
-	} else {
-		if (!exists)
-			mob->status.amotion = cap_value(0, battle_config.monster_max_aspd, 2000);
 	}
 
 	if (this->nodeExists(node, "DamageMotion")) {
@@ -4877,9 +4805,6 @@ uint64 MobDatabase::parseBodyNode(const ryml::NodeRef& node) {
 			speed = speed * battle_config.monster_damage_delay_rate / 100;
 
 		mob->status.dmotion = speed;
-	} else {
-		if (!exists)
-			mob->status.dmotion = 0;
 	}
 	
 	if (this->nodeExists(node, "DamageTaken")) {
@@ -4889,9 +4814,6 @@ uint64 MobDatabase::parseBodyNode(const ryml::NodeRef& node) {
 			return 0;
 
 		mob->damagetaken = damage;
-	} else {
-		if (!exists)
-			mob->damagetaken = 100;
 	}
 
 	if (this->nodeExists(node, "Ai")) {
@@ -4914,9 +4836,6 @@ uint64 MobDatabase::parseBodyNode(const ryml::NodeRef& node) {
 		}
 
 		mob->status.mode = static_cast<e_mode>(constant);
-	} else {
-		if (!exists)
-			mob->status.mode = static_cast<e_mode>(MONSTER_TYPE_06);
 	}
 
 	if (this->nodeExists(node, "Class")) {
@@ -4939,9 +4858,6 @@ uint64 MobDatabase::parseBodyNode(const ryml::NodeRef& node) {
 		}
 
 		mob->status.class_ = static_cast<uint8>(constant);
-	} else {
-		if (!exists)
-			mob->status.class_ = CLASS_NORMAL;
 	}
 
 	if (this->nodeExists(node, "Modes")) {

+ 15 - 14
src/map/mob.hpp

@@ -253,22 +253,23 @@ struct s_mob_drop {
 };
 
 struct s_mob_db {
-	uint32 id;
-	std::string sprite, name, jname;
-	t_exp base_exp;
-	t_exp job_exp;
-	t_exp mexp;
-	uint16 range2, range3;
-	std::vector<e_race2> race2;	// celest
-	uint16 lv;
-	s_mob_drop dropitem[MAX_MOB_DROP_TOTAL], mvpitem[MAX_MVP_DROP_TOTAL];
-	status_data status;
-	view_data vd;
-	uint32 option;
-	std::vector<std::shared_ptr<s_mob_skill>> skill;
-	uint16 damagetaken;
+	uint32 id{};
+	std::string sprite{}, name{}, jname{};
+	t_exp base_exp{};
+	t_exp job_exp{};
+	t_exp mexp{};
+	uint16 range2{}, range3{};
+	std::vector<e_race2> race2{};	// celest
+	uint16 lv{ 1 };
+	s_mob_drop dropitem[MAX_MOB_DROP_TOTAL]{}, mvpitem[MAX_MVP_DROP_TOTAL]{};
+	status_data status{};
+	view_data vd{};
+	uint32 option{};
+	std::vector<std::shared_ptr<s_mob_skill>> skill{};
+	uint16 damagetaken{ 100 };
 
 	e_mob_bosstype get_bosstype();
+	s_mob_db();
 };
 
 class MobDatabase : public TypesafeCachedYamlDatabase <uint32, s_mob_db> {