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Update docs from txt to Markdown (#7975)

* Update and rename packet_struct_notation.txt to packet_struct_notation.md
* Update and rename achievements.txt to achievements.md
* Update and rename effect_list.txt to effect_list.md

---------

Co-authored-by: Lemongrass3110 <lemongrass@kstp.at>
Co-authored-by: Atemo <Atemo@users.noreply.github.com>
Co-authored-by: Aleos <aleos89@users.noreply.github.com>
Danilo Lemes há 1 ano atrás
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doc/achievements.md

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+# Achievement Database Structure
+
+# Table of contents
+1. [Id](#id)
+2. [Group](#group)
+    1. [Valid Groups](#valid-groups)
+4. [Name](#name)
+5. [Targets](#targets)
+6. [Condition](#condition)
+7. [Map](#map)
+8. [Dependents](#dependents)
+9. [Rewards](#rewards)
+10. [Score](#score)
+11. [Example](#example)
+
+### Id <a name="id"></a>
+
+Unique achievement ID.
+
+### Group <a name="group"></a>
+
+Achievement group type.
+Each achievement type calls a specific objective check.
+
+#### Valid groups <a name="valid-groups"></a>
+
+<ul>
+  <li><code>None</code> - Can be used for custom achievements that are given through a script with no trigger events.</li>
+  <li><code>Add_Friend</code> - Triggered when a player adds a friend.</li>
+  <li><code>Adventure</code> - Does not trigger automatically. These are triggered by the achievementcomplete script command.</li>
+  <li><code>Baby</code> - Triggered when a player becomes a baby job.</li>
+  <li><code>Battle</code> - Triggered when a player kills a monster.</li>
+  <li><code>Chatting</code> - Aegis uses this when talking to a NPC. These are triggered by the achievementupdate script command.</li>
+  <li><code>Chatting_Count</code> - Triggered when a player has a chatroom open and others join.</li>
+  <li><code>Chatting_Create</code> - Triggered when a player creates a chatroom.</li>
+  <li><code>Chatting_Dying</code> - Triggered when a player creates a chatroom and dies with it open.</li>
+  <li><code>Eat</code> - Unknown.</li>
+  <li><code>Get_Item</code> - Triggered when a player gets an item that has a specific sell value.</li>
+  <li><code>Get_Zeny</code> - Triggered when a player gets a specific amount of zeny at once.</li>
+  <li><code>Goal_Achieve</code> - Triggered when a player's achievement rank levels up.</li>
+  <li><code>Goal_Level</code> - Triggered when a player's base level or job level changes.</li>
+  <li><code>Goal_Status</code> - Triggered when a player's base stats changes.</li>
+  <li><code>Job_Change</code> - Triggered when a player's job changes.</li>
+  <li><code>Marry</code> - Triggered when two players get married.</li>
+  <li><code>Party</code> - Triggered when a player creates a party.</li>
+  <li><code>Enchant_Fail</code> - Triggered when a player fails to refine an equipment.</li>
+  <li><code>Enchant_Success</code> - Triggered when a player successfully refines an equipment.</li>
+  <li><code>Spend_Zeny</code> - Triggered when a player spends any amount of zeny on vendors.</li>
+  <li><code>Taming</code> - Triggered when a player tames a monster.</li>
+</ul>
+
+### Name <a name="name"></a>
+
+Achievement name. Used when sending rewards through RODEX.
+
+### Targets <a name="targets"></a>
+
+A list of monster names and count values that the achievement requires. The target count can also be used for
+achievements that keep a counter while not being related to monster kills. Capped at `MAX_ACHIEVEMENT_OBJECTIVES`. See
+examples below:
+
+Player must kill 5 Scorpions and 10 Porings
+
+```yml
+  Targets:
+    - Id: 0
+      Mob: SCORPION
+      Count: 5
+    - Id: 1
+      Mob: PORING
+      Count: 10
+```
+
+Player must have 100 or more of ARG0 value. Using the count target value is useful for achievements that are increased
+in increments and not checked for a total (UI_Type = 1). IE: In the achievement_list.lub file, UI_Type 0 is displayed as
+non-incremental while 1 shows a progress bar of completion for the achievement.
+
+```yml
+Condition: " ARG0 >= 100 "
+  Targets:
+    - Id: 0 // Array index value
+      Count: 100
+```
+
+### Condition <a name="condition"></a>
+
+A conditional statement that must be met for the achievement to be considered complete. Accepts script constants, player
+variables, and ARGX (where X is the argument vector value). The ARGX values are sent from the server to the achievement
+script engine on special events. See examples below:
+
+This function will send 1 argument (ARG0) with a value of i + 1 when a friend is added.
+
+```yml
+achievement_update_objective(f_sd, AG_ADD_FRIEND, 1, i + 1);
+```
+
+This function will send 2 arguments (ARG0 and ARG1) with values of weapon level and refine level, respectively, when an
+equipment is successfully refined.
+
+```yml
+achievement_update_objective(sd, AG_REFINE_SUCCESS, 2, sd->inventory_data[i]->wlv, sd->inventory.u.items_inventory[i].refine);
+```
+
+### Map <a name="map"></a>
+
+A map name that is used for the Chatting group which increments the counter based on the player's map.
+> NOTICE: This option is currently disabled until the official behavior is confirmed.
+
+### Dependents <a name="dependents"></a>
+
+A list of achievement IDs that need to be completed before this achievement is considered complete. See examples below:
+
+Player must complete achievements 10001 and 10002 first.
+
+```yml
+Dependents:
+  10001: true
+  10002: true
+```
+
+Used with the import, dependent achievements can be disabled. The player now only requires completion of achievement
+10001.
+
+```
+Dependents:
+  10002: false
+```
+
+### Rewards <a name="rewards"></a>
+
+A list of rewards that are given on completion. All fields are optional.
+
+```yml
+Item: Item Name
+Amount:
+  Amount of Item (Default: 1)
+Script: Bonus Script
+TitleId: Title ID
+```
+
+### Score <a name="score"></a>
+
+Achievement points that are given on completion.
+
+### Example <a name="example"></a>
+
+```yml
+ - Id: 99
+   Group: Baby
+   Name: Example Achieve
+   Targets:
+     - Id: 0
+       Mob: XM_CELINE_KIMI
+       Count: 1
+   Condition: " BaseLevel >= 99 "
+   Map: prontera
+   Dependents:
+     - Id: 100
+   Rewards:
+     Item: Shabby_Purse
+     Amount: 10
+     Script: " specialeffect2 EF_BLESSING; sc_start SC_BLESSING,30000,10; "
+     TitleId: 1000
+   Score: 10
+```

+ 0 - 115
doc/achievements.txt

@@ -1,115 +0,0 @@
-//===== rAthena Documentation ================================
-//= Achievement Database Structure
-//===== By: ==================================================
-//= rAthena Dev Team
-//===== Last Updated: ========================================
-//= 20200220
-//===== Description: =========================================
-//= Explanation of the achievements_db.yml file and structure.
-//============================================================
-
----------------------------------------
-
-Id: Unique achievement ID.
-
----------------------------------------
-
-Group: Achievement group type. Each achievement type calls a specific objective check.
-Valid groups:
-	None - Can be used for custom achievements that are given through a script with no trigger events.
-	Add_Friend - Triggered when a player adds a friend.
-	Adventure - Does not trigger automatically. These are triggered by the achievementcomplete script command.
-	Baby - Triggered when a player becomes a baby job.
-	Battle - Triggered when a player kills a monster.
-	Chatting - Aegis uses this when talking to a NPC. These are triggered by the achievementupdate script command.
-	Chatting_Count - Triggered when a player has a chatroom open and others join.
-	Chatting_Create - Triggered when a player creates a chatroom.
-	Chatting_Dying - Triggered when a player creates a chatroom and dies with it open.
-	Eat - Unknown.
-	Get_Item - Triggered when a player gets an item that has a specific sell value.
-	Get_Zeny - Triggered when a player gets a specific amount of zeny at once.
-	Goal_Achieve - Triggered when a player's achievement rank levels up.
-	Goal_Level - Triggered when a player's base level or job level changes.
-	Goal_Status - Triggered when a player's base stats changes.
-	Job_Change - Triggered when a player's job changes.
-	Marry - Triggered when two players get married.
-	Party - Triggered when a player creates a party.
-	Enchant_Fail - Triggered when a player fails to refine an equipment.
-	Enchant_Success - Triggered when a player successfully refines an equipment.
-	Spend_Zeny - Triggered when a player spends any amount of zeny on vendors.
-	Taming - Triggered when a player tames a monster.
-
----------------------------------------
-
-Name: Achievement name. Used when sending rewards through RODEX.
-
----------------------------------------
-
-Targets: A list of monster names and count values that the achievement requires.
-		The target count can also be used for achievements that keep a counter while not being related to monster kills.
-		Capped at MAX_ACHIEVEMENT_OBJECTIVES.
-
-Example:
-  // Player must kill 5 Scorpions and 10 Poring.
-  Targets:
-    - Id: 0
-      Mob: SCORPION
-      Count: 5
-    - Id: 1
-      Mob: PORING
-      Count: 10
-
-Example 2:
-  // Player must have 100 or more of ARG0 value. Using the count target value is useful for achievements that are increased in increments
-  // and not checked for a total (UI_Type = 1).
-  // IE: In the achievement_list.lub file, UI_Type 0 is displayed as non-incremental while 1 shows a progress bar of completion for the achievement.
-  Condition: " ARG0 >= 100 "
-  Targets:
-    - Id: 0 // Array index value
-      Count: 100
-
----------------------------------------
-
-Condition: A conditional statement that must be met for the achievement to be considered complete. Accepts script constants, player variables, and
-		   ARGX (where X is the argument vector value). The ARGX values are sent from the server to the achievement script engine on special events.
-		   Below are two examples of how the ARGX feature works.
-
-Example:
-	// This function will send 1 argument (ARG0) with a value of i + 1 when a friend is added.
-	achievement_update_objective(f_sd, AG_ADD_FRIEND, 1, i + 1);
-
-Example 2:
-	// This function will send 2 arguments (ARG0 and ARG1) with values of weapon level and refine level, respectively, when an equipment is
-	// successfully refined.
-	achievement_update_objective(sd, AG_REFINE_SUCCESS, 2, sd->inventory_data[i]->wlv, sd->inventory.u.items_inventory[i].refine);
-
----------------------------------------
-
-Map: A map name that is used for the Chatting group which increments the counter based on the player's map.
-NOTICE: This option is currently disabled until the official behavior is confirmed.
-
----------------------------------------
-
-Dependents: A list of achievement IDs that need to be completed before this achievement is considered complete.
-
-Example:
-  // Player must complete achievements 10001 and 10002 first.
-  Dependents:
-    10001: true
-    10002: true
-
-  // Used with the import, dependent achievements can be disabled. The player now only requires completion of achievement 10001.
-  Dependents:
-    10002: false
-
----------------------------------------
-
-Rewards: A list of rewards that are given on completion. All fields are optional.
-  Item: Item Name
-  Amount: Amount of Item (Default: 1)
-  Script: Bonus Script
-  TitleId: Title ID
-
----------------------------------------
-
-Score: Achievement points that are given on completion.

+ 978 - 0
doc/effect_list.md

@@ -0,0 +1,978 @@
+# List of client-side effects sorted by ID
+
+The following is a compiled list of visual and sound effects which the client
+can produce when receiving a packet with id `0x1f3 (01f3 <ID>.l <type>.l)`.
+Each list entry contains a number and a short description of the effect.
+You can produce these effects ingame by doing `"@effect <number>"`.
+It's also possible to attach effects to item/npc scripts by using `specialeffect` or `specialeffect2`.
+
+|Number|Constant|Description|
+|---|---|---|
+|0|EF_HIT1|	Regular Hit|
+|1|EF_HIT2|	Bash|
+|2|EF_HIT3|	Melee Skill Hit|
+|3|EF_HIT4|	Melee Skill Hit|
+|4|EF_HIT5|	Melee Skill Hit|
+|5|EF_HIT6|	Melee Skill Hit|
+|6|EF_ENTRY|Being Warped|
+|7|EF_EXIT|	Item Heal effect|
+|8|EF_WARP|	Yellow Ripple Effect|
+|9|EF_ENHANCE|Different Type of Heal|
+|10|EF_COIN|	Mammonite|
+|11|EF_ENDURE|Endure|
+|12|EF_BEGINSPELL|Yellow cast aura|
+|13|EF_GLASSWALL|Blue Box|
+|14|EF_HEALSP|Blue restoring effect|
+|15|EF_SOULSTRIKE|Soul Strike|
+|16|EF_BASH|	Hide|
+|17|EF_MAGNUMBREAK|Magnum Break|
+|18|EF_STEAL|Steal|
+|19|EF_HIDING|(Invalid)|
+|20|EF_PATTACK|Envenom/Poison|
+|21|EF_DETOXICATION|Detoxify|
+|22|EF_SIGHT|Sight|
+|23|EF_STONECURSE|Stone Curse|
+|24|EF_FIREBALL|Fire Ball|
+|25|EF_FIREWALL|Fire Wall|
+|26|EF_ICEARROW|A sound (a swipe?)|
+|27|EF_FROSTDIVER|Frost Diver (Traveling to Target)|
+|28|EF_FROSTDIVER2|Frost Diver (Hitting)|
+|29|EF_LIGHTBOLT|Lightning Bolt|
+|30|EF_THUNDERSTORM|Thunder Storm|
+|31|EF_FIREARROW|Weird bubbles launching from feet|
+|32|EF_NAPALMBEAT|Small clustered explosions|
+|33|EF_RUWACH|Ruwach|
+|34|EF_TELEPORTATION|Old Map Exit Animation (unused)|
+|35|EF_READYPORTAL|Old Warp Portal (unused)|
+|36|EF_PORTAL|Old Warp Portal (unused)|
+|37|EF_INCAGILITY|AGI Up|
+|38|EF_DECAGILITY|AGI Down|
+|39|EF_AQUA|Aqua Benedicta|
+|40|EF_SIGNUM|Signum Crucis|
+|41|EF_ANGELUS|Angelus|
+|42|EF_BLESSING|Blessing|
+|43|EF_INCAGIDEX|Dex + Agi Up|
+|44|EF_SMOKE|Little Fog Smoke.|
+|45|EF_FIREFLY|Faint Little Ball Things.|
+|46|EF_SANDWIND|Sand Wind|
+|47|EF_TORCH|Torch|
+|48|EF_SPRAYPOND|Small Piece of Glass|
+|49|EF_FIREHIT|Firebolt/Wall Hits|
+|50|EF_FIRESPLASHHIT|Spinning Fire Thing|
+|51|EF_COLDHIT|Ice Elemental Hit|
+|52|EF_WINDHIT|Wind Elemental Hit|
+|53|EF_POISONHIT|Puff of Purpulish Smoke?|
+|54|EF_BEGINSPELL2|Cast Initiation Aura (Water Element)|
+|55|EF_BEGINSPELL3|Cast Initiation Aura (Fire Element)|
+|56|EF_BEGINSPELL4|Cast Initiation Aura (Earth Element)|
+|57|EF_BEGINSPELL5|Cast Initiation Aura (Wind Element)|
+|58|EF_BEGINSPELL6|Cast Initiation Aura (Holy Element)|
+|59|EF_BEGINSPELL7|Cast Initiation Aura (Poison Element)|
+|60|EF_LOCKON|Cast target circle|
+|61|EF_WARPZONE|Old Warp Portal (NPC Warp, unused)|
+|62|EF_SIGHTRASHER|Sight Trasher|
+|63|EF_BARRIER|Moonlight Sphere|
+|64|EF_ARROWSHOT|Something Like Puruple/Yellow Light Bullet|
+|65|EF_INVENOM|Something Like Absorb of Power|
+|66|EF_CURE|	Cure|
+|67|EF_PROVOKE|Provoke|
+|68|EF_MVP|	MVP Banner|
+|69|EF_SKIDTRAP|Skid Trap|
+|70|EF_BRANDISHSPEAR|Brandish Spear|
+|71|EF_CONE|Spiral White balls|
+|72|EF_SPHERE|Bigger Spiral White balls|
+|73|EF_BOWLINGBASH|Blue/White Small Aura|
+|74|EF_ICEWALL|Ice Wall|
+|75|EF_GLORIA|Gloria|
+|76|EF_MAGNIFICAT|Magnificat|
+|77|EF_RESURRECTION|Resurrection|
+|78|EF_RECOVERY|Status Recovery|
+|79|EF_EARTHSPIKE|Earth Spike|
+|80|EF_SPEARBMR|Spear Boomerang|
+|81|EF_PIERCE|Skill hit|
+|82|EF_TURNUNDEAD|Turn Undead|
+|83|EF_SANCTUARY|Sanctuary|
+|84|EF_IMPOSITIO|Impositio Manus|
+|85|EF_LEXAETERNA|Lex Aeterna|
+|86|EF_ASPERSIO|Aspersio|
+|87|EF_LEXDIVINA|Lex Divina|
+|88|EF_SUFFRAGIUM|Suffragium|
+|89|EF_STORMGUST|Storm Gust|
+|90|EF_LORD|	Lord of Vermilion|
+|91|EF_BENEDICTIO|B. S. Sacramenti|
+|92|EF_METEORSTORM|Meteor Storm|
+|93|EF_YUFITEL|Jupitel Thunder (Ball)|
+|94|EF_YUFITELHIT|Jupitel Thunder (Hit)|
+|95|EF_QUAGMIRE|Quagmire|
+|96|EF_FIREPILLAR|Fire Pillar|
+|97|EF_FIREPILLARBOMB|	Fire Pillar/Land Mine hit|
+|98|EF_HASTEUP|Adrenaline Rush|
+|99|EF_FLASHER|Flasher Trap|
+|100|EF_REMOVETRAP|Yellow ball fountain|
+|101|EF_REPAIRWEAPON|Weapon Repair|
+|102|EF_CRASHEARTH|Hammerfall|
+|103|EF_PERFECTION|Weapon Perfection|
+|104|EF_MAXPOWER|Maximize Power|
+|105|EF_BLASTMINE|(nothing)|
+|106|EF_BLASTMINEBOMB|Blast Mine Trap|
+|107|EF_CLAYMORE|Claymore Trap|
+|108|EF_FREEZING|Freezing Trap|
+|109|EF_BUBBLE|Bailaban Blue bubble Map Effect|
+|110|EF_GASPUSH|Trap Used by Giearth|
+|111|EF_SPRINGTRAP|Spring Trap|
+|112|EF_KYRIE|Kyrie Eleison|
+|113|EF_MAGNUS|Magnus Exorcismus|
+|114|EF_BOTTOM|Old Magnus Exorcismus Map Unit (unused)|
+|115|EF_BLITZBEAT|Blitz Beat|
+|116|EF_WATERBALL|Fling Watersphere|
+|117|EF_WATERBALL2|Waterball|
+|118|EF_FIREIVY|Fling Firesphere|
+|119|EF_DETECTING|Detect|
+|120|EF_CLOAKING|Cloaking|
+|121|EF_SONICBLOW|Sonic Blow (Part 1/2)|
+|122|EF_SONICBLOWHIT|Multi hit effect|
+|123|EF_GRIMTOOTH|Grimtooth Cast|
+|124|EF_VENOMDUST|Venom Dust|
+|125|EF_ENCHANTPOISON|Enchant Poison|
+|126|EF_POISONREACT|Poison React|
+|127|EF_POISONREACT2|Small Posion React|
+|128|EF_OVERTHRUST|Over Thrust|
+|129|EF_SPLASHER|Venom Splasher Explosion|
+|130|EF_TWOHANDQUICKEN|Two-Hand Quicken|
+|131|EF_AUTOCOUNTER|Auto-Counter Hit|
+|132|EF_GRIMTOOTHATK|Grimtooth Hit|
+|133|EF_FREEZE|Ice Effect (Used by NPCs)|
+|134|EF_FREEZED|Ice Effect (Used by NPCs)|
+|135|EF_ICECRASH|Ice Effect (Used by NPCs)|
+|136|EF_SLOWPOISON|Slow Poison|
+|137|EF_BOTTOM2|Old Sanctuary Map Unit (unused)|
+|138|EF_FIREPILLARON|Fire pillar|
+|139|EF_SANDMAN|Sandman Trap|
+|140|EF_REVIVE|Ressurection Aura|
+|141|EF_PNEUMA|Pneuma|
+|142|EF_HEAVENSDRIVE|Heaven's Drive|
+|143|EF_SONICBLOW2|Sonic Blow (Part 2/2)|
+|144|EF_BRANDISH2|Brandish Spear Pre-Hit Effect|
+|145|EF_SHOCKWAVE|Shockwave Trap|
+|146|EF_SHOCKWAVEHIT|Shockwave Trap Hit|
+|147|EF_EARTHHIT|Pierce Hit|
+|148|EF_PIERCESELF|Pierce Cast Animation|
+|149|EF_BOWLINGSELF|Bowling Bash|
+|150|EF_SPEARSTABSELF|Pierce Cast Animation|
+|151|EF_SPEARBMRSELF|Spear Boomerang Cast|
+|152|EF_HOLYHIT|Turn Undead|
+|153|EF_CONCENTRATION|Increase Concentration|
+|154|EF_REFINEOK|Refine Success|
+|155|EF_REFINEFAIL|Refine Fail|
+|156|EF_JOBCHANGE|jobchange.str not found error|
+|157|EF_LVUP|levelup.str not found error|
+|158|EF_JOBLVUP|Job Level Up|
+|159|EF_TOPRANK|PvP circle|
+|160|EF_PARTY|PvP Party Circle|
+|161|EF_RAIN|(Nothing)|
+|162|EF_SNOW|Snow|
+|163|EF_SAKURA|White Sakura Leaves|
+|164|EF_STATUS_STATE|(Nothing)|
+|165|EF_BANJJAKII|Comodo Fireworks Ball|
+|166|EF_MAKEBLUR|Energy Coat (Visual Effect)|
+|167|EF_TAMINGSUCCESS|(Nothing)|
+|168|EF_TAMINGFAILED|(Nothing)|
+|169|EF_ENERGYCOAT|Energy Coat Animation|
+|170|EF_CARTREVOLUTION|Cart Revolution|
+|171|EF_VENOMDUST2|Venom Dust Map Unit|
+|172|EF_CHANGEDARK|Change Element (Dark)|
+|173|EF_CHANGEFIRE|Change Element (Fire)|
+|174|EF_CHANGECOLD|Change Element (Water)|
+|175|EF_CHANGEWIND|Change Element (Wind)|
+|176|EF_CHANGEFLAME|Change Element (Fire)|
+|177|EF_CHANGEEARTH|Change Element (Earth)|
+|178|EF_CHAINGEHOLY|Change Element (Holy)|
+|179|EF_CHANGEPOISON|Change Element (Poison)|
+|180|EF_HITDARK|Darkness Attack|
+|181|EF_MENTALBREAK|Mental Breaker|
+|182|EF_MAGICALATTHIT|Magical Hit|
+|183|EF_SUI_EXPLOSION|Self Destruction|
+|184|EF_DARKATTACK|(Nothing)|
+|185|EF_SUICIDE|(Nothing)|
+|186|EF_COMBOATTACK1|Combo Attack 1|
+|187|EF_COMBOATTACK2|Combo Attack 2|
+|188|EF_COMBOATTACK3|Combo Attack 3|
+|189|EF_COMBOATTACK4|Combo Attack 4|
+|190|EF_COMBOATTACK5|Combo Attack 5|
+|191|EF_GUIDEDATTACK|Guided Attack|
+|192|EF_POISONATTACK|Poison Attack|
+|193|EF_SILENCEATTACK|Silence Attack|
+|194|EF_STUNATTACK|Stun Attack|
+|195|EF_PETRIFYATTACK|Petrify Attack|
+|196|EF_CURSEATTACK|Curse Attack|
+|197|EF_SLEEPATTACK|Sleep Attack|
+|198|EF_TELEKHIT|(Nothing)|
+|199|EF_PONG|	Small Popping Bubble Map Effect|
+|200|EF_LEVEL99|Normal level 99 Aura (Middle)|
+|201|EF_LEVEL99_2|Normal level 99 Aura (Bottom)|
+|202|EF_LEVEL99_3|Lv 99 Aura Bubble|
+|203|EF_GUMGANG|Fury (Visual Effect)|
+|204|EF_POTION1|Red Herb/Potion|
+|205|EF_POTION2|Orange Potion|
+|206|EF_POTION3|Yellow Herb/Potion|
+|207|EF_POTION4|White Herb/Potion|
+|208|EF_POTION5|Blue Herb/Potion|
+|209|EF_POTION6|Green Herb/Potion|
+|210|EF_POTION7|Yellow Circle Healing Effect|
+|211|EF_POTION8|Blue Circle Healing Effect|
+|212|EF_DARKBREATH|Dark Breath|
+|213|EF_DEFFENDER|Defender|
+|214|EF_KEEPING|Keeping|
+|215|EF_SUMMONSLAVE|Summon Slave|
+|216|EF_BLOODDRAIN|Blood Drain|
+|217|EF_ENERGYDRAIN|Energy Drain|
+|218|EF_POTION_CON|Concentration Potion|
+|219|EF_POTION_|Awakening Potion|
+|220|EF_POTION_BERSERK|Berserk Potion|
+|221|EF_POTIONPILLAR|Intense light beam|
+|222|EF_DEFENDER|Defender (Crusader)|
+|223|EF_GANBANTEIN|Holy Cast Aura|
+|224|EF_WIND|	Wind (Map effect)|
+|225|EF_VOLCANO|Volcano casting effect|
+|226|EF_GRANDCROSS|Grand Cross Effect|
+|227|EF_INTIMIDATE|Snatch|
+|228|EF_CHOOKGI|(Nothing)|
+|229|EF_CLOUD|(Nothing)|
+|230|EF_CLOUD2|(Nothing)|
+|231|EF_MAPPILLAR|Map Light Pillar Animation 1|
+|232|EF_LINELINK|Sacrifice (Visual Effect)|
+|233|EF_CLOUD3|Fog|
+|234|EF_SPELLBREAKER|Spell Breaker|
+|235|EF_DISPELL|Dispell|
+|236|EF_DELUGE|Deluge Cast Aura|
+|237|EF_VIOLENTGALE|Violent Gale Cast Aura|
+|238|EF_LANDPROTECTOR|Magnetic Earth Cast Aura|
+|239|EF_BOTTOM_VO|Volcano (Visual Effect)|
+|240|EF_BOTTOM_DE|Deluge (Visual Effect)|
+|241|EF_BOTTOM_VI|Violent Gale (Visual Effect)|
+|242|EF_BOTTOM_LA|Magnetic Earth (Visual Effect)|
+|243|EF_FASTMOVE|(Invalid)|
+|244|EF_MAGICROD|Magic Rod|
+|245|EF_HOLYCROSS|Holy Cross|
+|246|EF_SHIELDCHARGE|Shield Charge|
+|247|EF_MAPPILLAR2|Map Light Pillar Animation 2|
+|248|EF_PROVIDENCE|Resistant Souls|
+|249|EF_SHIELDBOOMERANG|Shield Boomerang|
+|250|EF_SPEARQUICKEN|Spear Quicken|
+|251|EF_DEVOTION|Devotion|
+|252|EF_REFLECTSHIELD|Reflect Shield|
+|253|EF_ABSORBSPIRITS|Absorb Spirit Spheres|
+|254|EF_STEELBODY|Mental Strength (Visual Effect)|
+|255|EF_FLAMELAUNCHER|Elemental Endow (Fire)|
+|256|EF_FROSTWEAPON|Elemental Endow (Water)|
+|257|EF_LIGHTNINGLOADER|Elemental Endow (Wind)|
+|258|EF_SEISMICWEAPON|Elemental Endow (Earth)|
+|259|EF_MAPPILLAR3|Map Light Pillar Animation 3|
+|260|EF_MAPPILLAR4|Map Light Pillar Animation 4|
+|261|EF_GUMGANG2|Fury Cast Animation|
+|262|EF_TEIHIT1|Raging Quadruple Blow|
+|263|EF_GUMGANG3|Raging Quadruple Blow 2|
+|264|EF_TEIHIT2|(Nothing)|
+|265|EF_TANJI|Throw Spirit Sphere|
+|266|EF_TEIHIT1X|Raging Quadruple Blow 3|
+|267|EF_CHIMTO|Occult Impaction|
+|268|EF_STEALCOIN|Steal Coin|
+|269|EF_STRIPWEAPON|Divest Weapon|
+|270|EF_STRIPSHIELD|Divest Shield|
+|271|EF_STRIPARMOR|Divest Armor|
+|272|EF_STRIPHELM|Divest Helm|
+|273|EF_CHAINCOMBO|Raging Quadruple Blow 4|
+|274|EF_RG_COIN|Steal Coin Animation|
+|275|EF_BACKSTAP|Back Stab Animation|
+|276|EF_TEIHIT3|Raging Thrust|
+|277|EF_BOTTOM_DISSONANCE|Dissoance Map Unit|
+|278|EF_BOTTOM_LULLABY|Lullaby Map Unit|
+|279|EF_BOTTOM_RICHMANKIM|Mr Kim a Rich Man Map Unit|
+|280|EF_BOTTOM_ETERNALCHAOS|Eternal Chaos Map Unit|
+|281|EF_BOTTOM_DRUMBATTLEFIELD|A Drum on the Battlefield Map Unit|
+|282|EF_BOTTOM_RINGNIBELUNGEN|The Ring Of Nibelungen Map Unit|
+|283|EF_BOTTOM_ROKISWEIL|Loki's Veil Map Unit|
+|284|EF_BOTTOM_INTOABYSS|Into the Abyss Map Unit|
+|285|EF_BOTTOM_SIEGFRIED|Invunerable Siegfriend Map Unit|
+|286|EF_BOTTOM_WHISTLE|A Wistle Map Unit|
+|287|EF_BOTTOM_ASSASSINCROSS|Assassin Cross of Sunset Map Unit|
+|288|EF_BOTTOM_POEMBRAGI|A Poem of Bragi Map Unit|
+|289|EF_BOTTOM_APPLEIDUN|The Apple Of Idun Map Unit|
+|290|EF_BOTTOM_UGLYDANCE|Ugly Dance Map Unit|
+|291|EF_BOTTOM_HUMMING|Humming Map Unit|
+|292|EF_BOTTOM_DONTFORGETME|Please don't Forget Me Map Unit|
+|293|EF_BOTTOM_FORTUNEKISS|Fortune's Kiss Map Unit|
+|294|EF_BOTTOM_SERVICEFORYOU|Service For You Map Unit|
+|295|EF_TALK_FROSTJOKE|Frost Joke|
+|296|EF_TALK_SCREAM|Scream|
+|297|EF_POKJUK|Fire Works (Visual Effect)|
+|298|EF_THROWITEM|Acid Terror Animnation|
+|299|EF_THROWITEM2|(Nothing)|
+|300|EF_CHEMICALPROTECTION|Chemical Protection|
+|301|EF_POKJUK_SOUND|Fire Works (Sound Effect)|
+|302|EF_DEMONSTRATION|Bomb|
+|303|EF_CHEMICAL2|(Unused)|
+|304|EF_TELEPORTATION2|Teleportation Animation|
+|305|EF_PHARMACY_OK|Pharmacy Success|
+|306|EF_PHARMACY_FAIL|Pharmacy Failed|
+|307|EF_FORESTLIGHT|Forest Light 1|
+|308|EF_THROWITEM3|Throw Stone|
+|309|EF_FIRSTAID|First Aid|
+|310|EF_SPRINKLESAND|Sprinkle Sand|
+|311|EF_LOUD|	Crazy Uproar|
+|312|EF_HEAL|	Heal Effect|
+|313|EF_HEAL2|Heal Effect 2|
+|314|EF_EXIT2|Old Map Exit effect (Unused)|
+|315|EF_GLASSWALL2|Safety Wall|
+|316|EF_READYPORTAL2|Warp Portal Animation 1|
+|317|EF_PORTAL2|Warp Portal Animation 2|
+|318|EF_BOTTOM_MAG|Magnus Exorcisimus Map Unit|
+|319|EF_BOTTOM_SANC|Sanctuary Map Unit|
+|320|EF_HEAL3|Offensive Heal|
+|321|EF_WARPZONE2|Warp NPC|
+|322|EF_FORESTLIGHT2|Forest Light 2|
+|323|EF_FORESTLIGHT3|Forest Light 3|
+|324|EF_FORESTLIGHT4|Forest Light 4|
+|325|EF_HEAL4|Heal Effect 4|
+|326|EF_FOOT|	Chase Walk Left Foot|
+|327|EF_FOOT2|Chse Walk Right Foot|
+|328|EF_BEGINASURA|Monk Asura Strike|
+|329|EF_TRIPLEATTACK|Triple Strike|
+|330|EF_HITLINE|Combo Finish|
+|331|EF_HPTIME|Natural HP Regeneration|
+|332|EF_SPTIME|Natural SP Regeneration|
+|333|EF_MAPLE|Autumn Leaves|
+|334|EF_BLIND|Blind|
+|335|EF_POISON|Poison|
+|336|EF_GUARD|Kyrie Eleison/Parrying Shield|
+|337|EF_JOBLVUP50|Class Change|
+|338|EF_ANGEL2|Super Novice/Taekwon Level Up Angel|
+|339|EF_MAGNUM2|Spiral Pierce|
+|340|EF_CALLZONE|(Nothing)|
+|341|EF_PORTAL3|Wedding Warp Portal|
+|342|EF_COUPLECASTING|Wedding Skill|
+|343|EF_HEARTCASTING|Another Merry Skill|
+|344|EF_ENTRY2|Character map entry effect|
+|345|EF_SAINTWING|Wings (Animated)|
+|346|EF_SPHEREWIND|Like Moonlight But Blue|
+|347|EF_COLORPAPER|Wedding Ceremony|
+|348|EF_LIGHTSPHERE|Like 1000 Blade trepassing|
+|349|EF_WATERFALL|Waterfall (Horizonatal)|
+|350|EF_WATERFALL_90|Waterfall (Vertical)|
+|351|EF_WATERFALL_SMALL|Small Waterfall (Horizonatal)|
+|352|EF_WATERFALL_SMALL_90|Small Waterfall (Vertical)|
+|353|EF_WATERFALL_T2|Dark Waterfall (Horizonatal)|
+|354|EF_WATERFALL_T2_90|Dark Waterfall (Vertical)|
+|355|EF_WATERFALL_SMALL_T2|Dark Small Waterfall (Horizonatal)|
+|356|EF_WATERFALL_SMALL_T2_90|Dark Small Waterfall (Vertical)|
+|357|EF_MINI_TETRIS|(Nothing)|
+|358|EF_GHOST|Niflheim Ghost|
+|359|EF_BAT|	Niflheim Bat Slow|
+|360|EF_BAT2|	Niflheim Bat Fast|
+|361|EF_SOULBREAKER|Soul Destroyer|
+|362|EF_LEVEL99_4|Trancendant Level 99 Aura 1|
+|363|EF_VALLENTINE|Valentine Day Heart With Wings|
+|364|EF_VALLENTINE2|Valentine Day Heart|
+|365|EF_PRESSURE|Gloria Domini|
+|366|EF_BASH3D|Martyr's Reckoning|
+|367|EF_AURABLADE|Aura Blade|
+|368|EF_REDBODY|Berserk|
+|369|EF_LKCONCENTRATION|Concentration|
+|370|EF_BOTTOM_GOSPEL|Gospel Map Unit|
+|371|EF_ANGEL|Level Up|
+|372|EF_DEVIL|Death|
+|373|EF_DRAGONSMOKE|House Smoke|
+|374|EF_BOTTOM_BASILICA|Basilica|
+|375|EF_ASSUMPTIO|Assumptio (Visual Effect)|
+|376|EF_HITLINE2|Palm Strike|
+|377|EF_BASH3D2|Matyr's Reckoning 2|
+|378|EF_ENERGYDRAIN2|Soul Drain (1st Part)|
+|379|EF_TRANSBLUEBODY|Soul Drain (2nd Part)|
+|380|EF_MAGICCRASHER|Magic Crasher|
+|381|EF_LIGHTSPHERE2|Blue Starburst (Unknown use)|
+|382|EF_LIGHTBLADE|(Nothing)|
+|383|EF_ENERGYDRAIN3|Health Conversion|
+|384|EF_LINELINK2|Soul Change (Sound Effect)|
+|385|EF_LINKLIGHT|Soul Change (Visual Effect)|
+|386|EF_TRUESIGHT|True Sight|
+|387|EF_FALCONASSAULT|Falcon Assault|
+|388|EF_TRIPLEATTACK2|Focused Arrow Strike (Sound Effect)|
+|389|EF_PORTAL4|Wind Walk|
+|390|EF_MELTDOWN|Shattering Strike|
+|391|EF_CARTBOOST|Cart Boost|
+|392|EF_REJECTSWORD|Reject Sword|
+|393|EF_TRIPLEATTACK3|Arrow Vulcan|
+|394|EF_SPHEREWIND2|Sheltering Bliss|
+|395|EF_LINELINK3|Marionette Control (Sound Effect)|
+|396|EF_PINKBODY|Marionette Control (Visual Effect)|
+|397|EF_LEVEL99_5|Trancended 99 Aura (Middle)|
+|398|EF_LEVEL99_6|Trancended 99 Aura (Bottom)|
+|399|EF_BASH3D3|Head Crush|
+|400|EF_BASH3D4|Joint Beat|
+|401|EF_NAPALMVALCAN|Napalm Vulcan Sound|
+|402|EF_PORTAL5|Dangerous Soul Collect|
+|403|EF_MAGICCRASHER2|Mind Breaker|
+|404|EF_BOTTOM_SPIDER|Fiber Lock|
+|405|EF_BOTTOM_FOGWALL|Wall Of Fog|
+|406|EF_SOULBURN|Soul Burn|
+|407|EF_SOULCHANGE|Soul Change|
+|408|EF_BABY|	Mom, Dad, I love you! (Baby Skill)|
+|409|EF_SOULBREAKER2|Meteor Assault|
+|410|EF_RAINBOW|Rainbow|
+|411|EF_PEONG|Leap|
+|412|EF_TANJI2|Like Throw Spirit Sphere|
+|413|EF_PRESSEDBODY|Axe Kick|
+|414|EF_SPINEDBODY|Round Kick|
+|415|EF_KICKEDBODY|Counter Kick|
+|416|EF_AIRTEXTURE|(Nothing)|
+|417|EF_HITBODY|Flash|
+|418|EF_DOUBLEGUMGANG|Warmth Lightning|
+|419|EF_REFLECTBODY|Kaite (Visual Effect)|
+|420|EF_BABYBODY|Eswoo (Small) (Visual Effect)|
+|421|EF_BABYBODY2|Eswoo (Alt. Small) (Visual Effect)|
+|422|EF_GIANTBODY|Eswoo (Normal) (Visual Effect)|
+|423|EF_GIANTBODY2|Eswoo (Alt. Normal) (Visual Effect)|
+|424|EF_ASURABODY|Spirit Link (Visual Effect)|
+|425|EF_4WAYBODY|Esma Hit (Visual Effect)|
+|426|EF_QUAKEBODY|Sprint Collision (Visual Effect)|
+|427|EF_ASURABODY_MONSTER|(Nothing)|
+|428|EF_HITLINE3|(Nothing)|
+|429|EF_HITLINE4|Taekwon Kick Hit 1|
+|430|EF_HITLINE5|Taekwon Kick Hit 2|
+|431|EF_HITLINE6|Taekwon Kick Hit 3|
+|432|EF_ELECTRIC|Solar, Lunar and Stellar Perception (Visual Effect)|
+|433|EF_ELECTRIC2|Solar, Lunar and Stellar Opposition (Visual Effect)|
+|434|EF_STORMKICK|Taekwon Kick Hit 4|
+|435|EF_HITLINE7|Whirlwind Kick|
+|436|EF_STORMKICK|White Barrier (Unused)|
+|437|EF_HALFSPHERE|White barrier 2 (Unused)|
+|438|EF_ATTACKENERGY|Kaite Reflect Animation|
+|439|EF_ATTACKENERGY2|Flying Side Kick|
+|440|EF_ASSUMPTIO2|Assumptio (Animation)|
+|441|EF_BLUECASTING|Comfort Skills Cast Aura|
+|442|EF_RUN|Foot Prints caused by Sprint.|
+|443|EF_STOPRUN|(Nothing)|
+|444|EF_STOPEFFECT|Sprint Stop Animation|
+|445|EF_JUMPBODY|High Jump (Jump)|
+|446|EF_LANDBODY|High Jump (Return Down)|
+|447|EF_FOOT3|Running Left Foot|
+|448|EF_FOOT4|Running Right Foot|
+|449|EF_TAE_READY|KA-Spell (1st Part)|
+|450|EF_GRANDCROSS2|Darkcross|
+|451|EF_SOULSTRIKE2|Dark Strike|
+|452|EF_YUFITEL2|Something Like Jupitel Thunder|
+|453|EF_NPC_STOP|Paralized|
+|454|EF_DARKCASTING|Like Blind|
+|455|EF_GUMGANGNPC|Another Warmth Lightning|
+|456|EF_AGIUP|Power Up|
+|457|EF_JUMPKICK|Flying Side Kick (2nd Part)|
+|458|EF_QUAKEBODY2|Running/Sprint (running into a wall)|
+|459|EF_STORMKICK1|Brown tornado that spins sprite (unused)|
+|460|EF_STORMKICK2|Green tornado (unused)|
+|461|EF_STORMKICK3|Blue tornado (unused)|
+|462|EF_STORMKICK4|Kaupe Dodge Effect|
+|463|EF_STORMKICK5|Kaupe Dodge Effect|
+|464|EF_STORMKICK6|White tornado (unused)|
+|465|EF_STORMKICK7|Purple tornado (unused)|
+|466|EF_SPINEDBODY2|Another Round Kick|
+|467|EF_BEGINASURA1|Warm/Mild Wind (Earth)|
+|468|EF_BEGINASURA2|Warm/Mild Wind (Wind)|
+|469|EF_BEGINASURA3|Warm/Mild Wind (Water)|
+|470|EF_BEGINASURA4|Warm/Mild Wind (Fire)|
+|471|EF_BEGINASURA5|Warm/Mild Wind (Undead)|
+|472|EF_BEGINASURA6|Warm/Mild Wind (Shadow)|
+|473|EF_BEGINASURA7|Warm/Mild Wind (Holy)|
+|474|EF_AURABLADE2|(Nothing)|
+|475|EF_DEVIL1|Demon of The Sun Moon And Stars (Level 1)|
+|476|EF_DEVIL2|Demon of The Sun Moon And Stars (Level 2)|
+|477|EF_DEVIL3|Demon of The Sun Moon And Stars (Level 3)|
+|478|EF_DEVIL4|Demon of The Sun Moon And Stars (Level 4)|
+|479|EF_DEVIL5|Demon of The Sun Moon And Stars (Level 5)|
+|480|EF_DEVIL6|Demon of The Sun Moon And Stars (Level 6)|
+|481|EF_DEVIL7|Demon of The Sun Moon And Stars (Level 7)|
+|482|EF_DEVIL8|Demon of The Sun Moon And Stars (Level 8)|
+|483|EF_DEVIL9|Demon of The Sun Moon And Stars (Level 9)|
+|484|EF_DEVIL10|Demon of The Sun Moon And Stars (Level 10)|
+|485|EF_DOUBLEGUMGANG2|Mental Strength Lightning but White|
+|486|EF_DOUBLEGUMGANG3|Mental Strength Lightning|
+|487|EF_BLACKDEVIL|Demon of The Sun Moon And Stars Ground Effect|
+|488|EF_FLOWERCAST|Comfort Skills|
+|489|EF_FLOWERCAST2|(Nothing)|
+|490|EF_FLOWERCAST3|(Nothing)|
+|491|EF_MOCHI|Element Potions|
+|492|EF_LAMADAN|Cooking Foods|
+|493|EF_EDP|	Enchant Deadly Poison|
+|494|EF_SHIELDBOOMERANG2|Throwing Tomahawk|
+|495|EF_RG_COIN2|Full Strip Sound|
+|496|EF_GUARD2|Preserve|
+|497|EF_SLIM|	Twilight Alchemy 1|
+|498|EF_SLIM2|Twilight Alchemy 2|
+|499|EF_SLIM3|Twilight Alchemy 3|
+|500|EF_CHEMICALBODY|Player Become Blue with Blue Aura|
+|501|EF_CASTSPIN|Chase Walk Animation|
+|502|EF_PIERCEBODY|Player Become Yellow with Yellow Aura|
+|503|EF_SOULLINK|Soul Link Word|
+|504|EF_CHOOKGI2|(Nothing)|
+|505|EF_MEMORIZE|Memorize|
+|506|EF_SOULLIGHT|(Nothing)|
+|507|EF_MAPAE|Authoritative Badge|
+|508|EF_ITEMPOKJUK|Fire Cracker|
+|509|EF_05VAL|Valentine Day Hearth (Wings)|
+|510|EF_BEGINASURA11|Champion Asura Strike|
+|511|EF_NIGHT|(Nothing)|
+|512|EF_CHEMICAL2DASH|Chain Crush Combo|
+|513|EF_GROUNDSAMPLE|Area Cast|
+|514|EF_GI_EXPLOSION|Really Big Circle|
+|515|EF_CLOUD4|Einbroch Fog|
+|516|EF_CLOUD5|Airship Cloud|
+|517|EF_BOTTOM_HERMODE|(Nothing)|
+|518|EF_CARTTER|Cart Termination|
+|519|EF_ITEMFAST|Speed Down Potion|
+|520|EF_SHIELDBOOMERANG3|Shield Bumerang|
+|521|EF_DOUBLECASTBODY|Player Become Red with Red Aura|
+|522|EF_GRAVITATION|Gravitation Field|
+|523|EF_TAROTCARD1|Tarot Card of Fate (The Fool)|
+|524|EF_TAROTCARD2|Tarot Card of Fate (The Magician)|
+|525|EF_TAROTCARD3|Tarot Card of Fate (The High Priestess)|
+|526|EF_TAROTCARD4|Tarot Card of Fate (The Chariot)|
+|527|EF_TAROTCARD5|Tarot Card of Fate (Strength)|
+|528|EF_TAROTCARD6|Tarot Card of Fate (The Lovers)|
+|529|EF_TAROTCARD7|Tarot Card of Fate (The Wheel of Fortune)|
+|530|EF_TAROTCARD8|Tarot Card of Fate (The Hanged Man)|
+|531|EF_TAROTCARD9|Tarot Card of Fate (Death)|
+|532|EF_TAROTCARD10|Tarot Card of Fate (Temperance)|
+|533|EF_TAROTCARD11|Tarot Card of Fate (The Devil)|
+|534|EF_TAROTCARD12|Tarot Card of Fate (The Tower)|
+|535|EF_TAROTCARD13|Tarot Card of Fate (The Star)|
+|536|EF_TAROTCARD14|Tarot Card of Fate (The Sun)|
+|537|EF_ACIDDEMON|Acid Demonstration|
+|538|EF_GREENBODY|Player Become Green with Green Aura|
+|539|EF_THROWITEM4|Throw Random Bottle|
+|540|EF_BABYBODY_BACK|Instant Small->Normal|
+|541|EF_THROWITEM5|(Nothing)|
+|542|EF_BLUEBODY|KA-Spell (1st Part)|
+|543|EF_HATED|Kahii|
+|544|EF_REDLIGHTBODY|Warmth Red Sprite|
+|545|EF_RO2YEAR|Sound And... PUFF Client Crash :P|
+|546|EF_SMA_READY|Kaupe|
+|547|EF_STIN|	Estin|
+|548|EF_RED_HIT|Instant Red Sprite|
+|549|EF_BLUE_HIT|Instant Blue Sprite|
+|550|EF_QUAKEBODY3|Another Effect like Running Hit|
+|551|EF_SMA	|EFfect Like Estun but with Circle|
+|552|EF_SMA2|	(Nothing)|
+|553|EF_STIN2|Esma|
+|554|EF_HITTEXTURE|Large White Cloud|
+|555|EF_STIN3|Estun|
+|556|EF_SMA3|	(Nothing)|
+|557|EF_BLUEFALL|Juperos Energy Waterfall (Horizontal)|
+|558|EF_BLUEFALL_90|Juperos Energy Waterfall (Vertical)|
+|559|EF_FASTBLUEFALL|Juperos Energy Waterfall Fast (Horizontal)|
+|560|EF_FASTBLUEFALL_90|Juperos Energy Waterfall Fast (Vertical)|
+|561|EF_BIG_PORTAL|Juperos Warp|
+|562|EF_BIG_PORTAL2|Juperos Warp|
+|563|EF_SCREEN_QUAKE|Earthquake Effect (Juperos Elevator)|
+|564|EF_HOMUNCASTING|Wedding Cast|
+|565|EF_HFLIMOON1|Filir Moonlight Lvl 1|
+|566|EF_HFLIMOON2|Filir Moonlight Lvl 2|
+|567|EF_HFLIMOON3|Filir Moonlight Lvl 3|
+|568|EF_HO_UP|Another Job Level Up|
+|569|EF_HAMIDEFENCE|Amistr Bulwark|
+|570|EF_HAMICASTLE|Amistr Castling|
+|571|EF_HAMIBLOOD|Amistr Bloodlust|
+|572|EF_HATED2|Warmth Soul|
+|573|EF_TWILIGHT1|Twilight Alchemy 1|
+|574|EF_TWILIGHT2|Twilight Alchemy 2|
+|575|EF_TWILIGHT3|Twilight Alchemy 3|
+|576|EF_ITEM_THUNDER|Box Effect (Thunder)|
+|577|EF_ITEM_CLOUD|Box Effect (Cloud)|
+|578|EF_ITEM_CURSE|Box Effect (Curse)|
+|579|EF_ITEM_ZZZ|Box Effect (Sleep)|
+|580|EF_ITEM_RAIN|Box Effect (Rain)|
+|581|EF_ITEM_LIGHT|Box Effect (Sunlight)|
+|582|EF_ANGEL3|Another Super Novice/Taekwon Angel|
+|583|EF_M01|	Warmth Hit|
+|584|EF_M02|	Full Buster|
+|585|EF_M03|	5 Medium Size Explosion|
+|586|EF_M04|	Somatology Lab Mobs Aura|
+|587|EF_M05|	Big Purple Flame|
+|588|EF_M06|	Little Red Flame|
+|589|EF_M07|	Eswoo|
+|590|EF_KAIZEL|Running Stop|
+|591|EF_KAAHI|(Nothing)|
+|592|EF_CLOUD6|Thanatos Tower Bloody Clouds|
+|593|EF_FOOD01|Food Effect (STR)|
+|594|EF_FOOD02|Food Effect (INT)|
+|595|EF_FOOD03|Food Effect (VIT)|
+|596|EF_FOOD04|Food Effect (AGI)|
+|597|EF_FOOD05|Food Effect (DEX)|
+|598|EF_FOOD06|Food Effect (LUK)|
+|599|EF_SHRINK|Cast Time Sound and Flashing Animation on Player|
+|600|EF_THROWITEM6|Throw Venom Knife|
+|601|EF_SIGHT2|Sight Blaster|
+|602|EF_QUAKEBODY4|Close Confine (Grab Effect)|
+|603|EF_FIREHIT2|Spinning fire ball (like 50, but smaller)|
+|604|EF_NPC_STOP2|Close Confine (Ground Effect)|
+|605|EF_NPC_STOP2_DEL|(Nothing)|
+|606|EF_FVOICE|Pang Voice (Visual Effect)|
+|607|EF_WINK|Wink of Charm (Visual Effect)|
+|608|EF_COOKING_OK|Cooking Success|
+|609|EF_COOKING_FAIL|Cooking Failed|
+|610|EF_TEMP_OK|Success|
+|611|EF_TEMP_FAIL|Failed|
+|612|EF_HAPGYEOK|Korean Words and /no1 Emoticon|
+|613|EF_THROWITEM7|Throw Shuriken|
+|614|EF_THROWITEM8|Throw Kunai|
+|615|EF_THROWITEM9|Throw Fumma Shuriken|
+|616|EF_THROWITEM10|Throw Money|
+|617|EF_BUNSINJYUTSU|Illusionary Shadow|
+|618|EF_KOUENKA|Crimson Fire Bolossom|
+|619|EF_HYOUSENSOU|Lightning Spear Of Ice|
+|620|EF_BOTTOM_SUITON|Water Escape Technique|
+|621|EF_STIN4|Wind Blade|
+|622|EF_THUNDERSTORM2|Lightning Crash|
+|623|EF_CHEMICAL4|Piercing Shot|
+|624|EF_STIN5|Kamaitachi|
+|625|EF_MADNESS_BLUE|Madness Canceller|
+|626|EF_MADNESS_RED|Adjustment|
+|627|EF_RG_COIN3|Disarm (Sound Effect)|
+|628|EF_BASH3D5|Dust|
+|629|EF_CHOOKGI3|(Nothing)|
+|630|EF_KIRIKAGE|Shadow Slash|
+|631|EF_TATAMI|Reverse Tatami Map Unit|
+|632|EF_KASUMIKIRI|Mist Slash|
+|633|EF_ISSEN|Final Strike|
+|634|EF_KAEN|	Crimson Fire Formation|
+|635|EF_BAKU|	Dragon Fire Formation|
+|636|EF_HYOUSYOURAKU|Falling Ice Pillar|
+|637|EF_DESPERADO|Desperado|
+|638|EF_LIGHTNING_S|Ground Drift Grenade|
+|639|EF_BLIND_S|Ground Drift Grenade|
+|640|EF_POISON_S|Ground Drift Grenade|
+|641|EF_FREEZING_S|Ground Drift Grenade|
+|642|EF_FLARE_S|Ground Drift Grenade|
+|643|EF_RAPIDSHOWER|Rapid Shower|
+|644|EF_MAGICALBULLET|Magic Bullet|
+|645|EF_SPREADATTACK|Spread Attack|
+|646|EF_TRACKCASTING|Tracking (Shown While Casting)|
+|647|EF_TRACKING|Tracking|
+|648|EF_TRIPLEACTION|Triple Action|
+|649|EF_BULLSEYE|Bull's Eye|
+|650|EF_MAP_MAGICZONE|Ice Cave Level 4 Circle|
+|651|EF_MAP_MAGICZONE2|Ice Cave Level 4 Big Circle|
+|652|EF_DAMAGE1|Like Regeneration Number but Red with a Sound|
+|653|EF_DAMAGE1_2|Like Regeneration Number but Red|
+|654|EF_DAMAGE1_3|Like Regeneration Number but Purple|
+|655|EF_UNDEADBODY|Mobs Skill (Change Undead Element)|
+|656|EF_UNDEADBODY_DEL|Last animation before Change Undead Element finish|
+|657|EF_GREEN_NUMBER|(Nothing)|
+|658|EF_BLUE_NUMBER|(Nothing)|
+|659|EF_RED_NUMBER|(Nothing)|
+|660|EF_PURPLE_NUMBER|(Nothing)|
+|661|EF_BLACK_NUMBER|(Nothing)|
+|662|EF_WHITE_NUMBER|(Nothing)|
+|663|EF_YELLOW_NUMBER|(Nothing)|
+|664|EF_PINK_NUMBER|(Nothing)|
+|665|EF_BUBBLE_DROP|Little Blue Ball Falling From the Sky|
+|666|EF_NPC_EARTHQUAKE|Earthquake|
+|667|EF_DA_SPACE|(Nothing)|
+|668|EF_DRAGONFEAR|Dragonfear|
+|669|EF_BLEEDING|Wide Bleeding|
+|670|EF_WIDECONFUSE|Dragon fear (Visual Effect)|
+|671|EF_BOTTOM_RUNNER|The Japan Earth Symbol (like 'Seven Wind Lv1', but on the ground)|
+|672|EF_BOTTOM_TRANSFER|The Japan Wind Symbol (like 'Seven Wind Lv2', but on the ground)|
+|673|EF_CRYSTAL_BLUE|Map turns Blue (like Soul Link)|
+|674|EF_BOTTOM_EVILLAND|Evil Land Cell|
+|675|EF_GUARD3|Like Parrying/Kyrie Eleison barrier but Yellow with small Cross in every barrier piece|
+|676|EF_NPC_SLOWCAST|Slow Casting|
+|677|EF_CRITICALWOUND|Critical Wounds/Bleeding Attack|
+|678|EF_GREEN99_3|White 99 Aura Bubbles|
+|679|EF_GREEN99_5|Green Aura (Middle)|
+|680|EF_GREEN99_6|Green Aura (Bottom)|
+|681|EF_MAPSPHERE|Dimensional Gorge Map Effect|
+|682|EF_POK_LOVE|I Love You Banner|
+|683|EF_POK_WHITE|Happy White Day Banner|
+|684|EF_POK_VALEN|Happy Valentine Day Banner|
+|685|EF_POK_BIRTH|Happy Birthday Banner|
+|686|EF_POK_CHRISTMAS|Merry Christmas Banner|
+|687|EF_MAP_MAGICZONE3|Cast Circle-Like effect 1|
+|688|EF_MAP_MAGICZONE4|Cast Circle-Like effect 2|
+|689|EF_DUST|Endless Tower Map Effect|
+|690|EF_TORCH_RED|Burning Flame (Red)|
+|691|EF_TORCH_GREEN|Burning Flame (Green)|
+|692|EF_MAP_GHOST|Unknown Aura Bubbles (Small ghosts)|
+|693|EF_GLOW1|Translucent yellow circle|
+|694|EF_GLOW2|Translucent green circle|
+|695|EF_GLOW4|Rotating green light|
+|696|EF_TORCH_PURPLE|The same of 690 and 691 but Blue/Purple|
+|697|EF_CLOUD7|(Nothing)|
+|698|EF_CLOUD8|(Nothing)|
+|699|EF_FLOWERLEAF|Fall of powder from the sky and raise of some leaf|
+|700|EF_MAPSPHERE2|Big Colored Green Sphere.|
+|701|EF_GLOW11|Huge Blue Sphere|
+|702|EF_GLOW12|Little Colored Violet Sphere|
+|703|EF_CIRCLELIGHT|Light Infiltration with fall of pownder|
+|704|EF_ITEM315|Client Error (mobile_ef02.str)|
+|705|EF_ITEM316|Client Error (mobile_ef01.str)|
+|706|EF_ITEM317|Client Error (mobile_ef03.str)|
+|707|EF_ITEM318|Client Crash :P|
+|708|EF_STORM_MIN|Storm Gust (same as 89)|
+|709|EF_POK_JAP|A Firework that split in 4 mini fireworks|
+|710|EF_MAP_GREENLIGHT|A Sphere like Effect 701 but Green, and a bit more larger|
+|711|EF_MAP_MAGICWALL|A big violet wall|
+|712|EF_MAP_GREENLIGHT2|A Little Flame Sphere|
+|713|EF_YELLOWFLY1|A lot of Very Small and Yellow Sphere|
+|714|EF_YELLOWFLY2|(Nothing)|
+|715|EF_BOTTOM_BLUE|Little blue Basilica|
+|716|EF_BOTTOM_BLUE2|Same as 715|
+|717|EF_WEWISH|Christmas Carol (copy of Angelus)|
+|718|EF_FIREPILLARON2|Judex (Visual Effect)|
+|719|EF_FORESTLIGHT5|Renovatio (light beam)|
+|720|EF_SOULBREAKER3|Yellow version of Soul Breaker|
+|721|EF_ADO_STR|Adoramus (lightning bolt)|
+|722|EF_IGN_STR|Ignition Break (big explosion)|
+|723|EF_CHIMTO2|Hundred Spear (sound effect)|
+|724|EF_WINDCUTTER|Green version of Detecting|
+|725|EF_DETECT2|Oratorio (like Detecting)|
+|726|EF_FROSTMYSTY|Frost Misty (blue vapor and bubbles)|
+|727|EF_CRIMSON_STR|Crimson Rock|
+|728|EF_HELL_STR|Small fire (part of Hell Inferno)|
+|729|EF_SPR_MASH|Marsh of Abyss (like Close Confine)|
+|730|EF_SPR_SOULE|Small, cartoony explosion (part of Soul Expansion)|
+|731|EF_DHOWL_STR|Dragon Howling (blinking, expanding circle)|
+|732|EF_EARTHWALL|Spike from the ground|
+|733|EF_SOULBREAKER4|Fluffy Ball flying by|
+|734|EF_CHAINL_STR|Chain Lightning|
+|735|EF_CHOOKGI_FIRE|(Nothing)|
+|736|EF_CHOOKGI_WIND|(Nothing)|
+|737|EF_CHOOKGI_WATER|(Nothing)|
+|738|EF_CHOOKGI_GROUND|(Nothing)|
+|739|EF_MAGENTA_TRAP|Old Magenta Trap|
+|740|EF_COBALT_TRAP|Old Cobald Trap|
+|741|EF_MAIZE_TRAP|Old Maize Trap|
+|742|EF_VERDURE_TRAP|Old Verdure Trap|
+|743|EF_NORMAL_TRAP|White Ranger Trap|
+|744|EF_CLOAKING2|Camouflage|
+|745|EF_AIMED_STR|Aimed Bolt (crosshairs)|
+|746|EF_ARROWSTORM_STR|Arrow Storm|
+|747|EF_LAULAMUS_STR|Falling white feathers|
+|748|EF_LAUAGNUS_STR|Falling blue feathers|
+|749|EF_MILSHIELD_STR|Millennium Shield|
+|750|EF_CONCENTRATION2|Detonator (blue sparkles)|
+|751|EF_FIREBALL2|Releasing summoned warlock spheres|
+|752|EF_BUNSINJYUTSU2|Like Energy Coat, but not as dark|
+|753|EF_CLEARTIME|Clearance|
+|754|EF_GLASSWALL3|Green warp portal (root of Epiclesis)|
+|755|EF_ORATIO|Oratio (spinning blue symbol)|
+|756|EF_POTION_BERSERK2|Enchant Blade (like Berserk Potion)|
+|757|EF_CIRCLEPOWER|Third Class Aura (Middle)|
+|758|EF_ROLLING1|Rolling Cutter - Spin Count 1|
+|759|EF_ROLLING2|Rolling Cutter - Spin Count 2|
+|760|EF_ROLLING3|Rolling Cutter - Spin Count 3|
+|761|EF_ROLLING4|Rolling Cutter - Spin Count 4|
+|762|EF_ROLLING5|Rolling Cutter - Spin Count 5|
+|763|EF_ROLLING6|Rolling Cutter - Spin Count 6|
+|764|EF_ROLLING7|Rolling Cutter - Spin Count 7|
+|765|EF_ROLLING8|Rolling Cutter - Spin Count 8|
+|766|EF_ROLLING9|Rolling Cutter - Spin Count 9|
+|767|EF_ROLLING10|Rolling Cutter - Spin Count 10|
+|768|EF_PURPLEBODY|Blinking|
+|769|EF_STIN6|Cross Ripper Slasher (flying knives)|
+|770|EF_RG_COIN4|Strip sound|
+|771|EF_POISONWAV|Poison sound|
+|772|EF_POISONSMOKE|Poison particles|
+|773|EF_GUMGANG4|Expanding purple aura (part of Phantom Menace)|
+|774|EF_SHIELDBOOMERANG4|Axe Boomerang|
+|775|EF_CASTSPIN2|Spinning character sprite|
+|776|EF_VULCANWAV|Like Desperado sound effect|
+|777|EF_AGIUP2|Faded light from the ground [S]|
+|778|EF_DETECT3|Expanding white aura (like Clearance)|
+|779|EF_AGIUP3|Faded light from the ground [S]|
+|780|EF_DETECT4|Expanding red aura (from Infrared Scan)|
+|781|EF_ELECTRIC3|Magnetic Field (purple chains)|
+|782|EF_GUARD4|All-around shield [S]|
+|783|EF_BOTTOM_BARRIER|Yellow shaft of light|
+|784|EF_BOTTOM_STEALTH|White shaft of light|
+|785|EF_REPAIRTIME|Upward flying wrenches|
+|786|EF_NC_ANAL|Symbol with bleeping sound [S]|
+|787|EF_FIRETHROW|Flare Launcher (line of fire)|
+|788|EF_VENOMIMPRESS|Venom Impress (green skull)|
+|789|EF_FROSTMISTY|Freezing Status Effect (two ancillas)|
+|790|EF_BURNING|Burning Status Effect (flame symbol)|
+|791|EF_COLDTHROW|Two ice shots|
+|792|EF_MAKEHALLU|Upward streaming white particles|
+|793|EF_HALLUTIME|Same, but more brief|
+|794|EF_INFRAREDSCAN|Infrared Scan (red lasers)|
+|795|EF_CRASHAXE|Power Swing (axe crash)|
+|796|EF_GTHUNDER|Spinning blue triangles|
+|797|EF_STONERING|Stapo|
+|798|EF_INTIMIDATE2|Red triangles (like Intimidate)|
+|799|EF_STASIS|Stasis (expanding blue mist) [S]|
+|800|EF_REDLINE|Hell Inferno (red lights)|
+|801|EF_FROSTDIVER3|Jack Frost unit (ice spikes)|
+|802|EF_BOTTOM_BASILICA2|White Imprison|
+|803|EF_RECOGNIZED|Recognized Spell|
+|804|EF_TETRA|Tetra Vortex [S]|
+|805|EF_TETRACASTING|Tetra Vortex cast animation (blinking colors)|
+|806|EF_FIREBALL3|Flying by as fast as a rocket|
+|807|EF_INTIMIDATE3|Kidnapping sound|
+|808|EF_RECOGNIZED2|Like Recognized Spell, but one symbol|
+|809|EF_CLOAKING3|Shadowy filter [S]|
+|810|EF_INTIMIDATE4|Damp thud sound [S]|
+|811|EF_STRETCH|Body Painting|
+|812|EF_BLACKBODY|Black expanding aura|
+|813|EF_ENERVATION|Masquerade - Enervation|
+|814|EF_ENERVATION2|Masquerade - Groomy|
+|815|EF_ENERVATION3|Masquerade - Ignorance|
+|816|EF_ENERVATION4|Masquerade - Laziness|
+|817|EF_ENERVATION5|Masquerade - Unlucky|
+|818|EF_ENERVATION6|Masquerade - Weakness|
+|819|EF_LINELINK4|(Nothing)|
+|820|EF_RG_COIN5|Strip Accessory|
+|821|EF_WATERFALL_ANI|Waterfall|
+|822|EF_BOTTOM_MANHOLE|Dimension Door (spinning blue aura)|
+|823|EF_MANHOLE|In-the-manhole effect|
+|824|EF_MAKEFEINT|Some filter|
+|825|EF_FORESTLIGHT6|Dimension Door (aura + blue light)|
+|826|EF_DARKCASTING2|Expanding black casting anim.|
+|827|EF_BOTTOM_ANI|Chaos Panic (spinning brown aura)|
+|828|EF_BOTTOM_MAELSTROM|Maelstrom (spinning pink aura)|
+|829|EF_BOTTOM_BLOODYLUST|Bloody Lust (spinning red aura)|
+|830|EF_BEGINSPELL_N1|Blue aura (Arch Bishop cast animation)|
+|831|EF_BEGINSPELL_N2|Blue cone [S]|
+|832|EF_HEAL_N|Sonic Wave|
+|833|EF_CHOOKGI_N|(Nothing)|
+|834|EF_JOBLVUP50_2|Light shooting away circlish|
+|835|EF_CHEMICAL2DASH2|Fastness yellow-reddish|
+|836|EF_CHEMICAL2DASH3|Fastness yellow-pinkish|
+|837|EF_ROLLINGCAST|Casting [S]|
+|838|EF_WATER_BELOW|Watery aura|
+|839|EF_WATER_FADE|[Client Error]|
+|840|EF_BEGINSPELL_N3|Red cone|
+|841|EF_BEGINSPELL_N4|Green cone|
+|842|EF_BEGINSPELL_N5|Yellow cone|
+|843|EF_BEGINSPELL_N6|White cone|
+|844|EF_BEGINSPELL_N7|Purple cone|
+|845|EF_BEGINSPELL_N8|light-bluish turquoise cone|
+|846|EF_WATER_SMOKE|(Nothing)|
+|847|EF_DANCE1|Gloomy Day (white/red light rays)|
+|848|EF_DANCE2|Gloomy Day (white/blue light rays)|
+|849|EF_LINKPARTICLE|(Nothing)|
+|850|EF_SOULLIGHT2|(Nothing)|
+|851|EF_SPR_PARTICLE|Green mushy-foggy stuff (dull)|
+|852|EF_SPR_PARTICLE2|Green mushy-foggy stuff (bright)|
+|853|EF_SPR_PLANT|Bright green flower area|
+|854|EF_CHEMICAL_V|Blue beam of light with notes|
+|855|EF_SHOOTPARTICLE|(Nothing)|
+|856|EF_BOT_REVERB|Reverberation (red eighth notes)|
+|857|EF_RAIN_PARTICLE|Severe Rainstorm (falling red and blue beams)|
+|858|EF_CHEMICAL_V2|Deep Sleep Lullaby (two red beams and music notes)|
+|859|EF_SECRA|Holograph of text (blue)|
+|860|EF_BOT_REVERB2|Distorted note (blue)|
+|861|EF_CIRCLEPOWER2|Green aura (from Circle of Life's Melody)|
+|862|EF_SECRA2|Randomize Spell (holograph of text)|
+|863|EF_CHEMICAL_V3|Dominion Impulse (two spears of light)|
+|864|EF_ENERVATION7|Gloomy Day (colorful lines)|
+|865|EF_CIRCLEPOWER3|Blue aura (from Song of Mana)|
+|866|EF_SPR_PLANT2|Dance with a Warg (Wargs)|
+|867|EF_CIRCLEPOWER4|Yellow aura (from Dance with a Warg)|
+|868|EF_SPR_PLANT3|Song of Mana (Violies)|
+|869|EF_RG_COIN6|Strip sound [S]|
+|870|EF_SPR_PLANT4|Ghostly Succubuses of fire|
+|871|EF_CIRCLEPOWER5|Red aura (from Lerad's Dew)|
+|872|EF_SPR_PLANT5|Lerad's Dew (Minerals)|
+|873|EF_CIRCLEPOWER6|Stargate-wormhole stuff (bright purple)|
+|874|EF_SPR_PLANT6|Melody of Sink (Ktullanuxes)|
+|875|EF_CIRCLEPOWER7|Stargate-wormhole stuff (bright turquoise)|
+|876|EF_SPR_PLANT7|Warcry of Beyond (Garms)|
+|877|EF_CIRCLEPOWER8|Stargate-wormhole stuff (white)|
+|878|EF_SPR_PLANT8|Unlimited Humming Voice (Miyabi Ningyos)|
+|879|EF_HEARTASURA|Siren's Voice (heart-like)|
+|880|EF_BEGINSPELL_150|Bluish castish cone|
+|881|EF_LEVEL99_150|Blue aura|
+|882|EF_PRIMECHARGE|Whirl of fireflies (red)|
+|883|EF_GLASSWALL4|Epiclesis (transparent green tree)|
+|884|EF_GRADIUS_LASER|Green beam|
+|885|EF_BASH3D6|Blue light beams|
+|886|EF_GUMGANG5|Blue castish cone|
+|887|EF_HITLINE8|Wavy sparks|
+|888|EF_ELECTRIC4|Earth Shaker (same as 432)|
+|889|EF_TEIHIT1T|Fast light beams|
+|890|EF_SPINMOVE|Rotation|
+|891|EF_FIREBALL4|Magic shots [S]|
+|892|EF_TRIPLEATTACK4|Fastness with hitting sound[S]|
+|893|EF_CHEMICAL3S|Blue-white light passing by|
+|894|EF_GROUNDSHAKE|(Nothing)|
+|895|EF_DQ9_CHARGE|Big wheel of flat light beams|
+|896|EF_DQ9_CHARGE2|Still sun shaped lightning aura|
+|897|EF_DQ9_CHARGE3|Animated sun shaped lightning aura|
+|898|EF_DQ9_CHARGE4|Animated, curvy sun shaped lightning aura|
+|899|EF_BLUELINE|White/red light shots from below|
+|900|EF_SELFSCROLL|Animated, slow curvy sun shaped lightning aura|
+|901|EF_SPR_LIGHTPRINT|Explosion|
+|902|EF_PNG_TEST|Floating bedtable texture|
+|903|EF_BEGINSPELL_YB|	Castish flamey cone|
+|904|EF_CHEMICAL2DASH4|	Yellow/pink lights passing by|
+|905|EF_GROUNDSHAKE2|Expanding circle|
+|906|EF_PRESSURE2|Shield Press (falling shield)|
+|907|EF_RG_COIN7|Chainy, metalish sound [S]|
+|908|EF_PRIMECHARGE2|Prestige (sphere of yellow particles)|
+|909|EF_PRIMECHARGE3|Banding (sphere of red particles)|
+|910|EF_PRIMECHARGE4|Inspiration (sphere of blue particles)|
+|911|EF_GREENCASTING|Green castish animation [S]|
+|912|EF_WALLOFTHORN|Wall of Thorns unit (green fog cloud)|
+|913|EF_FIREBALL5|Magic projectiles|
+|914|EF_THROWITEM11|(Nothing)|
+|915|EF_SPR_PLANT9|Crazy Weed|
+|916|EF_DEMONICFIRE|Demonic Fire|
+|917|EF_DEMONICFIRE2|More angry, demonic flames|
+|918|EF_DEMONICFIRE3|Fire Insignia (demonic flames)|
+|919|EF_HELLSPLANT|Hell's Plant (green snapping plant)|
+|920|EF_FIREWALL2|Fire Walk unit|
+|921|EF_VACUUM|Vacuum Extreme (whirlwind)|
+|922|EF_SPR_PLANT10|Psychic Wave|
+|923|EF_SPR_LIGHTPRINT2|Poison Buster|
+|924|EF_POISONSMOKE2|Poisoning animation|
+|925|EF_MAKEHALLU2|Some filter|
+|926|EF_SHOCKWAVE2|Electric Walk unit|
+|927|EF_SPR_PLANT11|Earth Grave (speary roots)|
+|928|EF_COLDTHROW2|Ice cloud projectiles|
+|929|EF_DEMONICFIRE4|Warmer (field of flames)|
+|930|EF_PRESSURE3|Varetyr Spear (falling spear)|
+|931|EF_LINKPARTICLE2|	(Nothing)|
+|932|EF_SOULLIGHT3|Firefly|
+|933|EF_CHAREFFECT|[Client Crash]|
+|934|EF_GUMGANG6|White, castishly expanding cone|
+|935|EF_FIREBALL6|Green magic projectile|
+|936|EF_GUMGANG7|Red, castishly expanding cone|
+|937|EF_GUMGANG8|Yellow, castishly expanding cone|
+|938|EF_GUMGANG9|Dark-red, castishly expanding cone|
+|939|EF_BOTTOM_DE2|Blue, conish aura|
+|940|EF_COLDSTATUS|Snow flake|
+|941|EF_SPR_LIGHTPRINT3|Explosion of red, demonic fire|
+|942|EF_WATERBALL3|Expanding, white dome|
+|943|EF_HEAL_N2|Green, fluffy projectile|
+|944|EF_RAIN_PARTICLE2|Falling gems|
+|945|EF_CLOUD9|(Nothing)|
+|946|EF_YELLOWFLY3|Floating lights|
+|947|EF_EL_GUST|Blue lightning sphere|
+|948|EF_EL_BLAST|Two blue lightning spheres|
+|949|EF_EL_AQUAPLAY|Flat, spinning diamond|
+|950|EF_EL_UPHEAVAL|Circling, planetlike spheres|
+|951|EF_EL_WILD_STORM|	Three lightning spheres|
+|952|EF_EL_CHILLY_AIR|	Flat, spinning gem and two lightning spheres|
+|953|EF_EL_CURSED_SOIL|	Spinning, planetlike spheres|
+|954|EF_EL_COOLER|Two lightblue glowing spheres|
+|955|EF_EL_TROPIC|Three spinning flame spheres|
+|956|EF_EL_PYROTECHNIC|	Flame|
+|957|EF_EL_PETROLOGY|Spinning planetlike sphere|
+|958|EF_EL_HEATER|Two flames|
+|959|EF_POISON_MIST|Purple flame|
+|960|EF_ERASER_CUTTER|	Small yellow explosion|
+|961|EF_SILENT_BREEZE|	Cartoony whirlwind|
+|962|EF_MAGMA_FLOW|Rising fire|
+|963|EF_GRAYBODY|Dark filter (like Stone Curse)|
+|964|EF_LAVA_SLIDE|Same as 920|
+|965|EF_SONIC_CLAW|Small white explosion|
+|966|EF_TINDER_BREAKER|	Bone crack|
+|967|EF_MIDNIGHT_FRENZY|	Another little explosion|

+ 0 - 987
doc/effect_list.txt

@@ -1,987 +0,0 @@
-//===== rAthena Documentation ================================
-//= Client Effects List
-//===== By: ==================================================
-//= rAthena Dev Team
-//===== Current Version: =====================================
-//= 20231007
-//===== Description: =========================================
-//= A list of client-side effects sorted by ID.
-//============================================================
-
-The following is a compiled list of visual and sound effects which the client
-can produce when receiving a packet with id 0x1f3 (01f3 <ID>.l <type>.l).
-Each list entry contains a number and a short description of the effect.
-You can produce these effects ingame by doing "@effect <number>".
-It's also possible to attach effects to item/npc scripts by using
-'specialeffect/specialeffect2'.
-
-Number	Constant		Description
-------	--------		-----------
-0.	EF_HIT1			Regular Hit
-1.	EF_HIT2			Bash
-2.	EF_HIT3			Melee Skill Hit
-3.	EF_HIT4			Melee Skill Hit
-4.	EF_HIT5			Melee Skill Hit
-5.	EF_HIT6			Melee Skill Hit
-6.	EF_ENTRY		Being Warped
-7.	EF_EXIT			Item Heal effect
-8.	EF_WARP			Yellow Ripple Effect
-9.	EF_ENHANCE		Different Type of Heal
-10.	EF_COIN			Mammonite
-11.	EF_ENDURE		Endure
-12.	EF_BEGINSPELL		Yellow cast aura
-13.	EF_GLASSWALL		Blue Box
-14.	EF_HEALSP		Blue restoring effect
-15.	EF_SOULSTRIKE		Soul Strike
-16.	EF_BASH			Hide
-17.	EF_MAGNUMBREAK		Magnum Break
-18.	EF_STEAL		Steal
-19.	EF_HIDING		(Invalid)
-20.	EF_PATTACK		Envenom/Poison
-21.	EF_DETOXICATION		Detoxify
-22.	EF_SIGHT		Sight
-23.	EF_STONECURSE		Stone Curse
-24.	EF_FIREBALL		Fire Ball
-25.	EF_FIREWALL		Fire Wall
-26.	EF_ICEARROW		A sound (a swipe?)
-27.	EF_FROSTDIVER		Frost Diver (Traveling to Target)
-28.	EF_FROSTDIVER2		Frost Diver (Hitting)
-29.	EF_LIGHTBOLT		Lightning Bolt
-30.	EF_THUNDERSTORM		Thunder Storm
-31.	EF_FIREARROW		Weird bubbles launching from feet
-32.	EF_NAPALMBEAT		Small clustered explosions
-33.	EF_RUWACH		Ruwach
-34.	EF_TELEPORTATION	Old Map Exit Animation (unused)
-35.	EF_READYPORTAL		Old Warp Portal (unused)
-36.	EF_PORTAL		Old Warp Portal (unused)
-37.	EF_INCAGILITY		AGI Up
-38.	EF_DECAGILITY		AGI Down
-39.	EF_AQUA	Aqua Benedicta
-40.	EF_SIGNUM		Signum Crucis
-41.	EF_ANGELUS		Angelus
-42.	EF_BLESSING		Blessing
-43.	EF_INCAGIDEX		Dex + Agi Up
-44.	EF_SMOKE		Little Fog Smoke.
-45.	EF_FIREFLY		Faint Little Ball Things.
-46.	EF_SANDWIND		Sand Wind
-47.	EF_TORCH		Torch
-48.	EF_SPRAYPOND		Small Piece of Glass
-49.	EF_FIREHIT		Firebolt/Wall Hits
-50.	EF_FIRESPLASHHIT	Spinning Fire Thing
-51.	EF_COLDHIT		Ice Elemental Hit
-52.	EF_WINDHIT		Wind Elemental Hit
-53.	EF_POISONHIT		Puff of Purpulish Smoke?
-54.	EF_BEGINSPELL2		Cast Initiation Aura (Water Element)
-55.	EF_BEGINSPELL3		Cast Initiation Aura (Fire Element)
-56.	EF_BEGINSPELL4		Cast Initiation Aura (Earth Element)
-57.	EF_BEGINSPELL5		Cast Initiation Aura (Wind Element)
-58.	EF_BEGINSPELL6		Cast Initiation Aura (Holy Element)
-59.	EF_BEGINSPELL7		Cast Initiation Aura (Poison Element)
-60.	EF_LOCKON		Cast target circle
-61.	EF_WARPZONE		Old Warp Portal (NPC Warp, unused)
-62.	EF_SIGHTRASHER		Sight Trasher
-63.	EF_BARRIER		Moonlight Sphere
-64.	EF_ARROWSHOT		Something Like Puruple/Yellow Light Bullet
-65.	EF_INVENOM		Something Like Absorb of Power
-66.	EF_CURE			Cure
-67.	EF_PROVOKE		Provoke
-68.	EF_MVP			MVP Banner
-69.	EF_SKIDTRAP		Skid Trap
-70.	EF_BRANDISHSPEAR	Brandish Spear
-71.	EF_CONE	Spiral White balls
-72.	EF_SPHERE		Bigger Spiral White balls
-73.	EF_BOWLINGBASH		Blue/White Small Aura
-74.	EF_ICEWALL		Ice Wall
-75.	EF_GLORIA		Gloria
-76.	EF_MAGNIFICAT		Magnificat
-77.	EF_RESURRECTION		Resurrection
-78.	EF_RECOVERY		Status Recovery
-79.	EF_EARTHSPIKE		Earth Spike
-80.	EF_SPEARBMR		Spear Boomerang
-81.	EF_PIERCE		Skill hit
-82.	EF_TURNUNDEAD		Turn Undead
-83.	EF_SANCTUARY		Sanctuary
-84.	EF_IMPOSITIO		Impositio Manus
-85.	EF_LEXAETERNA		Lex Aeterna
-86.	EF_ASPERSIO		Aspersio
-87.	EF_LEXDIVINA		Lex Divina
-88.	EF_SUFFRAGIUM		Suffragium
-89.	EF_STORMGUST		Storm Gust
-90.	EF_LORD			Lord of Vermilion
-91.	EF_BENEDICTIO		B. S. Sacramenti
-92.	EF_METEORSTORM		Meteor Storm
-93.	EF_YUFITEL		Jupitel Thunder (Ball)
-94.	EF_YUFITELHIT		Jupitel Thunder (Hit)
-95.	EF_QUAGMIRE		Quagmire
-96.	EF_FIREPILLAR		Fire Pillar
-97.	EF_FIREPILLARBOMB	Fire Pillar/Land Mine hit
-98.	EF_HASTEUP		Adrenaline Rush
-99.	EF_FLASHER		Flasher Trap
-100.	EF_REMOVETRAP		Yellow ball fountain
-101.	EF_REPAIRWEAPON		Weapon Repair
-102.	EF_CRASHEARTH		Hammerfall
-103.	EF_PERFECTION		Weapon Perfection
-104.	EF_MAXPOWER		Maximize Power
-105.	EF_BLASTMINE		(nothing)
-106.	EF_BLASTMINEBOMB	Blast Mine Trap
-107.	EF_CLAYMORE		Claymore Trap
-108.	EF_FREEZING		Freezing Trap
-109.	EF_BUBBLE		Bailaban Blue bubble Map Effect
-110.	EF_GASPUSH		Trap Used by Giearth
-111.	EF_SPRINGTRAP		Spring Trap
-112.	EF_KYRIE		Kyrie Eleison
-113.	EF_MAGNUS		Magnus Exorcismus
-114.	EF_BOTTOM		Old Magnus Exorcismus Map Unit (unused)
-115.	EF_BLITZBEAT		Blitz Beat
-116.	EF_WATERBALL		Fling Watersphere
-117.	EF_WATERBALL2		Waterball
-118.	EF_FIREIVY		Fling Firesphere
-119.	EF_DETECTING		Detect
-120.	EF_CLOAKING		Cloaking
-121.	EF_SONICBLOW		Sonic Blow (Part 1/2)
-122.	EF_SONICBLOWHIT		Multi hit effect
-123.	EF_GRIMTOOTH		Grimtooth Cast
-124.	EF_VENOMDUST		Venom Dust
-125.	EF_ENCHANTPOISON	Enchant Poison
-126.	EF_POISONREACT		Poison React
-127.	EF_POISONREACT2		Small Posion React
-128.	EF_OVERTHRUST		Over Thrust
-129.	EF_SPLASHER		Venom Splasher Explosion
-130.	EF_TWOHANDQUICKEN	Two-Hand Quicken
-131.	EF_AUTOCOUNTER		Auto-Counter Hit
-132.	EF_GRIMTOOTHATK		Grimtooth Hit
-133.	EF_FREEZE		Ice Effect (Used by NPCs)
-134.	EF_FREEZED		Ice Effect (Used by NPCs)
-135.	EF_ICECRASH		Ice Effect (Used by NPCs)
-136.	EF_SLOWPOISON		Slow Poison
-137.	EF_BOTTOM2		Old Sanctuary Map Unit (unused)
-138.	EF_FIREPILLARON		Fire pillar
-139.	EF_SANDMAN		Sandman Trap
-140.	EF_REVIVE		Ressurection Aura
-141.	EF_PNEUMA		Pneuma
-142.	EF_HEAVENSDRIVE		Heaven's Drive
-143.	EF_SONICBLOW2		Sonic Blow (Part 2/2)
-144.	EF_BRANDISH2		Brandish Spear Pre-Hit Effect
-145.	EF_SHOCKWAVE		Shockwave Trap
-146.	EF_SHOCKWAVEHIT		Shockwave Trap Hit
-147.	EF_EARTHHIT		Pierce Hit
-148.	EF_PIERCESELF		Pierce Cast Animation
-149.	EF_BOWLINGSELF		Bowling Bash
-150.	EF_SPEARSTABSELF	Pierce Cast Animation
-151.	EF_SPEARBMRSELF		Spear Boomerang Cast
-152.	EF_HOLYHIT		Turn Undead
-153.	EF_CONCENTRATION	Increase Concentration
-154.	EF_REFINEOK		Refine Success
-155.	EF_REFINEFAIL		Refine Fail
-156.	EF_JOBCHANGE		jobchange.str not found error
-157.	EF_LVUP			levelup.str not found error
-158.	EF_JOBLVUP		Job Level Up
-159.	EF_TOPRANK		PvP circle
-160.	EF_PARTY		PvP Party Circle
-161.	EF_RAIN			(Nothing)
-162.	EF_SNOW			Snow
-163.	EF_SAKURA		White Sakura Leaves
-164.	EF_STATUS_STATE		(Nothing)
-165.	EF_BANJJAKII		Comodo Fireworks Ball
-166.	EF_MAKEBLUR		Energy Coat (Visual Effect)
-167.	EF_TAMINGSUCCESS	(Nothing)
-168.	EF_TAMINGFAILED		(Nothing)
-169.	EF_ENERGYCOAT		Energy Coat Animation
-170.	EF_CARTREVOLUTION	Cart Revolution
-171.	EF_VENOMDUST2		Venom Dust Map Unit
-172.	EF_CHANGEDARK		Change Element (Dark)
-173.	EF_CHANGEFIRE		Change Element (Fire)
-174.	EF_CHANGECOLD		Change Element (Water)
-175.	EF_CHANGEWIND		Change Element (Wind)
-176.	EF_CHANGEFLAME		Change Element (Fire)
-177.	EF_CHANGEEARTH		Change Element (Earth)
-178.	EF_CHAINGEHOLY		Change Element (Holy)
-179.	EF_CHANGEPOISON		Change Element (Poison)
-180.	EF_HITDARK		Darkness Attack
-181.	EF_MENTALBREAK		Mental Breaker
-182.	EF_MAGICALATTHIT	Magical Hit
-183.	EF_SUI_EXPLOSION	Self Destruction
-184.	EF_DARKATTACK		(Nothing)
-185.	EF_SUICIDE		(Nothing)
-186.	EF_COMBOATTACK1		Combo Attack 1
-187.	EF_COMBOATTACK2		Combo Attack 2
-188.	EF_COMBOATTACK3		Combo Attack 3
-189.	EF_COMBOATTACK4		Combo Attack 4
-190.	EF_COMBOATTACK5		Combo Attack 5
-191.	EF_GUIDEDATTACK		Guided Attack
-192.	EF_POISONATTACK		Poison Attack
-193.	EF_SILENCEATTACK	Silence Attack
-194.	EF_STUNATTACK		Stun Attack
-195.	EF_PETRIFYATTACK	Petrify Attack
-196.	EF_CURSEATTACK		Curse Attack
-197.	EF_SLEEPATTACK		Sleep Attack
-198.	EF_TELEKHIT		(Nothing)
-199.	EF_PONG			Small Popping Bubble Map Effect
-200.	EF_LEVEL99		Normal level 99 Aura (Middle)
-201.	EF_LEVEL99_2		Normal level 99 Aura (Bottom)
-202.	EF_LEVEL99_3		Lv 99 Aura Bubble
-203.	EF_GUMGANG		Fury (Visual Effect)
-204.	EF_POTION1		Red Herb/Potion
-205.	EF_POTION2		Orange Potion
-206.	EF_POTION3		Yellow Herb/Potion
-207.	EF_POTION4		White Herb/Potion
-208.	EF_POTION5		Blue Herb/Potion
-209.	EF_POTION6		Green Herb/Potion
-210.	EF_POTION7		Yellow Circle Healing Effect
-211.	EF_POTION8		Blue Circle Healing Effect
-212.	EF_DARKBREATH		Dark Breath
-213.	EF_DEFFENDER		Defender
-214.	EF_KEEPING		Keeping
-215.	EF_SUMMONSLAVE		Summon Slave
-216.	EF_BLOODDRAIN		Blood Drain
-217.	EF_ENERGYDRAIN		Energy Drain
-218.	EF_POTION_CON		Concentration Potion
-219.	EF_POTION_		Awakening Potion
-220.	EF_POTION_BERSERK	Berserk Potion
-221.	EF_POTIONPILLAR		Intense light beam
-222.	EF_DEFENDER		Defender (Crusader)
-223.	EF_GANBANTEIN		Holy Cast Aura
-224.	EF_WIND			Wind (Map effect)
-225.	EF_VOLCANO		Volcano casting effect
-226.	EF_GRANDCROSS		Grand Cross Effect
-227.	EF_INTIMIDATE		Snatch
-228.	EF_CHOOKGI		(Nothing)
-229.	EF_CLOUD		(Nothing)
-230.	EF_CLOUD2		(Nothing)
-231.	EF_MAPPILLAR		Map Light Pillar Animation 1
-232.	EF_LINELINK		Sacrifice (Visual Effect)
-233.	EF_CLOUD3		Fog
-234.	EF_SPELLBREAKER		Spell Breaker
-235.	EF_DISPELL		Dispell
-236.	EF_DELUGE		Deluge Cast Aura
-237.	EF_VIOLENTGALE		Violent Gale Cast Aura
-238.	EF_LANDPROTECTOR	Magnetic Earth Cast Aura
-239.	EF_BOTTOM_VO		Volcano (Visual Effect)
-240.	EF_BOTTOM_DE		Deluge (Visual Effect)
-241.	EF_BOTTOM_VI		Violent Gale (Visual Effect)
-242.	EF_BOTTOM_LA		Magnetic Earth (Visual Effect)
-243.	EF_FASTMOVE		(Invalid)
-244.	EF_MAGICROD		Magic Rod
-245.	EF_HOLYCROSS		Holy Cross
-246.	EF_SHIELDCHARGE		Shield Charge
-247.	EF_MAPPILLAR2		Map Light Pillar Animation 2
-248.	EF_PROVIDENCE		Resistant Souls
-249.	EF_SHIELDBOOMERANG	Shield Boomerang
-250.	EF_SPEARQUICKEN		Spear Quicken
-251.	EF_DEVOTION		Devotion
-252.	EF_REFLECTSHIELD	Reflect Shield
-253.	EF_ABSORBSPIRITS	Absorb Spirit Spheres
-254.	EF_STEELBODY		Mental Strength (Visual Effect)
-255.	EF_FLAMELAUNCHER	Elemental Endow (Fire)
-256.	EF_FROSTWEAPON		Elemental Endow (Water)
-257.	EF_LIGHTNINGLOADER	Elemental Endow (Wind)
-258.	EF_SEISMICWEAPON	Elemental Endow (Earth)
-259.	EF_MAPPILLAR3		Map Light Pillar Animation 3
-260.	EF_MAPPILLAR4		Map Light Pillar Animation 4
-261.	EF_GUMGANG2		Fury Cast Animation
-262.	EF_TEIHIT1		Raging Quadruple Blow
-263.	EF_GUMGANG3		Raging Quadruple Blow 2
-264.	EF_TEIHIT2		(Nothing)
-265.	EF_TANJI		Throw Spirit Sphere
-266.	EF_TEIHIT1X		Raging Quadruple Blow 3
-267.	EF_CHIMTO		Occult Impaction
-268.	EF_STEALCOIN		Steal Coin
-269.	EF_STRIPWEAPON		Divest Weapon
-270.	EF_STRIPSHIELD		Divest Shield
-271.	EF_STRIPARMOR		Divest Armor
-272.	EF_STRIPHELM		Divest Helm
-273.	EF_CHAINCOMBO		Raging Quadruple Blow 4
-274.	EF_RG_COIN		Steal Coin Animation
-275.	EF_BACKSTAP		Back Stab Animation
-276.	EF_TEIHIT3		Raging Thrust
-277.	EF_BOTTOM_DISSONANCE	Dissoance Map Unit
-278.	EF_BOTTOM_LULLABY	Lullaby Map Unit
-279.	EF_BOTTOM_RICHMANKIM	Mr Kim a Rich Man Map Unit
-280.	EF_BOTTOM_ETERNALCHAOS	Eternal Chaos Map Unit
-281.	EF_BOTTOM_DRUMBATTLEFIELD	A Drum on the Battlefield Map Unit
-282.	EF_BOTTOM_RINGNIBELUNGEN	The Ring Of Nibelungen Map Unit
-283.	EF_BOTTOM_ROKISWEIL	Loki's Veil Map Unit
-284.	EF_BOTTOM_INTOABYSS	Into the Abyss Map Unit
-285.	EF_BOTTOM_SIEGFRIED	Invunerable Siegfriend Map Unit
-286.	EF_BOTTOM_WHISTLE	A Wistle Map Unit
-287.	EF_BOTTOM_ASSASSINCROSS	Assassin Cross of Sunset Map Unit
-288.	EF_BOTTOM_POEMBRAGI	A Poem of Bragi Map Unit
-289.	EF_BOTTOM_APPLEIDUN	The Apple Of Idun Map Unit
-290.	EF_BOTTOM_UGLYDANCE	Ugly Dance Map Unit
-291.	EF_BOTTOM_HUMMING	Humming Map Unit
-292.	EF_BOTTOM_DONTFORGETME	Please don't Forget Me Map Unit
-293.	EF_BOTTOM_FORTUNEKISS	Fortune's Kiss Map Unit
-294.	EF_BOTTOM_SERVICEFORYOU	Service For You Map Unit
-295.	EF_TALK_FROSTJOKE	Frost Joke
-296.	EF_TALK_SCREAM		Scream
-297.	EF_POKJUK		Fire Works (Visual Effect)
-298.	EF_THROWITEM		Acid Terror Animnation
-299.	EF_THROWITEM2		(Nothing)
-300.	EF_CHEMICALPROTECTION	Chemical Protection
-301.	EF_POKJUK_SOUND		Fire Works (Sound Effect)
-302.	EF_DEMONSTRATION	Bomb
-303.	EF_CHEMICAL2		(Unused)
-304.	EF_TELEPORTATION2	Teleportation Animation
-305.	EF_PHARMACY_OK		Pharmacy Success
-306.	EF_PHARMACY_FAIL	Pharmacy Failed
-307.	EF_FORESTLIGHT		Forest Light 1
-308.	EF_THROWITEM3		Throw Stone
-309.	EF_FIRSTAID		First Aid
-310.	EF_SPRINKLESAND		Sprinkle Sand
-311.	EF_LOUD			Crazy Uproar
-312.	EF_HEAL			Heal Effect
-313.	EF_HEAL2		Heal Effect 2
-314.	EF_EXIT2		Old Map Exit effect (Unused)
-315.	EF_GLASSWALL2		Safety Wall
-316.	EF_READYPORTAL2		Warp Portal Animation 1
-317.	EF_PORTAL2		Warp Portal Animation 2
-318.	EF_BOTTOM_MAG		Magnus Exorcisimus Map Unit
-319.	EF_BOTTOM_SANC		Sanctuary Map Unit
-320.	EF_HEAL3		Offensive Heal
-321.	EF_WARPZONE2		Warp NPC
-322.	EF_FORESTLIGHT2		Forest Light 2
-323.	EF_FORESTLIGHT3		Forest Light 3
-324.	EF_FORESTLIGHT4		Forest Light 4
-325.	EF_HEAL4		Heal Effect 4
-326.	EF_FOOT			Chase Walk Left Foot
-327.	EF_FOOT2		Chse Walk Right Foot
-328.	EF_BEGINASURA		Monk Asura Strike
-329.	EF_TRIPLEATTACK		Triple Strike
-330.	EF_HITLINE		Combo Finish
-331.	EF_HPTIME		Natural HP Regeneration
-332.	EF_SPTIME		Natural SP Regeneration
-333.	EF_MAPLE		Autumn Leaves
-334.	EF_BLIND		Blind
-335.	EF_POISON		Poison
-336.	EF_GUARD		Kyrie Eleison/Parrying Shield
-337.	EF_JOBLVUP50		Class Change
-338.	EF_ANGEL2		Super Novice/Taekwon Level Up Angel
-339.	EF_MAGNUM2		Spiral Pierce
-340.	EF_CALLZONE		(Nothing)
-341.	EF_PORTAL3		Wedding Warp Portal
-342.	EF_COUPLECASTING	Wedding Skill
-343.	EF_HEARTCASTING		Another Merry Skill
-344.	EF_ENTRY2		Character map entry effect
-345.	EF_SAINTWING		Wings (Animated)
-346.	EF_SPHEREWIND		Like Moonlight But Blue
-347.	EF_COLORPAPER		Wedding Ceremony
-348.	EF_LIGHTSPHERE		Like 1000 Blade trepassing
-349.	EF_WATERFALL		Waterfall (Horizonatal)
-350.	EF_WATERFALL_90		Waterfall (Vertical)
-351.	EF_WATERFALL_SMALL	Small Waterfall (Horizonatal)
-352.	EF_WATERFALL_SMALL_90	Small Waterfall (Vertical)
-353.	EF_WATERFALL_T2		Dark Waterfall (Horizonatal)
-354.	EF_WATERFALL_T2_90	Dark Waterfall (Vertical)
-355.	EF_WATERFALL_SMALL_T2	Dark Small Waterfall (Horizonatal)
-356.	EF_WATERFALL_SMALL_T2_90	Dark Small Waterfall (Vertical)
-357.	EF_MINI_TETRIS		(Nothing)
-358.	EF_GHOST		Niflheim Ghost
-359.	EF_BAT			Niflheim Bat Slow
-360.	EF_BAT2			Niflheim Bat Fast
-361.	EF_SOULBREAKER		Soul Destroyer
-362.	EF_LEVEL99_4		Trancendant Level 99 Aura 1
-363.	EF_VALLENTINE		Valentine Day Heart With Wings
-364.	EF_VALLENTINE2		Valentine Day Heart
-365.	EF_PRESSURE		Gloria Domini
-366.	EF_BASH3D		Martyr's Reckoning
-367.	EF_AURABLADE		Aura Blade
-368.	EF_REDBODY		Berserk
-369.	EF_LKCONCENTRATION	Concentration
-370.	EF_BOTTOM_GOSPEL	Gospel Map Unit
-371.	EF_ANGEL		Level Up
-372.	EF_DEVIL		Death
-373.	EF_DRAGONSMOKE		House Smoke
-374.	EF_BOTTOM_BASILICA	Basilica
-375.	EF_ASSUMPTIO		Assumptio (Visual Effect)
-376.	EF_HITLINE2		Palm Strike
-377.	EF_BASH3D2		Matyr's Reckoning 2
-378.	EF_ENERGYDRAIN2		Soul Drain (1st Part)
-379.	EF_TRANSBLUEBODY	Soul Drain (2nd Part)
-380.	EF_MAGICCRASHER		Magic Crasher
-381.	EF_LIGHTSPHERE2		Blue Starburst (Unknown use)
-382.	EF_LIGHTBLADE		(Nothing)
-383.	EF_ENERGYDRAIN3		Health Conversion
-384.	EF_LINELINK2		Soul Change (Sound Effect)
-385.	EF_LINKLIGHT		Soul Change (Visual Effect)
-386.	EF_TRUESIGHT		True Sight
-387.	EF_FALCONASSAULT	Falcon Assault
-388.	EF_TRIPLEATTACK2	Focused Arrow Strike (Sound Effect)
-389.	EF_PORTAL4		Wind Walk
-390.	EF_MELTDOWN		Shattering Strike
-391.	EF_CARTBOOST		Cart Boost
-392.	EF_REJECTSWORD		Reject Sword
-393.	EF_TRIPLEATTACK3	Arrow Vulcan
-394.	EF_SPHEREWIND2		Sheltering Bliss
-395.	EF_LINELINK3		Marionette Control (Sound Effect)
-396.	EF_PINKBODY		Marionette Control (Visual Effect)
-397.	EF_LEVEL99_5		Trancended 99 Aura (Middle)
-398.	EF_LEVEL99_6		Trancended 99 Aura (Bottom)
-399.	EF_BASH3D3		Head Crush
-400.	EF_BASH3D4		Joint Beat
-401.	EF_NAPALMVALCAN		Napalm Vulcan Sound
-402.	EF_PORTAL5		Dangerous Soul Collect
-403.	EF_MAGICCRASHER2	Mind Breaker
-404.	EF_BOTTOM_SPIDER	Fiber Lock
-405.	EF_BOTTOM_FOGWALL	Wall Of Fog
-406.	EF_SOULBURN		Soul Burn
-407.	EF_SOULCHANGE		Soul Change
-408.	EF_BABY			Mom, Dad, I love you! (Baby Skill)
-409.	EF_SOULBREAKER2		Meteor Assault
-410.	EF_RAINBOW		Rainbow
-411.	EF_PEONG		Leap
-412.	EF_TANJI2		Like Throw Spirit Sphere
-413.	EF_PRESSEDBODY		Axe Kick
-414.	EF_SPINEDBODY		Round Kick
-415.	EF_KICKEDBODY		Counter Kick
-416.	EF_AIRTEXTURE		(Nothing)
-417.	EF_HITBODY		Flash
-418.	EF_DOUBLEGUMGANG	Warmth Lightning
-419.	EF_REFLECTBODY		Kaite (Visual Effect)
-420.	EF_BABYBODY		Eswoo (Small) (Visual Effect)
-421.	EF_BABYBODY2		Eswoo (Alt. Small) (Visual Effect)
-422.	EF_GIANTBODY		Eswoo (Normal) (Visual Effect)
-423.	EF_GIANTBODY2		Eswoo (Alt. Normal) (Visual Effect)
-424.	EF_ASURABODY		Spirit Link (Visual Effect)
-425.	EF_4WAYBODY		Esma Hit (Visual Effect)
-426.	EF_QUAKEBODY		Sprint Collision (Visual Effect)
-427.	EF_ASURABODY_MONSTER	(Nothing)
-428.	EF_HITLINE3		(Nothing)
-429.	EF_HITLINE4		Taekwon Kick Hit 1
-430.	EF_HITLINE5		Taekwon Kick Hit 2
-431.	EF_HITLINE6		Taekwon Kick Hit 3
-432.	EF_ELECTRIC		Solar, Lunar and Stellar Perception (Visual Effect)
-433.	EF_ELECTRIC2		Solar, Lunar and Stellar Opposition (Visual Effect)
-434.	EF_STORMKICK		Taekwon Kick Hit 4
-435.	EF_HITLINE7		Whirlwind Kick
-436.	EF_STORMKICK		White Barrier (Unused)
-437.	EF_HALFSPHERE		White barrier 2 (Unused)
-438.	EF_ATTACKENERGY		Kaite Reflect Animation
-439.	EF_ATTACKENERGY2	Flying Side Kick
-440.	EF_ASSUMPTIO2		Assumptio (Animation)
-441.	EF_BLUECASTING		Comfort Skills Cast Aura
-442.	EF_RUN			Foot Prints caused by Sprint.
-443.	EF_STOPRUN		(Nothing)
-444.	EF_STOPEFFECT		Sprint Stop Animation
-445.	EF_JUMPBODY		High Jump (Jump)
-446.	EF_LANDBODY		High Jump (Return Down)
-447.	EF_FOOT3		Running Left Foot
-448.	EF_FOOT4		Running Right Foot
-449.	EF_TAE_READY		KA-Spell (1st Part)
-450.	EF_GRANDCROSS2		Darkcross
-451.	EF_SOULSTRIKE2		Dark Strike
-452.	EF_YUFITEL2		Something Like Jupitel Thunder
-453.	EF_NPC_STOP		Paralized
-454.	EF_DARKCASTING		Like Blind
-455.	EF_GUMGANGNPC		Another Warmth Lightning
-456.	EF_AGIUP		Power Up
-457.	EF_JUMPKICK		Flying Side Kick (2nd Part)
-458.	EF_QUAKEBODY2		Running/Sprint (running into a wall)
-459.	EF_STORMKICK1		Brown tornado that spins sprite (unused)
-460.	EF_STORMKICK2		Green tornado (unused)
-461.	EF_STORMKICK3		Blue tornado (unused)
-462.	EF_STORMKICK4		Kaupe Dodge Effect
-463.	EF_STORMKICK5		Kaupe Dodge Effect
-464.	EF_STORMKICK6		White tornado (unused)
-465.	EF_STORMKICK7		Purple tornado (unused)
-466.	EF_SPINEDBODY2		Another Round Kick
-467.	EF_BEGINASURA1		Warm/Mild Wind (Earth)
-468.	EF_BEGINASURA2		Warm/Mild Wind (Wind)
-469.	EF_BEGINASURA3		Warm/Mild Wind (Water)
-470.	EF_BEGINASURA4		Warm/Mild Wind (Fire)
-471.	EF_BEGINASURA5		Warm/Mild Wind (Undead)
-472.	EF_BEGINASURA6		Warm/Mild Wind (Shadow)
-473.	EF_BEGINASURA7		Warm/Mild Wind (Holy)
-474.	EF_AURABLADE2		(Nothing)
-475.	EF_DEVIL1		Demon of The Sun Moon And Stars (Level 1)
-476.	EF_DEVIL2		Demon of The Sun Moon And Stars (Level 2)
-477.	EF_DEVIL3		Demon of The Sun Moon And Stars (Level 3)
-478.	EF_DEVIL4		Demon of The Sun Moon And Stars (Level 4)
-479.	EF_DEVIL5		Demon of The Sun Moon And Stars (Level 5)
-480.	EF_DEVIL6		Demon of The Sun Moon And Stars (Level 6)
-481.	EF_DEVIL7		Demon of The Sun Moon And Stars (Level 7)
-482.	EF_DEVIL8		Demon of The Sun Moon And Stars (Level 8)
-483.	EF_DEVIL9		Demon of The Sun Moon And Stars (Level 9)
-484.	EF_DEVIL10		Demon of The Sun Moon And Stars (Level 10)
-485.	EF_DOUBLEGUMGANG2	Mental Strength Lightning but White
-486.	EF_DOUBLEGUMGANG3	Mental Strength Lightning
-487.	EF_BLACKDEVIL		Demon of The Sun Moon And Stars Ground Effect
-488.	EF_FLOWERCAST		Comfort Skills
-489.	EF_FLOWERCAST2		(Nothing)
-490.	EF_FLOWERCAST3		(Nothing)
-491.	EF_MOCHI		Element Potions
-492.	EF_LAMADAN		Cooking Foods
-493.	EF_EDP			Enchant Deadly Poison
-494.	EF_SHIELDBOOMERANG2	Throwing Tomahawk
-495.	EF_RG_COIN2		Full Strip Sound
-496.	EF_GUARD2		Preserve
-497.	EF_SLIM			Twilight Alchemy 1
-498.	EF_SLIM2		Twilight Alchemy 2
-499.	EF_SLIM3		Twilight Alchemy 3
-500.	EF_CHEMICALBODY		Player Become Blue with Blue Aura
-501.	EF_CASTSPIN		Chase Walk Animation
-502.	EF_PIERCEBODY		Player Become Yellow with Yellow Aura
-503.	EF_SOULLINK		Soul Link Word
-504.	EF_CHOOKGI2		(Nothing)
-505.	EF_MEMORIZE		Memorize
-506.	EF_SOULLIGHT		(Nothing)
-507.	EF_MAPAE		Authoritative Badge
-508.	EF_ITEMPOKJUK		Fire Cracker
-509.	EF_05VAL		Valentine Day Hearth (Wings)
-510.	EF_BEGINASURA11		Champion Asura Strike
-511.	EF_NIGHT		(Nothing)
-512.	EF_CHEMICAL2DASH	Chain Crush Combo
-513.	EF_GROUNDSAMPLE		Area Cast
-514.	EF_GI_EXPLOSION		Really Big Circle
-515.	EF_CLOUD4		Einbroch Fog
-516.	EF_CLOUD5		Airship Cloud
-517.	EF_BOTTOM_HERMODE	(Nothing)
-518.	EF_CARTTER		Cart Termination
-519.	EF_ITEMFAST		Speed Down Potion
-520.	EF_SHIELDBOOMERANG3	Shield Bumerang
-521.	EF_DOUBLECASTBODY	Player Become Red with Red Aura
-522.	EF_GRAVITATION		Gravitation Field
-523.	EF_TAROTCARD1		Tarot Card of Fate (The Fool)
-524.	EF_TAROTCARD2		Tarot Card of Fate (The Magician)
-525.	EF_TAROTCARD3		Tarot Card of Fate (The High Priestess)
-526.	EF_TAROTCARD4		Tarot Card of Fate (The Chariot)
-527.	EF_TAROTCARD5		Tarot Card of Fate (Strength)
-528.	EF_TAROTCARD6		Tarot Card of Fate (The Lovers)
-529.	EF_TAROTCARD7		Tarot Card of Fate (The Wheel of Fortune)
-530.	EF_TAROTCARD8		Tarot Card of Fate (The Hanged Man)
-531.	EF_TAROTCARD9		Tarot Card of Fate (Death)
-532.	EF_TAROTCARD10		Tarot Card of Fate (Temperance)
-533.	EF_TAROTCARD11		Tarot Card of Fate (The Devil)
-534.	EF_TAROTCARD12		Tarot Card of Fate (The Tower)
-535.	EF_TAROTCARD13		Tarot Card of Fate (The Star)
-536.	EF_TAROTCARD14		Tarot Card of Fate (The Sun)
-537.	EF_ACIDDEMON		Acid Demonstration
-538.	EF_GREENBODY		Player Become Green with Green Aura
-539.	EF_THROWITEM4		Throw Random Bottle
-540.	EF_BABYBODY_BACK	Instant Small->Normal
-541.	EF_THROWITEM5		(Nothing)
-542.	EF_BLUEBODY		KA-Spell (1st Part)
-543.	EF_HATED		Kahii
-544.	EF_REDLIGHTBODY		Warmth Red Sprite
-545.	EF_RO2YEAR		Sound And... PUFF Client Crash :P
-546.	EF_SMA_READY		Kaupe
-547.	EF_STIN			Estin
-548.	EF_RED_HIT		Instant Red Sprite
-549.	EF_BLUE_HIT		Instant Blue Sprite
-550.	EF_QUAKEBODY3		Another Effect like Running Hit
-551.	EF_SMA			Effect Like Estun but with Circle
-552.	EF_SMA2			(Nothing)
-553.	EF_STIN2		Esma
-554.	EF_HITTEXTURE		Large White Cloud
-555.	EF_STIN3		Estun
-556.	EF_SMA3			(Nothing)
-557.	EF_BLUEFALL		Juperos Energy Waterfall (Horizontal)
-558.	EF_BLUEFALL_90		Juperos Energy Waterfall (Vertical)
-559.	EF_FASTBLUEFALL		Juperos Energy Waterfall Fast (Horizontal)
-560.	EF_FASTBLUEFALL_90	Juperos Energy Waterfall Fast (Vertical)
-561.	EF_BIG_PORTAL		Juperos Warp
-562.	EF_BIG_PORTAL2		Juperos Warp
-563.	EF_SCREEN_QUAKE		Earthquake Effect (Juperos Elevator)
-564.	EF_HOMUNCASTING		Wedding Cast
-565.	EF_HFLIMOON1		Filir Moonlight Lvl 1
-566.	EF_HFLIMOON2		Filir Moonlight Lvl 2
-567.	EF_HFLIMOON3		Filir Moonlight Lvl 3
-568.	EF_HO_UP		Another Job Level Up
-569.	EF_HAMIDEFENCE		Amistr Bulwark
-570.	EF_HAMICASTLE		Amistr Castling
-571.	EF_HAMIBLOOD		Amistr Bloodlust
-572.	EF_HATED2		Warmth Soul
-573.	EF_TWILIGHT1		Twilight Alchemy 1
-574.	EF_TWILIGHT2		Twilight Alchemy 2
-575.	EF_TWILIGHT3		Twilight Alchemy 3
-576.	EF_ITEM_THUNDER		Box Effect (Thunder)
-577.	EF_ITEM_CLOUD		Box Effect (Cloud)
-578.	EF_ITEM_CURSE		Box Effect (Curse)
-579.	EF_ITEM_ZZZ		Box Effect (Sleep)
-580.	EF_ITEM_RAIN		Box Effect (Rain)
-581.	EF_ITEM_LIGHT		Box Effect (Sunlight)
-582.	EF_ANGEL3		Another Super Novice/Taekwon Angel
-583.	EF_M01			Warmth Hit
-584.	EF_M02			Full Buster
-585.	EF_M03			5 Medium Size Explosion
-586.	EF_M04			Somatology Lab Mobs Aura
-587.	EF_M05			Big Purple Flame
-588.	EF_M06			Little Red Flame
-589.	EF_M07			Eswoo
-590.	EF_KAIZEL		Running Stop
-591.	EF_KAAHI		(Nothing)
-592.	EF_CLOUD6		Thanatos Tower Bloody Clouds
-593.	EF_FOOD01		Food Effect (STR)
-594.	EF_FOOD02		Food Effect (INT)
-595.	EF_FOOD03		Food Effect (VIT)
-596.	EF_FOOD04		Food Effect (AGI)
-597.	EF_FOOD05		Food Effect (DEX)
-598.	EF_FOOD06		Food Effect (LUK)
-599.	EF_SHRINK		Cast Time Sound and Flashing Animation on Player
-600.	EF_THROWITEM6		Throw Venom Knife
-601.	EF_SIGHT2		Sight Blaster
-602.	EF_QUAKEBODY4		Close Confine (Grab Effect)
-603.	EF_FIREHIT2		Spinning fire ball (like 50, but smaller)
-604.	EF_NPC_STOP2		Close Confine (Ground Effect)
-605.	EF_NPC_STOP2_DEL	(Nothing)
-606.	EF_FVOICE		Pang Voice (Visual Effect)
-607.	EF_WINK	Wink of Charm (Visual Effect)
-608.	EF_COOKING_OK		Cooking Success
-609.	EF_COOKING_FAIL		Cooking Failed
-610.	EF_TEMP_OK		Success
-611.	EF_TEMP_FAIL		Failed
-612.	EF_HAPGYEOK		Korean Words and /no1 Emoticon
-613.	EF_THROWITEM7		Throw Shuriken
-614.	EF_THROWITEM8		Throw Kunai
-615.	EF_THROWITEM9		Throw Fumma Shuriken
-616.	EF_THROWITEM10		Throw Money
-617.	EF_BUNSINJYUTSU		Illusionary Shadow
-618.	EF_KOUENKA		Crimson Fire Bolossom
-619.	EF_HYOUSENSOU		Lightning Spear Of Ice
-620.	EF_BOTTOM_SUITON	Water Escape Technique
-621.	EF_STIN4		Wind Blade
-622.	EF_THUNDERSTORM2	Lightning Crash
-623.	EF_CHEMICAL4		Piercing Shot
-624.	EF_STIN5		Kamaitachi
-625.	EF_MADNESS_BLUE		Madness Canceller
-626.	EF_MADNESS_RED		Adjustment
-627.	EF_RG_COIN3		Disarm (Sound Effect)
-628.	EF_BASH3D5		Dust
-629.	EF_CHOOKGI3		(Nothing)
-630.	EF_KIRIKAGE		Shadow Slash
-631.	EF_TATAMI		Reverse Tatami Map Unit
-632.	EF_KASUMIKIRI		Mist Slash
-633.	EF_ISSEN		Final Strike
-634.	EF_KAEN			Crimson Fire Formation
-635.	EF_BAKU			Dragon Fire Formation
-636.	EF_HYOUSYOURAKU		Falling Ice Pillar
-637.	EF_DESPERADO		Desperado
-638.	EF_LIGHTNING_S		Ground Drift Grenade
-639.	EF_BLIND_S		Ground Drift Grenade
-640.	EF_POISON_S		Ground Drift Grenade
-641.	EF_FREEZING_S		Ground Drift Grenade
-642.	EF_FLARE_S		Ground Drift Grenade
-643.	EF_RAPIDSHOWER		Rapid Shower
-644.	EF_MAGICALBULLET	Magic Bullet
-645.	EF_SPREADATTACK		Spread Attack
-646.	EF_TRACKCASTING		Tracking (Shown While Casting)
-647.	EF_TRACKING		Tracking
-648.	EF_TRIPLEACTION		Triple Action
-649.	EF_BULLSEYE		Bull's Eye
-650.	EF_MAP_MAGICZONE	Ice Cave Level 4 Circle
-651.	EF_MAP_MAGICZONE2	Ice Cave Level 4 Big Circle
-652.	EF_DAMAGE1		Like Regeneration Number but Red with a Sound
-653.	EF_DAMAGE1_2		Like Regeneration Number but Red
-654.	EF_DAMAGE1_3		Like Regeneration Number but Purple
-655.	EF_UNDEADBODY		Mobs Skill (Change Undead Element)
-656.	EF_UNDEADBODY_DEL	Last animation before Change Undead Element finish
-657.	EF_GREEN_NUMBER		(Nothing)
-658.	EF_BLUE_NUMBER		(Nothing)
-659.	EF_RED_NUMBER		(Nothing)
-660.	EF_PURPLE_NUMBER	(Nothing)
-661.	EF_BLACK_NUMBER		(Nothing)
-662.	EF_WHITE_NUMBER		(Nothing)
-663.	EF_YELLOW_NUMBER	(Nothing)
-664.	EF_PINK_NUMBER		(Nothing)
-665.	EF_BUBBLE_DROP		Little Blue Ball Falling From the Sky
-666.	EF_NPC_EARTHQUAKE	Earthquake
-667.	EF_DA_SPACE		(Nothing)
-668.	EF_DRAGONFEAR		Dragonfear
-669.	EF_BLEEDING		Wide Bleeding
-670.	EF_WIDECONFUSE		Dragon fear (Visual Effect)
-671.	EF_BOTTOM_RUNNER	The Japan Earth Symbol (like 'Seven Wind Lv1', but on the ground)
-672.	EF_BOTTOM_TRANSFER	The Japan Wind Symbol (like 'Seven Wind Lv2', but on the ground)
-673.	EF_CRYSTAL_BLUE		Map turns Blue (like Soul Link)
-674.	EF_BOTTOM_EVILLAND	Evil Land Cell
-675.	EF_GUARD3		Like Parrying/Kyrie Eleison barrier but Yellow with small Cross in every barrier piece
-676.	EF_NPC_SLOWCAST		Slow Casting
-677.	EF_CRITICALWOUND	Critical Wounds/Bleeding Attack
-678.	EF_GREEN99_3		White 99 Aura Bubbles
-679.	EF_GREEN99_5		Green Aura (Middle)
-680.	EF_GREEN99_6		Green Aura (Bottom)
-681.	EF_MAPSPHERE		Dimensional Gorge Map Effect
-682.	EF_POK_LOVE		I Love You Banner
-683.	EF_POK_WHITE		Happy White Day Banner
-684.	EF_POK_VALEN		Happy Valentine Day Banner
-685.	EF_POK_BIRTH		Happy Birthday Banner
-686.	EF_POK_CHRISTMAS	Merry Christmas Banner
-687.	EF_MAP_MAGICZONE3	Cast Circle-Like effect 1
-688.	EF_MAP_MAGICZONE4	Cast Circle-Like effect 2
-689.	EF_DUST	Endless Tower Map Effect
-690.	EF_TORCH_RED		Burning Flame (Red)
-691.	EF_TORCH_GREEN		Burning Flame (Green)
-692.	EF_MAP_GHOST		Unknown Aura Bubbles (Small ghosts)
-693.	EF_GLOW1		Translucent yellow circle
-694.	EF_GLOW2		Translucent green circle
-695.	EF_GLOW4		Rotating green light
-696.	EF_TORCH_PURPLE		The same of 690 and 691 but Blue/Purple
-697.	EF_CLOUD7		(Nothing)
-698.	EF_CLOUD8		(Nothing)
-699.	EF_FLOWERLEAF		Fall of powder from the sky and raise of some leaf
-700.	EF_MAPSPHERE2		Big Colored Green Sphere.
-701.	EF_GLOW11		Huge Blue Sphere
-702.	EF_GLOW12		Little Colored Violet Sphere
-703.	EF_CIRCLELIGHT		Light Infiltration with fall of pownder
-704.	EF_ITEM315		Client Error (mobile_ef02.str)
-705.	EF_ITEM316		Client Error (mobile_ef01.str)
-706.	EF_ITEM317		Client Error (mobile_ef03.str)
-707.	EF_ITEM318		Client Crash :P
-708.	EF_STORM_MIN		Storm Gust (same as 89)
-709.	EF_POK_JAP		A Firework that split in 4 mini fireworks
-710.	EF_MAP_GREENLIGHT	A Sphere like Effect 701 but Green, and a bit more larger
-711.	EF_MAP_MAGICWALL	A big violet wall
-712.	EF_MAP_GREENLIGHT2	A Little Flame Sphere
-713.	EF_YELLOWFLY1		A lot of Very Small and Yellow Sphere
-714.	EF_YELLOWFLY2		(Nothing)
-715.	EF_BOTTOM_BLUE		Little blue Basilica
-716.	EF_BOTTOM_BLUE2		Same as 715
-717.	EF_WEWISH		Christmas Carol (copy of Angelus)
-718.	EF_FIREPILLARON2	Judex (Visual Effect)
-719.	EF_FORESTLIGHT5		Renovatio (light beam)
-720.	EF_SOULBREAKER3		Yellow version of Soul Breaker
-721.	EF_ADO_STR		Adoramus (lightning bolt)
-722.	EF_IGN_STR		Ignition Break (big explosion)
-723.	EF_CHIMTO2		Hundred Spear (sound effect)
-724.	EF_WINDCUTTER		Green version of Detecting
-725.	EF_DETECT2		Oratorio (like Detecting)
-726.	EF_FROSTMYSTY		Frost Misty (blue vapor and bubbles)
-727.	EF_CRIMSON_STR		Crimson Rock
-728.	EF_HELL_STR		Small fire (part of Hell Inferno)
-729.	EF_SPR_MASH		Marsh of Abyss (like Close Confine)
-730.	EF_SPR_SOULE		Small, cartoony explosion (part of Soul Expansion)
-731.	EF_DHOWL_STR		Dragon Howling (blinking, expanding circle)
-732.	EF_EARTHWALL		Spike from the ground
-733.	EF_SOULBREAKER4		Fluffy Ball flying by
-734.	EF_CHAINL_STR		Chain Lightning
-735.	EF_CHOOKGI_FIRE		(Nothing)
-736.	EF_CHOOKGI_WIND		(Nothing)
-737.	EF_CHOOKGI_WATER	(Nothing)
-738.	EF_CHOOKGI_GROUND	(Nothing)
-739.	EF_MAGENTA_TRAP		Old Magenta Trap
-740.	EF_COBALT_TRAP		Old Cobald Trap
-741.	EF_MAIZE_TRAP		Old Maize Trap
-742.	EF_VERDURE_TRAP		Old Verdure Trap
-743.	EF_NORMAL_TRAP		White Ranger Trap
-744.	EF_CLOAKING2		Camouflage
-745.	EF_AIMED_STR		Aimed Bolt (crosshairs)
-746.	EF_ARROWSTORM_STR	Arrow Storm
-747.	EF_LAULAMUS_STR		Falling white feathers
-748.	EF_LAUAGNUS_STR		Falling blue feathers
-749.	EF_MILSHIELD_STR	Millennium Shield
-750.	EF_CONCENTRATION2	Detonator (blue sparkles)
-751.	EF_FIREBALL2		Releasing summoned warlock spheres
-752.	EF_BUNSINJYUTSU2	Like Energy Coat, but not as dark
-753.	EF_CLEARTIME		Clearance
-754.	EF_GLASSWALL3		Green warp portal (root of Epiclesis)
-755.	EF_ORATIO		Oratio (spinning blue symbol)
-756.	EF_POTION_BERSERK2	Enchant Blade (like Berserk Potion)
-757.	EF_CIRCLEPOWER		Third Class Aura (Middle)
-758.	EF_ROLLING1		Rolling Cutter - Spin Count 1
-759.	EF_ROLLING2		Rolling Cutter - Spin Count 2
-760.	EF_ROLLING3		Rolling Cutter - Spin Count 3
-761.	EF_ROLLING4		Rolling Cutter - Spin Count 4
-762.	EF_ROLLING5		Rolling Cutter - Spin Count 5
-763.	EF_ROLLING6		Rolling Cutter - Spin Count 6
-764.	EF_ROLLING7		Rolling Cutter - Spin Count 7
-765.	EF_ROLLING8		Rolling Cutter - Spin Count 8
-766.	EF_ROLLING9		Rolling Cutter - Spin Count 9
-767.	EF_ROLLING10		Rolling Cutter - Spin Count 10
-768.	EF_PURPLEBODY		Blinking
-769.	EF_STIN6		Cross Ripper Slasher (flying knives)
-770.	EF_RG_COIN4		Strip sound
-771.	EF_POISONWAV		Poison sound
-772.	EF_POISONSMOKE		Poison particles
-773.	EF_GUMGANG4		Expanding purple aura (part of Phantom Menace)
-774.	EF_SHIELDBOOMERANG4	Axe Boomerang
-775.	EF_CASTSPIN2		Spinning character sprite
-776.	EF_VULCANWAV		Like Desperado sound effect
-777.	EF_AGIUP2		Faded light from the ground [S]
-778.	EF_DETECT3		Expanding white aura (like Clearance)
-779.	EF_AGIUP3		Faded light from the ground [S]
-780.	EF_DETECT4		Expanding red aura (from Infrared Scan)
-781.	EF_ELECTRIC3		Magnetic Field (purple chains)
-782.	EF_GUARD4		All-around shield [S]
-783.	EF_BOTTOM_BARRIER	Yellow shaft of light
-784.	EF_BOTTOM_STEALTH	White shaft of light
-785.	EF_REPAIRTIME		Upward flying wrenches
-786.	EF_NC_ANAL		Symbol with bleeping sound [S]
-787.	EF_FIRETHROW		Flare Launcher (line of fire)
-788.	EF_VENOMIMPRESS		Venom Impress (green skull)
-789.	EF_FROSTMISTY		Freezing Status Effect (two ancillas)
-790.	EF_BURNING		Burning Status Effect (flame symbol)
-791.	EF_COLDTHROW		Two ice shots
-792.	EF_MAKEHALLU		Upward streaming white particles
-793.	EF_HALLUTIME		Same, but more brief
-794.	EF_INFRAREDSCAN		Infrared Scan (red lasers)
-795.	EF_CRASHAXE		Power Swing (axe crash)
-796.	EF_GTHUNDER		Spinning blue triangles
-797.	EF_STONERING		Stapo
-798.	EF_INTIMIDATE2		Red triangles (like Intimidate)
-799.	EF_STASIS		Stasis (expanding blue mist) [S]
-800.	EF_REDLINE		Hell Inferno (red lights)
-801.	EF_FROSTDIVER3		Jack Frost unit (ice spikes)
-802.	EF_BOTTOM_BASILICA2	White Imprison
-803.	EF_RECOGNIZED		Recognized Spell
-804.	EF_TETRA		Tetra Vortex [S]
-805.	EF_TETRACASTING		Tetra Vortex cast animation (blinking colors)
-806.	EF_FIREBALL3		Flying by as fast as a rocket
-807.	EF_INTIMIDATE3		Kidnapping sound
-808.	EF_RECOGNIZED2		Like Recognized Spell, but one symbol
-809.	EF_CLOAKING3		Shadowy filter [S]
-810.	EF_INTIMIDATE4		Damp thud sound [S]
-811.	EF_STRETCH		Body Painting
-812.	EF_BLACKBODY		Black expanding aura
-813.	EF_ENERVATION		Masquerade - Enervation
-814.	EF_ENERVATION2		Masquerade - Groomy
-815.	EF_ENERVATION3		Masquerade - Ignorance
-816.	EF_ENERVATION4		Masquerade - Laziness
-817.	EF_ENERVATION5		Masquerade - Unlucky
-818.	EF_ENERVATION6		Masquerade - Weakness
-819.	EF_LINELINK4		(Nothing)
-820.	EF_RG_COIN5		Strip Accessory
-821.	EF_WATERFALL_ANI	Waterfall
-822.	EF_BOTTOM_MANHOLE	Dimension Door (spinning blue aura)
-823.	EF_MANHOLE		In-the-manhole effect
-824.	EF_MAKEFEINT		Some filter
-825.	EF_FORESTLIGHT6		Dimension Door (aura + blue light)
-826.	EF_DARKCASTING2		Expanding black casting anim.
-827.	EF_BOTTOM_ANI		Chaos Panic (spinning brown aura)
-828.	EF_BOTTOM_MAELSTROM	Maelstrom (spinning pink aura)
-829.	EF_BOTTOM_BLOODYLUST	Bloody Lust (spinning red aura)
-830.	EF_BEGINSPELL_N1	Blue aura (Arch Bishop cast animation)
-831.	EF_BEGINSPELL_N2	Blue cone [S]
-832.	EF_HEAL_N		Sonic Wave
-833.	EF_CHOOKGI_N		(Nothing)
-834.	EF_JOBLVUP50_2		Light shooting away circlish
-835.	EF_CHEMICAL2DASH2	Fastness yellow-reddish
-836.	EF_CHEMICAL2DASH3	Fastness yellow-pinkish
-837.	EF_ROLLINGCAST		Casting [S]
-838.	EF_WATER_BELOW		Watery aura
-839.	EF_WATER_FADE		[Client Error]
-840.	EF_BEGINSPELL_N3	Red cone
-841.	EF_BEGINSPELL_N4	Green cone
-842.	EF_BEGINSPELL_N5	Yellow cone
-843.	EF_BEGINSPELL_N6	White cone
-844.	EF_BEGINSPELL_N7	Purple cone
-845.	EF_BEGINSPELL_N8	light-bluish turquoise cone
-846.	EF_WATER_SMOKE		(Nothing)
-847.	EF_DANCE1		Gloomy Day (white/red light rays)
-848.	EF_DANCE2		Gloomy Day (white/blue light rays)
-849.	EF_LINKPARTICLE		(Nothing)
-850.	EF_SOULLIGHT2		(Nothing)
-851.	EF_SPR_PARTICLE		Green mushy-foggy stuff (dull)
-852.	EF_SPR_PARTICLE2	Green mushy-foggy stuff (bright)
-853.	EF_SPR_PLANT		Bright green flower area
-854.	EF_CHEMICAL_V		Blue beam of light with notes
-855.	EF_SHOOTPARTICLE	(Nothing)
-856.	EF_BOT_REVERB		Reverberation (red eighth notes)
-857.	EF_RAIN_PARTICLE	Severe Rainstorm (falling red and blue beams)
-858.	EF_CHEMICAL_V2		Deep Sleep Lullaby (two red beams and music notes)
-859.	EF_SECRA		Holograph of text (blue)
-860.	EF_BOT_REVERB2		Distorted note (blue)
-861.	EF_CIRCLEPOWER2		Green aura (from Circle of Life's Melody)
-862.	EF_SECRA2		Randomize Spell (holograph of text)
-863.	EF_CHEMICAL_V3		Dominion Impulse (two spears of light)
-864.	EF_ENERVATION7		Gloomy Day (colorful lines)
-865.	EF_CIRCLEPOWER3		Blue aura (from Song of Mana)
-866.	EF_SPR_PLANT2		Dance with a Warg (Wargs)
-867.	EF_CIRCLEPOWER4		Yellow aura (from Dance with a Warg)
-868.	EF_SPR_PLANT3		Song of Mana (Violies)
-869.	EF_RG_COIN6		Strip sound [S]
-870.	EF_SPR_PLANT4		Ghostly Succubuses of fire
-871.	EF_CIRCLEPOWER5		Red aura (from Lerad's Dew)
-872.	EF_SPR_PLANT5		Lerad's Dew (Minerals)
-873.	EF_CIRCLEPOWER6		Stargate-wormhole stuff (bright purple)
-874.	EF_SPR_PLANT6		Melody of Sink (Ktullanuxes)
-875.	EF_CIRCLEPOWER7		Stargate-wormhole stuff (bright turquoise)
-876.	EF_SPR_PLANT7		Warcry of Beyond (Garms)
-877.	EF_CIRCLEPOWER8		Stargate-wormhole stuff (white)
-878.	EF_SPR_PLANT8		Unlimited Humming Voice (Miyabi Ningyos)
-879.	EF_HEARTASURA		Siren's Voice (heart-like)
-880.	EF_BEGINSPELL_150	Bluish castish cone
-881.	EF_LEVEL99_150		Blue aura
-882.	EF_PRIMECHARGE		Whirl of fireflies (red)
-883.	EF_GLASSWALL4		Epiclesis (transparent green tree)
-884.	EF_GRADIUS_LASER	Green beam
-885.	EF_BASH3D6		Blue light beams
-886.	EF_GUMGANG5		Blue castish cone
-887.	EF_HITLINE8		Wavy sparks
-888.	EF_ELECTRIC4		Earth Shaker (same as 432)
-889.	EF_TEIHIT1T		Fast light beams
-890.	EF_SPINMOVE		Rotation
-891.	EF_FIREBALL4		Magic shots [S]
-892.	EF_TRIPLEATTACK4	Fastness with hitting sound[S]
-893.	EF_CHEMICAL3S		Blue-white light passing by
-894.	EF_GROUNDSHAKE		(Nothing)
-895.	EF_DQ9_CHARGE		Big wheel of flat light beams
-896.	EF_DQ9_CHARGE2		Still sun shaped lightning aura
-897.	EF_DQ9_CHARGE3		Animated sun shaped lightning aura
-898.	EF_DQ9_CHARGE4		Animated, curvy sun shaped lightning aura
-899.	EF_BLUELINE		White/red light shots from below
-900.	EF_SELFSCROLL		Animated, slow curvy sun shaped lightning aura
-901.	EF_SPR_LIGHTPRINT	Explosion
-902.	EF_PNG_TEST		Floating bedtable texture
-903.	EF_BEGINSPELL_YB	Castish flamey cone
-904.	EF_CHEMICAL2DASH4	Yellow/pink lights passing by
-905.	EF_GROUNDSHAKE2		Expanding circle
-906.	EF_PRESSURE2		Shield Press (falling shield)
-907.	EF_RG_COIN7		Chainy, metalish sound [S]
-908.	EF_PRIMECHARGE2		Prestige (sphere of yellow particles)
-909.	EF_PRIMECHARGE3		Banding (sphere of red particles)
-910.	EF_PRIMECHARGE4		Inspiration (sphere of blue particles)
-911.	EF_GREENCASTING		Green castish animation [S]
-912.	EF_WALLOFTHORN		Wall of Thorns unit (green fog cloud)
-913.	EF_FIREBALL5		Magic projectiles
-914.	EF_THROWITEM11		(Nothing)
-915.	EF_SPR_PLANT9		Crazy Weed
-916.	EF_DEMONICFIRE		Demonic Fire
-917.	EF_DEMONICFIRE2		More angry, demonic flames
-918.	EF_DEMONICFIRE3		Fire Insignia (demonic flames)
-919.	EF_HELLSPLANT		Hell's Plant (green snapping plant)
-920.	EF_FIREWALL2		Fire Walk unit
-921.	EF_VACUUM		Vacuum Extreme (whirlwind)
-922.	EF_SPR_PLANT10		Psychic Wave
-923.	EF_SPR_LIGHTPRINT2	Poison Buster
-924.	EF_POISONSMOKE2		Poisoning animation
-925.	EF_MAKEHALLU2		Some filter
-926.	EF_SHOCKWAVE2		Electric Walk unit
-927.	EF_SPR_PLANT11		Earth Grave (speary roots)
-928.	EF_COLDTHROW2		Ice cloud projectiles
-929.	EF_DEMONICFIRE4		Warmer (field of flames)
-930.	EF_PRESSURE3		Varetyr Spear (falling spear)
-931.	EF_LINKPARTICLE2	(Nothing)
-932.	EF_SOULLIGHT3		Firefly
-933.	EF_CHAREFFECT		[Client Crash]
-934.	EF_GUMGANG6		White, castishly expanding cone
-935.	EF_FIREBALL6		Green magic projectile
-936.	EF_GUMGANG7		Red, castishly expanding cone
-937.	EF_GUMGANG8		Yellow, castishly expanding cone
-938.	EF_GUMGANG9		Dark-red, castishly expanding cone
-939.	EF_BOTTOM_DE2		Blue, conish aura
-940.	EF_COLDSTATUS		Snow flake
-941.	EF_SPR_LIGHTPRINT3	Explosion of red, demonic fire
-942.	EF_WATERBALL3		Expanding, white dome
-943.	EF_HEAL_N2		Green, fluffy projectile
-944.	EF_RAIN_PARTICLE2	Falling gems
-945.	EF_CLOUD9		(Nothing)
-946.	EF_YELLOWFLY3		Floating lights
-947.	EF_EL_GUST		Blue lightning sphere
-948.	EF_EL_BLAST		Two blue lightning spheres
-949.	EF_EL_AQUAPLAY		Flat, spinning diamond
-950.	EF_EL_UPHEAVAL		Circling, planetlike spheres
-951.	EF_EL_WILD_STORM	Three lightning spheres
-952.	EF_EL_CHILLY_AIR	Flat, spinning gem and two lightning spheres
-953.	EF_EL_CURSED_SOIL	Spinning, planetlike spheres
-954.	EF_EL_COOLER		Two lightblue glowing spheres
-955.	EF_EL_TROPIC		Three spinning flame spheres
-956.	EF_EL_PYROTECHNIC	Flame
-957.	EF_EL_PETROLOGY		Spinning planetlike sphere
-958.	EF_EL_HEATER		Two flames
-959.	EF_POISON_MIST		Purple flame
-960.	EF_ERASER_CUTTER	Small yellow explosion
-961.	EF_SILENT_BREEZE	Cartoony whirlwind
-962.	EF_MAGMA_FLOW		Rising fire
-963.	EF_GRAYBODY		Dark filter (like Stone Curse)
-964.	EF_LAVA_SLIDE		Same as 920
-965.	EF_SONIC_CLAW		Small white explosion
-966.	EF_TINDER_BREAKER	Bone crack
-967.	EF_MIDNIGHT_FRENZY	Another little explosion

+ 132 - 0
doc/packet_struct_notation.md

@@ -0,0 +1,132 @@
+# Packet Structure Notation
+
+This document specifies how packets are and should be documented, to
+keep packet structure comments consistent in the entire codebase. It
+also serves as a guide to those, who are unfamiliar with the general
+packet layout.
+
+All mentioned data types are assumed to be little-endian (least-
+significant byte first, least significant bit last) and of same size
+regardless of architecture.
+
+### Typical description of a packet
+
+```
+Notifies the client about entering a chatroom.  
+00db <packet len>.W <chat id>.L { <role>.L <name>.24B }* (ZC_ENTER_ROOM)
+role:  
+  0 = owner (menu)  
+  1 = normal  
+```
+
+The first line contains a brief description of what the packet does,
+or what it is good for, followed by it's `AEGIS` name in parentheses;
+first two letters of the `AEGIS` name specify origin (first letter)
+and destination (second letter) of the packet. If the packet's name
+is not known or is not applicable (rAthena server-server packets),
+specify at least these two letters to indicate the direction of the
+packet. Do not use `S(end)/R(ecv)` for this, as it is inaccurate and
+location dependent (if the description is copied to different server
+or other RO-related projects, it might change it's meaning).
+
+If there are multiple versions of the packet, the `AEGIS` name is
+appended to the end of the packet's structure instead. If the name
+did not change between versions, a `PACKETVER` expression is appended,
+such as `(PACKETVER >= 20111111)`.
+
+Second line describes the packet's field structure, beginning with a
+`%04x` formatted packet type, followed by the individual fields and
+their types. Each field begins with it's name enclosed in angle
+brackets ( `<field name>` ) followed by a dot and the data size type.
+Field names should be lower-case and without underscores. If other
+packets already have a field in common, use that name, rather than
+inventing your own (ex. "packet len" and "account id"). Repeated and
+optional fields are designated with curly and square brackets
+respectively, padded with a single space at each side.
+
+Further lines are optional and either include details about the
+the packet's mechanics or further explanation on the packet fields'
+values.
+
+### Packet field data size type
+
+ |Field name|Field description|Field size|
+ |---|---|---|
+ |B|byte|1 byte|
+ |W|word|2 bytes|
+ |L|long, dword|4 bytes|
+ |F|float|4 bytes|
+ |Q|quad|8 bytes|
+
+### Variable cases
+ 
+ |Field name|Field description|
+ |---|---|
+ |nB|n bytes|
+ |?B|variable/unknown amount of bytes|
+ |nS|n bytes, zero-terminated|
+ |?S|variable/unknown amount of bytes, zero-terminated|
+
+### Repetition of packet fields
+ 
+ |Field name|Field description|
+ |---|---|
+ |{}|repeated block|
+ |{}*|variable/unknown amount of consecutive blocks|
+ |{}*n|n times repeated block|
+ |[]|optional fields|
+
+### Packet origin and destination letters
+ 
+ |Origin|Destination|
+ |---|---|
+ |A|Account (Login)|
+ |C|Client|
+ |H|Character|
+ |I|Inter|
+ |S|Server (any type of server)|
+ |Z|Zone (Map)|
+
+### Examples
+
+- Packet with nested repetition blocks:
+ 
+```
+/// Presents a textual list of producable items.
+/// 018d <packet len>.W { <name id>.W { <material id>.W }*3 }* (ZC_MAKABLEITEMLIST)
+/// material id:
+///     unused by the client
+```
+
+- Packet with multiple versions identified with different AEGIS names:
+
+```
+/// Request for server's tick.
+/// 007e <client tick>.L (CZ_REQUEST_TIME)
+/// 0360 <client tick>.L (CZ_REQUEST_TIME2)
+```
+
+- Packet with multiple versions identified with same AEGIS name:
+
+```
+/// Cashshop Buy Ack.
+/// 0289 <cash point>.L <error>.W (ZC_PC_CASH_POINT_UPDATE)
+/// 0289 <cash point>.L <kafra point>.L <error>.W (PACKETVER >= 20070711) (ZC_PC_CASH_POINT_UPDATE)
+```
+
+- Packet with combination of both different AEGIS names and different versions with same name:
+
+```
+/// Sends hotkey bar.
+/// 02b9 { <is skill>.B <id>.L <count>.W }*27 (ZC_SHORTCUT_KEY_LIST)
+/// 07d9 { <is skill>.B <id>.L <count>.W }*36 (ZC_SHORTCUT_KEY_LIST_V2, PACKETVER >= 20090603)
+/// 07d9 { <is skill>.B <id>.L <count>.W }*38 (ZC_SHORTCUT_KEY_LIST_V2, PACKETVER >= 20090617)
+```
+ 
+- Packet for a client command:
+
+```
+/// /item /monster.
+/// Request to make items or spawn monsters.
+/// 013f <item/mob name>.24B (CZ_ITEM_CREATE)
+```

+ 0 - 119
doc/packet_struct_notation.txt

@@ -1,119 +0,0 @@
-//===== rAthena Documentation ================================
-//= Packet Structure Notation
-//===== By: ==================================================
-//= Ai4rei
-//===== Last Updated: ========================================
-//= 20120810
-//===== Description: =========================================
-//= Explanation how packets are and should be documented.
-//============================================================
-
-This document specifies how packets are and should be documented, to
-keep packet structure comments consistent in the entire codebase. It
-also serves as a guide to those, who are unfamiliar with the general
-packet layout.
-
-All mentioned data types are assumed to be little-endian (least-
-significant byte first, least significant bit last) and of same size
-regardless of architecture.
-
-= Typical description of a packet =
-
- /// Notifies the client about entering a chatroom (ZC_ENTER_ROOM).
- /// 00db <packet len>.W <chat id>.L { <role>.L <name>.24B }*
- /// role:
- ///     0 = owner (menu)
- ///     1 = normal
-
-The first line contains a brief description of what the packet does,
-or what it is good for, followed by it's AEGIS name in parentheses;
-first two letters of the AEGIS name specify origin (first letter)
-and destination (second letter) of the packet. If the packet's name
-is not known or is not applicable (rAthena server-server packets),
-specify at least these two letters to indicate the direction of the
-packet. Do not use S(end)/R(ecv) for this, as it is inaccurate and
-location dependent (if the description is copied to different server
-or other RO-related projects, it might change it's meaning).
-
-If there are multiple versions of the packet, the AEGIS name is
-appended to the end of the packet's structure instead. If the name
-did not change between versions, a PACKETVER expression is appended,
-such as (PACKETVER >= 20111111).
-
-Second line describes the packet's field structure, beginning with a
-%04x formatted packet type, followed by the individual fields and
-their types. Each field begins with it's name enclosed in angle
-brackets ( <field name> ) followed by a dot and the data size type.
-Field names should be lower-case and without underscores. If other
-packets already have a field in common, use that name, rather than
-inventing your own (ex. "packet len" and "account id"). Repeated and
-optional fields are designated with curly and square brackets
-respectively, padded with a single space at each side.
-
-Further lines are optional and either include details about the
-the packet's mechanics or further explanation on the packet fields'
-values.
-
-= Packet field data size type =
-
- B = 1 byte (byte)
- W = 2 bytes (word)
- L = 4 bytes (long, dword)
- F = 4 bytes (float)
- Q = 8 bytes (quad)
-
- nB = n bytes
- ?B = variable/unknown amount of bytes
- nS = n bytes, zero-terminated
- ?S = variable/unknown amount of bytes, zero-terminated
-
-= Repetition of packet fields =
-
- {} = repeated block
- {}* = variable/unknown amount of consecutive blocks
- {}*n = n times repeated block
- [] = optional fields
-
-= Packet origin and destination letters =
-
- A = Account (Login)
- C = Client
- H = Character
- I = Inter
- S = Server (any type of server)
- Z = Zone (Map)
-
-= Examples =
-
-Packet with nested repetition blocks:
-
- /// Presents a textual list of producable items (ZC_MAKABLEITEMLIST).
- /// 018d <packet len>.W { <name id>.W { <material id>.W }*3 }*
- /// material id:
- ///     unused by the client
-
-Packet with multiple versions identified with different AEGIS names:
-
- /// Request for server's tick.
- /// 007e <client tick>.L (CZ_REQUEST_TIME)
- /// 0360 <client tick>.L (CZ_REQUEST_TIME2)
-
-Packet with multiple versions identified with same AEGIS name:
-
- /// Cashshop Buy Ack (ZC_PC_CASH_POINT_UPDATE).
- /// 0289 <cash point>.L <error>.W
- /// 0289 <cash point>.L <kafra point>.L <error>.W (PACKETVER >= 20070711)
-
-Packet with combination of both different AEGIS names and different
-versions with same name:
-
- /// Sends hotkey bar.
- /// 02b9 { <is skill>.B <id>.L <count>.W }*27 (ZC_SHORTCUT_KEY_LIST)
- /// 07d9 { <is skill>.B <id>.L <count>.W }*36 (ZC_SHORTCUT_KEY_LIST_V2, PACKETVER >= 20090603)
- /// 07d9 { <is skill>.B <id>.L <count>.W }*38 (ZC_SHORTCUT_KEY_LIST_V2, PACKETVER >= 20090617)
-
-Packet for a client command:
-
- /// /item /monster (CZ_ITEM_CREATE).
- /// Request to make items or spawn monsters.
- /// 013f <item/mob name>.24B