瀏覽代碼

- Added function battle_attr_ratio to handle just getting the attribute table data. Fixes Sense messing up with elemental based statuses.
- Added Throw tomahawk to the list of items that do not trigger the equipment breaking code.
- Moved a bit around the SC_ start of dancing skills to fix Moonlight petals pushing back the casters.
- Modified status_damage to handle SC_KAZIEL. The return value of *_dead functions can pass 8 to specify that kaziel should not be triggered (ie: pvp/gvg)
- Infinite Endure won't be passed on to devoted characters.
- Infinite Endure is no longer saved on logout.
- Added check to avoid gms opening vending shops if they don't have the required level.
- Moved around the Steel Body S. Novice code, simplified it so it triggers before most of the penalties (death is cancelled).
- Fixed the flee penalty not applying when you walk into a gvg map.


git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@12688 54d463be-8e91-2dee-dedb-b68131a5f0ec

skotlex 17 年之前
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247996b40e
共有 11 個文件被更改,包括 90 次插入73 次删除
  1. 10 0
      Changelog-Trunk.txt
  2. 15 2
      src/map/battle.c
  3. 1 0
      src/map/battle.h
  4. 6 2
      src/map/clif.c
  5. 2 0
      src/map/map.c
  6. 1 8
      src/map/mob.c
  7. 17 42
      src/map/pc.c
  8. 1 1
      src/map/pc.h
  9. 13 12
      src/map/skill.c
  10. 18 5
      src/map/status.c
  11. 6 1
      src/map/vending.c

+ 10 - 0
Changelog-Trunk.txt

@@ -3,6 +3,16 @@ Date	Added
 AS OF SVN REV. 5091, WE ARE NOW USING TRUNK.  ALL UNTESTED BUGFIXES/FEATURES GO INTO TRUNK.
 IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
 
+2008/05/07
+	* Fixed Sense messing up with Spiderweb. [Skotlex]
+	* Added Throw tomahawk to the list of items that do not trigger the
+	  equipment breaking code.
+	* Probably fixed Moonlight petals pushing back the casters.
+	* Infinite Endure won't be passed on to devoted characters.
+	* Infinite Endure is no longer saved on logout.
+	* Added check to avoid gms opening vending shops if they don't have the
+	  required level.
+	* Fixed the flee penalty not applying when you walk into a gvg map.
 2008/05/03
 	* NPC_GUIDEDATTACK is not supposed to bypass pneuma/safetywall [ultramage]
 2008/05/02

+ 15 - 2
src/map/battle.c

@@ -207,6 +207,19 @@ int battle_delay_damage (unsigned int tick, int amotion, struct block_list *src,
 	
 	return 0;
 }
+
+int battle_attr_ratio(int atk_elem,int def_type, int def_lv)
+{
+	
+	if (atk_elem < 0 || atk_elem >= ELE_MAX)
+		return 100;
+
+	if (def_type < 0 || def_type > ELE_MAX || def_lv < 1 || def_lv > 4)
+		return 100;
+
+	return attr_fix_table[def_lv-1][atk_elem][def_type];
+}
+
 /*==========================================
  * Does attribute fix modifiers. 
  * Added passing of the chars so that the status changes can affect it. [Skotlex]
@@ -2047,8 +2060,8 @@ static struct Damage battle_calc_weapon_attack(struct block_list *src,struct blo
 			if (breakrate)
 				skill_break_equip(src, EQP_WEAPON, breakrate, BCT_SELF);
 		}
-		//Cart Termination won't trigger breaking data. Why? No idea, go ask Gravity.
-		if (battle_config.equip_skill_break_rate && skill_num != WS_CARTTERMINATION)
+		//Cart Termination/Tomahawk won't trigger breaking data. Why? No idea, go ask Gravity.
+		if (battle_config.equip_skill_break_rate && skill_num != WS_CARTTERMINATION && skill_num != ITM_TOMAHAWK)
 		{	// Target equipment breaking
 			int breakrate[2] = {0,0}; // weapon = 0, armor = 1
 			if (sd) {	// Break rate from equipment

+ 1 - 0
src/map/battle.h

@@ -37,6 +37,7 @@ int battle_calc_return_damage(struct block_list *bl, int damage, int flag);
 
 void battle_drain(struct map_session_data *sd, struct block_list *tbl, int rdamage, int ldamage, int race, int boss);
 
+int battle_attr_ratio(int atk_elem,int def_type, int def_lv);
 int battle_attr_fix(struct block_list *src, struct block_list *target, int damage,int atk_elem,int def_type, int def_lv);
 
 // ƒ_ƒ��[ƒW�Å�IŒvŽZ

+ 6 - 2
src/map/clif.c

@@ -4344,9 +4344,9 @@ int clif_skill_estimation(struct map_session_data *sd,struct block_list *dst)
   		+(battle_config.estimation_type&2?status->mdef2:0);
 	WBUFW(buf,18)= status->def_ele;
 	for(i=0;i<9;i++)
-		WBUFB(buf,20+i)= (unsigned char)battle_attr_fix(NULL,dst,100,i+1,status->def_ele, status->ele_lv);
+		WBUFB(buf,20+i)= (unsigned char)battle_attr_ratio(i+1,status->def_ele, status->ele_lv);
 //		The following caps negative attributes to 0 since the client displays them as 255-fix. [Skotlex]
-//		WBUFB(buf,20+i)= (unsigned char)((fix=battle_attr_fix(NULL,dst,100,i+1,status->def_ele, status->ele_lv))<0?0:fix);
+//		WBUFB(buf,20+i)= (unsigned char)((fix=battle_attr_ratio(i+1,status->def_ele, status->ele_lv))<0?0:fix);
 
 	clif_send(buf,packet_len(0x18c),&sd->bl,
 		sd->status.party_id>0?PARTY_SAMEMAP:SELF);
@@ -7813,7 +7813,11 @@ void clif_parse_LoadEndAck(int fd,struct map_session_data *sd)
 	}
 
 	if(map_flag_gvg(sd->bl.m))
+	{
 		clif_set0199(sd,3);
+		if (battle_config.gvg_flee_penalty != 100)
+			status_calc_bl(&sd->bl, SCB_FLEE); //Apply flee penalty
+	}
 
 	// info about nearby objects
 	// must use foreachinarea (CIRCULAR_AREA interferes with foreachinrange)

+ 2 - 0
src/map/map.c

@@ -1588,6 +1588,8 @@ int map_quit(struct map_session_data *sd)
 			status_change_end(&sd->bl,SC_TRICKDEAD,-1);
 		if(sd->sc.data[SC_GUILDAURA])
 			status_change_end(&sd->bl,SC_GUILDAURA,-1);
+		if(sd->sc.data[SC_ENDURE] && sd->sc.data[SC_ENDURE]->val4)
+			status_change_end(&sd->bl,SC_ENDURE,-1); //No need to save infinite endure.
 		if (battle_config.debuff_on_logout&1) {
 			if(sd->sc.data[SC_ORCISH])
 				status_change_end(&sd->bl,SC_ORCISH,-1);

+ 1 - 8
src/map/mob.c

@@ -890,7 +890,7 @@ int mob_linksearch(struct block_list *bl,va_list ap)
 static int mob_delayspawn(int tid, unsigned int tick, int id, intptr data)
 {
 	struct block_list *bl = map_id2bl(id);
-	if (bl && bl->type == BL_MOB)
+	if (bl && bl->type == BL_MOB && bl->prev == NULL)
 		mob_spawn((TBL_MOB*)bl);
 	return 0;
 }
@@ -2095,13 +2095,6 @@ int mob_dead(struct mob_data *md, struct block_list *src, int type)
 	md->state.skillstate = MSS_DEAD;	
 	mobskill_use(md,tick,-1);	//On Dead skill.
 
-	if (md->sc.data[SC_KAIZEL])
-	{	//Revive in a bit.
-		add_timer(gettick()+3000, mob_respawn, md->bl.id, md->sc.data[SC_KAIZEL]->val2); //% of life to rebirth with
-		map_delblock(&md->bl);
-		return 1; //Return 1 to only clear the object.
-	}
-
 	map_freeblock_lock();
 
 	memset(pt,0,sizeof(pt));

+ 17 - 42
src/map/pc.c

@@ -302,12 +302,7 @@ int pc_setrestartvalue(struct map_session_data *sd,int type)
 	if (type&1)
 	{	//Normal resurrection
 		status->hp = 1; //Otherwise status_heal may fail if dead.
-		if(sd->state.snovice_dead_flag == 1) { // [Celest]
-			status_heal(&sd->bl, status->max_hp, status->max_sp, 1);
-			sd->state.snovice_dead_flag = 2;
-			sc_start(&sd->bl,status_skill2sc(MO_STEELBODY),100,1,skill_get_time(MO_STEELBODY,1));
-		} else
-			status_heal(&sd->bl, b_status->hp, b_status->sp>status->sp?b_status->sp-status->sp:0, 1);
+		status_heal(&sd->bl, b_status->hp, b_status->sp>status->sp?b_status->sp-status->sp:0, 1);
 	} else { //Just for saving on the char-server (with values as if respawned)
 		sd->status.hp = b_status->hp;
 		sd->status.sp = (status->sp < b_status->sp)?b_status->sp:status->sp;
@@ -2847,7 +2842,7 @@ void pc_getcash(struct map_session_data *sd, int cash, int points)
 	{
 		pc_setaccountreg(sd,"#CASHPOINTS",sd->cashPoints + cash);
 
-		sprintf(output, "Gained %d cash points. Total %d points", points, sd->cashPoints);
+		sprintf(output, "Gained %d cash points. Total %d points", cash, sd->cashPoints);
 		clif_disp_onlyself(sd, output, strlen(output));
 	}
 
@@ -4233,7 +4228,7 @@ int pc_checkbaselevelup(struct map_session_data *sd)
 		sc_start(&sd->bl,status_skill2sc(PR_MAGNIFICAT),100,1,skill_get_time(PR_MAGNIFICAT,1));
 		sc_start(&sd->bl,status_skill2sc(PR_GLORIA),100,1,skill_get_time(PR_GLORIA,1));
 		sc_start(&sd->bl,status_skill2sc(PR_SUFFRAGIUM),100,1,skill_get_time(PR_SUFFRAGIUM,1));
-		if (sd->state.snovice_dead_flag == 2)
+		if (sd->state.snovice_dead_flag)
 			sd->state.snovice_dead_flag = 0; //Reenable steelbody resurrection on dead.
 	} else
 	if((sd->class_&MAPID_UPPERMASK) == MAPID_TAEKWON || (sd->class_&MAPID_UPPERMASK) == MAPID_STAR_GLADIATOR)
@@ -5085,11 +5080,22 @@ int pc_dead(struct map_session_data *sd,struct block_list *src)
 		unsigned int next = pc_nextbaseexp(sd);
 		if( next == 0 ) next = pc_thisbaseexp(sd);
 		if( get_percentage(sd->status.base_exp,next) >= 99 && !map_flag_gvg(sd->bl.m) )
+		{
 			sd->state.snovice_dead_flag = 1;
+			pc_setstand(sd);
+			status_percent_heal(&sd->bl, 100, 100);
+			clif_resurrection(&sd->bl, 1);
+			if(battle_config.pc_invincible_time)
+				pc_setinvincibletimer(sd, battle_config.pc_invincible_time);
+			sc_start(&sd->bl,status_skill2sc(MO_STEELBODY),100,1,skill_get_time(MO_STEELBODY,1));
+			if(map_flag_gvg(sd->bl.m))
+				pc_respawn_timer(-1, gettick(), sd->bl.id, 0);
+			return 0;
+		}
 	}
 
 	// changed penalty options, added death by player if pk_mode [Valaris]
-	if(battle_config.death_penalty_type && sd->state.snovice_dead_flag != 1
+	if(battle_config.death_penalty_type
 		&& (sd->class_&MAPID_UPPERMASK) != MAPID_NOVICE	// only novices will receive no penalty
 		&& !map[sd->bl.m].flag.noexppenalty && !map_flag_gvg(sd->bl.m)
 		&& !sd->sc.data[SC_BABY] && !sd->sc.data[SC_LIFEINSURANCE])
@@ -5207,44 +5213,13 @@ int pc_dead(struct map_session_data *sd,struct block_list *src)
 		if( sd->pvp_point < 0 ){
 			sd->pvp_point=0;
 			add_timer(tick+1000, pc_respawn_timer,sd->bl.id,0);
-			return 1;
+			return 1|8;
 		}
 	}
 	//GvG
 	if(map_flag_gvg(sd->bl.m)){
 		add_timer(tick+1000, pc_respawn_timer,sd->bl.id,0);
-		return 1;
-	}
-
-	if (sd->sc.data[SC_KAIZEL])
-	{
-		j = sd->sc.data[SC_KAIZEL]->val1; //Kaizel Lv.
-		i = sd->sc.data[SC_KAIZEL]->val2; //Revive %
-		pc_setstand(sd);
-		status_change_clear(&sd->bl,0);
-		clif_skill_nodamage(&sd->bl,&sd->bl,ALL_RESURRECTION,1,1);
-		if(sd->special_state.restart_full_recover)
-			status_percent_heal(&sd->bl, 100, 100);
-		else
-			status_percent_heal(&sd->bl, i, 0);
-		clif_resurrection(&sd->bl, 1);
-		if(battle_config.pc_invincible_time)
-			pc_setinvincibletimer(sd, battle_config.pc_invincible_time);
-		sc_start(&sd->bl,status_skill2sc(PR_KYRIE),100,10,skill_get_time2(SL_KAIZEL,j));
-		return 0;
-	}
-	if (sd->state.snovice_dead_flag == 1)
-	{
-		pc_setstand(sd);
-		status_change_clear(&sd->bl,0);
-		clif_skill_nodamage(&sd->bl,&sd->bl,ALL_RESURRECTION,1,1);
-		status_percent_heal(&sd->bl, 100, 100);
-		clif_resurrection(&sd->bl, 1);
-		sd->state.snovice_dead_flag = 2;
-		if(battle_config.pc_invincible_time)
-			pc_setinvincibletimer(sd, battle_config.pc_invincible_time);
-		sc_start(&sd->bl,status_skill2sc(MO_STEELBODY),100,1,skill_get_time(MO_STEELBODY,1));
-		return 0;
+		return 1|8;
 	}
 
 	//Reset "can log out" tick.

+ 1 - 1
src/map/pc.h

@@ -88,7 +88,7 @@ struct map_session_data {
 		unsigned rest : 1;
 		unsigned storage_flag : 2; //0: closed, 1: Normal Storage open, 2: guild storage open [Skotlex]
 		unsigned snovice_call_flag : 2; //Summon Angel (stage 1~3)
-		unsigned snovice_dead_flag : 2; //Explosion spirits on death: 0 off, 1 active, 2 used.
+		unsigned snovice_dead_flag : 1; //Explosion spirits on death: 0 off, 1 used.
 		unsigned abra_flag : 1; // Abracadabra bugfix by Aru
 		unsigned autotrade : 1;	//By Fantik
 		unsigned reg_dirty : 3; //By Skotlex (marks whether registry variables have been saved or not yet)

+ 13 - 12
src/map/skill.c

@@ -6419,6 +6419,19 @@ struct skill_unit_group* skill_unitsetting (struct block_list *src, short skilli
 			safestrncpy(group->valstr, "Boo!", MESSAGE_SIZE);
 	}
 
+	if (group->state.song_dance) {
+		if(sd){
+			sd->skillid_dance = skillid;
+			sd->skilllv_dance = skilllv;
+		}
+		if (
+			sc_start4(src, SC_DANCING, 100, skillid, (int)group, skilllv,
+				(group->state.song_dance&2?BCT_SELF:0), limit+1000) &&
+			sd && group->state.song_dance&2 && skillid != CG_HERMODE //Hermod is a encore with a warp!
+		)
+			skill_check_pc_partner(sd, skillid, &skilllv, 1, 1);
+	}
+
 	limit = group->limit;
 	for( i = 0; i < layout->count; i++ )
 	{
@@ -6496,18 +6509,6 @@ struct skill_unit_group* skill_unitsetting (struct block_list *src, short skilli
 		return NULL;
 	}
 	
-	if (group->state.song_dance) {
-		if(sd){
-			sd->skillid_dance = skillid;
-			sd->skilllv_dance = skilllv;
-		}
-		if (
-			sc_start4(src, SC_DANCING, 100, skillid, (int)group, skilllv,
-				(group->state.song_dance&2?BCT_SELF:0), limit+1000) &&
-			sd && group->state.song_dance&2 && skillid != CG_HERMODE //Hermod is a encore with a warp!
-		)
-			skill_check_pc_partner(sd, skillid, &skilllv, 1, 1);
-	}
 
 	if (skillid == NJ_TATAMIGAESHI) //Store number of tiles.
 		group->val1 = group->alive_count;

+ 18 - 5
src/map/status.c

@@ -599,7 +599,6 @@ int status_damage(struct block_list *src,struct block_list *target,int hp, int s
 	if (!hp && !sp)
 		return 0;
 
-
 	if (target->type == BL_SKILL)
 		return skill_unit_ondamaged((struct skill_unit *)target, src, hp, gettick());
 
@@ -731,7 +730,6 @@ int status_damage(struct block_list *src,struct block_list *target,int hp, int s
 	if (battle_config.clear_unit_ondeath &&
 		battle_config.clear_unit_ondeath&target->type)
 		skill_clear_unitgroup(target);
-	status_change_clear(target,0);
 
 	if(target->type&BL_REGEN)
 	{	//Reset regen ticks.
@@ -744,6 +742,18 @@ int status_damage(struct block_list *src,struct block_list *target,int hp, int s
 				memset(&regen->ssregen->tick, 0, sizeof(regen->ssregen->tick));
 		}
 	}
+   
+	if (!(flag&8) && sc && sc->data[SC_KAIZEL]) { //flag&8 = disable Kaizel
+      int time = skill_get_time2(SL_KAIZEL,sc->data[SC_KAIZEL]->val1);
+		status_revive(target, sc->data[SC_KAIZEL]->val2, 0);
+      status_change_clear(target,0);
+      clif_skill_nodamage(target,target,ALL_RESURRECTION,1,1);
+      sc_start(target,status_skill2sc(PR_KYRIE),100,10,time);
+      return hp+sp;
+	}
+
+	status_change_clear(target,0);
+
 	if(flag&4) //Delete from memory. (also invokes map removal code)
 		unit_free(target,1);
 	else
@@ -5031,12 +5041,13 @@ int status_change_start(struct block_list* bl,enum sc_type type,int rate,int val
 			break;
 		case SC_ENDURE:
 			val2 = 7; // Hit-count [Celest]
-			if (!(flag&1) && sd && !map_flag_gvg(bl->m))
-			{
+			if (!(flag&1) && sd && !map_flag_gvg(bl->m) && (type != SC_ENDURE || !val4))
+			{	//See if there are devoted characters, and pass the status to them. [Skotlex]
+				//(but do not pass infinite endure)
 				struct map_session_data *tsd;
 				int i;
 				for (i = 0; i < 5; i++)
-				{	//See if there are devoted characters, and pass the status to them. [Skotlex]
+				{	
 					if (sd->devotion[i] && (tsd = map_id2sd(sd->devotion[i])))
 						status_change_start(&tsd->bl,type,10000,val1,val2,val3,val4,tick,1);
 				}
@@ -6209,6 +6220,8 @@ int status_change_clear(struct block_list* bl, int type)
 		case SC_READYTURN:
 		case SC_DODGE:
 		case SC_JAILED:
+		case SC_EXPBOOST:
+		case SC_ITEMBOOST:
 			continue;
 		}
 

+ 6 - 1
src/map/vending.c

@@ -42,7 +42,6 @@ void vending_closevending(struct map_session_data* sd)
 void vending_vendinglistreq(struct map_session_data* sd, int id)
 {
 	struct map_session_data* vsd;
-
 	nullpo_retv(sd);
 
 	if( (vsd = map_id2sd(id)) == NULL )
@@ -50,6 +49,12 @@ void vending_vendinglistreq(struct map_session_data* sd, int id)
 	if( vsd->vender_id == 0 )
 		return; // not vending
 
+	if ( !pc_can_give_items(pc_isGM(sd)) || !pc_can_give_items(pc_isGM(vsd)) ) //check if both GMs are allowed to trade
+	{	// GM is not allowed to trade
+		clif_displaymessage(sd->fd, msg_txt(246));
+		return;
+	} 
+
 	clif_vendinglist(sd, id, vsd->vending);
 }