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@@ -289,7 +289,7 @@ int battle_calc_damage(struct block_list *src,struct block_list *bl,int damage,i
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if (sc && sc->count) {
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//First, sc_*'s that reduce damage to 0.
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- if( sc->data[SC_SAFETYWALL] && (flag&(BF_SHORT|BF_MAGIC))==BF_SHORT && skill_num != NPC_GUIDEDATTACK )
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+ if( sc->data[SC_SAFETYWALL] && (flag&(BF_SHORT|BF_MAGIC))==BF_SHORT )
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{
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struct skill_unit_group *group = (struct skill_unit_group *)sc->data[SC_SAFETYWALL]->val3;
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if (group) {
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@@ -300,7 +300,7 @@ int battle_calc_damage(struct block_list *src,struct block_list *bl,int damage,i
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status_change_end(bl,SC_SAFETYWALL,-1);
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}
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- if( sc->data[SC_PNEUMA] && (flag&(BF_MAGIC|BF_LONG)) == BF_LONG && skill_num != NPC_GUIDEDATTACK )
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+ if( sc->data[SC_PNEUMA] && (flag&(BF_MAGIC|BF_LONG)) == BF_LONG )
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return 0;
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if((sce=sc->data[SC_AUTOGUARD]) && flag&BF_WEAPON &&
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