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@@ -1053,10 +1053,10 @@ REPLACE INTO `item_db_re` VALUES (1769,'Silence_Arrow','Mute Arrow',10,10,NULL,3
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REPLACE INTO `item_db_re` VALUES (1770,'Iron_Arrow','Iron Arrow',10,2,NULL,1,'30',NULL,NULL,NULL,0x000A1848,7,2,32768,NULL,'1',NULL,1,NULL,NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (1770,'Iron_Arrow','Iron Arrow',10,2,NULL,1,'30',NULL,NULL,NULL,0x000A1848,7,2,32768,NULL,'1',NULL,1,NULL,NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (1771,'Venom_Knife','Venom Knife',10,50,NULL,5,'30',NULL,NULL,NULL,0x00001000,7,2,32768,NULL,'1',NULL,2,NULL,NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (1771,'Venom_Knife','Venom Knife',10,50,NULL,5,'30',NULL,NULL,NULL,0x00001000,7,2,32768,NULL,'1',NULL,2,NULL,NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (1772,'Holy_Arrow','Holy Arrow',10,3,NULL,2,'50',NULL,NULL,NULL,0x000A1848,7,2,32768,NULL,'1',NULL,1,'bonus bAtkEle,Ele_Holy; bonus2 bAddRace,RC_Demon,5;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (1772,'Holy_Arrow','Holy Arrow',10,3,NULL,2,'50',NULL,NULL,NULL,0x000A1848,7,2,32768,NULL,'1',NULL,1,'bonus bAtkEle,Ele_Holy; bonus2 bAddRace,RC_Demon,5;',NULL,NULL);
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-REPLACE INTO `item_db_re` VALUES (1773,'Arrow_Of_Elf','Elven Arrow',10,10,NULL,1,'45',NULL,NULL,NULL,0x000A1848,7,2,32768,NULL,'100',NULL,1,NULL,NULL,NULL);
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-REPLACE INTO `item_db_re` VALUES (1774,'Hunting_Arrow','Hunting Arrow',10,10,NULL,1,'35',NULL,NULL,NULL,0x000A1848,7,2,32768,NULL,'100',NULL,1,NULL,NULL,NULL);
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-REPLACE INTO `item_db_re` VALUES (1775,'Siege_Craft_Arrow_S','Siege Craft Arrow S',10,NULL,NULL,1,'45',NULL,NULL,NULL,0x000A1848,7,2,32768,NULL,'130',NULL,1,NULL,NULL,NULL);
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-REPLACE INTO `item_db_re` VALUES (1776,'Siege_Craft_Arrow_A','Siege Craft Arrow A',10,NULL,NULL,1,'30',NULL,NULL,NULL,0x000A1848,7,2,32768,NULL,'95',NULL,1,NULL,NULL,NULL);
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+REPLACE INTO `item_db_re` VALUES (1773,'Arrow_Of_Elf','Elven Arrow',10,5,NULL,1,'45',NULL,NULL,NULL,0x000A1848,7,2,32768,NULL,'100',NULL,1,NULL,NULL,NULL);
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+REPLACE INTO `item_db_re` VALUES (1774,'Hunting_Arrow','Hunting Arrow',10,5,NULL,1,'35',NULL,NULL,NULL,0x000A1848,7,2,32768,NULL,'100',NULL,1,NULL,NULL,NULL);
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+REPLACE INTO `item_db_re` VALUES (1775,'Siege_Arrow_A','Siege Arrow A',10,10,NULL,1,'45',NULL,NULL,NULL,0x000A1848,7,2,32768,NULL,'130',NULL,1,NULL,NULL,NULL);
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+REPLACE INTO `item_db_re` VALUES (1776,'Siege_Arrow_S','Siege Arrow S',10,10,NULL,1,'30',NULL,NULL,NULL,0x000A1848,7,2,32768,NULL,'95',NULL,1,NULL,NULL,NULL);
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# Knuckles
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# Knuckles
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REPLACE INTO `item_db_re` VALUES (1801,'Waghnakh','Waghnak',4,8000,NULL,400,'30',NULL,1,3,0x00008100,7,2,2,1,'1',1,12,NULL,NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (1801,'Waghnakh','Waghnak',4,8000,NULL,400,'30',NULL,1,3,0x00008100,7,2,2,1,'1',1,12,NULL,NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (1802,'Waghnakh_','Waghnak',4,8000,NULL,400,'30',NULL,1,4,0x00008100,7,2,2,1,'1',1,12,NULL,NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (1802,'Waghnakh_','Waghnak',4,8000,NULL,400,'30',NULL,1,4,0x00008100,7,2,2,1,'1',1,12,NULL,NULL,NULL);
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@@ -5103,13 +5103,13 @@ REPLACE INTO `item_db_re` VALUES (11516,'Asai_Fruit','Asai Fruit',0,15,NULL,20,N
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REPLACE INTO `item_db_re` VALUES (11517,'Puri_Potion','Puri Potion',0,20,NULL,100,NULL,NULL,NULL,NULL,0xFFFFFFFF,7,2,NULL,NULL,NULL,NULL,NULL,'itemheal rand(400,600),0;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (11517,'Puri_Potion','Puri Potion',0,20,NULL,100,NULL,NULL,NULL,NULL,0xFFFFFFFF,7,2,NULL,NULL,NULL,NULL,NULL,'itemheal rand(400,600),0;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (11518,'N_Blue_Potion','Blue Potion',0,NULL,NULL,50,NULL,NULL,NULL,NULL,0xFFFFFFFF,7,2,NULL,NULL,NULL,NULL,NULL,'itemheal 0,5;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (11518,'N_Blue_Potion','Blue Potion',0,NULL,NULL,50,NULL,NULL,NULL,NULL,0xFFFFFFFF,7,2,NULL,NULL,NULL,NULL,NULL,'itemheal 0,5;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (11519,'Beef_Toast','Beef Toast',0,1200,NULL,40,NULL,NULL,NULL,NULL,0xFFFFFFFF,7,2,NULL,NULL,NULL,NULL,NULL,'itemheal rand(170,250),0;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (11519,'Beef_Toast','Beef Toast',0,1200,NULL,40,NULL,NULL,NULL,NULL,0xFFFFFFFF,7,2,NULL,NULL,NULL,NULL,NULL,'itemheal rand(170,250),0;',NULL,NULL);
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-REPLACE INTO `item_db_re` VALUES (11520,'Mora_Mandarin','Mora Mandar',0,500,NULL,20,NULL,NULL,NULL,NULL,0xFFFFFFFF,7,2,NULL,NULL,NULL,NULL,NULL,'itemheal 0,rand(50,80);',NULL,NULL);
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-REPLACE INTO `item_db_re` VALUES (11521,'Pingui_Berry_Juice','Pingui Berry Juice',0,500,NULL,50,NULL,NULL,NULL,NULL,0xFFFFFFFF,7,2,NULL,NULL,NULL,NULL,NULL,'itemheal rand(400,800),rand(50,80);',NULL,NULL);
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-REPLACE INTO `item_db_re` VALUES (11522,'Red_Raffle_Sap','Red Raffle Sap',0,2500,NULL,100,NULL,NULL,NULL,NULL,0xFFFFFFFF,7,2,NULL,NULL,NULL,NULL,NULL,'itemheal rand(400,800),0;',NULL,NULL);
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-REPLACE INTO `item_db_re` VALUES (11523,'Yellow_Raffle_Sap','Yellow Raffle Sap',0,3000,NULL,120,NULL,NULL,NULL,NULL,0xFFFFFFFF,7,2,NULL,NULL,NULL,NULL,NULL,'itemheal rand(600,1000),0;',NULL,NULL);
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-REPLACE INTO `item_db_re` VALUES (11524,'White_Raffle_Sap','White Raffle Sap',0,3500,NULL,140,NULL,NULL,NULL,NULL,0xFFFFFFFF,7,2,NULL,NULL,NULL,NULL,NULL,'itemheal rand(800,1200),0;',NULL,NULL);
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-REPLACE INTO `item_db_re` VALUES (11525,'Mora_Hip_Tea','Mora Hip Tea',0,20,NULL,150,NULL,NULL,NULL,NULL,0xFFFFFFFF,7,2,NULL,NULL,NULL,NULL,NULL,'itemheal rand(1500,2000),0;',NULL,NULL);
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-REPLACE INTO `item_db_re` VALUES (11526,'Rafflecino','Rafflecino',0,20,NULL,100,NULL,NULL,NULL,NULL,0xFFFFFFFF,7,2,NULL,NULL,NULL,NULL,NULL,'itemheal 0,rand(120,160);',NULL,NULL);
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+REPLACE INTO `item_db_re` VALUES (11520,'Mora_Mandarin','Mora Mandar',0,500,NULL,20,NULL,NULL,NULL,NULL,0xFFFFFFFF,7,2,NULL,NULL,100,NULL,NULL,'itemheal 0,rand(50,80);',NULL,NULL);
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+REPLACE INTO `item_db_re` VALUES (11521,'Pingui_Berry_Juice','Pingui Berry Juice',0,500,NULL,50,NULL,NULL,NULL,NULL,0xFFFFFFFF,7,2,NULL,NULL,100,NULL,NULL,'itemheal rand(400,800),rand(50,80);',NULL,NULL);
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+REPLACE INTO `item_db_re` VALUES (11522,'Red_Raffle_Sap','Red Raffle Sap',0,2500,NULL,100,NULL,NULL,NULL,NULL,0xFFFFFFFF,7,2,NULL,NULL,100,NULL,NULL,'itemheal rand(400,800),0;',NULL,NULL);
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+REPLACE INTO `item_db_re` VALUES (11523,'Yellow_Raffle_Sap','Yellow Raffle Sap',0,3000,NULL,120,NULL,NULL,NULL,NULL,0xFFFFFFFF,7,2,NULL,NULL,110,NULL,NULL,'itemheal rand(600,1000),0;',NULL,NULL);
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+REPLACE INTO `item_db_re` VALUES (11524,'White_Raffle_Sap','White Raffle Sap',0,3500,NULL,140,NULL,NULL,NULL,NULL,0xFFFFFFFF,7,2,NULL,NULL,120,NULL,NULL,'itemheal rand(800,1200),0;',NULL,NULL);
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+REPLACE INTO `item_db_re` VALUES (11525,'Mora_Hip_Tea','Mora Hip Tea',0,20,NULL,150,NULL,NULL,NULL,NULL,0xFFFFFFFF,7,2,NULL,NULL,120,NULL,NULL,'itemheal rand(1500,2000),0;',NULL,NULL);
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+REPLACE INTO `item_db_re` VALUES (11526,'Rafflecino','Rafflecino',0,20,NULL,100,NULL,NULL,NULL,NULL,0xFFFFFFFF,7,2,NULL,NULL,120,NULL,NULL,'itemheal 0,rand(120,160);',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (11527,'Baklava','Baklava',0,3500,NULL,600,NULL,NULL,NULL,NULL,0xFFFFFFFF,7,2,NULL,NULL,NULL,NULL,NULL,'itemheal 1200,440;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (11527,'Baklava','Baklava',0,3500,NULL,600,NULL,NULL,NULL,NULL,0xFFFFFFFF,7,2,NULL,NULL,NULL,NULL,NULL,'itemheal 1200,440;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (11528,'Kanafeh','Kanafeh',0,1500,NULL,200,NULL,NULL,NULL,NULL,0xFFFFFFFF,7,2,NULL,NULL,NULL,NULL,NULL,'itemheal 300,240;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (11528,'Kanafeh','Kanafeh',0,1500,NULL,200,NULL,NULL,NULL,NULL,0xFFFFFFFF,7,2,NULL,NULL,NULL,NULL,NULL,'itemheal 300,240;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (11529,'MAAMOUL_','Maamoul',0,500,NULL,100,NULL,NULL,NULL,NULL,0xFFFFFFFF,7,2,NULL,NULL,NULL,NULL,NULL,'itemheal 120,60;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (11529,'MAAMOUL_','Maamoul',0,500,NULL,100,NULL,NULL,NULL,NULL,0xFFFFFFFF,7,2,NULL,NULL,NULL,NULL,NULL,'itemheal 120,60;',NULL,NULL);
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@@ -6067,11 +6067,16 @@ REPLACE INTO `item_db_re` VALUES (13171,'BF_Rifle1','Soldier Rifle',4,NULL,NULL,
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REPLACE INTO `item_db_re` VALUES (13172,'BF_Gatling_Gun1','Soldier Gatling Gun',4,NULL,NULL,0,'80',NULL,9,NULL,0x01000000,7,2,34,3,'80',1,19,'bonus bDex,2; bonus2 bAddRace,RC_DemiHuman,35; bonus2 bIgnoreDefRate,RC_DemiHuman,20; autobonus "{bonus bBaseAtk,80; bonus2 bHPLossRate,120,1000;}",10,6000,BF_WEAPON,"{specialeffect2 EF_BASH3D;}"; bonus bUnbreakableWeapon,0;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (13172,'BF_Gatling_Gun1','Soldier Gatling Gun',4,NULL,NULL,0,'80',NULL,9,NULL,0x01000000,7,2,34,3,'80',1,19,'bonus bDex,2; bonus2 bAddRace,RC_DemiHuman,35; bonus2 bIgnoreDefRate,RC_DemiHuman,20; autobonus "{bonus bBaseAtk,80; bonus2 bHPLossRate,120,1000;}",10,6000,BF_WEAPON,"{specialeffect2 EF_BASH3D;}"; bonus bUnbreakableWeapon,0;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (13173,'BF_Shotgun1','Soldier Shotgun',4,NULL,NULL,0,'100',NULL,9,NULL,0x01000000,7,2,34,3,'80',1,20,'bonus bDex,2; bonus bSplashRange,1; bonus2 bAddRace,RC_DemiHuman,55; bonus2 bIgnoreDefRate,RC_DemiHuman,20; autobonus "{bonus bBaseAtk,80; bonus2 bHPLossRate,100,1000;}",30,6000,BF_WEAPON,"{specialeffect2 EF_BASH3D;}"; bonus bUnbreakableWeapon,0;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (13173,'BF_Shotgun1','Soldier Shotgun',4,NULL,NULL,0,'100',NULL,9,NULL,0x01000000,7,2,34,3,'80',1,20,'bonus bDex,2; bonus bSplashRange,1; bonus2 bAddRace,RC_DemiHuman,55; bonus2 bIgnoreDefRate,RC_DemiHuman,20; autobonus "{bonus bBaseAtk,80; bonus2 bHPLossRate,100,1000;}",30,6000,BF_WEAPON,"{specialeffect2 EF_BASH3D;}"; bonus bUnbreakableWeapon,0;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (13174,'BF_Launcher1','Soldier Grenade Launcher',4,NULL,NULL,0,'300',NULL,9,NULL,0x01000000,7,2,34,3,'80',1,21,'bonus bDex,2; bonus bSplashRange,1; bonus2 bAddRace,RC_DemiHuman,55; bonus2 bIgnoreDefRate,RC_DemiHuman,20; autobonus "{bonus bBaseAtk,300; bonus2 bHPLossRate,120,1000;}",30,9000,BF_WEAPON,"{specialeffect2 EF_BASH3D;}"; bonus bUnbreakableWeapon,0;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (13174,'BF_Launcher1','Soldier Grenade Launcher',4,NULL,NULL,0,'300',NULL,9,NULL,0x01000000,7,2,34,3,'80',1,21,'bonus bDex,2; bonus bSplashRange,1; bonus2 bAddRace,RC_DemiHuman,55; bonus2 bIgnoreDefRate,RC_DemiHuman,20; autobonus "{bonus bBaseAtk,300; bonus2 bHPLossRate,120,1000;}",30,9000,BF_WEAPON,"{specialeffect2 EF_BASH3D;}"; bonus bUnbreakableWeapon,0;',NULL,NULL);
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-REPLACE INTO `item_db_re` VALUES (13175,'Lever_Action_Rifle_C','Lever Action Rifle',4,20,NULL,0,'170',NULL,9,NULL,0x01000000,7,2,34,3,NULL,NULL,18,'bonus bHit,20; bonus bCritical,50; bonus bAspdRate,-5;',NULL,NULL);
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+REPLACE INTO `item_db_re` VALUES (13175,'Lever_Action_Rifle_C','Lever Action Rifle',4,20,NULL,0,'170',NULL,9,NULL,0x01000000,7,2,34,3,'1',NULL,18,'bonus bHit,20; bonus bCritical,50; bonus bAspdRate,-5;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (13176,'Krieger_Rifle1','Glorious Rifle',4,NULL,NULL,0,'90',NULL,9,NULL,0x01000000,7,2,34,4,'80',1,18,'bonus2 bAddRace,RC_DemiHuman,75; bonus2 bIgnoreDefRate,RC_DemiHuman,20; bonus2 bSkillAtk,"GS_TRIPLEACTION",30; bonus bUnbreakableWeapon,0; if(getrefine()>5) { bonus2 bAddRace,RC_DemiHuman,pow(((getrefine()>14)?14:getrefine())-4,2); bonus2 bIgnoreDefRate,RC_DemiHuman,5; } if(getrefine()>8) { bonus2 bVariableCastrate,"GS_TRACKING",25; bonus2 bSkillAtk,"GS_TRACKING",getrefine() * 3; }',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (13176,'Krieger_Rifle1','Glorious Rifle',4,NULL,NULL,0,'90',NULL,9,NULL,0x01000000,7,2,34,4,'80',1,18,'bonus2 bAddRace,RC_DemiHuman,75; bonus2 bIgnoreDefRate,RC_DemiHuman,20; bonus2 bSkillAtk,"GS_TRIPLEACTION",30; bonus bUnbreakableWeapon,0; if(getrefine()>5) { bonus2 bAddRace,RC_DemiHuman,pow(((getrefine()>14)?14:getrefine())-4,2); bonus2 bIgnoreDefRate,RC_DemiHuman,5; } if(getrefine()>8) { bonus2 bVariableCastrate,"GS_TRACKING",25; bonus2 bSkillAtk,"GS_TRACKING",getrefine() * 3; }',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (13177,'Krieger_Gatling1','Glorious Gatling Gun',4,NULL,NULL,0,'90',NULL,9,NULL,0x01000000,7,2,34,4,'80',1,19,'bonus2 bAddRace,RC_DemiHuman,35; bonus2 bIgnoreDefRate,RC_DemiHuman,20; bonus2 bSkillAtk,"GS_TRIPLEACTION",30; bonus bUnbreakableWeapon,0; if(getrefine()>5) { bonus2 bAddRace,RC_DemiHuman,pow(((getrefine()>10)?10:getrefine())-4,2); bonus2 bIgnoreDefRate,RC_DemiHuman,5; } if(getrefine()>8) {bonus2 bAddRace,RC_Boss,getrefine(); bonus2 bAddRace,RC_NonBoss,getrefine(); }',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (13177,'Krieger_Gatling1','Glorious Gatling Gun',4,NULL,NULL,0,'90',NULL,9,NULL,0x01000000,7,2,34,4,'80',1,19,'bonus2 bAddRace,RC_DemiHuman,35; bonus2 bIgnoreDefRate,RC_DemiHuman,20; bonus2 bSkillAtk,"GS_TRIPLEACTION",30; bonus bUnbreakableWeapon,0; if(getrefine()>5) { bonus2 bAddRace,RC_DemiHuman,pow(((getrefine()>10)?10:getrefine())-4,2); bonus2 bIgnoreDefRate,RC_DemiHuman,5; } if(getrefine()>8) {bonus2 bAddRace,RC_Boss,getrefine(); bonus2 bAddRace,RC_NonBoss,getrefine(); }',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (13178,'Krieger_Shotgun1','Glorious Shotgun',4,NULL,NULL,0,'110',NULL,9,NULL,0x01000000,7,2,34,4,'80',1,20,'bonus2 bAddRace,RC_DemiHuman,55; bonus2 bIgnoreDefRate,RC_DemiHuman,20; bonus bSplashRange,1; bonus2 bSkillAtk,"GS_TRIPLEACTION",30; bonus bUnbreakableWeapon,0; if(getrefine()>5) { bonus2 bAddRace,RC_DemiHuman,pow(((getrefine()>10)?10:getrefine())-4,2); bonus2 bIgnoreDefRate,RC_DemiHuman,5; } if(getrefine()>8) { bonus2 bSkillAtk,"GS_SPREADATTACK",getrefine() * 2; bonus3 bAddEffOnSkill,"GS_SPREADATTACK",Eff_Stun,2000; }',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (13178,'Krieger_Shotgun1','Glorious Shotgun',4,NULL,NULL,0,'110',NULL,9,NULL,0x01000000,7,2,34,4,'80',1,20,'bonus2 bAddRace,RC_DemiHuman,55; bonus2 bIgnoreDefRate,RC_DemiHuman,20; bonus bSplashRange,1; bonus2 bSkillAtk,"GS_TRIPLEACTION",30; bonus bUnbreakableWeapon,0; if(getrefine()>5) { bonus2 bAddRace,RC_DemiHuman,pow(((getrefine()>10)?10:getrefine())-4,2); bonus2 bIgnoreDefRate,RC_DemiHuman,5; } if(getrefine()>8) { bonus2 bSkillAtk,"GS_SPREADATTACK",getrefine() * 2; bonus3 bAddEffOnSkill,"GS_SPREADATTACK",Eff_Stun,2000; }',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (13179,'Krieger_Launcher1','Glorious Grenade Launcher',4,NULL,NULL,0,'330',NULL,9,NULL,0x01000000,7,2,34,4,'80',1,21,'bonus2 bAddRace,RC_DemiHuman,35; bonus2 bIgnoreDefRate,RC_DemiHuman,20; bonus2 bSkillAtk,"GS_TRIPLEACTION",30; bonus bUnbreakableWeapon,0; if(getrefine()>5) { bonus2 bAddRace,RC_DemiHuman,pow(((getrefine()>10)?10:getrefine())-4,2); bonus2 bIgnoreDefRate,RC_DemiHuman,5; } if(getrefine()>8) { bonus2 bSkillAtk,"GS_GROUNDDRIFT",getrefine() * 2; bonus3 bAddEffOnSkill,"GS_SPREADATTACK",Eff_Stun,2000; autobonus "{bonus bAspdRate,20;}",200,20000,BF_WEAPON,"{specialeffect2 EF_POTION_BERSERK;}"; }',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (13179,'Krieger_Launcher1','Glorious Grenade Launcher',4,NULL,NULL,0,'330',NULL,9,NULL,0x01000000,7,2,34,4,'80',1,21,'bonus2 bAddRace,RC_DemiHuman,35; bonus2 bIgnoreDefRate,RC_DemiHuman,20; bonus2 bSkillAtk,"GS_TRIPLEACTION",30; bonus bUnbreakableWeapon,0; if(getrefine()>5) { bonus2 bAddRace,RC_DemiHuman,pow(((getrefine()>10)?10:getrefine())-4,2); bonus2 bIgnoreDefRate,RC_DemiHuman,5; } if(getrefine()>8) { bonus2 bSkillAtk,"GS_GROUNDDRIFT",getrefine() * 2; bonus3 bAddEffOnSkill,"GS_SPREADATTACK",Eff_Stun,2000; autobonus "{bonus bAspdRate,20;}",200,20000,BF_WEAPON,"{specialeffect2 EF_POTION_BERSERK;}"; }',NULL,NULL);
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+# Novice Guns
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+REPLACE INTO `item_db_re` VALUES (13180,'Novice_Rifle','Novice Rifle',4,0,NULL,500,'50',NULL,9,3,0x01000000,7,2,34,4,'1',0,18,NULL,NULL,NULL);
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+REPLACE INTO `item_db_re` VALUES (13181,'Novice_Shotgun','Novice Shotgun',4,0,NULL,1000,'80',NULL,9,0,0x01000000,7,2,34,4,'1',0,20,NULL,NULL,NULL);
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+REPLACE INTO `item_db_re` VALUES (13182,'Novice_Gatling','Novice Gatling',4,0,NULL,1500,'40',NULL,9,0,0x01000000,7,2,34,4,'1',0,19,NULL,NULL,NULL);
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+REPLACE INTO `item_db_re` VALUES (13183,'Novice_Grenade_Launcher','Novice Grenade Launcher',4,0,NULL,1500,'40',NULL,9,0,0x01000000,7,2,34,4,'1',0,21,NULL,NULL,NULL);
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# Bullets
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# Bullets
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REPLACE INTO `item_db_re` VALUES (13200,'Bullet','Bullet',10,1,NULL,2,'10',NULL,NULL,NULL,0x01000000,7,2,32768,NULL,'1',NULL,3,NULL,NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (13200,'Bullet','Bullet',10,1,NULL,2,'10',NULL,NULL,NULL,0x01000000,7,2,32768,NULL,'1',NULL,3,NULL,NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (13201,'Silver_Bullet','Silver Bullet',10,15,NULL,2,'15',NULL,NULL,NULL,0x01000000,7,2,32768,NULL,'1',NULL,3,'bonus bAtkEle,Ele_Holy;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (13201,'Silver_Bullet','Silver Bullet',10,15,NULL,2,'15',NULL,NULL,NULL,0x01000000,7,2,32768,NULL,'1',NULL,3,'bonus bAtkEle,Ele_Holy;',NULL,NULL);
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@@ -7477,19 +7482,22 @@ REPLACE INTO `item_db_re` VALUES (19520,'Rain_Cloud','Rain Cloud',5,NULL,NULL,0,
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REPLACE INTO `item_db_re` VALUES (19521,'Charlies_Hat','Charlies Hat',5,NULL,NULL,0,NULL,NULL,NULL,NULL,0xFFFFFFFF,7,2,1024,NULL,'1',NULL,706,'bonus bUnbreakableHelm,0;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (19521,'Charlies_Hat','Charlies Hat',5,NULL,NULL,0,NULL,NULL,NULL,NULL,0xFFFFFFFF,7,2,1024,NULL,'1',NULL,706,'bonus bUnbreakableHelm,0;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (19522,'Mini_Crown','Mini Crown',5,NULL,NULL,0,NULL,NULL,NULL,NULL,0xFFFFFFFF,7,2,1024,NULL,'1',NULL,707,'bonus bUnbreakableHelm,0;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (19522,'Mini_Crown','Mini Crown',5,NULL,NULL,0,NULL,NULL,NULL,NULL,0xFFFFFFFF,7,2,1024,NULL,'1',NULL,707,'bonus bUnbreakableHelm,0;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (19523,'Green_Ribbon','Green Ribbon',5,NULL,NULL,0,NULL,NULL,NULL,NULL,0xFFFFFFFF,7,2,1024,NULL,'1',NULL,244,'bonus bUnbreakableHelm,0;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (19523,'Green_Ribbon','Green Ribbon',5,NULL,NULL,0,NULL,NULL,NULL,NULL,0xFFFFFFFF,7,2,1024,NULL,'1',NULL,244,'bonus bUnbreakableHelm,0;',NULL,NULL);
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-REPLACE INTO `item_db_re` VALUES (19524,'Costume_Green_Feeler','Costume Green Feeler',5,NULL,NULL,0,NULL,NULL,NULL,NULL,0xFFFFFFFF,7,2,1024,NULL,'1',NULL,85,'bonus bUnbreakableHelm,0;',NULL,NULL);
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-REPLACE INTO `item_db_re` VALUES (19525,'Costume_Mini_Glasses','Costume Mini Glasses',5,NULL,NULL,0,NULL,NULL,NULL,NULL,0xFFFFFFFF,7,2,2048,NULL,'1',NULL,47,'bonus bUnbreakableHelm,0;',NULL,NULL);
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-REPLACE INTO `item_db_re` VALUES (19526,'Costume_Helm','Costume Helm',5,NULL,NULL,0,NULL,NULL,NULL,NULL,0xFFFFFFFF,7,2,1024,NULL,'1',NULL,40,'bonus bUnbreakableHelm,0;',NULL,NULL);
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-REPLACE INTO `item_db_re` VALUES (19527,'Costume_Spiky_Band','Costume Spiky Band',5,NULL,NULL,0,NULL,NULL,NULL,NULL,0xFFFFFFFF,7,2,1024,NULL,'1',NULL,43,'bonus bUnbreakableHelm,0;',NULL,NULL);
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-REPLACE INTO `item_db_re` VALUES (19528,'Costume_Iron_Cain','Costume Iron Cain',5,NULL,NULL,0,NULL,NULL,NULL,NULL,0xFFFFFFFF,7,2,4096,NULL,'1',NULL,53,'bonus bUnbreakableHelm,0;',NULL,NULL);
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-REPLACE INTO `item_db_re` VALUES (19529,'Costume_Angel_Wing','Costume Angel Wing',5,NULL,NULL,0,NULL,NULL,NULL,NULL,0xFFFFFFFF,7,2,1024,NULL,'1',NULL,38,'bonus bUnbreakableHelm,0; bonus bVit,1; bonus bAgi,1;',NULL,NULL);
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-REPLACE INTO `item_db_re` VALUES (19530,'Costume_Wild_Rose','Costume Wild Rose',5,NULL,NULL,0,NULL,NULL,NULL,NULL,0xFFFFFFFF,7,2,1024,NULL,'1',NULL,541,'bonus bUnbreakableHelm,0;',NULL,NULL);
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+REPLACE INTO `item_db_re` VALUES (19524,'C_Green_Feeler','Costume Green Feeler',5,NULL,NULL,0,NULL,NULL,NULL,NULL,0xFFFFFFFF,7,2,1024,NULL,'1',NULL,85,'bonus bUnbreakableHelm,0;',NULL,NULL);
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+REPLACE INTO `item_db_re` VALUES (19525,'C_Mini_Glasses','Costume Mini Glasses',5,NULL,NULL,0,NULL,NULL,NULL,NULL,0xFFFFFFFF,7,2,2048,NULL,'1',NULL,47,'bonus bUnbreakableHelm,0;',NULL,NULL);
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+REPLACE INTO `item_db_re` VALUES (19526,'C_Helm','Costume Helm',5,NULL,NULL,0,NULL,NULL,NULL,NULL,0xFFFFFFFF,7,2,1024,NULL,'1',NULL,40,'bonus bUnbreakableHelm,0;',NULL,NULL);
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+REPLACE INTO `item_db_re` VALUES (19527,'C_Spiky_Band','Costume Spiky Band',5,NULL,NULL,0,NULL,NULL,NULL,NULL,0xFFFFFFFF,7,2,1024,NULL,'1',NULL,43,'bonus bUnbreakableHelm,0;',NULL,NULL);
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+REPLACE INTO `item_db_re` VALUES (19528,'C_Iron_Cain','Costume Iron Cain',5,NULL,NULL,0,NULL,NULL,NULL,NULL,0xFFFFFFFF,7,2,4096,NULL,'1',NULL,53,'bonus bUnbreakableHelm,0;',NULL,NULL);
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+REPLACE INTO `item_db_re` VALUES (19529,'C_Angel_Wing','Costume Angel Wing',5,NULL,NULL,0,NULL,NULL,NULL,NULL,0xFFFFFFFF,7,2,1024,NULL,'1',NULL,38,'bonus bUnbreakableHelm,0; bonus bVit,1; bonus bAgi,1;',NULL,NULL);
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+REPLACE INTO `item_db_re` VALUES (19530,'C_Wild_Rose','Costume Wild Rose',5,NULL,NULL,0,NULL,NULL,NULL,NULL,0xFFFFFFFF,7,2,1024,NULL,'1',NULL,541,'bonus bUnbreakableHelm,0; bonus bAtk,2; bonus bMatk,2;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (19532,'C_Red_Bunny_Band','Red Bunny Band',5,NULL,NULL,0,NULL,NULL,NULL,NULL,0xFFFFFFFF,7,2,1024,NULL,'1',NULL,640,'bonus bUnbreakableHelm,0; bonus bDex,1;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (19532,'C_Red_Bunny_Band','Red Bunny Band',5,NULL,NULL,0,NULL,NULL,NULL,NULL,0xFFFFFFFF,7,2,1024,NULL,'1',NULL,640,'bonus bUnbreakableHelm,0; bonus bDex,1;',NULL,NULL);
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-REPLACE INTO `item_db_re` VALUES (19533,'C_Spore_Hat','Costume Spore Hat',5,NULL,NULL,0,NULL,NULL,NULL,NULL,0xFFFFFFFF,7,2,1024,NULL,'1',NULL,114,'bonus bUnbreakableHelm,0; bonus bVit,1;',NULL,NULL);
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-REPLACE INTO `item_db_re` VALUES (19535,'C_Sinsuncho_Hat','Costume Sinsuncho Hat',5,NULL,NULL,0,NULL,NULL,NULL,NULL,0xFFFFFFFF,7,2,1024,NULL,'1',NULL,730,'bonus bUnbreakableHelm,0; bonus bStr,1;',NULL,NULL);
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+REPLACE INTO `item_db_re` VALUES (19533,'C_Spore_Hat','Costume Spore Hat',5,NULL,NULL,0,NULL,NULL,NULL,NULL,0xFFFFFFFF,7,2,1024,NULL,'1',NULL,114,'bonus bUnbreakableHelm,0; bonus bVit,1; bonus2 bExpAddRace,RC_NonBoss,1; bonus2 bExpAddRace,RC_Boss,1;',NULL,NULL);
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+REPLACE INTO `item_db_re` VALUES (19534,'C_Tha_Despero_Mask','Costume Thanatos Despero Mask',5,20,NULL,0,NULL,NULL,NULL,NULL,0xFFFFFFFF,7,2,513,NULL,'1',NULL,693,'bonus bAtkRate,1; bonus bMatkRate,1; bonus bHealPower,1;',NULL,NULL);
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+REPLACE INTO `item_db_re` VALUES (19535,'C_Sinsuncho_Hat','Costume Sinsuncho Hat',5,NULL,NULL,0,NULL,NULL,NULL,NULL,0xFFFFFFFF,7,2,1024,NULL,'1',NULL,730,'bonus bUnbreakableHelm,0; bonus bStr,1; bonus2 bExpAddRace,RC_NonBoss,1; bonus2 bExpAddRace,RC_Boss,1;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (19536,'C_Rose_Corsage','Costume Rose Corsage',5,NULL,NULL,0,NULL,NULL,NULL,NULL,0xFFFFFFFF,7,2,1024,NULL,'1',NULL,533,'bonus bUnbreakableHelm,0; bonus bInt,1;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (19536,'C_Rose_Corsage','Costume Rose Corsage',5,NULL,NULL,0,NULL,NULL,NULL,NULL,0xFFFFFFFF,7,2,1024,NULL,'1',NULL,533,'bonus bUnbreakableHelm,0; bonus bInt,1;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (19537,'C_Gryphon_Hat','Costume Gryphon Hat',5,NULL,NULL,0,NULL,NULL,NULL,NULL,0xFFFFFFFF,7,2,1024,NULL,'1',NULL,591,'bonus bUnbreakableHelm,0;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (19537,'C_Gryphon_Hat','Costume Gryphon Hat',5,NULL,NULL,0,NULL,NULL,NULL,NULL,0xFFFFFFFF,7,2,1024,NULL,'1',NULL,591,'bonus bUnbreakableHelm,0;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (19538,'Full_Moon','Full Moon',5,NULL,NULL,0,NULL,NULL,NULL,NULL,0xFFFFFFFF,7,2,1024,NULL,'1',NULL,780,'bonus bUnbreakableHelm,0;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (19538,'Full_Moon','Full Moon',5,NULL,NULL,0,NULL,NULL,NULL,NULL,0xFFFFFFFF,7,2,1024,NULL,'1',NULL,780,'bonus bUnbreakableHelm,0;',NULL,NULL);
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+REPLACE INTO `item_db_re` VALUES (19539,'C_Hairband_Of_Reginleif','Hairband Of Reginleif',5,20,NULL,0,NULL,NULL,NULL,NULL,0xFFFFFFFF,7,2,256,NULL,'1',NULL,468,'bonus bAllStats,1;',NULL,NULL);
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+REPLACE INTO `item_db_re` VALUES (19540,'C_Rabbit_Earplugs','Costume Rabbit Earplugs',5,20,NULL,0,NULL,NULL,NULL,NULL,0xFFFFFFFF,7,2,768,NULL,'1',NULL,515,'bonus bAgi,1; bonus bFlee,2;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (19541,'C_Romantic_White_Flower','Costume Romantic White Flower',5,20,NULL,0,NULL,NULL,NULL,NULL,0xFFFFFFFF,7,2,4096,NULL,'1',NULL,259,'bonus bUnbreakableHelm,0;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (19541,'C_Romantic_White_Flower','Costume Romantic White Flower',5,20,NULL,0,NULL,NULL,NULL,NULL,0xFFFFFFFF,7,2,4096,NULL,'1',NULL,259,'bonus bUnbreakableHelm,0;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (19542,'C_Devil_Whisper','Costume Devil Whisper',5,20,NULL,0,NULL,NULL,NULL,NULL,0xFFFFFFFF,7,2,2048,NULL,'1',NULL,712,'bonus bUnbreakableHelm,0;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (19542,'C_Devil_Whisper','Costume Devil Whisper',5,20,NULL,0,NULL,NULL,NULL,NULL,0xFFFFFFFF,7,2,2048,NULL,'1',NULL,712,'bonus bUnbreakableHelm,0;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (19543,'Oliver_Wolf_Hood','Oliver Wold Hood',5,20,NULL,300,NULL,NULL,NULL,1,0xFFFFFFFF,7,2,1024,NULL,'70',NULL,849,'bonus bUnbreakableHelm,0;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (19543,'Oliver_Wolf_Hood','Oliver Wold Hood',5,20,NULL,300,NULL,NULL,NULL,1,0xFFFFFFFF,7,2,1024,NULL,'70',NULL,849,'bonus bUnbreakableHelm,0;',NULL,NULL);
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