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* Updated Renewal item database and exp.txt. (Hercules 7bafb75)
* Some misc. fixes.

git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@17179 54d463be-8e91-2dee-dedb-b68131a5f0ec

euphyy 12 years ago
parent
commit
214ef07db2

File diff suppressed because it is too large
+ 0 - 0
db/re/exp.txt


+ 29 - 21
db/re/item_db.txt

@@ -1022,10 +1022,10 @@
 1770,Iron_Arrow,Iron Arrow,10,2,,1,30,,,,0x000A1848,7,2,32768,,1,,1,{},{},{}
 1771,Venom_Knife,Venom Knife,10,50,,5,30,,,,0x00001000,7,2,32768,,1,,2,{},{},{}
 1772,Holy_Arrow,Holy Arrow,10,3,,2,50,,,,0x000A1848,7,2,32768,,1,,1,{ bonus bAtkEle,Ele_Holy; bonus2 bAddRace,RC_Demon,5; },{},{}
-1773,Arrow_Of_Elf,Elven Arrow,10,10,,1,45,,,,0x000A1848,7,2,32768,,100,,1,{},{},{}
-1774,Hunting_Arrow,Hunting Arrow,10,10,,1,35,,,,0x000A1848,7,2,32768,,100,,1,{},{},{}
-1775,Siege_Craft_Arrow_S,Siege Craft Arrow S,10,0,,1,45,,,,0x000A1848,7,2,32768,,130,,1,{},{},{}
-1776,Siege_Craft_Arrow_A,Siege Craft Arrow A,10,0,,1,30,,,,0x000A1848,7,2,32768,,95,,1,{},{},{}
+1773,Arrow_Of_Elf,Elven Arrow,10,5,,1,45,,,,0x000A1848,7,2,32768,,100,,1,{},{},{}
+1774,Hunting_Arrow,Hunting Arrow,10,5,,1,35,,,,0x000A1848,7,2,32768,,100,,1,{},{},{}
+1775,Siege_Arrow_A,Siege Arrow A,10,10,,1,45,,,,0x000A1848,7,2,32768,,130,,1,{},{},{}
+1776,Siege_Arrow_S,Siege Arrow S,10,10,,1,30,,,,0x000A1848,7,2,32768,,95,,1,{},{},{}
 // Knuckles
 1801,Waghnakh,Waghnak,4,8000,,400,30,,1,3,0x00008100,7,2,2,1,1,1,12,{},{},{}
 1802,Waghnakh_,Waghnak,4,8000,,400,30,,1,4,0x00008100,7,2,2,1,1,1,12,{},{},{}
@@ -5072,13 +5072,13 @@
 11517,Puri_Potion,Puri Potion,0,20,,100,,,,,0xFFFFFFFF,7,2,,,,,,{ itemheal rand(400,600),0; },{},{}
 11518,N_Blue_Potion,Blue Potion,0,0,,50,,,,,0xFFFFFFFF,7,2,,,,,,{ itemheal 0,5; },{},{}
 11519,Beef_Toast,Beef Toast,0,1200,,40,,,,,0xFFFFFFFF,7,2,,,,,,{ itemheal rand(170,250),0; },{},{}
-11520,Mora_Mandarin,Mora Mandar,0,500,,20,,,,,0xFFFFFFFF,7,2,,,,,,{ itemheal 0,rand(50,80); },{},{}
-11521,Pingui_Berry_Juice,Pingui Berry Juice,0,500,,50,,,,,0xFFFFFFFF,7,2,,,,,,{ itemheal rand(400,800),rand(50,80); },{},{}
-11522,Red_Raffle_Sap,Red Raffle Sap,0,2500,,100,,,,,0xFFFFFFFF,7,2,,,,,,{ itemheal rand(400,800),0; },{},{}
-11523,Yellow_Raffle_Sap,Yellow Raffle Sap,0,3000,,120,,,,,0xFFFFFFFF,7,2,,,,,,{ itemheal rand(600,1000),0; },{},{}
-11524,White_Raffle_Sap,White Raffle Sap,0,3500,,140,,,,,0xFFFFFFFF,7,2,,,,,,{ itemheal rand(800,1200),0; },{},{}
-11525,Mora_Hip_Tea,Mora Hip Tea,0,20,,150,,,,,0xFFFFFFFF,7,2,,,,,,{ itemheal rand(1500,2000),0; },{},{}
-11526,Rafflecino,Rafflecino,0,20,,100,,,,,0xFFFFFFFF,7,2,,,,,,{ itemheal 0,rand(120,160); },{},{}
+11520,Mora_Mandarin,Mora Mandar,0,500,,20,,,,,0xFFFFFFFF,7,2,,,100,,,{ itemheal 0,rand(50,80); },{},{}
+11521,Pingui_Berry_Juice,Pingui Berry Juice,0,500,,50,,,,,0xFFFFFFFF,7,2,,,100,,,{ itemheal rand(400,800),rand(50,80); },{},{}
+11522,Red_Raffle_Sap,Red Raffle Sap,0,2500,,100,,,,,0xFFFFFFFF,7,2,,,100,,,{ itemheal rand(400,800),0; },{},{}
+11523,Yellow_Raffle_Sap,Yellow Raffle Sap,0,3000,,120,,,,,0xFFFFFFFF,7,2,,,110,,,{ itemheal rand(600,1000),0; },{},{}
+11524,White_Raffle_Sap,White Raffle Sap,0,3500,,140,,,,,0xFFFFFFFF,7,2,,,120,,,{ itemheal rand(800,1200),0; },{},{}
+11525,Mora_Hip_Tea,Mora Hip Tea,0,20,,150,,,,,0xFFFFFFFF,7,2,,,120,,,{ itemheal rand(1500,2000),0; },{},{}
+11526,Rafflecino,Rafflecino,0,20,,100,,,,,0xFFFFFFFF,7,2,,,120,,,{ itemheal 0,rand(120,160); },{},{}
 11527,Baklava,Baklava,0,3500,,600,,,,,0xFFFFFFFF,7,2,,,,,,{ itemheal 1200,440; },{},{}
 11528,Kanafeh,Kanafeh,0,1500,,200,,,,,0xFFFFFFFF,7,2,,,,,,{ itemheal 300,240; },{},{}
 11529,MAAMOUL_,Maamoul,0,500,,100,,,,,0xFFFFFFFF,7,2,,,,,,{ itemheal 120,60; },{},{}
@@ -6036,11 +6036,16 @@
 13172,BF_Gatling_Gun1,Soldier Gatling Gun,4,0,,0,80,,9,0,0x01000000,7,2,34,3,80,1,19,{ bonus bDex,2; bonus2 bAddRace,RC_DemiHuman,35; bonus2 bIgnoreDefRate,RC_DemiHuman,20; autobonus "{ bonus bBaseAtk,80; bonus2 bHPLossRate,120,1000; }",10,6000,BF_WEAPON,"{ specialeffect2 EF_BASH3D; }"; bonus bUnbreakableWeapon,0; },{},{}
 13173,BF_Shotgun1,Soldier Shotgun,4,0,,0,100,,9,0,0x01000000,7,2,34,3,80,1,20,{ bonus bDex,2; bonus bSplashRange,1; bonus2 bAddRace,RC_DemiHuman,55; bonus2 bIgnoreDefRate,RC_DemiHuman,20; autobonus "{ bonus bBaseAtk,80; bonus2 bHPLossRate,100,1000; }",30,6000,BF_WEAPON,"{ specialeffect2 EF_BASH3D; }"; bonus bUnbreakableWeapon,0; },{},{}
 13174,BF_Launcher1,Soldier Grenade Launcher,4,0,,0,300,,9,0,0x01000000,7,2,34,3,80,1,21,{ bonus bDex,2; bonus bSplashRange,1; bonus2 bAddRace,RC_DemiHuman,55; bonus2 bIgnoreDefRate,RC_DemiHuman,20; autobonus "{ bonus bBaseAtk,300; bonus2 bHPLossRate,120,1000; }",30,9000,BF_WEAPON,"{ specialeffect2 EF_BASH3D; }"; bonus bUnbreakableWeapon,0; },{},{}
-13175,Lever_Action_Rifle_C,Lever Action Rifle,4,20,,0,170,,9,0,0x01000000,7,2,34,3,0,0,18,{ bonus bHit,20; bonus bCritical,50; bonus bAspdRate,-5; },{},{}
+13175,Lever_Action_Rifle_C,Lever Action Rifle,4,20,,0,170,,9,0,0x01000000,7,2,34,3,1,0,18,{ bonus bHit,20; bonus bCritical,50; bonus bAspdRate,-5; },{},{}
 13176,Krieger_Rifle1,Glorious Rifle,4,0,,0,90,,9,0,0x01000000,7,2,34,4,80,1,18,{ bonus2 bAddRace,RC_DemiHuman,75; bonus2 bIgnoreDefRate,RC_DemiHuman,20; bonus2 bSkillAtk,"GS_TRIPLEACTION",30; bonus bUnbreakableWeapon,0; if(getrefine()>5) { bonus2 bAddRace,RC_DemiHuman,pow(((getrefine()>14)?14:getrefine())-4,2); bonus2 bIgnoreDefRate,RC_DemiHuman,5; } if(getrefine()>8) { bonus2 bVariableCastrate,"GS_TRACKING",25; bonus2 bSkillAtk,"GS_TRACKING",getrefine() * 3; } },{},{}
 13177,Krieger_Gatling1,Glorious Gatling Gun,4,0,,0,90,,9,0,0x01000000,7,2,34,4,80,1,19,{ bonus2 bAddRace,RC_DemiHuman,35; bonus2 bIgnoreDefRate,RC_DemiHuman,20; bonus2 bSkillAtk,"GS_TRIPLEACTION",30; bonus bUnbreakableWeapon,0; if(getrefine()>5) { bonus2 bAddRace,RC_DemiHuman,pow(((getrefine()>10)?10:getrefine())-4,2); bonus2 bIgnoreDefRate,RC_DemiHuman,5; } if(getrefine()>8) { bonus2 bAddRace,RC_Boss,getrefine(); bonus2 bAddRace,RC_NonBoss,getrefine(); } },{},{}
 13178,Krieger_Shotgun1,Glorious Shotgun,4,0,,0,110,,9,0,0x01000000,7,2,34,4,80,1,20,{ bonus2 bAddRace,RC_DemiHuman,55; bonus2 bIgnoreDefRate,RC_DemiHuman,20; bonus bSplashRange,1; bonus2 bSkillAtk,"GS_TRIPLEACTION",30; bonus bUnbreakableWeapon,0; if(getrefine()>5) { bonus2 bAddRace,RC_DemiHuman,pow(((getrefine()>10)?10:getrefine())-4,2); bonus2 bIgnoreDefRate,RC_DemiHuman,5; } if(getrefine()>8) { bonus2 bSkillAtk,"GS_SPREADATTACK",getrefine() * 2; bonus3 bAddEffOnSkill,"GS_SPREADATTACK",Eff_Stun,2000; } },{},{}
 13179,Krieger_Launcher1,Glorious Grenade Launcher,4,0,,0,330,,9,0,0x01000000,7,2,34,4,80,1,21,{ bonus2 bAddRace,RC_DemiHuman,35; bonus2 bIgnoreDefRate,RC_DemiHuman,20; bonus2 bSkillAtk,"GS_TRIPLEACTION",30; bonus bUnbreakableWeapon,0; if(getrefine()>5) { bonus2 bAddRace,RC_DemiHuman,pow(((getrefine()>10)?10:getrefine())-4,2); bonus2 bIgnoreDefRate,RC_DemiHuman,5; } if(getrefine()>8) { bonus2 bSkillAtk,"GS_GROUNDDRIFT",getrefine() * 2; bonus3 bAddEffOnSkill,"GS_SPREADATTACK",Eff_Stun,2000; autobonus "{ bonus bAspdRate,20; }",200,20000,BF_WEAPON,"{ specialeffect2 EF_POTION_BERSERK; }"; } },{},{}
+// Novice Guns
+13180,Novice_Rifle,Novice Rifle,4,0,,500,50,,9,3,0x01000000,7,2,34,4,1,0,18,{},{},{}
+13181,Novice_Shotgun,Novice Shotgun,4,0,,1000,80,,9,0,0x01000000,7,2,34,4,1,0,20,{},{},{}
+13182,Novice_Gatling,Novice Gatling,4,0,,1500,40,,9,0,0x01000000,7,2,34,4,1,0,19,{},{},{}
+13183,Novice_Grenade_Launcher,Novice Grenade Launcher,4,0,,1500,40,,9,0,0x01000000,7,2,34,4,1,0,21,{},{},{}
 // Bullets
 13200,Bullet,Bullet,10,1,,2,10,,,,0x01000000,7,2,32768,,1,,3,{},{},{}
 13201,Silver_Bullet,Silver Bullet,10,15,,2,15,,,,0x01000000,7,2,32768,,1,,3,{ bonus bAtkEle,Ele_Holy; },{},{}
@@ -7447,19 +7452,22 @@
 19521,Charlies_Hat,Charlies Hat,5,0,,0,,0,,0,0xFFFFFFFF,7,2,1024,,1,0,706,{ bonus bUnbreakableHelm,0; },{},{}
 19522,Mini_Crown,Mini Crown,5,0,,0,,0,,0,0xFFFFFFFF,7,2,1024,,1,0,707,{ bonus bUnbreakableHelm,0; },{},{}
 19523,Green_Ribbon,Green Ribbon,5,0,,0,,0,,0,0xFFFFFFFF,7,2,1024,,1,0,244,{ bonus bUnbreakableHelm,0; },{},{}
-19524,Costume_Green_Feeler,Costume Green Feeler,5,0,,0,,0,,0,0xFFFFFFFF,7,2,1024,,1,0,85,{ bonus bUnbreakableHelm,0; },{},{}
-19525,Costume_Mini_Glasses,Costume Mini Glasses,5,0,,0,,0,,0,0xFFFFFFFF,7,2,2048,,1,0,47,{ bonus bUnbreakableHelm,0; },{},{}
-19526,Costume_Helm,Costume Helm,5,0,,0,,0,,0,0xFFFFFFFF,7,2,1024,,1,0,40,{ bonus bUnbreakableHelm,0; },{},{}
-19527,Costume_Spiky_Band,Costume Spiky Band,5,0,,0,,0,,0,0xFFFFFFFF,7,2,1024,,1,0,43,{ bonus bUnbreakableHelm,0; },{},{}
-19528,Costume_Iron_Cain,Costume Iron Cain,5,0,,0,,0,,0,0xFFFFFFFF,7,2,4096,,1,0,53,{ bonus bUnbreakableHelm,0; },{},{}
-19529,Costume_Angel_Wing,Costume Angel Wing,5,0,,0,,0,,0,0xFFFFFFFF,7,2,1024,,1,0,38,{ bonus bUnbreakableHelm,0; bonus bVit,1; bonus bAgi,1; },{},{}
-19530,Costume_Wild_Rose,Costume Wild Rose,5,0,,0,,0,,0,0xFFFFFFFF,7,2,1024,,1,0,541,{ bonus bUnbreakableHelm,0; },{},{}
+19524,C_Green_Feeler,Costume Green Feeler,5,0,,0,,0,,0,0xFFFFFFFF,7,2,1024,,1,0,85,{ bonus bUnbreakableHelm,0; },{},{}
+19525,C_Mini_Glasses,Costume Mini Glasses,5,0,,0,,0,,0,0xFFFFFFFF,7,2,2048,,1,0,47,{ bonus bUnbreakableHelm,0; },{},{}
+19526,C_Helm,Costume Helm,5,0,,0,,0,,0,0xFFFFFFFF,7,2,1024,,1,0,40,{ bonus bUnbreakableHelm,0; },{},{}
+19527,C_Spiky_Band,Costume Spiky Band,5,0,,0,,0,,0,0xFFFFFFFF,7,2,1024,,1,0,43,{ bonus bUnbreakableHelm,0; },{},{}
+19528,C_Iron_Cain,Costume Iron Cain,5,0,,0,,0,,0,0xFFFFFFFF,7,2,4096,,1,0,53,{ bonus bUnbreakableHelm,0; },{},{}
+19529,C_Angel_Wing,Costume Angel Wing,5,0,,0,,0,,0,0xFFFFFFFF,7,2,1024,,1,0,38,{ bonus bUnbreakableHelm,0; bonus bVit,1; bonus bAgi,1; },{},{}
+19530,C_Wild_Rose,Costume Wild Rose,5,0,,0,,0,,0,0xFFFFFFFF,7,2,1024,,1,0,541,{ bonus bUnbreakableHelm,0; bonus bAtk,2; bonus bMatk,2; },{},{}
 19532,C_Red_Bunny_Band,Red Bunny Band,5,0,,0,,0,,0,0xFFFFFFFF,7,2,1024,,1,0,640,{ bonus bUnbreakableHelm,0; bonus bDex,1; },{},{}
-19533,C_Spore_Hat,Costume Spore Hat,5,0,,0,,0,,0,0xFFFFFFFF,7,2,1024,,1,0,114,{ bonus bUnbreakableHelm,0; bonus bVit,1; },{},{}
-19535,C_Sinsuncho_Hat,Costume Sinsuncho Hat,5,0,,0,,0,,0,0xFFFFFFFF,7,2,1024,,1,0,730,{ bonus bUnbreakableHelm,0; bonus bStr,1; },{},{}
+19533,C_Spore_Hat,Costume Spore Hat,5,0,,0,,0,,0,0xFFFFFFFF,7,2,1024,,1,0,114,{ bonus bUnbreakableHelm,0; bonus bVit,1; bonus2 bExpAddRace,RC_NonBoss,1; bonus2 bExpAddRace,RC_Boss,1; },{},{}
+19534,C_Tha_Despero_Mask,Costume Thanatos Despero Mask,5,20,,0,,0,,0,0xFFFFFFFF,7,2,513,,1,0,693,{ bonus bAtkRate,1; bonus bMatkRate,1; bonus bHealPower,1; },{},{}
+19535,C_Sinsuncho_Hat,Costume Sinsuncho Hat,5,0,,0,,0,,0,0xFFFFFFFF,7,2,1024,,1,0,730,{ bonus bUnbreakableHelm,0; bonus bStr,1; bonus2 bExpAddRace,RC_NonBoss,1; bonus2 bExpAddRace,RC_Boss,1; },{},{}
 19536,C_Rose_Corsage,Costume Rose Corsage,5,0,,0,,0,,0,0xFFFFFFFF,7,2,1024,,1,0,533,{ bonus bUnbreakableHelm,0; bonus bInt,1; },{},{}
 19537,C_Gryphon_Hat,Costume Gryphon Hat,5,0,,0,,0,,0,0xFFFFFFFF,7,2,1024,,1,0,591,{ bonus bUnbreakableHelm,0; },{},{}
 19538,Full_Moon,Full Moon,5,0,,0,,0,,0,0xFFFFFFFF,7,2,1024,,1,0,780,{ bonus bUnbreakableHelm,0; },{},{}
+19539,C_Hairband_Of_Reginleif,Hairband Of Reginleif,5,20,,0,,0,,0,0xFFFFFFFF,7,2,256,,1,0,468,{ bonus bAllStats,1; },{},{}
+19540,C_Rabbit_Earplugs,Costume Rabbit Earplugs,5,20,,0,,0,,0,0xFFFFFFFF,7,2,768,,1,0,515,{ bonus bAgi,1; bonus bFlee,2; },{},{}
 19541,C_Romantic_White_Flower,Costume Romantic White Flower,5,20,,0,,0,,0,0xFFFFFFFF,7,2,4096,,1,0,259,{ bonus bUnbreakableHelm,0; },{},{}
 19542,C_Devil_Whisper,Costume Devil Whisper,5,20,,0,,0,,0,0xFFFFFFFF,7,2,2048,,1,0,712,{ bonus bUnbreakableHelm,0; },{},{}
 19543,Oliver_Wolf_Hood,Oliver Wold Hood,5,20,,300,,0,,1,0xFFFFFFFF,7,2,1024,,70,0,849,{ bonus bUnbreakableHelm,0; },{},{}

+ 3 - 3
doc/script_commands.txt

@@ -3887,7 +3887,7 @@ changing jobs, which can be checked for later in scripts.
 
 ---------------------------------------
 
-*jobname (<job number>)
+*jobname(<job number>)
 
 This command retrieves the name of the given job using the map_msg entries 550->655.
 
@@ -3897,7 +3897,7 @@ This command retrieves the name of the given job using the map_msg entries 550->
 
 ---------------------------------------
 
-*eaclass ({<job number>})
+*eaclass({<job number>})
 
 This commands returns the "eA job-number" corresponding to the given class, and
 uses the invoking player's class if none is given. The eA job-number is also a
@@ -3917,7 +3917,7 @@ For more information on the eA Job System, see the docs/ea_job_system.txt file.
 
 ---------------------------------------
 
-*roclass <job number> {,<gender>}
+*roclass(<job number>{,<gender>})
 
 Does the opposite of eaclass. That is, given an eA job-number, it returns the
 corresponding RO class number. A gender is required because both Bard and Dancers

+ 6 - 6
npc/re/cities/dewata.txt

@@ -603,7 +603,7 @@ OnTouch:
 	close;
 }
 
-dewata,233,263,8	script	Sweet Married Couple#dew1	828,2,3,{
+dewata,233,263,8	script	Sweet Married Couple#1	828,2,3,{
 OnTouch:
 	mes "[Sweet Husband]";
 	mes "You are the most beautiful thing in the world baby~";
@@ -623,7 +623,7 @@ OnTouch:
 	close;
 }
 
-dewata,234,263,8	script	Sweet Married Couple#dew2	727,2,3,{
+dewata,234,263,8	script	Sweet Married Couple#2	727,2,3,{
 OnTouch:
 	mes "[Sweet Wife]";
 	mes "Baby~ You know what flower that is~?";
@@ -822,7 +822,7 @@ OnTouch:
 	close;
 }
 
-dewata,278,281,4	script	Happily Married Grandpa#dew	534,{
+dewata,278,281,4	script	Happily Married Grandpa	534,{
 	mes "[Happily Married Grandpa]";
 	mes "Today, I should ask my lady to";
 	mes "cook me some ^006400fried rice^000000.";
@@ -838,7 +838,7 @@ dewata,278,281,4	script	Happily Married Grandpa#dew	534,{
 	close;
 }
 
-dewata,280,277,4	script	Happily Married Grandma#dew	535,{
+dewata,280,277,4	script	Happily Married Grandma	535,{
 	mes "[Happily Married Grandma]";
 	mes "In my younger days,";
 	mes "there were many gentleman callers";
@@ -929,7 +929,7 @@ dewata,181,88,6	script	Young Man#dew-2	536,{
 	mes "really beautiful?";
 	mes "The children always play";
 	mes "at this beach. It really";
-	mes "reminds me of my youth."
+	mes "reminds me of my youth.";
 	next;
 	mes "[Young Man]";
 	mes "At the evening, you can see";
@@ -1086,7 +1086,7 @@ dewata,127,248,6	script	Wishing Kid#dew	539,{
 	close;
 }
 
-dew_fild01,101,259,6	script	Jaty Tribe Gatekeeper#dew	541,{
+dew_fild01,101,259,6	script	Jaty Tribe Gatekeeper	541,{
 	mes "[Jaty Tribe Gatekeeper]";
 	mes "Welcome to ^FF0000Jaty^000000 town.";
 	mes "Our tribe reveres strength and bravery.";

+ 2 - 2
npc/re/merchants/coin_exchange.txt

@@ -250,8 +250,8 @@ malangdo,175,145,4	script	Can Agency Guard	549,{
 			close;
 		}
 	}
-	delitem 12633,.@count; // Malang_Cat_Can
-	getitem 6422,.@count*3; // Egrade_Coin
+	delitem 12633,.@count; //Malang_Cat_Can
+	getitem 6422,.@count*3; //Egrade_Coin
 	mes "[Can Agency Guard]";
 	mes "Exchanged "+.@count+" Malangdo Cat Can to "+(.@count*3)+" E Class Coin. Check it out.";
 	close;

+ 29 - 21
sql-files/item_db_re.sql

@@ -1053,10 +1053,10 @@ REPLACE INTO `item_db_re` VALUES (1769,'Silence_Arrow','Mute Arrow',10,10,NULL,3
 REPLACE INTO `item_db_re` VALUES (1770,'Iron_Arrow','Iron Arrow',10,2,NULL,1,'30',NULL,NULL,NULL,0x000A1848,7,2,32768,NULL,'1',NULL,1,NULL,NULL,NULL);
 REPLACE INTO `item_db_re` VALUES (1771,'Venom_Knife','Venom Knife',10,50,NULL,5,'30',NULL,NULL,NULL,0x00001000,7,2,32768,NULL,'1',NULL,2,NULL,NULL,NULL);
 REPLACE INTO `item_db_re` VALUES (1772,'Holy_Arrow','Holy Arrow',10,3,NULL,2,'50',NULL,NULL,NULL,0x000A1848,7,2,32768,NULL,'1',NULL,1,'bonus bAtkEle,Ele_Holy; bonus2 bAddRace,RC_Demon,5;',NULL,NULL);
-REPLACE INTO `item_db_re` VALUES (1773,'Arrow_Of_Elf','Elven Arrow',10,10,NULL,1,'45',NULL,NULL,NULL,0x000A1848,7,2,32768,NULL,'100',NULL,1,NULL,NULL,NULL);
-REPLACE INTO `item_db_re` VALUES (1774,'Hunting_Arrow','Hunting Arrow',10,10,NULL,1,'35',NULL,NULL,NULL,0x000A1848,7,2,32768,NULL,'100',NULL,1,NULL,NULL,NULL);
-REPLACE INTO `item_db_re` VALUES (1775,'Siege_Craft_Arrow_S','Siege Craft Arrow S',10,NULL,NULL,1,'45',NULL,NULL,NULL,0x000A1848,7,2,32768,NULL,'130',NULL,1,NULL,NULL,NULL);
-REPLACE INTO `item_db_re` VALUES (1776,'Siege_Craft_Arrow_A','Siege Craft Arrow A',10,NULL,NULL,1,'30',NULL,NULL,NULL,0x000A1848,7,2,32768,NULL,'95',NULL,1,NULL,NULL,NULL);
+REPLACE INTO `item_db_re` VALUES (1773,'Arrow_Of_Elf','Elven Arrow',10,5,NULL,1,'45',NULL,NULL,NULL,0x000A1848,7,2,32768,NULL,'100',NULL,1,NULL,NULL,NULL);
+REPLACE INTO `item_db_re` VALUES (1774,'Hunting_Arrow','Hunting Arrow',10,5,NULL,1,'35',NULL,NULL,NULL,0x000A1848,7,2,32768,NULL,'100',NULL,1,NULL,NULL,NULL);
+REPLACE INTO `item_db_re` VALUES (1775,'Siege_Arrow_A','Siege Arrow A',10,10,NULL,1,'45',NULL,NULL,NULL,0x000A1848,7,2,32768,NULL,'130',NULL,1,NULL,NULL,NULL);
+REPLACE INTO `item_db_re` VALUES (1776,'Siege_Arrow_S','Siege Arrow S',10,10,NULL,1,'30',NULL,NULL,NULL,0x000A1848,7,2,32768,NULL,'95',NULL,1,NULL,NULL,NULL);
 # Knuckles
 REPLACE INTO `item_db_re` VALUES (1801,'Waghnakh','Waghnak',4,8000,NULL,400,'30',NULL,1,3,0x00008100,7,2,2,1,'1',1,12,NULL,NULL,NULL);
 REPLACE INTO `item_db_re` VALUES (1802,'Waghnakh_','Waghnak',4,8000,NULL,400,'30',NULL,1,4,0x00008100,7,2,2,1,'1',1,12,NULL,NULL,NULL);
@@ -5103,13 +5103,13 @@ REPLACE INTO `item_db_re` VALUES (11516,'Asai_Fruit','Asai Fruit',0,15,NULL,20,N
 REPLACE INTO `item_db_re` VALUES (11517,'Puri_Potion','Puri Potion',0,20,NULL,100,NULL,NULL,NULL,NULL,0xFFFFFFFF,7,2,NULL,NULL,NULL,NULL,NULL,'itemheal rand(400,600),0;',NULL,NULL);
 REPLACE INTO `item_db_re` VALUES (11518,'N_Blue_Potion','Blue Potion',0,NULL,NULL,50,NULL,NULL,NULL,NULL,0xFFFFFFFF,7,2,NULL,NULL,NULL,NULL,NULL,'itemheal 0,5;',NULL,NULL);
 REPLACE INTO `item_db_re` VALUES (11519,'Beef_Toast','Beef Toast',0,1200,NULL,40,NULL,NULL,NULL,NULL,0xFFFFFFFF,7,2,NULL,NULL,NULL,NULL,NULL,'itemheal rand(170,250),0;',NULL,NULL);
-REPLACE INTO `item_db_re` VALUES (11520,'Mora_Mandarin','Mora Mandar',0,500,NULL,20,NULL,NULL,NULL,NULL,0xFFFFFFFF,7,2,NULL,NULL,NULL,NULL,NULL,'itemheal 0,rand(50,80);',NULL,NULL);
-REPLACE INTO `item_db_re` VALUES (11521,'Pingui_Berry_Juice','Pingui Berry Juice',0,500,NULL,50,NULL,NULL,NULL,NULL,0xFFFFFFFF,7,2,NULL,NULL,NULL,NULL,NULL,'itemheal rand(400,800),rand(50,80);',NULL,NULL);
-REPLACE INTO `item_db_re` VALUES (11522,'Red_Raffle_Sap','Red Raffle Sap',0,2500,NULL,100,NULL,NULL,NULL,NULL,0xFFFFFFFF,7,2,NULL,NULL,NULL,NULL,NULL,'itemheal rand(400,800),0;',NULL,NULL);
-REPLACE INTO `item_db_re` VALUES (11523,'Yellow_Raffle_Sap','Yellow Raffle Sap',0,3000,NULL,120,NULL,NULL,NULL,NULL,0xFFFFFFFF,7,2,NULL,NULL,NULL,NULL,NULL,'itemheal rand(600,1000),0;',NULL,NULL);
-REPLACE INTO `item_db_re` VALUES (11524,'White_Raffle_Sap','White Raffle Sap',0,3500,NULL,140,NULL,NULL,NULL,NULL,0xFFFFFFFF,7,2,NULL,NULL,NULL,NULL,NULL,'itemheal rand(800,1200),0;',NULL,NULL);
-REPLACE INTO `item_db_re` VALUES (11525,'Mora_Hip_Tea','Mora Hip Tea',0,20,NULL,150,NULL,NULL,NULL,NULL,0xFFFFFFFF,7,2,NULL,NULL,NULL,NULL,NULL,'itemheal rand(1500,2000),0;',NULL,NULL);
-REPLACE INTO `item_db_re` VALUES (11526,'Rafflecino','Rafflecino',0,20,NULL,100,NULL,NULL,NULL,NULL,0xFFFFFFFF,7,2,NULL,NULL,NULL,NULL,NULL,'itemheal 0,rand(120,160);',NULL,NULL);
+REPLACE INTO `item_db_re` VALUES (11520,'Mora_Mandarin','Mora Mandar',0,500,NULL,20,NULL,NULL,NULL,NULL,0xFFFFFFFF,7,2,NULL,NULL,100,NULL,NULL,'itemheal 0,rand(50,80);',NULL,NULL);
+REPLACE INTO `item_db_re` VALUES (11521,'Pingui_Berry_Juice','Pingui Berry Juice',0,500,NULL,50,NULL,NULL,NULL,NULL,0xFFFFFFFF,7,2,NULL,NULL,100,NULL,NULL,'itemheal rand(400,800),rand(50,80);',NULL,NULL);
+REPLACE INTO `item_db_re` VALUES (11522,'Red_Raffle_Sap','Red Raffle Sap',0,2500,NULL,100,NULL,NULL,NULL,NULL,0xFFFFFFFF,7,2,NULL,NULL,100,NULL,NULL,'itemheal rand(400,800),0;',NULL,NULL);
+REPLACE INTO `item_db_re` VALUES (11523,'Yellow_Raffle_Sap','Yellow Raffle Sap',0,3000,NULL,120,NULL,NULL,NULL,NULL,0xFFFFFFFF,7,2,NULL,NULL,110,NULL,NULL,'itemheal rand(600,1000),0;',NULL,NULL);
+REPLACE INTO `item_db_re` VALUES (11524,'White_Raffle_Sap','White Raffle Sap',0,3500,NULL,140,NULL,NULL,NULL,NULL,0xFFFFFFFF,7,2,NULL,NULL,120,NULL,NULL,'itemheal rand(800,1200),0;',NULL,NULL);
+REPLACE INTO `item_db_re` VALUES (11525,'Mora_Hip_Tea','Mora Hip Tea',0,20,NULL,150,NULL,NULL,NULL,NULL,0xFFFFFFFF,7,2,NULL,NULL,120,NULL,NULL,'itemheal rand(1500,2000),0;',NULL,NULL);
+REPLACE INTO `item_db_re` VALUES (11526,'Rafflecino','Rafflecino',0,20,NULL,100,NULL,NULL,NULL,NULL,0xFFFFFFFF,7,2,NULL,NULL,120,NULL,NULL,'itemheal 0,rand(120,160);',NULL,NULL);
 REPLACE INTO `item_db_re` VALUES (11527,'Baklava','Baklava',0,3500,NULL,600,NULL,NULL,NULL,NULL,0xFFFFFFFF,7,2,NULL,NULL,NULL,NULL,NULL,'itemheal 1200,440;',NULL,NULL);
 REPLACE INTO `item_db_re` VALUES (11528,'Kanafeh','Kanafeh',0,1500,NULL,200,NULL,NULL,NULL,NULL,0xFFFFFFFF,7,2,NULL,NULL,NULL,NULL,NULL,'itemheal 300,240;',NULL,NULL);
 REPLACE INTO `item_db_re` VALUES (11529,'MAAMOUL_','Maamoul',0,500,NULL,100,NULL,NULL,NULL,NULL,0xFFFFFFFF,7,2,NULL,NULL,NULL,NULL,NULL,'itemheal 120,60;',NULL,NULL);
@@ -6067,11 +6067,16 @@ REPLACE INTO `item_db_re` VALUES (13171,'BF_Rifle1','Soldier Rifle',4,NULL,NULL,
 REPLACE INTO `item_db_re` VALUES (13172,'BF_Gatling_Gun1','Soldier Gatling Gun',4,NULL,NULL,0,'80',NULL,9,NULL,0x01000000,7,2,34,3,'80',1,19,'bonus bDex,2; bonus2 bAddRace,RC_DemiHuman,35; bonus2 bIgnoreDefRate,RC_DemiHuman,20; autobonus "{bonus bBaseAtk,80; bonus2 bHPLossRate,120,1000;}",10,6000,BF_WEAPON,"{specialeffect2 EF_BASH3D;}"; bonus bUnbreakableWeapon,0;',NULL,NULL);
 REPLACE INTO `item_db_re` VALUES (13173,'BF_Shotgun1','Soldier Shotgun',4,NULL,NULL,0,'100',NULL,9,NULL,0x01000000,7,2,34,3,'80',1,20,'bonus bDex,2; bonus bSplashRange,1; bonus2 bAddRace,RC_DemiHuman,55; bonus2 bIgnoreDefRate,RC_DemiHuman,20; autobonus "{bonus bBaseAtk,80; bonus2 bHPLossRate,100,1000;}",30,6000,BF_WEAPON,"{specialeffect2 EF_BASH3D;}"; bonus bUnbreakableWeapon,0;',NULL,NULL);
 REPLACE INTO `item_db_re` VALUES (13174,'BF_Launcher1','Soldier Grenade Launcher',4,NULL,NULL,0,'300',NULL,9,NULL,0x01000000,7,2,34,3,'80',1,21,'bonus bDex,2; bonus bSplashRange,1; bonus2 bAddRace,RC_DemiHuman,55; bonus2 bIgnoreDefRate,RC_DemiHuman,20; autobonus "{bonus bBaseAtk,300; bonus2 bHPLossRate,120,1000;}",30,9000,BF_WEAPON,"{specialeffect2 EF_BASH3D;}"; bonus bUnbreakableWeapon,0;',NULL,NULL);
-REPLACE INTO `item_db_re` VALUES (13175,'Lever_Action_Rifle_C','Lever Action Rifle',4,20,NULL,0,'170',NULL,9,NULL,0x01000000,7,2,34,3,NULL,NULL,18,'bonus bHit,20; bonus bCritical,50; bonus bAspdRate,-5;',NULL,NULL);
+REPLACE INTO `item_db_re` VALUES (13175,'Lever_Action_Rifle_C','Lever Action Rifle',4,20,NULL,0,'170',NULL,9,NULL,0x01000000,7,2,34,3,'1',NULL,18,'bonus bHit,20; bonus bCritical,50; bonus bAspdRate,-5;',NULL,NULL);
 REPLACE INTO `item_db_re` VALUES (13176,'Krieger_Rifle1','Glorious Rifle',4,NULL,NULL,0,'90',NULL,9,NULL,0x01000000,7,2,34,4,'80',1,18,'bonus2 bAddRace,RC_DemiHuman,75; bonus2 bIgnoreDefRate,RC_DemiHuman,20; bonus2 bSkillAtk,"GS_TRIPLEACTION",30; bonus bUnbreakableWeapon,0; if(getrefine()>5) { bonus2 bAddRace,RC_DemiHuman,pow(((getrefine()>14)?14:getrefine())-4,2); bonus2 bIgnoreDefRate,RC_DemiHuman,5; } if(getrefine()>8) { bonus2 bVariableCastrate,"GS_TRACKING",25; bonus2 bSkillAtk,"GS_TRACKING",getrefine() * 3; }',NULL,NULL);
 REPLACE INTO `item_db_re` VALUES (13177,'Krieger_Gatling1','Glorious Gatling Gun',4,NULL,NULL,0,'90',NULL,9,NULL,0x01000000,7,2,34,4,'80',1,19,'bonus2 bAddRace,RC_DemiHuman,35; bonus2 bIgnoreDefRate,RC_DemiHuman,20; bonus2 bSkillAtk,"GS_TRIPLEACTION",30; bonus bUnbreakableWeapon,0; if(getrefine()>5) { bonus2 bAddRace,RC_DemiHuman,pow(((getrefine()>10)?10:getrefine())-4,2); bonus2 bIgnoreDefRate,RC_DemiHuman,5; } if(getrefine()>8) {bonus2 bAddRace,RC_Boss,getrefine(); bonus2 bAddRace,RC_NonBoss,getrefine(); }',NULL,NULL);
 REPLACE INTO `item_db_re` VALUES (13178,'Krieger_Shotgun1','Glorious Shotgun',4,NULL,NULL,0,'110',NULL,9,NULL,0x01000000,7,2,34,4,'80',1,20,'bonus2 bAddRace,RC_DemiHuman,55; bonus2 bIgnoreDefRate,RC_DemiHuman,20; bonus bSplashRange,1; bonus2 bSkillAtk,"GS_TRIPLEACTION",30; bonus bUnbreakableWeapon,0; if(getrefine()>5) { bonus2 bAddRace,RC_DemiHuman,pow(((getrefine()>10)?10:getrefine())-4,2); bonus2 bIgnoreDefRate,RC_DemiHuman,5; } if(getrefine()>8) { bonus2 bSkillAtk,"GS_SPREADATTACK",getrefine() * 2; bonus3 bAddEffOnSkill,"GS_SPREADATTACK",Eff_Stun,2000; }',NULL,NULL);
 REPLACE INTO `item_db_re` VALUES (13179,'Krieger_Launcher1','Glorious Grenade Launcher',4,NULL,NULL,0,'330',NULL,9,NULL,0x01000000,7,2,34,4,'80',1,21,'bonus2 bAddRace,RC_DemiHuman,35; bonus2 bIgnoreDefRate,RC_DemiHuman,20; bonus2 bSkillAtk,"GS_TRIPLEACTION",30; bonus bUnbreakableWeapon,0; if(getrefine()>5) { bonus2 bAddRace,RC_DemiHuman,pow(((getrefine()>10)?10:getrefine())-4,2); bonus2 bIgnoreDefRate,RC_DemiHuman,5; } if(getrefine()>8) { bonus2 bSkillAtk,"GS_GROUNDDRIFT",getrefine() * 2; bonus3 bAddEffOnSkill,"GS_SPREADATTACK",Eff_Stun,2000; autobonus "{bonus bAspdRate,20;}",200,20000,BF_WEAPON,"{specialeffect2 EF_POTION_BERSERK;}"; }',NULL,NULL);
+# Novice Guns
+REPLACE INTO `item_db_re` VALUES (13180,'Novice_Rifle','Novice Rifle',4,0,NULL,500,'50',NULL,9,3,0x01000000,7,2,34,4,'1',0,18,NULL,NULL,NULL);
+REPLACE INTO `item_db_re` VALUES (13181,'Novice_Shotgun','Novice Shotgun',4,0,NULL,1000,'80',NULL,9,0,0x01000000,7,2,34,4,'1',0,20,NULL,NULL,NULL);
+REPLACE INTO `item_db_re` VALUES (13182,'Novice_Gatling','Novice Gatling',4,0,NULL,1500,'40',NULL,9,0,0x01000000,7,2,34,4,'1',0,19,NULL,NULL,NULL);
+REPLACE INTO `item_db_re` VALUES (13183,'Novice_Grenade_Launcher','Novice Grenade Launcher',4,0,NULL,1500,'40',NULL,9,0,0x01000000,7,2,34,4,'1',0,21,NULL,NULL,NULL);
 # Bullets
 REPLACE INTO `item_db_re` VALUES (13200,'Bullet','Bullet',10,1,NULL,2,'10',NULL,NULL,NULL,0x01000000,7,2,32768,NULL,'1',NULL,3,NULL,NULL,NULL);
 REPLACE INTO `item_db_re` VALUES (13201,'Silver_Bullet','Silver Bullet',10,15,NULL,2,'15',NULL,NULL,NULL,0x01000000,7,2,32768,NULL,'1',NULL,3,'bonus bAtkEle,Ele_Holy;',NULL,NULL);
@@ -7477,19 +7482,22 @@ REPLACE INTO `item_db_re` VALUES (19520,'Rain_Cloud','Rain Cloud',5,NULL,NULL,0,
 REPLACE INTO `item_db_re` VALUES (19521,'Charlies_Hat','Charlies Hat',5,NULL,NULL,0,NULL,NULL,NULL,NULL,0xFFFFFFFF,7,2,1024,NULL,'1',NULL,706,'bonus bUnbreakableHelm,0;',NULL,NULL);
 REPLACE INTO `item_db_re` VALUES (19522,'Mini_Crown','Mini Crown',5,NULL,NULL,0,NULL,NULL,NULL,NULL,0xFFFFFFFF,7,2,1024,NULL,'1',NULL,707,'bonus bUnbreakableHelm,0;',NULL,NULL);
 REPLACE INTO `item_db_re` VALUES (19523,'Green_Ribbon','Green Ribbon',5,NULL,NULL,0,NULL,NULL,NULL,NULL,0xFFFFFFFF,7,2,1024,NULL,'1',NULL,244,'bonus bUnbreakableHelm,0;',NULL,NULL);
-REPLACE INTO `item_db_re` VALUES (19524,'Costume_Green_Feeler','Costume Green Feeler',5,NULL,NULL,0,NULL,NULL,NULL,NULL,0xFFFFFFFF,7,2,1024,NULL,'1',NULL,85,'bonus bUnbreakableHelm,0;',NULL,NULL);
-REPLACE INTO `item_db_re` VALUES (19525,'Costume_Mini_Glasses','Costume Mini Glasses',5,NULL,NULL,0,NULL,NULL,NULL,NULL,0xFFFFFFFF,7,2,2048,NULL,'1',NULL,47,'bonus bUnbreakableHelm,0;',NULL,NULL);
-REPLACE INTO `item_db_re` VALUES (19526,'Costume_Helm','Costume Helm',5,NULL,NULL,0,NULL,NULL,NULL,NULL,0xFFFFFFFF,7,2,1024,NULL,'1',NULL,40,'bonus bUnbreakableHelm,0;',NULL,NULL);
-REPLACE INTO `item_db_re` VALUES (19527,'Costume_Spiky_Band','Costume Spiky Band',5,NULL,NULL,0,NULL,NULL,NULL,NULL,0xFFFFFFFF,7,2,1024,NULL,'1',NULL,43,'bonus bUnbreakableHelm,0;',NULL,NULL);
-REPLACE INTO `item_db_re` VALUES (19528,'Costume_Iron_Cain','Costume Iron Cain',5,NULL,NULL,0,NULL,NULL,NULL,NULL,0xFFFFFFFF,7,2,4096,NULL,'1',NULL,53,'bonus bUnbreakableHelm,0;',NULL,NULL);
-REPLACE INTO `item_db_re` VALUES (19529,'Costume_Angel_Wing','Costume Angel Wing',5,NULL,NULL,0,NULL,NULL,NULL,NULL,0xFFFFFFFF,7,2,1024,NULL,'1',NULL,38,'bonus bUnbreakableHelm,0; bonus bVit,1; bonus bAgi,1;',NULL,NULL);
-REPLACE INTO `item_db_re` VALUES (19530,'Costume_Wild_Rose','Costume Wild Rose',5,NULL,NULL,0,NULL,NULL,NULL,NULL,0xFFFFFFFF,7,2,1024,NULL,'1',NULL,541,'bonus bUnbreakableHelm,0;',NULL,NULL);
+REPLACE INTO `item_db_re` VALUES (19524,'C_Green_Feeler','Costume Green Feeler',5,NULL,NULL,0,NULL,NULL,NULL,NULL,0xFFFFFFFF,7,2,1024,NULL,'1',NULL,85,'bonus bUnbreakableHelm,0;',NULL,NULL);
+REPLACE INTO `item_db_re` VALUES (19525,'C_Mini_Glasses','Costume Mini Glasses',5,NULL,NULL,0,NULL,NULL,NULL,NULL,0xFFFFFFFF,7,2,2048,NULL,'1',NULL,47,'bonus bUnbreakableHelm,0;',NULL,NULL);
+REPLACE INTO `item_db_re` VALUES (19526,'C_Helm','Costume Helm',5,NULL,NULL,0,NULL,NULL,NULL,NULL,0xFFFFFFFF,7,2,1024,NULL,'1',NULL,40,'bonus bUnbreakableHelm,0;',NULL,NULL);
+REPLACE INTO `item_db_re` VALUES (19527,'C_Spiky_Band','Costume Spiky Band',5,NULL,NULL,0,NULL,NULL,NULL,NULL,0xFFFFFFFF,7,2,1024,NULL,'1',NULL,43,'bonus bUnbreakableHelm,0;',NULL,NULL);
+REPLACE INTO `item_db_re` VALUES (19528,'C_Iron_Cain','Costume Iron Cain',5,NULL,NULL,0,NULL,NULL,NULL,NULL,0xFFFFFFFF,7,2,4096,NULL,'1',NULL,53,'bonus bUnbreakableHelm,0;',NULL,NULL);
+REPLACE INTO `item_db_re` VALUES (19529,'C_Angel_Wing','Costume Angel Wing',5,NULL,NULL,0,NULL,NULL,NULL,NULL,0xFFFFFFFF,7,2,1024,NULL,'1',NULL,38,'bonus bUnbreakableHelm,0; bonus bVit,1; bonus bAgi,1;',NULL,NULL);
+REPLACE INTO `item_db_re` VALUES (19530,'C_Wild_Rose','Costume Wild Rose',5,NULL,NULL,0,NULL,NULL,NULL,NULL,0xFFFFFFFF,7,2,1024,NULL,'1',NULL,541,'bonus bUnbreakableHelm,0; bonus bAtk,2; bonus bMatk,2;',NULL,NULL);
 REPLACE INTO `item_db_re` VALUES (19532,'C_Red_Bunny_Band','Red Bunny Band',5,NULL,NULL,0,NULL,NULL,NULL,NULL,0xFFFFFFFF,7,2,1024,NULL,'1',NULL,640,'bonus bUnbreakableHelm,0; bonus bDex,1;',NULL,NULL);
-REPLACE INTO `item_db_re` VALUES (19533,'C_Spore_Hat','Costume Spore Hat',5,NULL,NULL,0,NULL,NULL,NULL,NULL,0xFFFFFFFF,7,2,1024,NULL,'1',NULL,114,'bonus bUnbreakableHelm,0; bonus bVit,1;',NULL,NULL);
-REPLACE INTO `item_db_re` VALUES (19535,'C_Sinsuncho_Hat','Costume Sinsuncho Hat',5,NULL,NULL,0,NULL,NULL,NULL,NULL,0xFFFFFFFF,7,2,1024,NULL,'1',NULL,730,'bonus bUnbreakableHelm,0; bonus bStr,1;',NULL,NULL);
+REPLACE INTO `item_db_re` VALUES (19533,'C_Spore_Hat','Costume Spore Hat',5,NULL,NULL,0,NULL,NULL,NULL,NULL,0xFFFFFFFF,7,2,1024,NULL,'1',NULL,114,'bonus bUnbreakableHelm,0; bonus bVit,1; bonus2 bExpAddRace,RC_NonBoss,1; bonus2 bExpAddRace,RC_Boss,1;',NULL,NULL);
+REPLACE INTO `item_db_re` VALUES (19534,'C_Tha_Despero_Mask','Costume Thanatos Despero Mask',5,20,NULL,0,NULL,NULL,NULL,NULL,0xFFFFFFFF,7,2,513,NULL,'1',NULL,693,'bonus bAtkRate,1; bonus bMatkRate,1; bonus bHealPower,1;',NULL,NULL);
+REPLACE INTO `item_db_re` VALUES (19535,'C_Sinsuncho_Hat','Costume Sinsuncho Hat',5,NULL,NULL,0,NULL,NULL,NULL,NULL,0xFFFFFFFF,7,2,1024,NULL,'1',NULL,730,'bonus bUnbreakableHelm,0; bonus bStr,1; bonus2 bExpAddRace,RC_NonBoss,1; bonus2 bExpAddRace,RC_Boss,1;',NULL,NULL);
 REPLACE INTO `item_db_re` VALUES (19536,'C_Rose_Corsage','Costume Rose Corsage',5,NULL,NULL,0,NULL,NULL,NULL,NULL,0xFFFFFFFF,7,2,1024,NULL,'1',NULL,533,'bonus bUnbreakableHelm,0; bonus bInt,1;',NULL,NULL);
 REPLACE INTO `item_db_re` VALUES (19537,'C_Gryphon_Hat','Costume Gryphon Hat',5,NULL,NULL,0,NULL,NULL,NULL,NULL,0xFFFFFFFF,7,2,1024,NULL,'1',NULL,591,'bonus bUnbreakableHelm,0;',NULL,NULL);
 REPLACE INTO `item_db_re` VALUES (19538,'Full_Moon','Full Moon',5,NULL,NULL,0,NULL,NULL,NULL,NULL,0xFFFFFFFF,7,2,1024,NULL,'1',NULL,780,'bonus bUnbreakableHelm,0;',NULL,NULL);
+REPLACE INTO `item_db_re` VALUES (19539,'C_Hairband_Of_Reginleif','Hairband Of Reginleif',5,20,NULL,0,NULL,NULL,NULL,NULL,0xFFFFFFFF,7,2,256,NULL,'1',NULL,468,'bonus bAllStats,1;',NULL,NULL);
+REPLACE INTO `item_db_re` VALUES (19540,'C_Rabbit_Earplugs','Costume Rabbit Earplugs',5,20,NULL,0,NULL,NULL,NULL,NULL,0xFFFFFFFF,7,2,768,NULL,'1',NULL,515,'bonus bAgi,1; bonus bFlee,2;',NULL,NULL);
 REPLACE INTO `item_db_re` VALUES (19541,'C_Romantic_White_Flower','Costume Romantic White Flower',5,20,NULL,0,NULL,NULL,NULL,NULL,0xFFFFFFFF,7,2,4096,NULL,'1',NULL,259,'bonus bUnbreakableHelm,0;',NULL,NULL);
 REPLACE INTO `item_db_re` VALUES (19542,'C_Devil_Whisper','Costume Devil Whisper',5,20,NULL,0,NULL,NULL,NULL,NULL,0xFFFFFFFF,7,2,2048,NULL,'1',NULL,712,'bonus bUnbreakableHelm,0;',NULL,NULL);
 REPLACE INTO `item_db_re` VALUES (19543,'Oliver_Wolf_Hood','Oliver Wold Hood',5,20,NULL,300,NULL,NULL,NULL,1,0xFFFFFFFF,7,2,1024,NULL,'70',NULL,849,'bonus bUnbreakableHelm,0;',NULL,NULL);

Some files were not shown because too many files changed in this diff