瀏覽代碼

- Fixed itemskill variable being cleared before parsing the skill, this causes auto-casted teleport to fail to skip the skill menu. It is now cleared on castend_pos/id directly.
- The item skill/lv variables now use 0 as default to signal they aren't being used (instead of -1)
- Skills with state 'move_enable' will now do a "walk path" check between target cell/object and caster instead of a "shoot path" check, this would fix skills like snap or charge from letting you "teleport" across pits.
- Fixed a possible double map_addblock when hatching a pet egg right before going through a warp.


git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@9275 54d463be-8e91-2dee-dedb-b68131a5f0ec

skotlex 18 年之前
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208cf8d875
共有 6 個文件被更改,包括 51 次插入30 次删除
  1. 7 0
      Changelog-Trunk.txt
  2. 4 4
      src/map/clif.c
  3. 0 2
      src/map/pc.c
  4. 8 7
      src/map/pet.c
  5. 12 9
      src/map/skill.c
  6. 20 8
      src/map/unit.c

+ 7 - 0
Changelog-Trunk.txt

@@ -4,6 +4,13 @@ AS OF SVN REV. 5091, WE ARE NOW USING TRUNK.  ALL UNTESTED BUGFIXES/FEATURES GO
 IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
 
 2006/11/20
+	* Fixed itemskill variable being cleared before parsing the skill, this
+	  causes auto-casted teleport to fail to skip the skill menu. It is now
+	  cleared on castend_pos/id directly. [Skotlex]
+	* Skills with state 'move_enable' will now do a "walk path" check between
+	  target cell/object and caster instead of a "shoot path" check, this would
+	  fix skills like snap or charge from letting you "teleport" across pits.
+	  [Skotlex]
 	* Raised the amount of skills that can stack on a single cell before the
 	  "in-area/out-area" detection code breaks to 24 (from 8) [Skotlex]
 	* Fixed a crash in clif_SkillInfoBlock if the passed player already

+ 4 - 4
src/map/clif.c

@@ -9822,14 +9822,14 @@ void clif_parse_UseSkillToId(int fd, struct map_session_data *sd) {
 	if(target_id<0 && -target_id == sd->bl.id) // for disguises [Valaris]
 		target_id = sd->bl.id;
 		
-	if (sd->skillitem >= 0 && sd->skillitem == skillnum) {
+	if (sd->skillitem == skillnum) {
 		if (skilllv != sd->skillitemlv)
 			skilllv = sd->skillitemlv;
 		unit_skilluse_id(&sd->bl, target_id, skillnum, skilllv);
 		return;
 	}
 		
-	sd->skillitem = sd->skillitemlv = -1;
+	sd->skillitem = sd->skillitemlv = 0;
 	if (skillnum == MO_EXTREMITYFIST) {
 		if ((sd->sc.data[SC_COMBO].timer == -1 ||
 			(sd->sc.data[SC_COMBO].val1 != MO_COMBOFINISH &&
@@ -9918,12 +9918,12 @@ void clif_parse_UseSkillToPosSub(int fd, struct map_session_data *sd, int skilll
 	
 	if (sd->invincible_timer != -1)
 		pc_delinvincibletimer(sd);
-	if (sd->skillitem >= 0 && sd->skillitem == skillnum) {
+	if (sd->skillitem == skillnum) {
 		if (skilllv != sd->skillitemlv)
 			skilllv = sd->skillitemlv;
 		unit_skilluse_pos(&sd->bl, x, y, skillnum, skilllv);
 	} else {
-		sd->skillitem = sd->skillitemlv = -1;
+		sd->skillitem = sd->skillitemlv = 0;
 		if ((lv = pc_checkskill(sd, skillnum)) > 0) {
 			if (skilllv > lv)
 				skilllv = lv;

+ 0 - 2
src/map/pc.c

@@ -596,8 +596,6 @@ int pc_authok(struct map_session_data *sd, int login_id2, time_t connect_until_t
 	sd->state.connect_new = 1;
 
 	sd->followtimer = -1; // [MouseJstr]
-	sd->skillitem = -1;
-	sd->skillitemlv = -1;
 	sd->invincible_timer = -1;
 	
 	sd->canuseitem_tick = tick;

+ 8 - 7
src/map/pet.c

@@ -459,13 +459,14 @@ int pet_birth_process(struct map_session_data *sd, struct s_pet *pet)
 	if (save_settings&8)
 		chrif_save(sd,0); //is it REALLY Needed to save the char for hatching a pet? [Skotlex]
 
-	map_addblock(&sd->pd->bl);
-	clif_spawn(&sd->pd->bl);
-	clif_send_petdata(sd,0,0);
-	clif_send_petdata(sd,5,battle_config.pet_hair_style);
-	clif_pet_equip(sd->pd);
-	clif_send_petstatus(sd);
-
+	if(sd->bl.prev != NULL) {
+		map_addblock(&sd->pd->bl);
+		clif_spawn(&sd->pd->bl);
+		clif_send_petdata(sd,0,0);
+		clif_send_petdata(sd,5,battle_config.pet_hair_style);
+		clif_pet_equip(sd->pd);
+		clif_send_petstatus(sd);
+	}
 	Assert((sd->status.pet_id == 0 || sd->pd == 0) || sd->pd->msd == sd); 
 
 	return 0;

+ 12 - 9
src/map/skill.c

@@ -5701,6 +5701,9 @@ int skill_castend_id (int tid, unsigned int tick, int id, int data)
 		else
 			skill_castend_damage_id(src,target,ud->skillid,ud->skilllv,tick,0);
 
+		if (sd && sd->skillitem == ud->skillid) //Clear item skill data.
+			sd->skillitem = sd->skillitemlv = 0;
+
 		sc = status_get_sc(src);
 		if(sc && sc->count && sc->data[SC_MAGICPOWER].timer != -1 && ud->skillid != HW_MAGICPOWER && ud->skillid != WZ_WATERBALL)
 			status_change_end(src,SC_MAGICPOWER,-1);		
@@ -5750,7 +5753,7 @@ int skill_castend_id (int tid, unsigned int tick, int id, int data)
 	//You can't place a skill failed packet here because it would be
 	//sent in ALL cases, even cases where skill_check_condition fails
 	//which would lead to double 'skill failed' messages u.u [Skotlex]
-	if(sd) sd->skillitem = sd->skillitemlv = -1;
+	if(sd) sd->skillitem = sd->skillitemlv = 0;
 	else
 	if(md) md->skillidx = -1;
 	return 0;
@@ -5853,6 +5856,9 @@ int skill_castend_pos (int tid, unsigned int tick, int id, int data)
 		unit_set_walkdelay(src, tick, battle_config.default_skill_delay+skill_get_walkdelay(ud->skillid, ud->skilllv), 1);
 		skill_castend_pos2(src,ud->skillx,ud->skilly,ud->skillid,ud->skilllv,tick,0);
 
+		if (sd && sd->skillitem == ud->skillid) //Clear item skill data.
+			sd->skillitem = sd->skillitemlv = 0;
+
 		if (ud->skilltimer == -1) {
 			if (md) md->skillidx = -1;
 			else ud->skillid = 0; //Non mobs can't clear this one as it is used for skill condition 'afterskill'
@@ -5865,7 +5871,7 @@ int skill_castend_pos (int tid, unsigned int tick, int id, int data)
 	ud->skillid = ud->skilllv = 0;
 	if(sd) {
 		clif_skill_fail(sd,ud->skillid,0,0);
-		sd->skillitem = sd->skillitemlv = -1;
+		sd->skillitem = sd->skillitemlv = 0;
 	}
 	else if (hd && hd->master)
 		clif_skill_fail(hd->master, ud->skillid, 0, 0);
@@ -6244,7 +6250,6 @@ int skill_castend_pos2 (struct block_list *src, int x, int y, int skillid, int s
 
 	if (sd && !(flag&1) && sd->state.arrow_atk) //Consume arrow if a ground skill was not invoked. [Skotlex]
 		battle_consume_ammo(sd, skillid, skilllv);
-		
 	return 0;
 }
 
@@ -7843,7 +7848,7 @@ int skill_check_condition (struct map_session_data *sd, int skill, int lv, int t
 		pc_isGM(sd)>= battle_config.gm_skilluncond &&
 		sd->skillitem != skill)
 	{	//GMs don't override the skillItem check, otherwise they can use items without them being consumed! [Skotlex]
-		sd->skillitem = sd->skillitemlv = -1;
+		sd->skillitem = sd->skillitemlv = 0;
 		return 1;
 	}
 
@@ -7854,13 +7859,13 @@ int skill_check_condition (struct map_session_data *sd, int skill, int lv, int t
 	
 	if(pc_is90overweight(sd)) {
 		clif_skill_fail(sd,skill,9,0);
-		sd->skillitem = sd->skillitemlv = -1;
+		sd->skillitem = sd->skillitemlv = 0;
 		return 0;
 	}
 
 	if (sd->state.abra_flag)
 	{
-		sd->skillitem = sd->skillitemlv = -1;
+		sd->skillitem = sd->skillitemlv = 0;
 		if(type&1) sd->state.abra_flag = 0;
 		return 1;
 	}
@@ -7869,7 +7874,7 @@ int skill_check_condition (struct map_session_data *sd, int skill, int lv, int t
 		(skill == AM_PHARMACY || skill == AC_MAKINGARROW || skill == BS_REPAIRWEAPON ||
 		skill == AM_TWILIGHT1 || skill == AM_TWILIGHT2  || skill == AM_TWILIGHT3 
 	)) {
-		sd->skillitem = sd->skillitemlv = -1;
+		sd->skillitem = sd->skillitemlv = 0;
 		return 0;
 	}
 
@@ -7894,8 +7899,6 @@ int skill_check_condition (struct map_session_data *sd, int skill, int lv, int t
 			else
 				pc_delitem(sd,i,1,0);
 		}
-		if (type&1) //Casting finished
-			sd->skillitem = sd->skillitemlv = -1;
 		return 1;
 	}
 	// for the guild skills [celest]

+ 20 - 8
src/map/unit.c

@@ -880,10 +880,18 @@ int unit_skilluse_id2(struct block_list *src, int target_id, int skill_num, int
 
 	//Check range when not using skill on yourself or is a combo-skill during attack
 	//(these are supposed to always have the same range as your attack)
-	if(src->id != target_id && (!temp || ud->attacktimer == -1) &&
-		!battle_check_range(src,target,skill_get_range2(src, skill_num,skill_lv)
-		+(skill_num==RG_CLOSECONFINE?0:1))) //Close confine is exploitable thanks to this extra range "feature" of the client. [Skotlex]
-		return 0;
+	if(src->id != target_id && (!temp || ud->attacktimer == -1))
+	{
+		if (skill_get_state(ud->skillid) == ST_MOVE_ENABLE)
+		{
+			if (!unit_can_reach_bl(src, target, skill_get_range2(src, skill_num,skill_lv)+1, 1, NULL, NULL))
+				return 0; //Walk-path check failed.
+		} else
+		if	(!battle_check_range(src, target, skill_get_range2(src, skill_num,skill_lv)
+			+(skill_num==RG_CLOSECONFINE?0:1)))
+			//Close confine is exploitable thanks to this extra range "feature" of the client. [Skotlex]
+			return 0; //Arrow-path check failed.
+	}
 
 	if (!temp) //Stop attack on non-combo skills [Skotlex]
 		unit_stop_attack(src);
@@ -1041,9 +1049,14 @@ int unit_skilluse_pos2( struct block_list *src, int skill_x, int skill_y, int sk
 	bl.m = src->m;
 	bl.x = skill_x;
 	bl.y = skill_y;
-	if(skill_num != TK_HIGHJUMP &&
-		!battle_check_range(src,&bl,skill_get_range2(src, skill_num,skill_lv)+1))
-		return 0;
+
+	if (skill_get_state(ud->skillid) == ST_MOVE_ENABLE)
+	{
+		if (!unit_can_reach_bl(src, &bl, skill_get_range2(src, skill_num,skill_lv)+1, 1, NULL, NULL))
+			return 0; //Walk-path check failed.
+	} else
+	if	(!battle_check_range(src,&bl,skill_get_range2(src, skill_num,skill_lv)+1))
+		return 0; //Arrow-path check failed.
 
 	unit_stop_attack(src);
 	ud->state.skillcastcancel = castcancel;
@@ -1837,7 +1850,6 @@ int unit_free(struct block_list *bl, int clrtype) {
 			intif_homunculus_requestdelete(hd->homunculus.hom_id);
 			if (sd) sd->status.hom_id = 0;
 		}
-		aFree(hd); // Remember to free it! [Lance]
 		if(sd) sd->hd = NULL;
 	}